Diablo 4 Season 3: How To Craft This Insane Blizzard Ice Spikes Sorcerer Build?
Posted: Feb 16, 2024
Posted: Feb 16, 2024
Source: IGGMThis is the ultimate Sorcerer endgame build for Diablo 4 Season 3. This Blizzard Ice Spikes build is unstoppable, excelling in massive AOE damage, high burst damage, unlimited Mana, fast attack speed, unlimited teleports, and superb survivability. In this guide, we'll delve into gear selection, aspects, essential gems, Paragon point and glyph choices.
If you are interested in this build, make sure you've got enough Diablo 4 Gold ready, then let's delve into it.
Gear
Ideally, on your helm, what you’re looking for is Mana, armor, and life. If you can get at least in a suitable position. On top of that, the aspect that you want to use is Snowguard. So, while within your own Blizzard and for 3 seconds after leaving, you take up to 25% less damage, and you will always be in your Blizzard.
For the chest piece, we’re going with Raiment. This brings the entire build together. Every time you teleport, and we are teleporting almost non-stop, we are constantly stunning enemies. As we’re stunning enemies, we’re doing that much more damage. So, Raiment is actually pretty critical for this build.
Now, in the glove slot, we’re using Fists of Fate. This feels the best with this build. You’re getting random hits, but some of those random hits go up to 300%. And when those hit up in that 300% range, I mean, you’re in the multiple millions and you’re just eviscerating anything they touch.
For the pants, we’re using Tibault's Will. And this build is built around teleporting constantly. It’s almost impossible to kill you as you’re teleporting because you’re getting so much damage reduction. But you’re also gaining an incredible amount of more damage as we’re teleporting. Because as we teleport, we become unstoppable. Tibault's Will adds a lot of extra damage, but on top of that, it also adds a lot of primary resources. So, this has a 2-fold effect on it. We’re getting a lot of damage and resources back every time we teleport and become unstoppable. So, this is really helpful for the build.
I really enjoy Esu's Heirloom in the boot slot. So, you’re gaining up to 75% movement speed bonus as you teleport, as you evade. But on top of that, you gain up to 29% of your movement speed bonus as a Critical Strike chance.
In the weapon slot, we have the Oculus. This gives us the Teleport Enchant. When we combine the Oculus, Esu's Heirloom, Fist of Fate, Raiment all together, we basically become unstoppable all the time. We have massive amounts of damage and it’s really hard to kill us because we have plus 30% damage reduction just from teleport alone. And then on top of that, as we’re teleporting through our Blizzard, we’re gaining an additional 25%. So, that’s up to 55% less damage just with those 2 alone. That’s pretty important for survivability.
On the amulet, you do not need plus movement speed because we’re already maxing that out with Esu's Heirloom. So, what you ideally want to be looking for is plus armor and damage reduction of any kind. That’ll be really beneficial for you. Plus ranks of Hoarfrost passive is great because it’s giving you more damage to chill and frozen enemies. The most important part of any part of our damage in this build is to make sure that you put the Glacial aspect on the amulet. When you cast your Blizzard, it will periodically spawn your exploding Ice Spikes.
We have Ring of Starless Skies and Tyrogues. Ring of Starless Skies feels amazing with this build. If you don’t have it, Blue Rose feels outstanding too. It comes close to overall damage and you get a massive cost in Mana reduction. So, either one, Blue Rose or Ring of Starless Skies is great. Just Ring of Starless Skies just barely beats it out in overall damage.
Aspects
Flash of Adrenaline is a flat 20% damage bonus 100% of the time when you combine duration, Tactical and Safeguard. If you get Genesis to drop, that’s going to take that 20% damage bonus and make it a 50% damage bonus. If you get that, your damage is going to go through the roof. We’re also using Tempest because it attacks so fast. It has an 8-second attack speed.
That’s good because when we combine that with Breaking Support, as it’s attacking, it’s constantly making enemies vulnerable 100% of the time. So, you’re always attacking a vulnerable enemy. On top of that, as it’s attacking fast, you’re getting 20 of your primary resource back. So, you are never ever going to run out of your primary resource. And it’s fortifying you, making you tougher to kill.
Paragon Board
Here’s a quick look at the Paragon and glyphs.
Flame Feeder: Flame Feeder gives us extra damage to burning enemies.
Burning Instinct: Along with that, we’re putting in the glyph Reinforced. And primarily, the reason we’re using Reinforced is so we can get that flat 15% damage reduction. So, when we combine that with the damage reduction of teleporting, of 30%, and on top of being in our Blizzard of up to minus 25%, boy, that really takes it up to almost 70% damage reduction. That’s really beneficial in helping you be a tank as a Sorceress. That’s pretty powerful.
Enchantment Master: Along with that, ideally what you want is Elementalist. I still need to upgrade my glyphs so I can get the extra bonuses here. So, as you’re dealing cold, lightning, and fire, you’re going to have up to an added 15% damage bonus. So, we’ll get that updated soon, but if you have this updated, that’s going to benefit you tremendously.
Icefall: Along with that, we are using the glyph Winter. So, whenever you chill or freeze an enemy, you deal 3% increased cold damage for 10 seconds, up to 15% flat damage bonus to chilled or freeze.
Frigid Fate: Along with that is the glyphs the Lagite. So, those are the Ice Spikes coming out of our Blizzard and we want to have as much ice spike damage as possible.
Ceaseless Conduit: And we are using the glyph Destruction to increase our Critical Strike damage.
Searing Heat: what we are putting in for the glyph is Control. We want to add more damage to crowd-controlled enemies. As the enemies are chilled or frozen, they are crowd-controlled, so we have all these different magnitudes of different damage multipliers that add up that give us into the multiple millions every time we hit with our Ice Spikes.
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