Dune Awakening Starter Class: How To Choose The Best Class To Start Your Desert Adventure?
Posted: May 30, 2025 Views: 2615
Dune Awakening will be officially released on June 10, 2025, so are you ready to survive in this open world surrounded by sandworms?
In this massively multiplayer survival game, simply surviving is not enough, you also need to build fortresses, become powerful, and challenge the rights of Arrakis Empire. And the success or failure of all this will be based on your starting class choice.
During your adventure on the planet Arrakis, you will be able to unlock all class skill trees and use any class skills according to your preferences. Skill trees will be unlocked at different stages of the game, so choosing the best starting class is crucial.

Best Starter Class - Bene Gesserit
For now, the best starting class in Dune: Awakening is Bene Gesserit, because she has two skills that make melee combat a breeze and can easily cross open sand on foot, with extremely high survivability.
Compel
The first skill is Compel, which forces the target to move to your location, but also makes it immobile for a few seconds, unable to defend itself. This can make it easy to defeat a target, especially against shielded enemies that have area attacks on you in melee range.
Later in the game, you will face pairs or more enemies. You can quickly take out one enemy with your rifle, and then use Compel skill to deal with the second enemy.
Bindu Sprint
The second skill is Bindu Sprint. This skill allows you to run forward at an incredible speed across open sandy areas. With it, you no longer have to worry about being eaten by sandworms, and you don’t have to worry about losing your hard-earned Dune Awakening Solari and loot.
Note that Bindu Sprint skill consumes your character’s stamina, so the higher your moisture meter and stamina are, the farther you can run. Once you master these two skills, you can explore the world and find other class trainers.

Class Skill Tree
Now that we have determined that we have chosen Bene Gesserit as our starting class, we need to understand how the class skill tree works.
Each class tree has 3 skills, each with a different shape. Skills are marked on the side in a square or diamond shape.
Initially, each class only has 2 skills, but after completing four Fremen’s trials, you will be able to have 3 skills.
These skills are marked with an Octagon shape and provide powerful bonuses. However, you can only have 3 skills active at a time.
Finally, passive skills are marked with a circle and are always passive bonuses. As long as you invest skill points, you can have as many passive skills as you want.
It is worth noting that the skill points you invest are not permanent. You can reallocate skill trees once every 48 hours. This operation will return all your skill points and allow you to reallocate your abilities, skills, and passive skills.
Trooper Class
As mentioned before, you will eventually be able to unlock all class skill trees. To do this, you need to find class trainers around the world.
The first class we can find is Trooper, but it does not mean that the first class is inferior to the other classes. In fact, his performance is absolutely outstanding in the early game. After completing the short Trooper Trainer mission, you can unlock his skill tree and gain access to two powerful skills: Shigawire Cable and Explosive Grenade.
Don’t underestimate them, both skills are very useful when you are searching for intel on the enemy base. Just occupy the high ground and use the rocks as cover to easily suppress the enemy without any damage. After eliminating all enemies, continue to search for intel and start the next adventure.
Understanding the class system is the basis for us to get off to a good start in Dune Awakening. So, choose the best starting class and go deep into the desert to build your fortress and finally take power.
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Dune Awakening Tax Avoidance Guide | How To Build A Low-Consumption Base?
While the number of players in Dune Awakening has been declining rapidly recently, the development team is working to improve the situation and avoid potential negative impacts. Meanwhile, some players, like you, may still be addicted to the game!
If you're still playing Dune Awakening and want to continue expanding your base after the server merge, or take a break before then, you'll need to master some tax avoidance techniques - this can help you save more Solari!
In the game, the recipients of your tax payments depend on your faction. Therefore, this article will introduce how to avoid taxes as a House Atreides member and provide information you should know about tax in Dune Awakening.

What Is Tax In The Game?
If you have sufficient social experience in the real world, you should know the meaning and function of taxes. In fact, it's basically the same as in Dune Awakening, only the definition is simpler in the game, relating only to your base construction.
As you know, Dune Awakening lore features multiple factions, but House Atreides and Harkonnen are the main ones. As a player, you must choose one to join. After that, your taxes will naturally be paid to your faction.
Taxes in Dune Awakening are given every two weeks by the Imperial Tax Representative in Arrakeen or Harko Village. If you fail to pay taxes on time for an extended period, your base shield will be deactivated, and your base will become a public area.
How To Avoid Taxes?
Due to the game's inherent mechanics, you cannot achieve 100% tax avoidance, but you can minimize taxes by reducing base maintenance consumption to save Solari.
In other words, the tax avoidance solution we provide is actually a simple base construction plan that strives to reduce base consumption. The following principles must be adhered to:
- Limit base size
- Build a small sub-fief
- Keep buildings localized and do not expand
As for more specific construction methods, let's see how to do it!
Starting From The Bottom Layer
After determining the map where you want to build your base, select any set and begin placing your regular sub-fief. Here, you need to use the foundation trick to raise the sub-fief two blocks off the ground to gain sufficient top space.
Next, build a 5x5 base, then remove a 2x1 opening in front to install a ramp. A reminder: use the foundation trick again on the base: only use foundations on the exterior, and use regular ceilings inside to save resources.
Meanwhile, ensure the base's front is as far away from the territory boundary as possible and not too close to the ground.
After the base is complete, build two layers of walls around the perimeter, ensuring both walls are one block high. Then gradually build the internal layout. If your base is on flat ground, you can choose to level this layer to gain more space.
After completing this section of walls, remember to add stairs and a garage, keeping the stairs open. When building the second set of walls, install windows on the front; you can add more windows as needed later.
First Floor Layout
First, build a half-wall gable roof on the left extension of the base, then add a roof on top. For the walls, simply use regular walls, but don't forget to add a door leading to the single-block balcony.
Next, build another gable roof on the north side of the base, and construct a simple roof structure on the first two blocks. Then, add a ceiling, hatch frame, and a ladder one by one to provide direct access to the hangar.
How To Build The Hangar?
As a place to store vehicles and resources, the hangar's design principle is to be large enough and easy to access. First, build it using regular walls, leaving a space at the back for windows.
If you want to create an open roof, you can use roof panels and half-walls at the back, then finish it flat.
Finishing Touches
At this point, the optimal tax haven base is basically complete, but you need to continue optimizing it to make it more functional.
First, adjust the 2x2 ceiling above the garage on the first floor. Move them down one block, then extend them above the ramp below, and add a window, a door, and a staircase leading to the upper level to create a recessed storage area and a balcony.
If you want more storage space, you can build a storage shelf on the first floor or develop the area under the stairs.
Next, you'll need to place two Pentashields each in the hangar and garage. Note that to reduce fuel consumption and ensure the entire base can run on just one generator, you need to carefully control the size of Pentashields.
It's worth mentioning that to make your storage space look neater and to plan all usable space effectively, you can build shelves made of iron, aluminum, or any other material to store items.
More Tax Avoidance Tips
Now your base is a qualified tax haven! But upon closer inspection, you'll find many details that can further improve tax avoidance efficiency!
Because our goal is to reduce consumption to avoid taxes, no workbenches are placed inside this base to reduce power consumption. However, if you want to use it as a more practical base, you'll need to leave space to add additional generators.
If you do this, remember to turn off some workbenches when leaving the game or having other tasks to reduce overall power consumption. This will reduce the amount of power generation materials you need to store, making your gameplay smoother.
It's worth mentioning that if you're a Harkonnen player, this basic tax haven setup is also suitable; you only need to make minor adjustments - it's a very versatile approach.
In fact, not only for tax havens, but if you don't plan to play Dune Awakening for a while, this base can also maintain its continuous operation while reducing resource consumption, ensuring you don't return to find your buildings completely looted.
That concludes this introduction. We hope it helps you on your following Dune Awakening journey!
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Dune Awakening 1.2.20.0 Update | Base Backup Tool, Vehicle Transport System & Major QoL Improvements Explained
Dune Awakening has released 1.2.20.0 Public Test Client Patch, with the full version expected to go live in November. This update is crucial for both combat and survival in Dune Awakening.
The core of this patch includes two highly anticipated features: Base Backup Tool and improved Carrier Ornithopters transport, along with a series of other optimizations and fixes. These features are still in testing; let's take a look at their effects and performance.

Carrier Ornithopter Vehicle Transport
Players can now use Carrier Ornithopters to move other vehicles from Hagga Basin to Deep Desert, or vice versa. This feature is especially beneficial for solo players, saving significant time traveling between Hagga Basin and Deep Desert.
Towable vehicles include Harvester, Buggy, Assault Ornithopter, and even a Sandbike bike. The only vehicle that cannot be towed is another Carrier Ornithopter. Inventory within the towed vehicle remains intact during transport and is not lost.
Restrictions
Currently, towed vehicles cannot carry passengers. The driver must operate Ornithopter alone, while other players must find their own destination to meet up. However, passenger transport functionality may be added later.
Additionally, after towing a vehicle to Arrakeen or Harko Village in Deep Desert, the vehicle will spawn normally, but players cannot access its inventory at the local CHOAM Exchange.
Base Backup Tool
Base Backup Tool is a new Iron Tier item that requires only 10 Iron Ingots to craft. It allows players to pack and store an entire base building and its internal items into a single tool for easy relocation. Currently, the following areas can be packed:
- Every wall, every workstation, and base.
- Every storage box and all items inside.
- Electrical configurations, plumbing, and all other details.
Base Backup Tool Limitations
Note that only items entirely inside the building will be stored. Items outside the building will not be stored. Additionally, vehicles within the base will not be automatically stored. You can back up the base by taking it apart and placing it in a crate.
Only the base owner can use this Base Backup Tool. Co-owners, regardless of their permissions, cannot use it. Furthermore, when the base is packed and repositioned, all items and crafting queues are perfectly preserved, as if nothing happened; however, permissions are cleared, requiring the player to reset permissions for the base and its internal crates.
Currently, this tool can only be used in Hagga Basin; backing up or placing a base in Deep Desert is not allowed. This is to prevent players from using zone lines to duplicate bases. If it cannot be returned to its original location, the system will attempt to automatically add foundations and support structures to help the base adapt to the new terrain.
Players can place backup bases between different zones on the same server or any Hagga Basin zone on a target server during server transfers. However, if a backed-up base is swallowed by a Sandworm, BBT and your entire base stored within it will be lost.
Each Sub-File console can only use BBT once every 3 weeks. You can back up and store multiple bases simultaneously (without affecting the active base count), but placement is still limited by the total active territory count.
BBTs cannot be traded, stored in banks or storage boxes, and can only be placed in the player's personal inventory. They can be manually destroyed, but this will permanently result in the loss of the base.
UI And Quality Of Life Updates
- A news subscription feature has been added to the main menu, displaying details of developer updates and patches.
- Research UI has been optimized for performance, making keyword searches smoother and more responsive.
- The icons for Fuel Cell items have been updated, with a yellow bar added to align with other menus.
- The UI of the trade pop-up has been significantly improved, aligning colors and icons, and fixing issues such as overlapping price inputs and warnings.
- Spice Wars Symphonics radio station has been added, featuring new ambient background music. Some tracks will also be available on Atreides Radio. Intermittent playback.
- Adjusted controller input for player-to-player trading; preparing to trade now requires holding down the X button instead of the right analog stick.
- Fixed an inconsistent behavior issue with automatic running while walking; now, enabling it allows continuous movement while the map is open, consistent with vehicle behavior.
- When a player's health is full, attempting to use a healing item will display a HUD alert.
Bug Fixes
- Fixed an issue where projectile weapons were damaging incorrect vehicle modules.
- When players do not have enough Dune Awakening Solari, the currency prediction text will be displayed in red.
- Fixed a bug that could potentially restore vehicle component durability.
- Fixed an issue where the laser turret on Buggy remained active after switching seats (but the laser firing position still has a bug).
- Fixed an issue where invisible colliders were generated when using a Carrier Ornithopter to tow a vehicle, preventing Carrier Ornithopter from landing properly.
- Fixed an issue where vehicles destroyed by storms did not have their inventory cleared.
- Fixed an issue where shields pushed vehicles; now, when a vehicle intersects with the shield's placement area, it will show that the placement is blocked by another object.
- Vehicle backup tool's recycling mode UI now clearly indicates that it will consume 15% of the vehicle's maximum durability.
These changes are clearly preparation for future server merges and population consolidation, as server meshing is no longer implemented. After these changes are complete, at least Deep Desert's population may increase again, which should be beneficial for boosting player enthusiasm.
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Dune Awakening Player Decline Explained | PvP Vs PvE Problems And How To Fix The MMO?
Dune: Awakening is undoubtedly in trouble right now. Compared to its initial launch glory, player numbers are steadily declining, averaging only 11,000–12,000 concurrent players. Most servers are underpopulated. The once bustling and chaotic Deep Desert now feels empty, and trade routes are quiet. The world now feels lifeless.
This is a fatal problem for an MMO—no players. As a sandbox game built on tension and survival, it cannot function when the desert itself is lifeless. So what exactly happened to Dune: Awakening? This goes back to the initial problem: the conflict between PvP and PvE.

Why Are Players Leaving?
The key reason for the player exodus in Dune: Awakening is the huge disconnect between PvE and PvP content. In the first few dozen hours, players primarily spent time in Hagga Basin learning base building and resource gathering, which accounted for approximately 90% of their playtime.
However, once the endgame arrives, almost all players are left with only one option: to enter Deep Desert to find the highest-level Dune: Awakening items and equipment. This essentially forces all players who want to continue playing to enter PvP.
The frustration of PvE players stems from being harassed, ambushed, or having their content blocked by guilds when they simply want to progress and enjoy limited content. This frustration is entirely justified.
PvP players, on the other hand, are mostly motivated by challenge, the thrill of real combat, and fair competition, rather than simply causing trouble. They are equally frustrated by the current state of the game.
But the current game framework forces players into this conflict. When the mechanics encourage random encounters rather than meaningful ones, the tension quickly turns into toxicity.
What Do Players Really Need?
PvE Players
PvE players primarily feel they have no choice. While gathering, farming, or completing quests, they are ambushed by groups specifically hunting them, and they are often unprepared for combat. The best rewards and materials are locked in areas guaranteed to see PvP encounters, creating constant anxiety.
PvE players don't want absolute safety; they want meaningful progression without relying on the mercy of others. They need breathing room to focus on crafting and exploration, without fear of every outing becoming a potential ambush.
PvP Players
PvP players primarily feel that combat feels aimless. Dune: Awakening lacks a defined reward system for PvP players; combat is random, and even defeating any opponent doesn't provide much excitement, failing to satisfy either side.
PvP players crave skill-based gameplay, not cheap kills. They want contested areas, meaningful duels, and rewards based on strategy rather than simple ambushes or outnumbered attacks.
Official Solution
Shrinking The PvP Area
The developers made many changes to address this issue, their biggest initial adjustment being to reduce the PvP area by half. This allows PvP players to establish bases in the central PvE area of the map and safely access spice fields, rendering raiding mechanisms ineffective. This change has undoubtedly angered a large number of PvE players, leading to a mass exodus.
Instanced Loot
The official patch 1.2.10.0 added PvP Instanced Loots, meaning every player can obtain items from chests instead of having them snatched first. This is a positive step, effectively reducing the gap between players.
However, introducing this feature after the game population declines will cause S-tier loot locations that naturally attract PvP players to compete for to disappear, significantly reducing the already limited interest of PvP players.
How To Solve This?
Short-term Solution
Since the player population on each server is relatively small, Deep Desert areas could be connected to create a unified environment. This would allow players from different servers to coexist, trade, and fight without losing their progress.
This could revitalize Dune: Awakening, restarting the game world's economy and allowing players to trade items using their Dune: Awakening Solari.
Furthermore, this would rekindle the enthusiasm of PvP players, restoring a sense of danger to Deep Desert and bringing value back to the land.
For PvE players, a larger player base would create more opportunities for cooperation, alliances, and trade.
Long-term Solution
The developers could try dividing the game ecosystem into dedicated PvE servers and dedicated PvP servers, allowing players to choose based on their desired experience.
Players on PvE servers could focus on progress, crafting, and exploration without worrying about their progress being destroyed by PvP players popping up anywhere. This would provide a tense but non-punitive experience.
The developers could also make specific adjustments to the PvP servers, such as faster respawn times, higher rewards, and more realistic objectives. This would separate purposeful warfare from opportunistic hunting.
This approach can be combined with Deep Desert Instanced Loot, allowing multiple PvE servers to share one Deep Desert and multiple PvP servers to share another, ensuring each community has an active world. This isn't particularly complex for the developers, as they've successfully implemented it in their previous game, Conan Exiles.
In short, neither PvE nor PvP players are inherently bad. Both sides want a Dune: Awakening that rewards their time and effort. It's the system design that pushes both groups towards unwanted conflict without providing the structure or incentives to make these encounters meaningful. The real issues to address are the lack of clear objectives, poor reward balance, and the absence of a framework that makes conflict worthwhile.
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Dune Awakening Abandoned Bases: How To Loot Them?
In Dune Awakening, your base is the starting point for all your adventures: it's where you rest, store and process resources, and, when necessary, protect you from the elements.
The game doesn't impose many limits on the number of bases you can build, so you'll see other players' bases in many areas. Generally, in non-PvP zones, you can't do anything about other people's bases.
However, the game has been online for over two months now, and some players may have stopped playing or simply haven't had the time to log in, leaving their bases effectively unowned.
If no one else enters, these abandoned bases will gradually decay in the game, but honestly, this is a bit of a waste, as they likely contain Dune Awakening items left behind by their owners.
To make these unused resources available again, you can loot these bases as an active player! Even if the original owner re-enters the game later, they'll be out of luck.
For this reason, this article will explain how to loot other people's abandoned bases and other related information.

Which Bases Can Be Looted?
"Abandoned" is just our general definition of a base that's no longer in use, but not all abandoned bases can be looted - only bases that are unowned and without power are allowed.
Maintaining power ensures your base has a shield against invaders. You can also maintain the safety of your assets by pre-setting specific access permissions for your base.
On the other hand, if you're just unable to always play Dune Awakening for personal reasons,not leaving it entirely, you can periodically refuel your base's generators online to maintain power and prevent it from being looted.
How Do Bases Decay?
Generally speaking, bases in Dune Awakening decay naturally over a long period. They typically decay starting at the center and working their way down.
If you return to the game after a long time and your base hasn't been looted, you can replace and repair base components, observing their decay rate and health.
If a facility or entire base eventually decays, the items stored within will also disappear, but these bases are often haunted by thieves.
Usually, as a player, you can't directly eliminate thieves, but you can summon monsters or enemies to eliminate them. Then, you can kill these later enemies to obtain the remaining supplies within the abandoned base.
How To Loot?
First, as mentioned above, you need to observe whether the abandoned base has lost power to determine your looting target. Then, approach the base and locate the thieves and the nearest monsters you can find.
Next, you need to agitate the monsters as much as possible to lure them towards the target base. However, due to different monster types having different characteristics, not all are easily lured.
Generally, melee monsters that are easier to focus fire on and have a longer range than other monsters are suitable targets - unless they can't reach you, they will always engage in melee.
So, you can use the ornithopter to keep a distance from the monsters and gradually lead them to your destination until they can begin to attack the thieves.
Once the original thieves are eliminated, you must immediately release your own thieves to take over the base, as abandoned bases without access permissions can be taken over by anyone at any time.
So, while you're targeting a base, there's a good chance others are nearby, waiting to defeat your thieves and take over the base - the world of Dune Awakening is always unforgiving.
After eliminating the original thieves and ensuring that no one else is likely to attack you, you can begin looting the abandoned base's facilities for any remaining resources.
If you're lucky, you might find many items left behind by the previous owner. While these items are a "free lunch," you should only loot valuable or urgently needed items, as the more you have, the more you'll have to transport.
How To Protect Your Base?
If you have to temporarily leave the game but don't want to lose your hard-built base, in addition to finding ways to power your base yourself or with friends, as we've already mentioned, there are other methods that can help.
Manage Permissions
Set your doors and containers to "Owner" or "Co-Owner" through the base's Sub-Fief console to prevent unauthorized access.
You can also grant friends access to your base this way, allowing them to refuel your generators when you're busy, preventing power outages and shield damage.
Build Your Base In PvE Zones Whenever Possible
If your base is located in Hagga Basin or the southern PvE portion of Deep Desert, it will be invulnerable to raids or destruction by other players.
Even if you previously built a base in a PvP zone for some reason, you can retrieve the resources stored there before leaving the game to minimize losses.
Be Mindful Of Guild Members
If your character has previously joined a guild, be aware of your base's default permissions, as they may allow higher-level guild members to access your base.
While this is generally unacceptable, who knows? After all, you might even be tempted to plunder someone else's base!
While plundering someone else's base may seem unethical, if the original owner is truly no longer online, it's better to plunder the resources for your own use and maximize their value rather than letting them rot.
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Dune Awakening Has Three Big News! - Free Trial, Chapter 2, And New Expansion
As an MMO game, Dune Awakening has garnered significant attention from players since its release. In less than three months since its launch, the game's developers have already made numerous updates and improvements based on player feedback.
Recently, the game developer of Dune: Awakening announced that the game plans to launch a second narrative chapter and the first paid DLC Lost Harvest in September, aiming to bring players a richer Arrakis adventure experience.

And for those players who have never played this type of survival MMO, Dune Awakening provides them with a 10-hour free trial. It can be expected that the upcoming major content updates and new expansion will make the game world of Dune Awakening even more vast, and players' exploration and survival challenges in the desert will become even more exciting.
Next, this article will introduce the specific details of the game's upcoming major content update and the free trial version that is already available on Steam.
Chapter 2: Multiple Contract Missions And New Character Re-Customization Feature
Dune: Awakening Chapter 2 is expected to be released on September 10, 2025. It is the first major content update for the game and will bring important plot updates to the game.
Chapter 2 not only continues the story of Chapter 1, but also reveals more complex imperial conspiracies and character backgrounds. In this chapter, players will delve into their own origins and uncover the dark secrets hidden behind the dune world.
During this process, players will have the opportunity to interact with more NPCs, explore new locations, and accept various contract missions challenges. At the same time, players will also face more intense dynamic encounters.
In addition, Chapter 2 also introduces a character re-customization feature, which allows players to change the appearance of their characters, try new hairstyles and tattoos, and even recreate the overall image of their characters. This will undoubtedly bring players a better visual experience.
In short, the updates brought by Chapter 2 enhance the game's personalized choices and strategy, while the new multiple contract missions and adventure elements full of Dune Awakening characteristics further enhance the game's playability.
Lost Harvest DLC: New Journeys And Unique Loot
Along with Chapter 2, the game's first paid DLC, Lost Harvest, is also released. This DLC has a completely independent plot and will bring players a brand-new story journey.
Specifically, an airlifted harvester was shot down, and the contents of the secret cargo could overturn the entire empire. In this DLC, players will explore new locations and face more severe survival challenges.
Lost Harvest not only brings rich narrative content to the game, but also introduces a brand new vehicle, Treadwheel, a flexible means of transportation suitable for moving around in the desert.
Treadwheel will allow players to traverse the vast desert of Arrakis more freely, allowing them to explore new areas and enjoy a unique driving experience.
After seeing images of Treadwheel, I think it's a much more practical vehicle than any other in the game. Not only does it solve the player's most pressing problem of slow movement in the desert, which consumes too much energy, but it also provides a degree of protection. Furthermore, its seemingly bulky appearance will surely make it incredibly durable in the game.
Additionally, this expansion brings three Imperial Testing Stations, four weapons and two armor skins, five base decorations, Dune Man building pieces, and Thumper emote to the game.
In short, this paid expansion is worth looking forward to, it will provide players with more collection and decoration fun, enriching the player's game choices. And all this new content will greatly enrich the playability and visual effects of the game.

Free Trial Version: Get It Or Not And Free Stuff
To attract new players, Dune: Awakening is offering a 10-hour free trial. Before August 24th, players can download the game on Steam and play for ten hours. Players can experience the exciting content of this game through this free trial version and then decide whether it is worth getting.
It should be noted that the characters in the trial version are separate from the player characters in the retail version, which means that players of the trial version will not be able to play with friends who own the retail version.
However, the progress and backpack items of the trial version can be inherited to the retail version, which means that if you decide to get the game after the trial, you can continue your unfinished adventure directly in the game without having your progress cleared and starting over.
What's more, when you get the game, you'll also receive some extra materials for building your base and a Desert Mechanic cosmetic for free.
As for Desert Mechanic cosmetic, it was added in patch 1.1.20.0 and is usually obtained in exchange for 20,000 Dune Awakening Solari from either Soha Sirrendrin in Arrakeen or Ormuna Laaks in Harko Village.
In short, if you are interested in this game but haven't bought it yet, you can take this opportunity to try it out through the free trial version.
That's all for this article. Finally, let me remind you again that Chapter 2 Update and Lost Harvest DLC will be officially launched on September 10, 2025. If you're curious about this game but have never experienced it, this update will be the best time for you to step into the world of Dune.
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Dune Awakening 2026 Roadmap Analysis: When Will Endgame Content Changes Be Received?
Despite player complaints about Dune Awakening's endgame content, most who made it to the finale wouldn't deny they'd sunk dozens of hours into it before finally entering Deep Desert to battle other players, giant sandworms, and bugs.
Dune Awakening had virtually no new content throughout July, and even August was similar, with the developers either fixing bugs or taking vacation. Fortunately, the project isn't completely stopped; they've released a roadmap revealing their update plans through 2026.

Dune Awakening Roadmap Content
September 2025
Chapter 2 (Free)
- Continuation of the Main Story
- Dynamic Encounters,
- Deep Desert Layout Adjustments
- New Hairstyles and Tattoos, etc.
The Lost Harvest DLC (Free Unlock with Deluxe Edition)
- New Vehicles
- New Building Pieces
- New Decorations
- New Weapon and Armor Skins
January To March 2026
- Chapter 3 (Free)
- Endgame Adjustments
- Raider of the Broken Land (DLC)
April To June 2026
- Chapter 4 (Free)
- The Water Wars DLC
- Dune Awakening Roadmap Explanation
Players of Deluxe or Ultimate version owner can activate Lost Harvest DLC directly, while players of Standard version will need to unlock it separately.
Both Chapter 2 and the DLCs are essentially content that doesn't impact the endgame, as it was decided before the game's release. Major adjustments to the endgame content won't be made until early 2026. The Lost Harvest won't add a new faction, but it will offer a new area to explore and a story that explores Arrakis's ancient history.
Raider of the Broken Land revolves around a shattered plain of broken rock. While it may not be threatened by giant sandworms, it is infested with raiders. This DLC will offer a host of new cosmetics for these raiders.
Water Wars will focus on PvP, depicting the struggle between clans for control of Arrakis's polar ice caps. It will add a new northern region centered on the polar caps, which may introduce a new environmental threat: hypothermia.
Recent Updates
The most recent major update was the September Episode 2 story update, but this part of the story won't affect the endgame. This means you'll still have to venture into Deep Desert's PVP zone if you want to get other valuable materials like Dune Awakening spices. Besides the September Episode 2 story, which are still a long way off, the developers have stated that they're currently working on some much-requested quality-of-life changes.
Player Logs
This feature allows players to understand what happened to their Dune Awakening items. Besides being eaten by giant sandworms, server instability, and being killed by other players can also cause you to lose your items.
This feature allows you to understand exactly what happened to your items, understand why they're lost, and monitor your base to see if any members are stealing items from your stash.
Vehicle Salvage System
If you've lost your vehicle because of quicksand, sandworms, or other unexpected events, this new feature may help you recover it.
Cobalt Paste And Vehicle Inventory
Assault ornithopters and transport ornithopters will now be able to carry more items, and the size of Cobalt Paste will be reduced to increase transport capacity.
Offline Notifications
To eliminate the need for players to check their electricity and tax balances online, offline players will be notified of their base status via email.
Deep Desert Imperial Testing Station
Some players are waiting at Deep Desert Imperial Testing Station and looting it as soon as items spawn, resulting in other players consistently seeing an empty Imperial Testing Station. The developers have promised to address this.
Deep Desert Update Plans
While the developers have made no major changes to Deep Desert yet, they have many ideas for renovating the area. They mentioned that Deep Desert isn't their envisioned end-game content, but the Landsraad. Deep Desert will be transformed into a sandbox for resource storage, with no-fly zones, forcing players to fight on the ground.
The developers plan to add new features to Landsraad that tie it into the endgame content:
- Assassinations
- Races
- Construction Challenges
- Duels
- Faction vs. Faction Maps
- Improved Control Points
- Scavenger Hunts
- Temporary Crafting Challenges
- Treasure Maps
This content won't be reworked until Chapter 3. If you're not satisfied with the current end-game content, you'll have to endure it for about four more months.
Dune Awakening In 2026
While many are dissatisfied with the current game environment, Dune Awakening has only been in public beta since early June. It's only been a little over two months, and it's still a long way from a fully developed game.
Players won't be able to see more of Arrakis until 2026, which isn't too slow compared to Conan Exiles. However, 2026 also presents a challenge, as many blockbuster games are expected to release next year (such as Grand Theft Auto 6, Resident Evil 9, and Pragma).
2026 will be a year of celebration for players, but for Dune Awakening, breaking out from the shadows of these games will undoubtedly be a daunting challenge.
This concludes Dune Awakening's latest roadmap. While player numbers have declined recently, this is normal for an MMO without new content. While its current endgame content may not be up to par, the rest of the game can be considered excellent.










