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  • Category: Diablo 4

    Diablo 4 Lord of Hatred Lair Boss Farming Guide | Maximizing loot from bosses using War Plans system

    Posted: Apr 29, 2026Views: 118

    Diablo 4 Lord of Hatred expansion completely overhauls the endgame, and the addition of War Plans system in particular makes every activity feel far more rewarding. You can customize War Plans nodes to boost the yield of specific types of loot.

    When it comes to farming gear, the most efficient approach at the moment remains tackling Lair Bosses in the endgame, and Lord of Hatred expansion introduces a brand-new Lair Boss: Mephisto. Let's take a look at what else has changed for Lair Boss farming in Season 13.

    Diablo 4 Lord of Hatred Lair Boss Farming Guide  Maximizing loot from bosses using War Plans system

    How to Challenge a Lair Boss?

    As the pinnacle endgame challenge, Lair Bosses demand a certain level of character strength. You must first clear Pit Tier 10 and unlock Torment 1 difficulty before you can take them on.

    Lair Bosses received a full rework in Season 8. Previously, nearly every boss had its own dedicated material (Lair Boss keys). The developers have since streamlined the system, grouping Lair Bosses into three tiers. All bosses within the same tier now share the same type of Lair Boss key, greatly simplifying the boss farming process.

    Initiate Lair Bosses:

    • Grigoire
    • Beast in The Ice
    • Varshan
    • Lord Zir
    • Urivar (Vessel of Hatred)

    Greater Lair Bosses:

    • Duriel
    • Andariel
    • Harbinger of Hatred (Vessel of Hatred)
    • Bloody Butcher

    Exalted Lair Bosses:

    • Belial 
    • Mephisto (Lord of Hatred)

    How to Obtain Lair Boss Keys?

    After Lair Boss rework in Season 8, you no longer need keys to challenge them - only to claim the rewards. Essentially every Lair Boss has its own dedicated loot pool, and more demanding bosses like Duriel and Andariel carry a higher chance to drop Mythic Uniques.

    Lair Boss keys are divided into types corresponding to the different boss tiers. The most common Lair Boss keys can drop from virtually any activity, whereas keys for Greater Lair Bosses can only be earned from the loot drops of Initiate Lair Bosses.

    • Varshan: Requires 1 Lair Key, drops 1 Greater Lair Key
    • Grigoire: Requires 1 Lair Key, drops 1 Greater Lair Key
    • Beast in the Ice: Requires 1 Lair Key, drops 1 Greater Lair Key
    • Lord Zir: Requires 1 Lair Key, drops 1 Greater Lair Key
    • Urivar: Requires 1 Lair Key, drops 1 Greater Lair Key
    • Duriel: Requires 1 Greater Lair Key
    • Andariel: Requires 1 Greater Lair Key
    • Harbinger of Hatred: Requires 1 Greater Lair Key
    • Bloody Butcher: Requires 1 Greater Lair Key
    • Belial: Requires 2 Betrayer's Husk
    • Mephisto: Requires 1 Crux of the False Prophet

    If you're looking to farm Lair Bosses, your first step is stockpiling Diablo 4 Lair Boss Keys. These drop across a wide range of endgame mechanics, and in Season 13 the developers have increased the stack cap, so you'll never have to worry about them eating up your inventory space again.

    Lair Key Drop Sources:

    • War Plans
    • Helltide
    • World Bosses
    • Legion Events
    • Tree of Whisper Cache

    You may have noticed that the materials needed for Belial and Mephisto are somewhat unique. They don't drop from Greater Lair Bosses; instead, they have their own distinct drop sources. For instance, Betrayer's Husk only drops after you defeat a Belial's Ambush encounter.

    Given how scarce Exalted Lair Boss keys are, if you plan to farm Lair Bosses consistently, it's best to focus on Greater Lair Bosses.

    War Plans

    War Plans feature introduced in Lord of Hatred is well worth diving into. Lair Boss section of the tree offers nodes that alter or enhance the rewards you receive after defeating a boss, allowing you to gain more gold and more Runes.

    Additionally, a series of nodes can trigger Boss Rush. After you defeat a Lair Boss and open its cache, there's a chance a portal will open leading to an even stronger boss - sometimes more than one. And after you emerge victorious, there's a further chance another portal will appear, this time to a boss on the same level as Belial or Mephisto.

    • Nemesis Lair Boss
    • Greater Nemesis Lair Bosses
    • Ultimate Nemesis Lair Bosses

    Keep in mind that once you defeat these bosses, the rewards drop directly onto the ground - you won't need additional Boss keys to open any caches. However, since each stage is chance-based, even if you're capable of taking down Ultimate Nemesis Lair Bosses, you won't encounter them every run. These nodes really prove their value over long boss farming sessions.

    But what if boss farming isn't your thing, and you still want the rewards from Lair Bosses? Is that even possible? Certain nodes on War Plans tree allow exactly that.

    Within Lair Boss War Plans Trees, some nodes give you a chance to trigger Lair Boss encounters during other endgame activities, such as Nightmare Dungeons or Helltides. When you defeat them, their loot drops right on the spot - no Lair Boss keys required at all.

    For example, while fighting in a Nightmare Dungeon, Beast in the Ice may suddenly ambush you. Normally a Lair Boss, it can now appear out of nowhere inside your dungeon and will drop its exclusive loot. If you're specifically chasing a particular Unique tied to a certain boss, these cross-activity triggers can dramatically boost your efficiency.

    In short, how you allocate your War Plans points will directly influence your Lair Boss key drops and the way you farm Lair Bosses. It's highly recommended to prioritize upgrading your War Plans once you reach the endgame - they'll significantly enhance your overall rewards.

  • Category: MLB The Show 26

    Always Late on Your Swing? Don't blame your reflexes | Vision is the Real Culprit in MLB The Show 26

    Posted: Apr 28, 2026Views: 125

    In MLB The Show 26 community, players often discuss why their swings are always a beat too slow. If you have similar issues in the game, you should ask yourself if you understand what Vision is and its role in the game.

    What exactly is Vision?

    Vision, a core hitting attribute on a player card, is abbreviated as VIS. Its most direct effect is reflected in the Plate Coverage Indicator (PCI) during a hit.

    The size of outer PCI is entirely determined by Vision stat. The higher Vision, the larger outer PCI. Even in online matches, where the system forcibly reduces this outer PCI by about half, high-Vision players will still have a relatively larger coverage area than low-Vision players.

    It's important to note that the PCI consists of three parts: outer layer, inner layer, and center point. The inner layer is affected by Contact or Clutch, while the center point is used to aim for the precise landing point of the ball. Many players are accustomed to keeping only the outer layer and center point, discarding the inner layer for a clearer view.

    Always Late on Your Swing? Don't blame your reflexes | Vision is the Real Culprit in MLB The Show 26

    The Specific Role of Vision in Practice

    Increasing Foul Balls

    The most direct benefit of high Vision is providing more margin for error, creating more opportunities for your at-bat. When your PCI (Position Indicator) is completely off-target, or your swing timing is less than ideal, high Vision allows the bat to still glide to the edge of the ball, knocking it out of bounds, instead of a complete miss.

    This mechanism is especially valuable when you have two strikes. It allows you to continue battling the pitcher, see more balls, and wait for better opportunities. In other words, Vision can be a lifesaver in certain situations, preventing you from being strikeout because of a slight deviation.

    Impact on Timing Windows

    The timing windows, simply put, are the effective swing time range within which you can hit the ball into the field. High Vision widens this window, allowing you to keep the ball in fairs, or even hit a good shot, even with slightly faster or slower timing.

    Conversely, players with low Vision have very narrow timing windows. Facing high-speed balls, especially two-seam fastballs, you'll often feel like your bat can't turn in time. Even if you feel you've swung early, it still shows Just Late, and the ball is forced into a weak ground ball.

    Your swing being half a beat slow isn't always a reaction problem; it's more likely because of a low Vision card causing a mechanic-related delay. Switching to a player with a Vision around 100 significantly alleviates this perpetual half-beat lag.

    Affecting Check Swing

    In MLB 23 and earlier versions, Vision also affected the success rate of check swings. High-Vision players were more likely to stop halfway through their swing, resulting in a missed swing by the umpire.

    However, in the current version, check swings are entirely determined by player input and are no longer related to Vision values.

    Differences in Vision Experience at Different Difficulty Levels

    All-Star Difficulty

    For most players, All-Star difficulty offers relatively friendly ball speeds and a wider timing window. Even cards with a Vision around 50 can be used normally as long as your PCI positioning ability is decent. Occasionally, you might feel squeezed when hitting inside fastballs, but it's not unmanageable.

    Hall of Fame and Legend Difficulty

    This is where Vision truly becomes the dividing line. At higher difficulties, pitcher speed increases significantly, ball movement is more exaggerated, and timing windows are compressed very much.

    At this point, if you use a player with a Vision below 70 or even below 50, you'll frequently experience situations where you think you've swung early, but you're still slightly too slow; even if your PCI is on the ball's position, you swing but miss instead of going foul.

    On the other hand, a Vision of 90 or 100 or higher allows you to still have a reasonable margin for error at higher difficulties.

    How to choose player cards based on Vision?

    Difficulty and personal skill level determine everything. If you mainly play All-Star difficulty and have a good feel for the game, then a player like Aaron Judge with a lower Vision can still perform incredibly well and won't waste your MLB 26 stubs. Don't let others' comments about low Vision deter you from trying.

    If you're playing Hall of Fame or Legend, as the overall card strength increases in the late game, your starting lineup should ideally have a Vision around 100. For example, Dustin Pedroia, Troy Tulowitzki, and Albert Pujols. You can use these players with confidence.

    However, you should be cautious about cards with a Vision around 70 or 80.

    A typical example of the downside of low Vision is Aaron Judge in the Live Series version. While his Contact and Power are extremely high, his Vision is only in the 40s, making him almost useless in Hall of Fame and above. James Wood is a similar case.

    These cards might be fun on normal difficulty, but they become a nightmare on higher difficulties.

    Furthermore, network connectivity is another factor you can't ignore. If there's latency in the game, the disadvantages of low Vision will be magnified, making you feel like you're swinging too late.

    Even switching to higher-Vision cards at this point can only partially alleviate the problem; the fundamental solution still depends on server quality and connection stability.

    In short, Vision determines the extent to which you can avoid missing your swings and create more opportunities for you. Understanding how Vision works will help you make more informed decisions when selecting your player roster!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Icebound Beam Carino 2 Guide | Your Beam seeks enemies while you just Blink

    Posted: Apr 28, 2026Views: 148

    Torchlight Infinite SS12 has made Chromatic Shot incredibly popular, driving strong demand for its related gear. While Carino 2 pairs exceptionally well with that skill, it demands a large amount of FE. Therefore, we recommend a more resource-friendly yet equally powerful alternative: Icebound Beam Carino 2.

    The biggest highlight of this build is its comfort: the skill auto-targets enemies. You simply hold down the channel key and blink around the map freely. Damage isn't absolutely insane, but it's more than enough for most content, and most of the gear is very economical.

    Torchlight Infinite SS12 Icebound Beam Carino 2 Guide | Your Beam seeks enemies while you just Blink

    Core Mechanics

    When channeling Icebound Beam, you simultaneously launch multiple projectiles and a beam. It benefits from shotgunning – multiple projectiles can hit the same target, dealing massive damage. Paired with the abundant energy charges provided by Elegy of Immortality, you can chain movement skills almost without cost while channeling, allowing you to move and shoot seamlessly. This feels incredibly smooth.

    The damage of Icebound Beam Carino 2 mainly scales with projectile speed, projectile damage, and cold skill levels. It also leverages the mechanic where projectile speed bonuses convert into additional projectile damage to amplify output.

    Icebound Beam Carino 2 Gear

    Helmet: Blind Vision

    Prioritize the corrupted implicit "+20 Wind Projectiles". This unique helmet provides projectile speed and reload speed, while also converting projectile speed into damage. It's a highly cost-effective choice for all Carino builds.

    Body Armor: Lightning Striker's Sacrum

    Grants projectile skill levels and a large amount of evasion rating, plus adds lightning damage on hit. Obtainable with roughly a dozen Torchlight Infinite Flame Elementium.

    Gloves: Vorax Limb: Hands

    Key stats are Tyrant Smoldering and Lucky Crit Strike. Note that crafting these gloves yourself can easily spiral out of control in resource cost; trading for a finished pair is far more sensible.

    Boots: Long Night Sorcerer's Boots

    You can craft boots by yourself. Look for modifiers that combine damage, projectile speed, cold skill levels, critical value, and resistances. The modifier that grants an energy barrier every 5 meters moved is also worth keeping, as it improves survivability.

    Belt: Elder Sage Girdle

    Feel free to use any other belt. Focus on stacking energy shield, main attributes, and various resistances.

    Amulet: Elegy of Immortality

    Be sure to get the corrupted implicit "Reduced extra damage taken while stationary". If this roll is maxed, you gain a permanent 30% reduction in extra damage taken, greatly boosting survivability. Additionally, the body armor's effect keeps feeding you energy charges while channeling, enabling unlimited mobility.

    Weapon: First Man's Scepter

    For the early league, First Man's Scepter (a two-handed staff) is highly recommended as a base for crafting. A single craft on this staff costs far less than crafting two one-handed weapons. Its base modifiers provide critical chance and spell damage. Ideal mods include spell damage, active skill level, all spell damage, cast speed, critical damage, and elemental damage.

    Rings: Revered Light

    A ring that grants Beam Skill Level +1 is also worth only about a dozen Flame Elementium. You don't need to chase a specific corruption; it's a great value pick. For the other ring, you can use Thunder Tempered Lightning Ring as a base for crafting, adding modifiers that boost resistances and damage.

    Skill Gems

    Icebound Beam

    Support gems:

    • Willpower
    • Icebound Beam: Frostbitten (Magnificent)
    • Icebound Beam: Ring Blade (Noble)
    • Channel Preparation
    • Refracted Prism

    This is your main skill, and its support gems are where you should invest some resources. Icebound Beam: Frostbitten (Magnificent) grants a direct 20% damage increase and applies a debuff. Icebound Beam: Ring Blade (Noble) also boosts damage and adds extra projectiles. Both require some investment to acquire.

    Ice Bond

    Support gems:

    • Extended Duration
    • Mass Effect
    • Preparation
    • Well-Fought Battle

    Place Ice Bond to fire freezing rays at enemies, also increasing the damage they take.

    Blink

    Support gems:

    • Quick Mobility
    • Cooldown Reduction
    • Periodic Burst

    This is the most commonly used movement skill – short cooldown, low resource cost, allowing fast map traversal early on.

    Module: Huge Ember Automaton

    Support gems:

    • Cooldown Reduction
    • Extended Duration
    • Activation Medium: Motionless

    The golem spreads fire ground and applies a debuff that increases damage taken by enemies (roughly 50%). When acquiring one, simply look for the most economical ember automaton with Scorching Smash, ignoring all other mods. Activation Medium: Motionless automatically summons the golem whenever you stop moving, keeping it up permanently. You can also link Cooldown Reduction and Extended Duration – not mandatory, but effective for boss damage.

    Biting Cold

    Support gems:

    • Preparation
    • Terrain of Malice
    • Extended Duration

    Curses enemies, making them take additional cold damage.

    Pactspirit Recommendations

    • Dreamweaver
    • Iron Lion
    • Cloudgatherer - Violet

    If you still have the event reward selector for a combat pactspirit, strongly recommend picking Iron Lion. Its +2 projectiles, combined with the shotgunning mechanic, effectively acts as a huge total damage multiplier – an extremely significant boost. Cloudgatherer - Violet and Dreamweaver also provide useful elemental penetration.

    Control Settings

    Go to the in-game settings, find Keyboard/Mouse Auto-Aim Mode under Combat section, and change it to Mode 2. In this mode, Icebound Beam ignores your cursor position and automatically locks onto nearby enemies, elevating the overall smoothness of gameplay. Simply hold down the skill key and adjust your position with Blink – the beam will clear everything for you.

    If you really want to try Chromatic Shot, it's still advisable to start with Icebound Beam Carino 2. The resource requirement is modest, its farming efficiency is solid, and it serves as an excellent transitional build. Once you've gathered enough FE, you can seamlessly upgrade to the gear and skills needed for Chromatic Shot Carino 2.

  • Category: Helldivers 2

    Is Helldivers 2 Exo Experts Warbond actually worth your Super Credits amidst growing frustration? Why do players feel disappointed?

    Posted: Apr 28, 2026Views: 437

    When Helldivers 2 Exo Experts Warbond content was first revealed, you might have been excited about the intriguing Exo Suits and potent new weapons it promised to deliver.

    However, now that the initial novelty has worn off, and with this new Warbond just around the corner, voices of dissent and disappointment have begun to grow within Helldivers 2 community, leaving you perhaps unsure of whether to unlock it.

    Below, we will analyze the inherent value of Exo Experts Warbond itself and examine the connection between that value and the players' current disappointment, helping you make an informed decision.

    Is Helldivers 2 Exo Experts Warbond actually worth your Super Credits amidst growing frustration? Why do players feel disappointed?

    Exo Experts Warbond overview

    This Helldivers 2 Warbond is scheduled to launch on April 28th at 2:00 AM PT. It requires 1,000 Super Credits to unlock and features three pages of content, spanning a diverse range of item types, that can be redeemed using Medals.

    In terms of sheer value, provided you have sufficient Super Credits, the gear included in Exo Experts Warbond is quite solid, and it even includes a vehicle. However, the designs of the various cosmetic items feel somewhat lackluster compared to previous releases.

    Why are players disappointed?

    In truth, the source of your dissatisfaction likely isn't Exo Experts Warbond itself, but rather the continuous cycle of releasing new Warbonds.

    This approach fails to incentivize players to complete more cooperative team missions, which ought to be the defining characteristic of Helldivers 2.

    In other words, you may have noticed that an increasing variety of gear rewards are being funneled exclusively into Warbonds, while the items obtainable simply by playing the game, particularly through Major Orders, receive very few updates.

    Furthermore, while some of the new content in Exo Experts Warbond looks interesting on the surface, it fails to fundamentally address the core needs and desires of the player base.

    For instance, according to the results of a previous survey conducted by the development team, many players expressed a strong desire for modular customization options for vehicles, a feature that has yet to be implemented.

    Also Read: Helldivers 2 Dev Responds: The Truth About Custom Mech, Attachments, and Balance Changes

    Moreover, updates to other combat mechanics within the game have frequently been plagued by a sense of half-heartedness and significant delays.

    For example, the introduction of Bleed-Immune Armor Sets: at the time, bleed damage was inexplicably increased from 1 point to 10 points.

    The awkward irony, however, was that the bleed mechanic itself was bugged; if you had Vitality Enhancement booster equipped, bleed damage would drop directly to zero.

    Another example involves suppressors, which at one point became completely non-functional, generating just as much noise as if they weren't attached at all, and remained broken until they were finally fixed with the release of Redacted Regiment.

    As for melee weapons, specifically those whose effectiveness relies on armor-piercing attributes, the introduction of CQC-20 Breaching Hammer resulted in their stats being forcibly homogenized and subsequently rebalanced.

    Furthermore, various status effects have gradually fallen into disarray, with no remedial measures currently in sight.

    Consequently, the intense controversy recently sparked by Exo Experts Warbond is, in essence, the eruption of long-simmering grievances.

    A dearth of meaningful content, coupled with an update strategy focused almost exclusively on micro-transactions, is causing the game's once-solid core fanbase to erode.

    Inconsistent updates

    Since its launch in early 2024, Helldivers 2 has failed to establish a clear, consistent schedule for updates; moreover, the scope of each update varies wildly. This unpredictability makes it impossible for players to plan their gaming sessions in advance to accommodate new content.

    Furthermore, looking ahead to 2026, the developers announced plans to release updates 6.2 and 6.3 in April and June, respectively. However, as of now, aside from the already-confirmed Exo Experts Warbond, no further details regarding these updates have been released.

    This suggests that the eventual launch of Update 6.2 could be delayed until May (assuming it arrives at all), while the timely release of Update 6.3 remains highly uncertain.

    Should these plans ultimately descend into chaos once again, it would undoubtedly exacerbate the already deteriorating atmosphere within Helldivers 2 community.

    Is Exo Experts Warbond still worth unlocking?

    Admittedly, Helldivers 2 currently faces numerous issues, to the point where its player base is shrinking, and the design of some gear within Exo Experts Warbond is indeed flawed.

    However, if you intend to continue playing the game, the items contained within Warbond remain quite useful.

    For instance, SMG-203 Gallant boasts impressive armor-piercing capabilities, while P-33 Missile Pistol not only features a lock-on tracking function but also delivers formidable firepower.

    How can the existing Warbond mechanism be improved?

    Appropriate microtransactions are an indispensable component of a game's sustainable operation. In the case of Helldivers 2, however, the developers should take a two-pronged approach: on one hand, they should reduce the frequency of new Warbond releases; on the other, they need to overhaul the underlying mechanism itself.

    To that end, we propose the introduction of a customizable gear inventory system. This system would allow players to consolidate the mech-related weapons and equipment unlocked via Warbonds, enabling them to freely mix and match components to create personalized loadouts.

    Furthermore, the resources required to unlock these mech modules could simply be designated as the samples that are already obtainable through standard gameplay.

    This item was originally a shared resource required for ship upgrades, something you could only acquire by successfully completing missions and extracting.

    In the current state of Helldivers 2, if you are the type of player who loves to grind, you might find yourself completely giving up on collecting Samples once you've fully unlocked all available content.

    However, if customization features were to be introduced, they would significantly enhance the value and relevance of the sample system.

    In short, we hope that Helldivers 2 development team, prompted by the controversy surrounding the recent Exo Experts Warbond will begin to prioritize and act upon truly constructive player feedback, rather than continuing down a path of decline.


    If you want to be among the very first to unlock Exo Experts Warbond the moment it goes live, the fastest way to do so is to buy Helldivers 2 Super Credits on IGGM! Our service is always secure and completely trustworthy!

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Phase 2 PTR Confirms Easier Raids and Extra Drops | You won't believe how fast you can gear up

    Posted: Apr 28, 2026Views: 306

    Many players are very concerned about the difficulty of Phase 2 in WoW TBC Classic Anniversary, because judging from most players' current gear, a nerf similar to Phase 1 would be a much better approach.

    The developers have just released a blue post for Phase 2, unveiling PTR schedule and giving a substantive response to the community's expectations regarding difficulty adjustments, loot quantity, and more. Let's go through the key points of this announcement.

    WoW TBC Classic Anniversary Phase 2 PTR Confirms Easier Raids and Extra Drops | You won't believe how fast you can gear up

    PTR Schedule

    According to the latest announcement, Phase 2 PTR for WoW TBC Classic Anniversary will open later this week. The update will include all the content and features players are expecting in Phase 2, along with some additional adjustments.

    Raid testing is specifically scheduled from Friday, May 1 to Sunday, May 3, focusing on the two core Tier 5 raids, Tempest Keep (The Eye) and Serpent Shrine Cavern. For guilds and players planning to progress in Phase 2, this is an excellent opportunity to familiarize themselves with boss mechanics ahead of time.

    Difficulty Adjustments

    Difficulty is the issue that concerns players the most. The developers stated that over the past few months, they have carefully reviewed data from Phase 1 raids, including player progress and roster information, and concluded that the post-nerf difficulty not only met expectations but even exceeded them in some respects. Therefore, Tempest Keep and Serpent Shrine Cavern, which will be tested on PTR, will use the same post-nerf tuning.

    Based on what happened in Phase 1, enforcing the pre-nerf original difficulty would likely cause a significant player drop-off, since most players today simply do not have the same time and preparation levels as back in the day.

    Ideally, an option allowing players to switch between pre-nerf and post-nerf difficulties - similar to the flexible choice between Normal and Heroic modes in other expansions - would be the best solution, but the developers have always been reserved about that. In any case, with only a single fixed difficulty on WoW TBC Anniversary, opting for the post-nerf version so that more guilds can smoothly experience the content also ensures the game runs as intended.

    Increased Drop Rates

    The most exciting part of this announcement is undoubtedly the increase in the number of drops. Keep in mind that in WoW TBC Classic (2022), the developers only increased drops from 25-player bosses in Phase 3. This time, they are moving that change up directly to Phase 2.

    This is not only a response to player feedback, but also a necessary adjustment because the current phase cadence is so compressed. If raid drops were not increased, even when a new phase unlocks, many players would be stuck at the raid's doorstep due to a lack of gear and WoW TBC Classic Anniversary gold.

    Specific changes are as follows:

    Phase 1 Raids

    • High King Maulgar: T4 shoulder tokens increased from 2 to 3.
    • Gruul the Dragonkiller: T4 leg tokens increased from 2 to 3.
    • Magtheridon: T4 chest tokens increased from 2 to 3.

    Phase 2 Raids

    For Tier 5 content, the set token drops from almost all bosses will be increased from 2 to 3:

    • Lady Vashj
    • Leotheras the Blind
    • Fathom-Lord Karathress
    • Kael'thas Sunstrider
    • Void Reaver

    For the other bosses that do not drop set tokens, they will now consistently drop one additional epic item:

    • Hydross the Unstable
    • The Lurker Below
    • Morogrim Tidewalker
    • Astromancer Solarian
    • Al'ar

    This means that across the ten bosses in the two T5 raids alone, each week the raid can receive ten extra pieces of gear, greatly accelerating gearing speed.

    It should be noted that this increase mainly applies to set tokens and regular epic off-pieces. Key non-set best-in-slot items like Dragonspine Trophy and later Spine of the Thousand Cuts have not had their drop rates directly increased.

    These items are in extremely high demand, needed by all physical DPS and even tanks, and the developers need them to maintain player engagement. Overall, however, this adjustment allows 25-player raids to have a more reasonable loot output.

    How to Prepare for PTR?

    With PTR for Tempest Keep and Serpent Shrine Cavern opening this weekend, players aiming to progress in Phase 2 should actively participate. Based on experience, the most challenging bosses will be Kael'thas Sunstrider and Lady Vashj. Morogrim Tidewalker may cause some trouble, but overall is not a major threat; Hydross can be used to test resistance gear and tank durability, but because his damage output is lower, the pressure is relatively limited.

    There is one trick that Paladin players should practice in advance: Divine Shield. Inside Serpent Shrine Cavern, Divine Shield can remove most debuffs and stacks. Quickly activating and canceling the bubble can instantly clear dangerous stacks.

    This mechanic is especially effective when dealing with Hydross the Unstable's unstable mechanics or when handling burst damage after Morogrim Tidewalker shifts into his demon form. To some extent, this phase even allows a Paladin to solo tank the entire encounter. For Druid players, they should also start preparing Feral cat gear to meet the demands of upcoming fights.

    Phase 3 Heroic Dungeons

    At the end of the announcement, the developers left an intriguing note: they plan to make additional Phase 3 drop changes to Heroic dungeon bosses. This could point to several very different directions.

    The most straightforward interpretation is that Heroic dungeon boss drops will also be improved, potentially even dropping raid gear directly as a convenient catch-up path. Alternatively, it could introduce a system similar to Titan Rune Dungeons, adding affixes to increase difficulty and enhance rewards.

    This likely won't be a minor change; otherwise, the developers wouldn't have teased it in advance. In any case, it gives players something to look forward to in the upcoming content.

    Overall, the developers have heard players' calls for post-nerf difficulty and didn't forcefully raise the bar; they also heard the desire for more drops due to the accelerated phase cadence, and delivered concrete numerical increases, giving everyone confidence for the upcoming Phase 2.

  • Category: Diablo 4

    Diablo 4 Lord of Hatred Mythic Item Tier List from S to D | These top-tier equipment have lost their value

    Posted: Apr 28, 2026Views: 469

    Diablo 4 Lord of Hatred expanded upon this by introducing new and unique items for each class, while Mythic items also received some adjustments.

    During developer livestreams and season previews, the team mentioned that players can obtain up to 14 Resplendent Sparks solely through seasonal rank rewards. This means that in the later stages, players can reliably craft a number of Mythic items. So which items are more valuable? Let's take a look at their adjustments.

    Diablo 4 Lord of Hatred Mythic Item Tier List from S to D | These top-tier equipment have lost their value

    Tier S

    El'druin, Sword of Justice

    El'druin, Sword of Justice is a brand-new Mythic one-handed sword. It provides a substantial amount of Life, All Stats, and a powerful damage multiplier affix.

    Its effect allows your cooldown reduction to cover almost all skills seamlessly, enabling uninterrupted chains of mobility skills, war cries, and auras. When cooldown reduction is high enough, skills become limited only by the global cooldown. This item will undoubtedly dominate endgame speed farming.

    Heir of Perdition

    Heir of Perdition's damage bonus has been increased from 60% to 80%, though its critical strike chance has been slightly reduced. It remains the best choice for most endgame builds that do not rely on a specific helmet, offering a simple, no-extra-input 80% damage bonus that easily outshines Andariel's Visage.

    Ring of Starless Skies

    Ring of Starless Skies boasts exceptional versatility. Resource generation has become more difficult in the current season, which further highlights its core value. The reduced benefit from Core Skill ranks affects it, but conversely, if you consume resources with non-core skills, the downside becomes smaller. Still, whenever resource management is a consideration, this ring is the irreplaceable BiSoption for endgame.

    Tier A

    The Grandfather

    The Grandfather's core mechanics remain unchanged. Its primary stats are All Stats, Life, Resource, and Damage. The legendary affix "Critical Strike Damage increased by 150%" has received a numerical buff.

    Because future Paragon boards and glyphs will provide significantly less additive damage, most endgame builds will land in the range of 1000%–1500% Overpower damage. Under high Masterworking, The Grandfather can deliver up to 600% multiplicative damage, translating to a real increase of roughly 40%–60%.

    Nesēkēm, the Herald

    Nesēkēm, the Herald's effect has been changed to mark a random enemy every 2 seconds. Attacks against that target always apply Vulnerable and are always critical hits, and the mark disappears after 10 hits. The weapon also provides a large amount of All Stats, a large amount of Life, and Overpower damage.

    Since Overpower damage will become scarce, these stats alone – with Masterworking – can nearly double total damage output.

    Shattered Vow

    This is a polearm usable only by Spiritborn, Druid, and Barbarian. With the removal of fixed affixes, Overpower affixes, and Masterworking adjustments, you can obtain up to 200% increased damage over time duration, and it also directly executes low-health enemies. For bleed-based Barbarians, as well as Druids and Spiritborn relying on poison damage, this is an excellent weapon.

    Tier B

    Melted Heart of Selig

    Melted Heart of Selig's resource generation has been reduced from 50% to 20% of its base value. However, if you can stack enough resource generation in your build, you can still achieve extremely high damage reduction, effectively becoming unkillable.

    The problem is that once you actively consume a large amount of resource, you might die instantly. Typically, only Barbarians or classes that can stack maximum resource very high are suited to build around it.

    Shroud of False Death

    Shroud of False Death's improvements are not huge. It now provides more All Stats and Life. It is more valuable in Hardcore mode; in Softcore, most builds prefer class-specific chest armors or legendary chests for their aspects.

    Tier C

    Harlequin Crest

    Harlequin Crest has changed relatively little. Its base stats still include Maximum Resource, Armor, Maximum Life, and Cooldown Reduction. Its legendary effect remains unchanged: 20% damage reduction and +4 ranks to all skills.

    However, Cooldown Reduction has been severely weakened. Even with a Greater Affix and full Masterworking, it only reaches about 20% CDR, whereas a single piece could previously reach around 55%. For classes that rely heavily on CDR to maintain skill rotations and defensive coverage, this is a heavy blow.

    Moreover, while the +4 ranks to all skills is unchanged, it is indirectly nerfed because the new base cap for skill ranks is 15 instead of 5. The relative value per skill rank has dropped significantly.

    Overall, Harlequin Crest has become more of a defensive helmet providing high Life and 20% damage reduction. Its advantages are far inferior to some class-specific helmets, and its status in endgame builds will be greatly diminished.

    Doombringer

    Doombringer is a defensive one-handed sword. It once found use due to its strong survival stats and extremely high Maximum Life bonus. But now, not only has the maximum life bonus been cut to 15%, but the values of its Greater Affixes have also been reduced, and Masterworking no longer multiplies them as dramatically as before.

    More importantly, El'druin, Sword of Justice makes Doombringer look weak by comparison, relegating it to a very niche transitional piece.

    Tier D

    Ahavarion Spear of Lycander

    The developers have barely given it any meaningful update. Its only somewhat interesting affix is "Lucky Hit: up to a chance to restore resource" – a rare percentage-based resource recovery effect in the game, since resource generation tempering on Diablo 4 items has been nerfed to flat values.

    Resource management may be a challenge for some builds, but sacrificing a two-handed weapon slot for this resource recovery, while gaining almost no offensive benefit and only random shrine effects, is hardly worthwhile. Therefore, this item will likely remain unpopular.

    Andariel's Visage

    Mechanically, Andariel's Visage has a 20% Lucky Hit chance to deal 40% poison damage, but the damage takes 5 seconds to fully apply. The problem is that this damage delay prevents it from benefiting twice from other damage multipliers, making its numbers too low.

    It also heavily relies on skills with high per-hit Lucky Hit chance. Most skills that deal many hits have low per-hit Lucky Hit chance and low per-hit damage, making it difficult to use the effect effectively.

    Since few skills across classes synergize with it, and every class has far superior options for the helmet slot, Andariel's Visage is unlikely to become very popular.

    Tyrael's Might

    Tyrael's Might has seen almost no change – in fact, one could say it has been indirectly nerfed. Its Life bonus is now even lower than that of Shroud of False Death. For most classes, its defensive value is only slightly above that of a legendary chest with a defensive aspect. Meanwhile, Shroud of False Death at least offers reliable death prevention and high All Stats.

    The adjustments to some Mythic items are regrettable. Many formerly core pieces have been significantly weakened, while others have never received proper buffs. Nevertheless, this does break the monopoly of Mythic items, allowing players to focus on other equipment.

  • Category: ARC Raiders

    ARC Raiders Riven Tides Ultimate Trailer reveals the enemy Turbine | New Events, Projects, and Sets are waiting for you!

    Posted: Apr 28, 2026Views: 227

    With just a few hours remaining until the official launch of ARC Raiders: Riven Tides, the recently released ultimate trailer, alongside accompanying preview articles, has already offered us a comprehensive first look at the full scope of this update.

    Below, we present a detailed breakdown and analysis of this content, designed to help you prepare with greater confidence as you gear up to battle new enemies across the new map!

    ARC Raiders Riven Tides Ultimate Trailer reveals the enemy Turbine | New Events, Projects, and Sets are waiting for you!

    Ultimate trailer overview

    This trailer runs for approximately one and a half minutes. It opens with a brief sequence of vintage-style archival footage, consistent with the aesthetic of previous teasers, which appears to have been captured by a Raider from the past.

    Immediately following this, the visual fidelity sharpens significantly. The camera begins at Panorama Azzurro Hotel, systematically showcasing the intricate details of its interior and exterior, the nearby Azzurro Beach, and a dilapidated tennis court.

    Close-up shots of these scenes reveal that this location was once a bustling hub; however, it appears to have been utterly devastated following ARC invasion.

    Interestingly, perhaps reflecting an intentional shift in narrative focus by the trailer's director, the latter half of the video centers primarily on the various types of ARC enemies.

    These alien invaders are shown rampaging through the industrial zone on the opposite side of the new map, set against a visual backdrop imbued with a cold, metallic atmosphere.

    Finally, a massive, previously unknown enemy makes its debut in the skies above, as a lone Raider stands atop a lookout tower, observing the colossal threat.

    The trailer effectively serves a dual purpose: one half acts as a definitive visual summary of the new map, building upon the glimpses provided in earlier teasers, while the other half focuses squarely on ARC adversaries, particularly that massive new addition soon to join the fray.

    More details from "Reclaim the Coast"

    Coinciding with the trailer's release, the game's developers also published an article titled Reclaim the Coast, offering a holistic preview of Riven Tides update. It is anticipated that a new, more detailed announcement will be released once the update officially goes live.

    New Map: Riven Tides

    As we previously speculated, the new map shares its name with the update itself: Riven Tides. In contrast to the trailer's visual-heavy approach, the accompanying article conveys the map's backstory through text.

    Riven Tides is situated on the western coast of Rust Belt region, comprising a blend of once-bustling resort areas and highly industrialized dockyards and factory complexes.

    Unfortunately, following ARC invasion of Earth, and beyond just Great Evacuation, this region fell a second time due to the failure of the initial wave of survivors.

    New PvE Enemy: ARC Turbine

    The final name for this long-awaited, massive flying PvE enemy is ARC Turbine. As seen in the trailer and accompanying visuals, it features an inverted conical shape; given its immense size, it strongly resembles a floating aerial fortress.

    Turbine appears to be propelled by engines located at its base. At least judging by the trailer, it does not seem as overtly aggressive as other known flying ARC units; however, it likely harbors other, more insidious forms of danger.

    ARC Raiders New PvE Enemy ARC Turbine

    Furthermore, it has been confirmed that ARC Turbine possesses extremely robust defensive capabilities. Coupled with rumors suggesting that players can actually enter its interior, this promises to deliver a novel combat experience that defies imagination.

    If these rumors prove true, the gameplay mechanics would bear some resemblance to those involving Assessor; however, since Turbine is a genuine enemy rather than a static device, it poses a far greater threat.

    New Map Event: Beachcombing

    This event sets the stage for combat on a desolate stretch of coastline. Based on the previews, during this event, players will have the opportunity to unearth rare loot hidden beneath the sand or submerged underwater, though doing so comes with its own set of unknown risks.

    Given the terrain, combat during Beachcombing will probably take place predominantly in open areas, meaning players will find it more difficult to utilize natural cover for tactical advantage. In this scenario, the Barricade Kit could prove to be incredibly effective!

    New Project: Avian Alarm

    Almost every ARC Raiders update introduces a new project. This time around, Avian Alarm project tasks you with deploying cages along the coastline to capture birds.

    Consequently, while this project adheres to the standard five-stage progression model, the actual mission objectives may differ significantly from the material-gathering tasks featured in previous updates.

    Upon completion, you will be rewarded with Dockmaster's Detector, Gel Patches, Bird House backpack attachment, Fist In Air emote, and 250 Raider Tokens.

    It is worth noting that Dockmaster's Detector appears to be a prerequisite for unlocking the new Beachcombing event; therefore, it is highly advisable to prioritize completing the associated project stages.

    Buy ARC Raiders Blueprints on IGGM during Riven Tides Update to gain an extra edge

    Special Event: Last Resort

    ARC Raiders may not have plans to release additional major content updates during the first half of the year; consequently, Last Resort, an extra event, has been added as part of Riven Tides update.

    This event launches concurrently with the update and will remain active until May 25th; its gameplay mechanics bear a close resemblance to the previous Gathering Candleberries. You can play on any map; the system will automatically track XP you earn and convert it into merits.

    As you accumulate more merits, you will be able to unlock additional items from Last Resort rewards catalog, which spans three pages. Furthermore, you can earn extra merits by hunting for miniature boat models, the rarer the model, the greater the merit reward.

    Two New Items

    True to expectations, Riven Tides update delivers even more than just the previously confirmed content, introducing two brand-new items: Crash Mat and Powered Descender.

    According to the information released so far, both items are designed to help you mitigate fall damage. This likely stems from the fact that the new maps feature numerous tall structures and locations with significant vertical elevation differences.

    These new items may be obtainable directly through scavenging during gameplay, or they might require you to unlock their corresponding blueprints first, but either way, combat is inevitable!

    More New Sets

    On the day Riven Tides update officially goes live, the game will debut Solare Set and Rachetta Set. Both sets feature vibrant color palettes and relatively form-fitting designs, a distinct departure from the aesthetic of the older sets.

    Throughout the month of May, ARC Raiders will continue to roll out additional sets, including Corsaro Set, Castaway Set, and Sandveil Set, ensuring you have plenty of motivation to keep pushing forward.

    The above serves as a general overview of all the new content included in Riven Tides update; further details will be revealed once the update officially launches. So grab your weapons and get ready to face new challenges in Rust Belt!

  • Category: Path Of Exile 2

    What Impact Will the Delay of Path of Exile 2 Patch 0.5 Have? | The ripple effect might cancel a 2026 full launch

    Posted: Apr 27, 2026Views: 277

    After months of waiting, we finally have news about the next major update for Path of Exile 2. Patch 0.5.0, officially named Return of the Ancients, will be fully revealed on May 7th.

    However, in an unexpected twist, the patch won't go live shortly after the reveal stream as usual. Instead, players will have to wait until May 29th - three weeks after the announcement. This is clearly different from the official plan, and it may have some impact on the official release of Path of Exile 2.

    What Impact Will the Delay of Path of Exile 2 Patch 0.5 Have? | The ripple effect might cancel a 2026 full launch

    An Unusual Release Cycle

    This marks the first time since the launch of Path of Exile 1 and 2 that a patch has arrived more than eight days after its announcement. Typically, the reveal is scheduled about a week before release, so revealing all the details on May 7th is rather uncommon.

    The developers have already hinted that the core focus of Patch 0.5.0 is the endgame, claiming it will be the largest update ever.

    Impact of Diablo 4: Lord of Hatred

    The release date of PoE 2 Patch 0.5.0 clearly breaks the developers' earlier promise of a new league every four months. Following that schedule, the update should have started around the end of April. Instead, players are being asked to wait an extra month.

    One can't help but consider whether Diablo 4: Lord of Hatred, launching in late April, played a role. Although, from a player perspective, the audiences of Diablo 4 and Path of Exile don't entirely overlap - Torchlight: Infinite shares more with PoE, while Last Epoch is closer to Diablo 4 - the clash between the December release dates of Diablo 4 Season 12 and Patch 0.4.0 did have some impact on both games.

    Since this is one of Diablo 4's biggest updates to date, PoE 2 team may have wanted to avoid a repeat of past scheduling conflicts (Diablo 4's Paladin class was revealed in Season 12, and the new class for Season 13 is Warlock). Delaying by a month would help stagger the releases.

    Teaser Content

    The first teaser trailer, only 30 seconds long, appears to show the area where the endgame boss, Arbiter of Ash, resides, as Burning Monolith rises.

    Given the patch name and the teaser, Patch 0.5.0 seems to revolve around Precursors, who are deeply intertwined with the core story. Many endgame elements - Precursor Towers, Precursor Tablets, the weapon the player assembles in Act 4, even Arbiter and Flame Seed he guards - all originate from Precursors.

    Until May 7th, it's hard to say exactly which endgame mechanics will be featured. However, the developers have leaked an image related to Patch 0.5.0, and that image points directly to Keepers of the Flame league from PoE 1.

    The developers have previously experimented with an asynchronous trading system(allowing players to trade PoE 2 currency offline) in PoE 2 before bringing it to PoE 1, so it wouldn't be surprising to see them take designs from PoE 1 and bring them back to PoE 2. Therefore, we might speculate that Patch 0.5.0 will include a rework of Breach mechanic.

    ExileCon

    The third ExileCon will take place in November this year. Hosting such a large event naturally means there will be major announcements. The most likely candidate is the full 1.0 release of Path of Exile 2.

    Some believe it will launch in December, about a month after the convention. Considering how packed this year's schedule already is - even if Patch 0.5.0 arrives in early May, the developers might have only one more update before needing to prepare for PoE 2 Patch 1.0 toward the end of the year. By then, the game would likely remove its access fee and become free-to-play, with a complete campaign.

    This would mean the developers won't follow a steady, incremental patch cycle - they might jump directly to the official release after Patch 0.6.0.

    But one thing to keep in mind is that an event like ExileCon requires planning far in advance, often 12 to 18 months. When they started preparing for it, they simply couldn't be sure whether Path of Exile 2 would be ready for a full launch by then.

    After all, at the second ExileCon in 2023, they announced that early access would begin nearly a year later, in June 2024. That date was eventually pushed back twice, finally landing in December 2024.

    It's very likely that when they were planning the second ExileCon, they had hoped the game would be in a more polished state, allowing them to announce a closer release date. But things didn't go as planned - development doesn't always align perfectly with expectations.

    When Will 1.0 Arrive?

    Patch 0.5.0 is set for May 29th, which to some extent disrupts the developers' original timeline. If version 1.0 really is targeting December, that leaves only a 6-month window - far too tight for just two updates.

    If the plan is still to launch the full game this year, the team will likely pour all their efforts into developing version 1.0 from now on, ensuring it lives up to expectations as a massive content drop.

    The developers will almost certainly announce a complete launch plan for Path of Exile 2 at this year's ExileCon. But the exact timing remains unclear. It could be December, or it could just as easily be planned for summer 2027, or even December 2027.

    Ultimately, much will depend on how the community reacts to Patch 0.5.0. If the response is positive, they might accelerate work on the remaining campaign acts, add one or two new classes, and aim straight for a December 2026 release window. But if the reaction is lukewarm, that could disrupt the plan - and then a backup strategy would kick in.

    In summary, Patch 0.5.0 is bound to affect both their original update schedule and the release timing of Patch 1.0. But for players, that's a good thing - you won't have to choose between PoE 2 and Diablo 4 anymore.

  • Category: MLB The Show 26

    MLB The Show 26 Mexico City Series Event Program Guide | The fastest way to unlock Michael King and Lourdes Gurriel Jr. before May

    Posted: Apr 27, 2026Views: 532

    A new week has begun! However, MLB The Show 26 hasn't released any new Programs yet; so, if you want to continue making progress and earning rewards in the game through Program-oriented play, Mexico City Series Event is your best option.

    In fact, this program was just launched last Friday, April 24th. If you didn't get to play much over the weekend, it's still brand new to you and the rewards are excellent.

    Below, we'll provide a detailed breakdown of the program's missions and rewards, along with the best strategies for completing them.

    MLB The Show 26 Mexico City Series Event Program Guide | The fastest way to unlock Michael King and Lourdes Gurriel Jr. before May

    Mexico City Series Event duration

    This program went live on April 24th, but it isn't a long-term MLB 26 fixture; it is scheduled to end on April 28th or 29th (depending on your time zone). So, if you haven't unlocked all the rewards yet, now is the perfect time to make a final sprint!

    What rewards can you earn?

    The program features four rewards, listed here in ascending order of XP required to unlock them: Game XP, Player Cards for Michael King and Lourdes Gurriel Jr., and a Deluxe - Random Pack:

    • 10 XP: 10,000 Game XP
    • 25 XP: Michael King
    • 50 XP: Lourdes Gurriel Jr.
    • 75 XP: Deluxe - Random Pack

    Among these, Mexico City Michael King card is a 92 OVR Diamond card featuring three quirks: Homebody, Night Player, and Break Outlier.

    If you miss the opportunity to earn him by progressing through the program, you'll have to consume at least 16,000 Stubs to acquire him later. However, if you work hard and end up earning a duplicate copy of the card, selling it on the market is also a great option.

    Lourdes Gurriel Jr.'s card attributes and market value are roughly on a par with Michael King's, but he boasts five Quirks: Road Warrior, First-Pitch Hitter, Breaking Ball Hitter, Bad Ball Hitter, and Night Player.

    Since the amount of Program XP required is relatively low, you really shouldn't miss out on these rewards. Even if these two player cards don't appeal to you, you might just pull something even better from Deluxe Pack!

    How do you earn program rewards?

    In Mexico City Series Event, completing missions is the only way to earn Program XP. There are a total of seven missions available, each requiring you to play games during the program's active period to achieve specific objectives:

    • Accumulate 15 Total Bases: 5 XP
    • Accumulate 10 Extra-Base Hits: 10 XP
    • Accumulate 15 Runs Scored: 10 XP
    • Earn 5,000 Parallel XP using Legend players: 10 XP
    • Earn 5,000 Parallel XP using Flashback players: 10 XP
    • Accumulate 30 Hits: 15 XP
    • Accumulate 5 Wins: 15 XP

    A quick calculation reveals that if you complete each of these missions exactly once, you will unlock every single reward available in the program.

    However, if you find a particular mission especially difficult, you also have the option to repeatedly complete the missions you excel at instead.

    Buy MLB 26 Stubs on IGGM to instantly unlock any Player Card Rewards from Mexico City Series Event

    Other content worth noting

    April Spotlight Drop is a weekly-updating mini-series program introduced in MLB The Show 26 this April. The latest installment, April Spotlight Drop 4, launched on the very same day as Mexico City Series Event.

    While these programs typically run for a standard seven-day duration, April consists of only 30 days; consequently, you have just six days to participate in this specific installment.

    April Spotlight Drop 4 offers six distinct rewards, including 2,500 XP, three player cards, and two themed packs; however, the overall value of these rewards is not quite as high as that of Mexico City Series Event.

    Fortunately, there are more ways to earn Program XP in April Spotlight Drop 4, and some of its missions overlap with those of Mexico City Series Event, allowing you to make progress in both simultaneously.

    Nevertheless, if your time is truly limited, and you can realistically only focus on one program in the short term, we still recommend prioritizing Mexico City Series Event.

    Which players is the program system best suited for?

    Theoretically, programs are an integral part of MLB The Show 26 Diamond Dynasty mode. However, as illustrated by our breakdown of the specific programs above, the method by which you complete them often depends heavily on your level of engagement in other game modes.

    Therefore, generally speaking, these programs are best suited for MLB The Show 26 players who have ample free time and possess strong organizational and planning skills. Such players can strategically tackle both long-term and short-term programs in tandem to maximize their overall rewards.

    Conversely, if you lack the necessary time, you simply won't be able to complete most of the limited-time programs; and if you struggle with planning, you may find yourself expending a great deal of effort for very little return.

    Of course, if you aren't concerned about rewards and simply enjoy occasionally hopping into MLB 26 to have some fun with virtual baseball, then feel free to play however you like!

    As we head into May, we can expect the launch of more new programs and other mini-series. If you're interested, now is the time to focus on honing your skills so you can complete those missions and earn XP even faster when the time comes! Good luck!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Chromatic Shot Build is the ultimate secret for rapid farming | Skill, gear, and seasonal mechanic setups

    Posted: Apr 27, 2026Views: 210

    Season 12 of Torchlight Infinite has only recently begun; therefore, when crafting a build, your primary objective should be to facilitate a faster league start, allowing you to quickly accumulate resources and accelerate your overall progression.

    If this is your goal, certain classic build options, such as Chromatic Shot Build, will probably prove more effective than the novel playstyles introduced alongside the new hero, Scent Weaver Sage.

    In this guide, we will demonstrate how this specific build synergize with the exclusive mechanics of Season 12 to maintain its status as a premier choice for early-game progression.

    Torchlight Infinite SS12 Chromatic Shot Build is the ultimate secret for rapid farming | Skill, gear, and seasonal mechanic setups

    Chromatic Shot Build in SS12

    This build is crafted around the eponymous skill, Chromatic Shot, a skill that has undergone significant changes in Season 12.

    Currently, casting Chromatic Shot in combat simultaneously fires three auto-targeting projectiles, dealing 592-1100 points of spell damage to enemies. Notably, all three projectiles from a single burst can home in on the same target.

    If an enemy is defeated by this skill, there is a 10% chance that they will explode once, dealing true damage equivalent to 25% of their maximum HP.

    Furthermore, each time Chromatic Shot is cast, a Forced Conversion effect is triggered; this compels the damage dealt by your next subsequent skill to be randomly converted into one of the elemental damage types.

    Thanks to these revamped effects, Chromatic Shot Build has become even more potent in SS12. It is renowned for its rapid mob-clearing speed and its ability to unleash devastating, shotgun-style burst damage against bosses.

    More specifically, the projectiles generated by Chromatic Shot feature an auto-targeting system that allows them to adjust their trajectory mid-flight, effectively cornering to home in on enemies.

    Additionally, the skill is compatible with almost every damage type available in the game, with the sole exception being Erosion.

    This means its damage-scaling mechanics can be linked to virtually any attribute, making the skill incredibly flexible and easy to scale in power, an ideal setup for farming Torchlight Infinite Flame Elementium across all difficulty levels.

    Of course, once you reach the endgame, the gear requirements for Chromatic Shot Build, much like any other build, will become significantly more demanding; however, when weighed against the ultimate rewards and performance gains, the investment is undoubtedly worth it.

    Additional skills you should add

    Beyond the core skill, Chromatic Shot, maximizing the build's effectiveness in SS12 requires leveraging the newly introduced minion mechanics.

    Specifically, a minion provides a 20% movement speed bonus and a 45% projectile speed bonus. Furthermore, incorporating Searing Crush skill grants enemies an additional 50% increase in damage taken.

    More importantly, these minions feature an automatic summoning mechanism, meaning you do not need to cast them manually. Even if they unfortunately perish in battle, the system will automatically re-summon them.

    Next, Haunting Abomination can inflict Paralysis upon enemies via Grudge effect, while simultaneously increasing the damage enemies take by an additional 21%.

    For your movement skill, choose Shadow Dash; for your buff skill, select Secret Origin: Unleash. As for Talents, we recommend Precise Projectiles, Steadfast, Swiftness, and Energy Fortress.

    Gear selection

    For SS12 Chromatic Shot Build gear setup, we first recommend equipping Malign Embrace. This item boosts both your cast speed and character mobility, though it must be obtained through Vorax crafting mechanism.

    Next is Eternity. This item is, in fact, a core component of almost every Torchlight: Infinite build; its power is truly astonishing, and it significantly enhances farming efficiency.

    Utilizing seasonal mechanics

    The exclusive seasonal mechanic for Season 12 is Lunaria, which primarily operates through key items such as Lunar Harp and Lunar Strings. More specifically, you can enhance and alter your combat effects by equipping different strings onto the harp.

    To leverage this mechanic to bolster your Chromatic Shot Build, you should select two strings that grant the double area effect, along with one string that provides +1 Max Charge Count, and an increased area effect.

    Building upon this foundation, you can incorporate the new Memory Revival mechanic, allowing you to freely toggle between Half Moon and Full Moon modes.

    In Half Moon mode, clearing packs of standard enemies is relatively effortless, though the loot dropped will be slightly less abundant. Conversely, in Full Moon mode, enemy difficulty increases significantly, but the corresponding loot drops become far more generous.

    It is worth noting that the rewards yielded by Memory Revival mechanic are closely tied to your Item Quantity attribute. Therefore, when farming, you should ensure that your map always maintains a full complement of affixes to maximize this bonus.

    If you are playing on Profound difficulty, stacking affixes to achieve a high item quantity bonus will result in truly staggering final rewards.

    Furthermore, if you are crafting this build in conjunction with Lunaria mechanic, you will need to prepare three distinct sets of pet combinations to swap between.

    The first is a general-purpose configuration; simply put, if you possess pets of all three rarity tiers, Legendary, Epic (Purple), and Rare (Blue), you should equip them all.

    The second combination is primarily intended for use when you activate your Play skill. Essentially, for this setup, you need to equip pets that provide high quantity bonuses, such as Legendary Lunaria pet. If you happen to own Doro-Doro Dorothy, be sure to include her as well.

    The final combination consists of pets designed to boost your farming efficiency; ideally, you should switch to this set just before you exit your current zone.

    That covers the key details regarding how to craft and utilize Chromatic Shot Build in Torchlight: Infinite SS12. We hope this guide proves helpful to you!

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