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- Select your desired CP top-up option with 3% off and adjust to the required amount, then click Buy Now.
- On the shopping cart page, carefully review your order options.
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Buy Call of Duty Black Ops 7 Points Top Up Service At IGGM
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IGGM offers various discount options for every user, allowing you to easily top up more CoD Points for less money.
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Whether the recharge is delayed because of unforeseen circumstances beyond our control, or you temporarily no longer need it, you can apply for a refund before we complete delivery. We respect your choice. If you have any further questions, you can contact our 24/7 online customer service at any time. We will respond proactively and help you resolve any issues during Call of Duty BO7 CP recharge process.
What Are CoD Points Used For?
In Call of Duty Black Ops 7, CoD Points (CP) are the premium in-game currency used to buy seasonal content, enabling faster leveling, enhanced customization options, and access to new content in the Call of Duty series.
- Battle Pass: Buy Season Battle Pass and related tokens to instantly unlock levels and earn rewards.
- Bundles: Acquire themed bundles containing unique operator skins, weapon blueprints, charms, stickers, and other cosmetic items.
- Cosmetics: Acquire individual cosmetic items such as emblems, calling cards, weapon blueprints, finishing moves, and emotes.
How To Get Black Ops 7 CP?
Since Call of Duty Points (CP) are a premium currency linked to real money, the ways to acquire them in-game are very limited. Here are some possible methods:
- Upgrade the Battle Pass: Raising the free tier of the Battle Pass will grant you a small amount of CP and other rewards.
- Gift Codes: Keep an eye on promotional events on the official website, especially collaborations with other brands. They occasionally offer redemption codes that can grant extra CP and cosmetic items.
- In-Game Events and Challenges: Participating in limited-time events, special challenges, and daily/weekly missions offers a chance to earn CP rewards.
- Recharge CoD Points from IGGM: Of course, the most direct way is to recharge CP directly from a reliable store like IGGM to instantly gain a large amount of premium currency.
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CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?
Recently, Scout Combat Specialty in Call of Duty: Black Ops 7 has sparked heated discussion, with many players believing it's currently too powerful. Here, we'd like to share our personal opinions and explain this specialty in detail. Let's get straight to the point.
How Does It Work?
First, let's start with the basics and mechanics. Scout Combat Specialty requires a combination of the red (Offense) perk and the blue (Stealth) perk; its description is a combination of offense and stealth. When you kill an enemy with a bullet, you will completely disappear from the enemy mini-map for 5 seconds. Killing another enemy during this time resets the timer.
It's actually quite simple. Even if you're using an unsuppressed weapon, once you kill an enemy, for the next 5 seconds, even if you continue firing with that unsuppressed gun, you will completely disappear from the enemy mini-map.
In most cases, this seems perfectly fine, and it's not particularly powerful. This is because it theoretically only works when the enemy doesn't have reconnaissance aircraft like UAVs; you can equip your gun with a suppressor to hide your position on radar.
However, if there are UAVs in the air, you can use Ghost Perk, which allows you to remain radar-invisible except in specific areas. This is one of the reasons why Scout Combat Specialty is controversial.

Does Scout Completely Suppress H.A.R.P. Scorestreak?
It's worth noting that Scout, when activated, can completely suppress H.A.R.P. Scorestreak.
Specifically, if you have Ghost Perk activated, and an enemy uses H.A.R.P. Scorestreak, it won't appear as a real-time directional arrow on the minimap; instead, it will appear as a frequently updating dot. In other words, even with Ghost activated, the enemy can still see them on the minimap.
This is quite normal in Call of Duty games for Scorestreaks like H.A.R.P. or SR-71 Blackbird. However, what's unusual is that if enemies have both Scout Combat Specialty and Ghost Perk activated, yet they don't appear on the minimap at all, it simply won't work.
Is The Existence Of Scout Justified?
We believe opinions on the validity of this question will obviously vary depending on how frequently H.A.R.P. is used.
This is completely understandable, because at least in my opinion, Scorestreaks have always been sacrosanct in Black Ops series. Its key feature, and the reason it's more expensive than UAVs, is that it guarantees you can see all enemies on the minimap, which always allows you to easily control the battle.
Now, Scout Combat Specialty completely prevents you from seeing enemies, meaning that even if you activate H.A.R.P. Scorestreak, you can no longer be completely certain you can see all enemies; there will always be some doubt in your mind.
Therefore, I believe the key reason Scout is so controversial is that its design largely contradicts the original intent of high-tier scorestreaks. Not to mention it's the third most expensive scorestreak in the entire BO7 series, and I believe most players wouldn't want to waste their money on a questionable mechanic.
Initially, the only way to counter H.A.R.P. was to call them in games with counter UAVs or EMPs. However, in recent years, they've started allowing players to directly shoot down HARP.
Over time, the difficulty of H.A.R.P. has been gradually reduced, but most players aren't even entirely opposed to this approach, because as long as it's not too easy to shoot down, it's acceptable for the enemy to at least have the potential to shoot it down. This is fair, because players should always have some way to counter high-difficulty scorestreaks, not just sweep everything away in CoD Black Ops 7 bot lobbies. Otherwise, you're just cannon fodder.
That said, this doesn't mean that Scout Combat Specialty completely hiding your location is supported by players. As we mentioned before, this completely contradicts the meaning of H.A.R.P.
When using H.A.R.P., you'll feel a mix of doubt and false confidence, believing you have the location of all enemies, given you've summoned the third-highest number of streaks in the game. However, due to Scout's presence, you don't actually know the location of every single enemy. This false confidence often leads to your demise.
Some players argue that Scout itself isn't deadly; it can't directly kill enemies because you still need to eliminate them yourself. It simply allows you to confidently face anything because you know you can see all enemies on the minimap.
If enemies try to shoot down your Scout, or if they happen to have a counter-UAV ready, that's okay too; you still have countermeasures and can take some action. They consider this a fair and reasonable balance. Moreover, this state only lasts for 5 seconds after a kill, and to completely suppress H.A.R.P., you must continuously kill enemies. This is undesirable in the perilous Zombie Mode.
Scout Bug
However, Scout Combat Specialty does seem to have some bugs, which is likely the main reason why many people frequently encounter this problem and have begun to hate it so much.
Many players have noticed that they are holding H.A.R.P. and are killed by players using Scout, but when they review the game replay and check the kill information, they find that the player did not kill any enemies in the past 5 seconds. Yet, they still completely avoid H.A.R.P.
In fact, many people have even noticed that players who have just spawned are completely invisible. They haven't killed any enemies recently, they just died and respawned.
We are currently unclear what triggers this bug. But in short, Scout Combat Specialty seems to be constantly on, not just briefly off for 5 seconds after a kill. In my opinion, this may make the problem more serious and more widespread. Without this bug, we probably wouldn't see so many complaints about it.
Final Thoughts
Finally, we feel that this bug must be addressed first when discussing Scout Combat Specialty. Scout should function as described: after a kill, Scout ability should last for 5 seconds, and if no further kill is achieved within 5 seconds, Scout ability should immediately expire.
Meanwhile, H.A.R.P. Scorestreak should also be taken seriously. Aside from something like Counter UAV that completely hides the minimap, I don't think anything should allow you to completely dodge H.A.R.P. attacks.
Of course, these are just my personal opinions. Do you think the current Scout Combat Specialty setup is reasonable? Do you think Scout should allow you to completely dodge an enemy wielding H.A.R.P.? See you next time!
CoD Black Ops 7 Best Weapon Loadouts: Meta Guns And Recommended Attachment Builds
CoD: Black Ops 7, a first-person shooter, combines FPS shooting, tactics, story, and multiplayer PvP elements to create a thrilling and tense gaming atmosphere that has attracted many players.
Since CoD BO7 is a shooter, different equipment and weapons are crucial for players. Currently, BO7 has released 30 weapons, with various types of guns being the most comfortable for most players to use.

Players can also improve weapon stability, aiming accuracy, and other attributes by equipping appropriate attachments, making them their most effective tools. Alternatively, you can upgrade your weapons using different levels of workbenches, especially Jailbreak Workbenches, but higher-level workbenches are located in dangerous areas with significant risks.
Therefore, I highly recommend improving weapon performance by equipping attachments. However, with so many different weapons and attachments in the game, how do you choose to achieve the best results? Don't worry, I'll recommend the best loadouts for five guns to help you improve your combat effectiveness in the game.
1. MXR-17
MXR-17 is a fully automatic assault rifle in the game with excellent accuracy and range, and its firepower is also strong enough, but its relatively slow mobility and rate of fire affect its output. We can improve its shortcomings using various attachments. The following loadouts are recommended:
- Optic: Lethal Tools ELO (easy to operate, suitable for all distances)
- Muzzle: Redwell-90 Compensator (enhances Vertical Recoil)
- Barrel: 20" Imperial Barrel
- Under Barrel: Sentry Pro Handstop (improves Horizontal Recoil Control and various aiming shortcomings)
- Magazine: Extended Mag (increases magazine capacity from 25 to 30)
- Stock: VAS TH-09 Stock (improves aiming movement speed and recoil resistance)
- Comb: Aria Assail Comb (improves aiming and firing speed)
- Fire Mods: Recoil Sync Unit (improves Vertical, Horizontal and Recoil Control)
With these eight attachments, we can achieve extremely high sprint firing rate, aiming speed, movement speed, and very easy-to-control recoil, while also making the rifle incredibly powerful.
This loadout set is highly recommended, making MXR-17 one of the fastest-killing assault rifles in the game. You can use it to get a headshot kill in three shots.
If you don't have the complete eight attachments, you can remove Optic, Recoil Sync Unit, and Stock, and use the remaining five loadout sets for equally excellent handling and recoil control.
2. Peacekeeper Mk1
This is an excellent fully automatic assault rifle with superb mobility and control, but it has high recoil and limited range. However, it has one advantage: if players want a more aggressive playstyle, they can also use it as a submachine gun. Recommended loadouts are as follows:
- Optic: Lethal Tools ELO (Still the same one, suitable for any range)
- Muzzle: K&S Stalker 57-X (Does not reveal your position on the mini-map after each shot)
- Barrel: 23.5" Longbow Barrel
- Under Barrel: Sentry Pro Handstop
- Magazine: Vulcan Reach Extension (Increases magazine capacity to 40 rounds)
- Rear Grip: DiveEdge-7 Grip (Improves close-range handling)
- Stock: EAM Blitzfire Stock (Improves aiming movement speed and recoil resistance)
- Fire Mods: Buffer Spring (Smoothers recoil control)
Once you install these eight attachments, you'll see Firing Range, boasting extremely high rates of fire, aiming speed, and movement speed, as well as recoil control without a compensator, making you shine in long-range combat.
However, the biggest characteristic of the fully equipped Mk1 is that you need to fire while moving, as its long-range damage isn't as high. Maps like Nuketown 2025 are more suitable for its use.
If you don't want to equip so many, you can replace Silencer with K&S Compensator and remove Stock, Buffer Spring, and Magazine. You'll find that its handling is still excellent, and we can use Compensator to compensate for the lack of recoil control caused by the absence of Buffer Spring.
In general, you'll find that in battles, Peacekeeper Mk1 paired with Compensator is not only powerful, but also shortens the time-to-kill (TTK).
3. Carbon 57
As a fully automatic submachine gun, it has a very large ammo capacity, and its range and recoil are quite considerable, but its damage is below the average level for similar submachine guns.
The recommended loadouts are as follows:
- Optic: Lethal Tools ELO (compensates for Iron Sights' shortcomings)
- Muzzle: K&S Compensator (eliminates Vertical Recoil)
- Barrel: 14" Rockleigh Barrel (increases range)
- Under Barrel: Vitalize Handstop (enhances overall gun handling)
- Magazine: Compact-246 Fast Mag (reduces magazine capacity to 40 rounds, but improves aiming, firing, and reload speed)
- Rear Grip: Bombus Quick Grip (improves close-quarters combat capability)
- Stock: Bowen Resolute Pad (enhances recoil resistance and aiming speed while moving)
- Fire Mods: Accelerated Recoil System
Once you equip all these attachments, you'll find that the previously difficult-to-control submachine gun not only has improved aiming and firing speeds, but also becomes much easier to control.
If you only want to use five attachments, you can remove Magazine, Stock, and Optic. However, be aware that removing Optic will require you to spend time familiarizing yourself with its original Iron Sights.
This isn't a major problem; you can practice by playing against bots in CoD Black Ops 7 bot lobbies.
In short, Carbon 57 is powerful enough, especially at medium range, making it very practical. Its firepower can even surpass some more accurate weapons, such as Dravec 45 and RK-9.
4. M8A1
M8A1 is a four-round burst rifle that unlocks at level 49. This gun becomes excellent if accuracy and range can be improved. Recommended loadouts are as follows:
- Optic: Lethal Tools ELO
- Muzzle: Redwell 5.56 Compensator
- Barrel: 23" Barrier Barrel (increases damage range)
- Under Barrel: Ironhold Angled Grip (improves overall gun stability)
- Magazine: Sentinel Extended Mag (increases capacity to 40 rounds, allowing for continuous 1-round bursts)
- Rear Grip: K&S Raze Grip (improves close-range handling)
- Stock: Gridlock Stock (improves muzzle stability and aiming movement speed)
- Fire Mods: Buffer Spring
Once you load out all the above attachments, using this gun in combat will give you an unparalleled shooting experience with its continuous fire, incredibly fast aiming speed, and one-shot kills. It boasts powerful firepower and decent handling, making it highly recommended.
If you only want to use five attachments, you'll need to remove Magazine, Stock, and Buffer Spring. This will require a slight adjustment to your shooting posture, as Buffer Spring will be missing. However, this won't affect its performance; it's effective at any range.
5. Dravec 45
Dravec 45 is a fully automatic submachine gun with very low recoil and decent range, but low damage, especially at long range. Therefore, we need to compensate for these weaknesses with appropriate attachments.
These are the loadouts it requires:
- Optic: Lethal Tools ELO
- Muzzle: Bowen .45 Suppressor
- Barrel: 19" EAM Horizon Barrel
- Magazine: Gator Extended Mag
- Rear Grip: Herald-Z1 Grip
- Stock: Defiant-45 Skeletal Stock
- Laser: LTI Swift Point Laser (increases aiming speed and rate of fire)
- Fire Mods: Accelerated Recoil System
Once fully equipped, Dravec 45 will boast extremely high rate of fire, aiming speed, movement speed, and controllable recoil, making it one of the strongest submachine guns in BO7. In mid-to-long-range combat, pulling out this gun will allow you to quickly outmaneuver your opponents.
To equip this gun with five attachments, you need to remove Optic, Laser, and Fire Mods. However, even with Optic removed, the gun comes with Iron... Sights are still very useful, and I even prefer this loadout set to the full set.
These are our five most recommended loadout sets for Black Ops 7. We hope they provide you with some good equipment ideas for the game. Thanks for reading!







