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Posted: Dec 24, 2020 Views: 2240
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WoW MoP Classic Heart Of Fear Raid All Bosses And Loot Overview
In WoW MoP Classic Phase 1, all raids will be available at different times, rather than all at once. The first is Mogu'shan Vaults, which launched on July 31st, and the second is Heart of Fear, which we're introducing this time.
This raid can be completed in both normal and heroic difficulties and features six bosses, each offering unique gear rewards and a large amount of WoW MoP Classic gold, which can be used to further upgrade your gear or redeem more items.
Next, this article provides a helpful overview of the raid's bosses and loot.
Heart Of Fear Basic Information
The raid has already opened at 3:00 PM PST on August 21, 2025. Normal difficulty will be 10-player, and Heroic will be 25-player. Sha-Touched weapons dropped are level 496 and 509, respectively.
Additionally, each boss you defeat earns you tokens for Tier 14 raid gear. This means that if you completed Heart of Fear raid by defeating all the bosses, you'll earn a ton of loot!
To access this raid, in addition to ensuring your character and items meet the requirements, you'll also need to travel west of Dread Wastes. Whether you're a Horde or Alliance player, the most convenient flight point is Klaxxi'vess, located at /way 55, 35.
All 6 Bosses
First, you need to know that Heart of Fear is a linear raid, with bosses fought on two different floors. Each of the six bosses has different combat mechanics and abilities. You and your teammates must be well-informed in advance to defeat them.
1. Imperial Vizier Zor'lok
As the first boss encounter in Heart of Fear, Imperial Vizier Zor'lok only requires two phases, but the varying phases mean you'll need to plan your encounter accordingly.
The boss's abilities include:
Phase 1:
- Exhale
- Song of the Empress
- Pheromones of Zeal
- Force and Verve
- Attenuation
- Convert
Phase 2:
- Force and Verve
- Attenuation
Note that the boss will frequently switch platforms during the fight, and some abilities are only available on specific platforms, so you'll need to be vigilant of the boss's movements.
2. Blade Lord Ta'yak
Comparatively speaking, Blade Lord Ta'yak boss fight is probably the easiest in the entire raid. While his fight also consists of two phases, he doesn't have the frequent skill and status changes of Imperial Vizier Zor'lok.
The key to defeating this boss is to move him to the other side if the tornadoes in his area become too dense. Then quickly reduce his health to 20% to enter Phase 2, allowing all tornadoes to disappear and preventing Ta'yak from stacking too many buffs.
The boss's abilities to utilize during the fight include:
- Tempest Slash
- Unseen Strike
- Wind Step
- Overwhelming Assault
- Intensify
- Blade Tempest
3. Garalon
During Phase 1, the boss will target a random player affected by Pheromones debuff. Therefore, if you're a tank, there's no need to taunt Garalon before this phase.
Also, when Garalon's health reaches 33%, you and your allies should focus on destroying all four of his legs, then eliminate all other enemies at once and reduce the boss's health even further to speed up the fight.
The abilities you'll encounter in this boss fight include:
- Pheromones
- Pungency
- Pheromone Trail
- Crush
- Furious Swipe
- Weak Points
It's important to note that if you enter Heart of Fear on Heroic difficulty, Garalon will cast Crush every 35 seconds, not during Pheromones' transit. Therefore, be sure to remember your difficulty level when fighting him, as failure to do so could lead to a loss.
4. Wind Lord Mel'jarak
This boss fight isn't too challenging, the key is to constantly be aware of the additional adds and their abilities. You must focus on controlling the adds and eliminating groups of similar adds (they share health) to trigger Recklessness, dealing more damage to Mel'jarak.
Note that the number of adds you can control at once is limited by the number of alive adds:
- If all adds are alive, you can control up to 4 adds.
- If 6 adds alive, you can control up to 2 adds.
- If 3 adds alive, you cannot control any adds.
Once you exceed this limit, Wind Lord Mel'jarak will immediately dispel all control effects on your added adds.
The boss and its minions will each use the following abilities:
- Whirling Blade - Mel'jarak
- Rain of Blades - Mel'jarak
- Wind Bomb - Mel'jarak
- Recklessness - Mel'jarak
- Amber Prison - Sra'thik Amber-Trappers
- Mending - Zar'thik Battle-Menders
- Quickening - Zar'thik Battle-Menders
- Kor'thik Strike - Kor'thik Elite Blademasters
5. Amber-Shaper Un'sok
One of the most challenging boss encounters in Tier 14, Amber-Shaper Un'sok not only has three phases but also uses mutated constructs to cast additional abilities. Therefore, team members, whether DPS, tanks, or healers, should always be cautious.
This boss's abilities in different situations include:
Phase 1:
- Amber Scalpel
- Burning Amber
- Parasitic Growth
- Reshape Life
Phase 2:
- Amber Carapace
- Parasitic Growth
- Reshape Life
- Amber Carapace
- Amber Monstrosity
- Massive Stomp
- Fling
Phase 3:
- Amber Scalpel
- Concentrated Mutation
- Volatile Amber
- Mutated Construct Abilities:
- Amber Explosion
- Amber Strike
- Amber Explosion
- Struggle for Control
- Break Free
6. Grand Empress Shek'zeer
The final boss has finally arrived! This boss is quite difficult and complex, but the upside is that if you master all of the boss' abilities and mechanics ahead of time and complete your role's duties in the fight, you'll be able to handle it effectively.
All Grand Empress Shek'zeer abilities include:
Phase 1:
- Dissonance Field
- Cry of Terror
- Eyes of the Empress
- Dread Screech
Phase 2 - Set'thik Windblade Abilities:
- Band of Valor
- Dispatch
- Sonic Blade
- Sticky Resin
Phase 2 - Kor'thik Reaver Abilities:
- Poison Bomb
- Toxic Slime
- Poison-Drenched Armor
Phase 3:
- Eyes of the Empress
- Sha Energy
- Calamity
- Consuming Terror
- Amassing Darkness
- Visions of Demise
- Heart of Fear
What Is Heart Of Fear Raid Loot?
We've actually already mentioned the main raid loot. The types of gear you can obtain include the following:
- Weapons
- Cloth Armor
- Leather Armor
- Mail Armor
- Plate Armor
- Accessories
In addition, tokens earned can be exchanged for Tier 14 gear, including the following:
- Chest of the Shadowy Conqueror
- Chest of the Shadowy Protector
- Chest of the Shadowy Vanquisher
- Gauntlets of the Shadowy Conqueror
- Gauntlets of the Shadowy Protector
- Gauntlets of the Shadowy Vanquisher
- Leggings of the Shadowy Conqueror
- Leggings of the Shadowy Protector
- Leggings of the Shadowy Vanquisher
That's all for this introduction. If you found this helpful, please start your Heart of Fear journey as soon as possible! Have fun!
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MLB The Show 25 (60 FV Player Rankings): What Are Their Overall Rating?
MLB's recent player trades have finally concluded, bringing changes to both the major and minor league rosters. For teams, besides focusing on established stars, rookies are also worth keeping an eye on, as future legends may emerge from these ranks.
The final rankings for the 2025 rookie class have just been released. Some have already made their mark in the majors, while others are poised for success in the minors. Let's take a look at how rookies with a 60 FV rating rank in MLB 25.
1. 83 OVR Konnor Griffin, Spring Breakout, SS, Pittsburgh Pirates
Konnor Griffin, the ninth pick in the 2024 draft, initially had some issues with his swing. However, he's shown tremendous talent this year, with explosive hitting (a 169 wRC+ in High A), above-average defense, and 30-home run potential. He's rarely had any trouble hitting the field. He received an 83 OVR card in MLB The Show 25, and his hitting potential seems underappreciated.
2. 83 OVR Kevin McGonigle Pipeline, SS, Detroit Tigers
Kevin McGonigle possesses top-tier hitting skills and an eye for pitch selection. While his performance on the bases and in the field is average, his batting is clearly even better. In 2025, in 27 games at Double-A, he batted .294/1.011 OPS with only 13 strikeouts. He has a high baseball IQ, but his slugging power is still developing. Like Konnor Griffin, he received an 83 OVR card and has strong batting statistics. His performance reflects his value, which has recently increased by approximately 100 MLB The Show 25 stubs.
3. Jesus Made, SS, Milwaukee Brewers (Not In MLB 25)
Jesus Made is a fast-rising prospect who could be a top-three prospect in the league by 2025. As an 18-year-old switch-hitting prospect, he's shown excellent contact, ball selection, and at least plus-level long-hitting potential at Class A. He'll be a key player for Brewers, but MLB 25 hasn't yet charted him.
4. 87 OVR Samuel Basallo Pipeline, C, Baltimore Orioles
Samuel Basallo, the team's top prospect, has already reached the majors and showcased his impressive swing speed. He had an impressive season in Triple-A with 23 home runs and a .966 OPS, and he has impressive left-handed power (40 home run potential). He's a strong defender with a strong arm and currently plays catcher and first base.
His third-place ranking likely stems from his limited development as a catcher. He has an overall grade of 87 on MLB 25, making him the tenth-highest-rated catcher. After his appearance against Astros last weekend, the value of this card has risen to nearly 20,000 MLB The Show 25 stubs.
5. 87 OVR Leo De Vries Spring Breakout, SS, Athletics
Leo De Vries is an athletic switch-shooting shortstop who has excelled since being traded to Athletics. He was promoted to Double-A at just 18 years old, a very young age. Athletics have high hopes for him, but some scouts believe he's a still way off from stardom and he could be a solid infielder.
6. 86 OVR Max Clark Spring Breakout, CF, Detroit Tigers
Max Clark, Tigers' second-highest prospect, has been solid since being promoted to Double-A in 2025 (.852 OPS, 6 stolen bases). However, he recently left the game early because of a wrist injury. If it's a hamate fracture like Kevin McGonigal suffered last season, his season could be over, which would undoubtedly impact his future value.
7. Colt Emerson, SS, Seattle Mariners (Not In MLB 25)
Colt Emerson possesses exceptional physical talent and raw power, making him Rangers' top prospect. In Double-A, facing older opponents, he's hitting .234/.332/.369 with 11 home runs and 24 stolen bases. Some scouts believe he needs to adjust his swing angle to better convert raw power, but this doesn't diminish his top-tier potential.
8. Sebastian Walcott, SS, Texas Rangers (Not In MLB 25)
Although Sebastian Walcott experienced a batting slump in Double-A, he's been hot in August (.322/.414/.559). He recently stole an astonishing 47 bases, showing off his top-tier baserunning speed. This performance could soon earn him a promotion to Triple-A. He received a 93 OVR card in MLB 24, but has yet to appear in MLB 25.
9. 87 OVR Travis Bazzana Pipeline, 2B, Cleveland Guardians
Travis Bazzana was the top pick in the 2024 draft, but his potential is still far from baseball superstardom. He is a good baserunner and a strong defender at second base. His offensive strengths are his patience and ability to pull/push the ball. His bat speed and power are around average, but he should maintain a high on-base percentage and perhaps hit 20 home runs per year.
10. Aidan Miller, SS, Philadelphia Phillies (Not In MLB 25)
Aidan Miller has struggled with his batting this season but has been on fire in August, hitting two home runs and three hits in his recent outing, setting new personal records. He also has tremendous baserunning speed and 47 stolen bases, which could put him on the path to Triple-A soon.
He debuted in MLB 24 and received a 98 OVR card. If he could be in August Spotlight series, his overall rating could have been 99 OVR.
11. 87 OVR Walker Jenkins Pipeline, CF, Minnesota Twins
Walker Jenkins was the fifth overall pick in 2023 draft. Injuries have limited him to just 163 career games, but he's been excellent (.301/.405/.471 with 16 home runs and 34 stolen bases). He has a well-rounded, above-average skill set, but injuries have limited his potential.
12. 97 OVR Josue De Paula Spotlight, LF, Los Angeles Dodgers
Josue De Paula has been compared by scouts to Yordan Alvarez (but with better defense and baserunning). He plays solid defense as a left fielder, has a high on-base percentage, and has 25-30 home run potential.
He was named Future Star MVP in July, earning him a spot in July Spotlight series, but this card is not tradeable in MLB 25.
13. 85 OVR Bubba Chandler Pipeline, RHP, Pittsburgh Pirates
Bubba Chandler is a top Pirates pitching prospect, boasting a mid-90s to 100+ mph fastball (with top-end upside) and a quality changeup. In 24 starts at Triple-A, he posted a 4.05 ERA, 121 strikeouts, and 53 walks. However, his control could still improve.
This is the list of players with a 60 FV in MLB The Show 25, who have the potential to be stars next season. If you're looking to make a few stubs by stealing and selling, these players are the ones to invest in.
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Monopoly Go August 20-22 Route M Schedule And Help You Earn More Flag Tokens!
With the end of one season approaching, Monopoly Go is getting busier than usual. Not only will you need to actively complete all daily events, but you'll also need to collect tokens for the latest Roadtrip Racers Event!
As the last major event before the end of Summer Escape album, only finding reliable teammates in Monopoly Go Roadtrip Racers Event Slot Rank #1, and earning enough tokens, will collect the missing stickers for this album through more rare rewards.
Therefore, it's crucial to complete all daily events and tournaments during Roadtrip Racers period, as they all offer flag tokens through milestone rewards. Below, we'll explain how to play Route M, the first single-player flag event after Roadtrip Racers was released.
Route M Basic Information
The event has already begun at 1:00 PM ET on August 20th and will run until the same time on the 22nd. You can earn 43,475 points within 48 hours to claim all 62 milestone rewards. The main rewards are summarized below:
- 18,705 Dice Rolls in total
- 2,630 Flag Tokens in total
- Pink Sticker Pack at the 26th Milestone
- 15-Minute Builder's Bash at the 18th Milestone
- 15-Minute Color Wheel Boost at the 44th Milestone
- 40-Minute Mega Heist at the 50th Milestone
- 15-Minute Cash Grab Boost at the 57th Milestone
Although not as rare, the pink sticker pack offered by Route M still has the potential to add the new Monopoly Go cards to your Summer Escape album!
If you're missing gold stickers, though, we recommend saving your attention for the final Golden Blitz before Summer Escape ends. Vote in the community now for a chance to win your ideal gold sticker for free later!
How To Earn Event Points?
During Route M, you must land on corner tiles as you progress across the board to earn points, with each corner tile awarding 4 points. If you use a multiplier when rolling the dice, your final points will be multiplied accordingly.
Since corner tiles are evenly distributed across the board, enabling automatic dice rolls in Route M can save time and effort without delaying your progress. Alternatively, you can use a larger multiplier as you approach Go to Jail tile.
Of course, don't be discouraged if you land on a railroad tile during the event; it can also contribute points to other tournaments you're participating in by activating a mini-game, increasing your chances of earning more flag tokens.
Note that any multiplier you choose must be based on the number of dice you have. If you consume all your dice before the event ends, it may negatively affect your event completion.
All Route M Milestone Rewards
To help you better understand the rewards for this event and plan your rewards earning schedule within the limited time available, we've listed all the rewards and their corresponding points below.
Milestone 1-10
- Milestone 1: 5 Points; 60 Flag Tokens
- Milestone 2: 10 Points; 25 Free Dice Rolls
- Milestone 3: 15 Points; Cash Reward
- Milestone 4: 25 Points; Green Sticker Pack
- Milestone 5: 50 Points; 50 Free Dice Rolls
- Milestone 6: 30 Points; 80 Flag Tokens
- Milestone 7: 35 Points; Green Sticker Pack
- Milestone 8: 40 Points; 40 Free Dice Rolls
- Milestone 9: 50 Points; 80 Flag Tokens
- Milestone 10: 160 Points; 150 Free Dice Rolls
Milestone 11-20
- Milestone 11: 50 Points; Cash Reward
- Milestone 12: 55 Points; 50 Free Dice Rolls
- Milestone 13: 65 Points; 100 Flag Tokens
- Milestone 14: 80 Points; Yellow Sticker Pack
- Milestone 15: 425 Points; 375 Free Dice Rolls
- Milestone 16: 70 Points; 200 Flag Tokens
- Milestone 17: 80 Points; 70 Free Dice Rolls
- Milestone 18: 85 Points; Builder's Bash, 15 Minutes
- Milestone 19: 95 Points; Cash Reward
- Milestone 20: 675 Points; 575 Free Dice Rolls
Milestone 21-30
- Milestone 21: 100 Points; 200 Flag Tokens
- Milestone 22: 115 Points; 95 Free Dice Rolls
- Milestone 23: 110 Points; Cash Reward
- Milestone 24: 130 Points; 220 Flag Tokens
- Milestone 25: 1150 Points; 925 Free Dice Rolls
- Milestone 26: 140 Points; Pink Sticker Pack
- Milestone 27: 150 Points; 220 Flag Tokens
- Milestone 28: 160 Points; Cash Reward
- Milestone 29: 750 Points; 575 Free Dice Rolls
- Milestone 30: 180 Points; 220 Flag Tokens
Milestone 31-40
- Milestone 31: 190 Points; Cash Reward
- Milestone 32: 210 Points; 150 Free Dice Rolls
- Milestone 33: 160 Points; Cash Boost, 10 Minutes
- Milestone 34: 230 Points; Cash Reward
- Milestone 35: 1500 Points; 1100 Free Dice Rolls
- Milestone 36: 250 Points; 240 Flag Tokens
- Milestone 37: 300 Points; 200 Free Dice Rolls
- Milestone 38: 450 Points; Cash Reward
- Milestone 39: 1350 Points; 925 Free Dice Rolls
- Milestone 40: 325 Points; Cash Reward
Milestone 41-50
- Milestone 41: 350 Points; 240 Flag Tokens
- Milestone 42: 375 Points; Cash Reward
- Milestone 43: 2250 Points; 1,400 Free Dice Rolls
- Milestone 44: 350 Points; Wheel Boost, 10 Minutes
- Milestone 45: 450 Points; 250 Flag Tokens
- Milestone 46: 575 Points; 350 Free Dice Rolls
- Milestone 47: 500 Points; Cash Reward
- Milestone 48: 3000 Points; 1650 Free Dice Rolls
- Milestone 49: 550 Points; 250 Flag Tokens
- Milestone 50: 450 Points; Mega Heist, 40 Minutes
Milestone 51-60
- Milestone 51: 650 Points; Cash Reward
- Milestone 52: 1800 Points; 800 Free Dice Rolls
- Milestone 53: 700 Points; 270 Flag Tokens
- Milestone 54: 825 Points; 500 Free Dice Rolls
- Milestone 55: 950 Points; Cash Reward
- Milestone 56: 4500 Points; 2,200 Free Dice Rolls
- Milestone 57: 500 Points; Cash Boost, 15 Minutes
- Milestone 58: 800 Points; 375 Free Dice Rolls
- Milestone 59: 950 Points; Cash Reward
- Milestone 60: 1400 Points; 625 Free Dice Rolls
Milestones 61-62
- Milestone 61: 1500 Points; Cash Reward
- Milestone 62: 10,000 Points; 5,500 Free Dice Rolls
That's all for Route M banner event. If you've already found your Roadtrip Racers teammates, don't forget to remind them to complete this event too! This will provide more benefits to your racers event progress!
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Dune Awakening Has Three Big News! - Free Trial, Chapter 2, And New Expansion
As an MMO game, Dune Awakening has garnered significant attention from players since its release. In less than three months since its launch, the game's developers have already made numerous updates and improvements based on player feedback.
Recently, the game developer of Dune: Awakening announced that the game plans to launch a second narrative chapter and the first paid DLC Lost Harvest in September, aiming to bring players a richer Arrakis adventure experience.
And for those players who have never played this type of survival MMO, Dune Awakening provides them with a 10-hour free trial. It can be expected that the upcoming major content updates and new expansion will make the game world of Dune Awakening even more vast, and players' exploration and survival challenges in the desert will become even more exciting.
Next, this article will introduce the specific details of the game's upcoming major content update and the free trial version that is already available on Steam.
Chapter 2: Multiple Contract Missions And New Character Re-Customization Feature
Dune: Awakening Chapter 2 is expected to be released on September 10, 2025. It is the first major content update for the game and will bring important plot updates to the game.
Chapter 2 not only continues the story of Chapter 1, but also reveals more complex imperial conspiracies and character backgrounds. In this chapter, players will delve into their own origins and uncover the dark secrets hidden behind the dune world.
During this process, players will have the opportunity to interact with more NPCs, explore new locations, and accept various contract missions challenges. At the same time, players will also face more intense dynamic encounters.
In addition, Chapter 2 also introduces a character re-customization feature, which allows players to change the appearance of their characters, try new hairstyles and tattoos, and even recreate the overall image of their characters. This will undoubtedly bring players a better visual experience.
In short, the updates brought by Chapter 2 enhance the game's personalized choices and strategy, while the new multiple contract missions and adventure elements full of Dune Awakening characteristics further enhance the game's playability.
Lost Harvest DLC: New Journeys And Unique Loot
Along with Chapter 2, the game's first paid DLC, Lost Harvest, is also released. This DLC has a completely independent plot and will bring players a brand-new story journey.
Specifically, an airlifted harvester was shot down, and the contents of the secret cargo could overturn the entire empire. In this DLC, players will explore new locations and face more severe survival challenges.
Lost Harvest not only brings rich narrative content to the game, but also introduces a brand new vehicle, Treadwheel, a flexible means of transportation suitable for moving around in the desert.
Treadwheel will allow players to traverse the vast desert of Arrakis more freely, allowing them to explore new areas and enjoy a unique driving experience.
After seeing images of Treadwheel, I think it's a much more practical vehicle than any other in the game. Not only does it solve the player's most pressing problem of slow movement in the desert, which consumes too much energy, but it also provides a degree of protection. Furthermore, its seemingly bulky appearance will surely make it incredibly durable in the game.
Additionally, this expansion brings three Imperial Testing Stations, four weapons and two armor skins, five base decorations, Dune Man building pieces, and Thumper emote to the game.
In short, this paid expansion is worth looking forward to, it will provide players with more collection and decoration fun, enriching the player's game choices. And all this new content will greatly enrich the playability and visual effects of the game.
Free Trial Version: Get It Or Not And Free Stuff
To attract new players, Dune: Awakening is offering a 10-hour free trial. Before August 24th, players can download the game on Steam and play for ten hours. Players can experience the exciting content of this game through this free trial version and then decide whether it is worth getting.
It should be noted that the characters in the trial version are separate from the player characters in the retail version, which means that players of the trial version will not be able to play with friends who own the retail version.
However, the progress and backpack items of the trial version can be inherited to the retail version, which means that if you decide to get the game after the trial, you can continue your unfinished adventure directly in the game without having your progress cleared and starting over.
What's more, when you get the game, you'll also receive some extra materials for building your base and a Desert Mechanic cosmetic for free.
As for Desert Mechanic cosmetic, it was added in patch 1.1.20.0 and is usually obtained in exchange for 20,000 Dune Awakening Solari from either Soha Sirrendrin in Arrakeen or Ormuna Laaks in Harko Village.
In short, if you are interested in this game but haven't bought it yet, you can take this opportunity to try it out through the free trial version.
That's all for this article. Finally, let me remind you again that Chapter 2 Update and Lost Harvest DLC will be officially launched on September 10, 2025. If you're curious about this game but have never experienced it, this update will be the best time for you to step into the world of Dune.
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New World Aeternum Season 9 Is Still Worth Trying In 2025
New World was released in September 2021 and renamed New World Aeternum in 2024. It's now in its ninth season and is approaching its fourth anniversary.
At its peak, New World Aeternum boasted 910,000 online players, but its average daily player count has now dropped to around 10,000(only in Steam). New World Aeternum may never return to its peak. What has brought this supposedly "new-age MMO" to its current state? After nine seasons, does it still hold appeal to players?
A Disastrous Start
Compared to other games, New World enjoyed ample development funding and was highly anticipated by players before its release. Consequently, upon its 2021 release, it boasted hundreds of thousands of players and enjoyed immense popularity. However, two months after its release, the number of players plummeted, dropping to less than one-tenth of its peak.
New World's development team was actually quite impressive, having recruited numerous established game studios, including those behind the hits EverQuest and Portal, as well as executives from major game developers. They also had ample funding pre-production, making the game's preparations quite thorough.
However, the failures of the previous two games had left the company extremely anxious, ultimately delivering a flawed half-finished product to players.
Numerous issues soon emerged after the game launched, most notably instances of the game freezing up and even crashing when using a 3090 graphics card. Ultimately, the company blamed the issue on the hardware.
New World then continued to engage in outrageous operations with the operator, disregarding player studios and even considering the rare deflationary market conditions of MMOs as normal.
If these weren't enough, the game's numerous and insidious bugs left players feeling completely uneasy. Bugs like New World coins farming bug and the Power-Up bug, which severely impacted the gameplay experience, were unacceptable to players, yet New World officials failed to promptly address them.
It can be argued that despite New World's impressive development team, their lack of MMO development experience led to a disastrous start.
Reinventing New World Aeternum
In 2024, New World Aeternum was released on Xbox and PlayStation platforms, saving this nearly forgotten MMO. This was because of the lack of other MMO PPGs on consoles, and the fact that New World Aeternum was cross-platform, meaning players could play with PC and Xbox players. This move brought the game back into the spotlight.
Console players could also play the game for free through PlayStation Plus. Therefore, while the fluctuation in PC players may have been minor, the real growth in player base since 2024 has actually been on consoles.
Improved Gameplay
New World Aeternum has many players who have logged thousands of hours, demonstrating its appeal. It fully incorporates many of the strengths of open-world games and offers significantly greater freedom of play than traditional MMOs, particularly its highly flexible weapon mastery system.
Without the distinct classes of traditional MMOs, New World Aeternum's builds are uniquely differentiated based on the weapons used and their proficiency. Furthermore, New World Aeternum action system is more sophisticated than other MMOs. Although it considers itself an APRG, it remains firmly within the traditional MMO framework. New World's precise positioning is that of an open-world online MMO.
Many aspects of the game have been refined compared to its initial launch. For example, new players can choose their starting archetype, but they can still freely switch weapons to adapt their playstyle.
PvP
PvP has always been a high-risk, high-reward game. You can stake out points of interest, loot New World Aeternum coins, and face the siege of other players. The free-for-all PvP areas have been reworked, with a new mechanism to prevent players from grouping up, including a proximity debuff. Players must disperse to avoid damage from teammates, and remaining close together for extended periods will incur the debuff.
Season 9 added a second Outpost Rush map and a new Capture the Flag mode. Cross-server support has been implemented across arenas, dungeons, and OPR, significantly reducing queue times and improving the PvP experience.
PvE
New World Aeternum's end-game content isn't extensive, but they're working on improving it. They've added end-game PvE content like Trials and new NPCs and monster types to the open-world areas, up from the original 10 or so.
Compared To Other MMOs
MMOs remain a very popular genre. Well-known MMOs like World of WarCraft, Final Fantasy XIV, and The Elder Scrolls Online seem to have decades of history and have amassed huge player bases.
New World Aeternum isn't without its competitive edge. Compared to other MMOs that focus on story and PVE, New World Aeternum's competitive advantages lie in its superior graphics and high-quality action.
It also incorporates elements from other MMOs to expand its gameplay. For example, its trading skill gameplay and training methods draw inspiration from Final Fantasy XIV. You can earn money using trading skills, or you can first max out your trading skills using New World Aeternum coins.
Is It Worth Playing?
Despite its flaws and historical baggage, the game is worth a try in 2025. If you're an MMO player currently struggling with gaming, looking for a fresh experience, or playing on consoles (where options are limited), it's a splendid choice for you.
Whether it's worth becoming your primary MMO remains to be seen, but for many console players, it's already a staple.
The game's reputation and historical issues may never be fully repaired, but the potential remains, and it's getting better with each passing season.
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Madden NFL 26 All Passing Styles And Mechanics You Should Know
Whether you're playing real football or enjoying the thrill of virtual football online in Madden NFL 26, you must ensure you and your players adhere to the basic rules. To do this, you must understand how the rules work.
In football, players perform passing, tackling, evasion of tackles, catching, and kicking skills at various times during a game. While you can decide how to perform these moves in the real world by yourself, in Madden NFL 26, you need to pre-select the appropriate style.
With this in mind, this article will provide information on all passing styles and other related mechanics in Madden 26.
The Importance Of Passing
Whether you're developing elite players or earning more Madden NFL 26 coins by ensuring your game win rate, you need to execute excellent and consistent passes, especially through the air.
To achieve this, the game offers four passing styles for you to choose from. To be reliable in the game, you must choose a style that suits your skill level and habits, while also mastering other important passing mechanics.
Classic
As its name suggests, Classic is the most classic and basic passing style in Madden NFL 26, having been present since the very beginning of Madden series. Its mechanics are also the easiest to understand.
This style works by pressing the button corresponding to the player you want to pass to. The longer you hold the button, the harder the pass.
So, if you want to rifle the ball between defenders, you need to throw it hard. To lob it over a defender, you need to tap the button lightly.
Revamped
Revamped is a simple upgrade of Classic. You still utilize the same controls, but you gain greater control over your passes without sacrificing the authenticity of your quarterback ratings.
Of particular note, when you press a button to pass in Revamped, a meter displays, which uses different colors to indicate the accuracy of your subsequent pass.
Blue Pass
Blue represents the highest possible accuracy. It also means you've kept the quarterback completely within their comfort zone without overexerting them and sacrificing accuracy.
It's important to note that a blue pass doesn't guarantee accuracy; it simply means that if the pass isn't accurate, it's because your quarterback's accuracy isn't high, not because you threw too hard.
Yellow Pass
Yellow represents an intermediate Revamped pass accuracy rating, indicating a slightly overexerted pass. This means your quarterback has more than enough arm strength but lacks finesse, resulting in excessive force at the expense of accuracy.
Of course, if you need to get the ball into a tight space during a game, forcing the quarterback to throw harder is the only way to go, but this can also cause the ball to miss its target - a combination of advantages and disadvantages.
Red Pass
A red pass indicates a significant chance of missing the target, and the quarterback will probably exhaust his arm strength. Since this isn't a purely skill-based pass, your quarterback's performance and expected target rating will also factor into the pass.
In general, quarterbacks with stronger arms have an easier time catching strong passes, generally ensuring your Revamped passing accuracy stays in the blue or yellow zones, not the red.
However, no matter what color the meter is, it doesn't guarantee you'll hit your target, it simply represents the best possible accuracy.
Additionally, the passing environment, as well as running and pressured passes, can affect the rating. For example, if your defender is about to connect with a quarterback with a low Pressured Passing Rating, a lob can easily go off the target.
Placement
This passing style is more dependent on player skill than rating. Placement allows you to place the ball within a radius around your target, making it easier to get the ball to a specific location rather than requiring a specific route.
Placement also has a strength-based meter, but if you don't use the pass deceleration feature, this meter moves faster than Revamped passing meter. This means you'll need to be more precise with your button presses if you don't want to pass quickly.
So, if you choose to use Placement style, holding down the button for too long or placing the ball in the wrong spot can lead to disastrous passes.
Placement And Accuracy
As the name suggests, Placement and Accuracy shares many similarities with the previous passing style. However, this mode almost completely eliminates player ratings, placing you in complete control of the ball.
Thus, Placement and Accuracy meter not only indicates the power of your throw, but also controls the accuracy of your pass.
So, if you want to maintain a reliable accuracy range and avoid too many inaccurate deep shots, think of your button timing as how long you hold the ball in your hand before releasing it.
While Placement and Accuracy isn't suitable for passing based on actual player ratings, it can be a useful tool for testing your passing skills in competitive play.
Other Passing Mechanics You Should Master
In addition to choosing a passing style, there are several unique passing mechanics that affect your passing performance. It's important to understand these and configure them based on your playing habits before a match.
Passing Slowdown
This setting improves your passing accuracy by slightly slowing down your pass, giving you more time to adjust your pass's target and power.
Increased Pass Lead
Allows you to throw the ball within a certain radius around the target, using any passing style, allowing you to throw the ball outside the defense. Just be careful not to exceed the target's range.
Free Form Pass
This feature allows you to slightly control the final placement of your pass by holding down L2 or LT key during the throw, giving you greater control over the outcome.
High Pass
With High Pass, you can hold down L1 or LB key during the throw to throw a high pass, sending the ball higher over shallow defense or into a position where the target player can jump and catch it.
That's all for this introduction. With this information, choose the style that best suits your actual playing level, and you can also switch to more advanced styles as you improve! Good luck!