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Black Ops 7 Cursed Mode All Tier 1 Relics Guide | How To Unlock Them?

Black Ops 7 Cursed Mode All Tier 1 Relics Guide | How To Unlock Them?

While Call of Duty Black Ops 7 hasn't received overwhelmingly positive reviews, it must be acknowledged that it does bring some appealing new gameplay features compared to its predecessors, such as Cursed Mode.

This mode is part of the entire Zombies mode, and its novelty and challenge lie in the fact that you only have a Jager 45 pistol as your weapon at the start.

You then need to complete various trials to find hidden relics that serve as new gear or buffs, helping you complete the remaining trials to unlock the final reward.

Below, we will introduce the entire relic system and provide a detailed guide on how to unlock all Tier 1 relics.

Black Ops 7 Cursed Mode All Tier 1 Relics Guide | How To Unlock Them?

How To Unlock The Relic System?

First, you need to know that the entire Cursed mode includes three tiers, from lowest to highest: Tier 1 Grim, Tier 2 Sinister, and Tier 3 Wicked. Each tier has three relics waiting to be found.

Next, you need to complete Ashes of the Damned main quest at least once in standard mode to begin unlocking and using the relics. Here are all the relics and their tiers:

  • Tier 1: Lawyer's Pen
  • Tier 1: Dragon Wings
  • Tier 1: Teddy Bear
  • Tier 2: Vril Sphere
  • Tier 2: Pending
  • Tier 2: Focusing Stone
  • Tier 3: Bus
  • Tier 3: Dragon
  • Tier 3: Blood Vials

You must unlock all Tier 1 relics and at least two Tier 2 relics to start unlocking Tier 3 relics. To obtain Zombies mode camo, you need to unlock and use the corresponding relic to complete a Zombies mode game.

How To Find Lawyer's Pen?

After completing 20 rounds in Zombies mode in any way, you can begin searching for Tier 1 relic, Lawyer's Pen. Before you start, remember to obtain a napalm grenade or Molotov cocktail and equip it to your weapon; you will need it for the following steps.

  • Step 1: Travel from Ashwood to Blackwater Lake. Lost Cabins will appear on the left side of the road.
  • Step 2: Throw any item to attract the attention of nearby zombies, then enter the cabin and find the first candle on the dressing table.
  • Step 3: Return to Ashwood and find the second candle behind Jugger-nog vending machine on the first floor of Rusty Rabbit bar on the west side of town.
  • Step 4: Travel to Vandorn Farm and find the third candle on the nightstand in the upstairs bedroom.
  • Step 5: Light all the candles, then go downstairs at Vandorn Farm to redeem a Brain Rot upgrade.
  • Step 6: Find a green portal on the west side of the farm and interact with it to enter another dimension.
  • Step 7: Defeat all enemies and survive four waves of attacks in Grim Trial in this dimension to unlock Lawyer's Pen.

Carrying items like Molotov cocktails is necessary because only they can hit and light the candles in this trial, while Brain Rot upgrade causes Shock Mimic zombies in Grim Trial to attack each other, reducing your combat pressure.

How To Find Dragon Wings?

The only prerequisite for unlocking this relic is to complete 20 rounds of Zombies mode, then return to Vandorn Farm, turn on the power, and from the farm, hit the following three portals in one time to travel to Janus Towers Plaza:

  • 1. The central power line tower on the left side of the plaza
  • 2. The center of the Janus Towers building
  • 3. Near the wreckage on the right side of the plaza

Afterward, you will successfully land on the plaza. Then return to the north of Vandorn Farm to find the green portal belonging to Dragon Wings, enter it, and complete the trial to obtain the relic.

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How To Find Teddy Bear?

The prerequisite for finding this relic is to complete 20 rounds of combat and unlock Aether Shroud Field Upgrade and Necrofluid Gauntlet.

Then you need to activate Aether Shroud Field Upgrade to make attacking teddy bears appear throughout the map. Equip Necrofluid Gauntlet and kill all 10 of them. You can determine their locations by their names:

  • Janus Towers Teddy Bear
  • Blackwater Lake Teddy Bear
  • Lost Cabins Teddy Bear
  • Ashwood Church Teddy Bear
  • Ashwood Rabbit Alley Teddy Bear
  • Grounded Ship Teddy Bear
  • Vandorn Farm Teddy Bear
  • Zarya Cosmodrome Teddy Bear
  • Zarya Cosmodrome Support Systems Teddy Bear
  • Exit 115 Teddy Bear

After completing this part of the challenge, return to Vandorn Farm again, find and enter the new green portal on the wall to the left outside the garage to unlock this trial.

This challenge also has four rounds of combat, with the first and third rounds featuring regular zombies, and the second and fourth rounds featuring respawning special enemies.

After defeating all enemies and completing the battle, you will unlock the third Tier 1 relic, Teddy Bear.

During combat, the two weapons you unlocked earlier will prioritize consuming essence when firing, before using bullets. Essence can also be used to exchange armor or ammunition.

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After unlocking all three Tier 1 relics, you can activate them to begin farming for Tier 2 relics and utilize their effects to more easily handle subsequent battles.

This concludes the introduction to the relic system and how to unlock Tier 1 relics. If you haven't started collecting them yet, this guide will be helpful!

CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?

CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?

Recently, Scout Combat Specialty in Call of Duty: Black Ops 7 has sparked heated discussion, with many players believing it's currently too powerful. Here, we'd like to share our personal opinions and explain this specialty in detail. Let's get straight to the point.

How Does It Work?

First, let's start with the basics and mechanics. Scout Combat Specialty requires a combination of the red (Offense) perk and the blue (Stealth) perk; its description is a combination of offense and stealth. When you kill an enemy with a bullet, you will completely disappear from the enemy mini-map for 5 seconds. Killing another enemy during this time resets the timer.

It's actually quite simple. Even if you're using an unsuppressed weapon, once you kill an enemy, for the next 5 seconds, even if you continue firing with that unsuppressed gun, you will completely disappear from the enemy mini-map.

In most cases, this seems perfectly fine, and it's not particularly powerful. This is because it theoretically only works when the enemy doesn't have reconnaissance aircraft like UAVs; you can equip your gun with a suppressor to hide your position on radar.

However, if there are UAVs in the air, you can use Ghost Perk, which allows you to remain radar-invisible except in specific areas. This is one of the reasons why Scout Combat Specialty is controversial.

CoD BO7 Scout Combat Specialty Overpowered Analysis: Has It Really Broken Game Balance?

Does Scout Completely Suppress H.A.R.P. Scorestreak?

It's worth noting that Scout, when activated, can completely suppress H.A.R.P. Scorestreak.

Specifically, if you have Ghost Perk activated, and an enemy uses H.A.R.P. Scorestreak, it won't appear as a real-time directional arrow on the minimap; instead, it will appear as a frequently updating dot. In other words, even with Ghost activated, the enemy can still see them on the minimap.

This is quite normal in Call of Duty games for Scorestreaks like H.A.R.P. or SR-71 Blackbird. However, what's unusual is that if enemies have both Scout Combat Specialty and Ghost Perk activated, yet they don't appear on the minimap at all, it simply won't work.

Is The Existence Of Scout Justified?

We believe opinions on the validity of this question will obviously vary depending on how frequently H.A.R.P. is used.

This is completely understandable, because at least in my opinion, Scorestreaks have always been sacrosanct in Black Ops series. Its key feature, and the reason it's more expensive than UAVs, is that it guarantees you can see all enemies on the minimap, which always allows you to easily control the battle.

Now, Scout Combat Specialty completely prevents you from seeing enemies, meaning that even if you activate H.A.R.P. Scorestreak, you can no longer be completely certain you can see all enemies; there will always be some doubt in your mind.

Therefore, I believe the key reason Scout is so controversial is that its design largely contradicts the original intent of high-tier scorestreaks. Not to mention it's the third most expensive scorestreak in the entire BO7 series, and I believe most players wouldn't want to waste their money on a questionable mechanic.

Initially, the only way to counter H.A.R.P. was to call them in games with counter UAVs or EMPs. However, in recent years, they've started allowing players to directly shoot down HARP.

Over time, the difficulty of H.A.R.P. has been gradually reduced, but most players aren't even entirely opposed to this approach, because as long as it's not too easy to shoot down, it's acceptable for the enemy to at least have the potential to shoot it down. This is fair, because players should always have some way to counter high-difficulty scorestreaks, not just sweep everything away in CoD Black Ops 7 bot lobbies. Otherwise, you're just cannon fodder.

That said, this doesn't mean that Scout Combat Specialty completely hiding your location is supported by players. As we mentioned before, this completely contradicts the meaning of H.A.R.P.

When using H.A.R.P., you'll feel a mix of doubt and false confidence, believing you have the location of all enemies, given you've summoned the third-highest number of streaks in the game. However, due to Scout's presence, you don't actually know the location of every single enemy. This false confidence often leads to your demise.

Some players argue that Scout itself isn't deadly; it can't directly kill enemies because you still need to eliminate them yourself. It simply allows you to confidently face anything because you know you can see all enemies on the minimap.

If enemies try to shoot down your Scout, or if they happen to have a counter-UAV ready, that's okay too; you still have countermeasures and can take some action. They consider this a fair and reasonable balance. Moreover, this state only lasts for 5 seconds after a kill, and to completely suppress H.A.R.P., you must continuously kill enemies. This is undesirable in the perilous Zombie Mode.

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Scout Bug

However, Scout Combat Specialty does seem to have some bugs, which is likely the main reason why many people frequently encounter this problem and have begun to hate it so much.

Many players have noticed that they are holding H.A.R.P. and are killed by players using Scout, but when they review the game replay and check the kill information, they find that the player did not kill any enemies in the past 5 seconds. Yet, they still completely avoid H.A.R.P.

In fact, many people have even noticed that players who have just spawned are completely invisible. They haven't killed any enemies recently, they just died and respawned.

We are currently unclear what triggers this bug. But in short, Scout Combat Specialty seems to be constantly on, not just briefly off for 5 seconds after a kill. In my opinion, this may make the problem more serious and more widespread. Without this bug, we probably wouldn't see so many complaints about it.

Final Thoughts

Finally, we feel that this bug must be addressed first when discussing Scout Combat Specialty. Scout should function as described: after a kill, Scout ability should last for 5 seconds, and if no further kill is achieved within 5 seconds, Scout ability should immediately expire.

Meanwhile, H.A.R.P. Scorestreak should also be taken seriously. Aside from something like Counter UAV that completely hides the minimap, I don't think anything should allow you to completely dodge H.A.R.P. attacks.

Of course, these are just my personal opinions. Do you think the current Scout Combat Specialty setup is reasonable? Do you think Scout should allow you to completely dodge an enemy wielding H.A.R.P.? See you next time!

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