All Weapons Showcased With New Combat Style!
Posted: Dec 01, 2023 Views: 1766
Unlike many other MMO games, it do not have predefined classes selected during character creation. Instead, your class is determined by the weapon you have equipped, and can be changed at will by simply changing the weapon you have equipped.
You can equip your character with two weapons and swap them at will. Efficiently switching between equipped weapons to use their ability combinations will be an important skill to master when playing at high levels in the game.
The lack of predetermined classes also means that players will have greater freedom in the game. Because they will be able to more easily adapt their roles to meet the requirements of different roles or situations.
And if you want one character for each profession, there’s no need to spend Lucent to create and upgrade multiple characters.
Currently, we know there are seven different weapon types coming to game. We have seen these weapons in various gameplay footage and promotional materials released for the game. Here we will talk about these seven types of weapons in the future. Of course, there may be more available in the actual game.

Sword And Shield
First off, Sword and Shield are likely to be the primary weapons used by tank characters. In the video released for the game, we can see equipped characters pulling multiple enemies towards them. This suggests that equipping this weapon will give you greater Crowd Control abilities, and perhaps Taunt abilities.
Great Sword
This Great Sword is a melee weapon with additional AOE capabilities. Equipping it improves your ability to clear out multiple enemies at once. You can combine this with a ranged weapon like Bow to enhance the damage range of your DPS character.
Bow
We currently know very little about Bow. But what we can learn is that it is a long-range focus weapon that can help you hit enemies from a distance.
It’s also worth noting that the developers put a lot of thought into the environment and how it interacts with combat. Therefore, plan for the wind direction to be likely to have an impact on the arrows fired by your Bow. Depending on whether you are facing or away from the wind will largely affect the range of the weapon.
Crossbow
We don’t have any further details about Crossbow at this time. But its functionality is likely to be similar to Bow. And probably like Bow, the wind will affect it.

Magical Staff
Magical Staff will allow players to use Elemental Magic on enemies. While we don’t know much about the exact abilities, we do understand that the environment will affect this weapon differently than the aforementioned bow.
For example, using Lightning skill in wet conditions can transform the skill from a single target to an AOE. Under the right conditions, it can result in a massive DPS boost.
Daggers
In the game, we will probably use primarily Daggers as single-target melee weapons, perhaps with a stealth element. However, we currently don’t have any specific information on what abilities you’ll get by equipping them.
Wand And Tome
Wand and Tome will be another type of the magical weapon, likely giving you different magical abilities than Magical Staff. We currently have no specific information on how the two weapons differ.
That’s everything we know about all seven weapon types. Hopefully, these weapon showcases with new combat styles will help you get off to a better start in the game.
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How Can You Get A Head Start? - 15 Tips & Tricks
In this guide, I want to give you a list of tips that I have acquired to help you play the game.

Tip 1: Dailies
Number one is dailies. There are not quests in the game in the traditional sense, so there are not daily quests. But there are daily rewards you get for playing the game.
To see the full list of dailies available, check the Battle Pass, which breaks down tasks into daily and weekly categories.
Also, there are some vendors that sell a limited supply of materials daily, most notably the Guild Merchant and the Contract Coin Merchant. Therefore, you’d better prepare enough Lucent.
The Contract Coin Merchant sells:
- Mystic Keys, which you will always want to have a good supply of for collecting Mystic Globes in the world
- Growth Stones, which are always needed to upgrade your gear
- A few Amitois
Most things sold by the Contract Coin Merchant are limited to a certain amount per day, so each day make sure to buy anything you need.
The Guild Merchant has a limited daily supply of the higher tier Health Potions and the only major source of Mana Regen Potions, which you will need. Make sure to stock up on these daily as well.

Tip 2: Watch Inventory Weight
The second tip is to watch your inventory weight.
Getting above 100% weight in your inventory comes with a big penalty that you might not notice at first, and that is you take a 50% reduction in both mana and health regen. And this penalty gets worse at 100% of max weight and 200% of max weight.
Tip 3: XP Debt Restoration
The third tip is XP Debt Restoration.
Every time you die, you take XP Debt. You get 3 free Restorations per day. The rest will cost either Sollant or Restoration Coins. You can cue multiple XP Debts to recover from at once as well.
Tip 4: Stellarite
Stellarite is a consumable that is fairly rare but does boost your damage a good amount.
Save this resource for major objectives and not just for regular contract farming.
Tip 5: Guild Merchant Rare Weapons
There are rare weapon crafting lithographs that you can buy from the Guild Merchant.
These have to be crafted at a special crafter that wanders between Vienta Village and the Sanctuary Excavation Site.

Tip 6: Craft 4 Uncommons To Unlock Rare Recipe
There is a rare set of gear that can be crafted by first crafting 4 pieces of uncommon gear and turning them in to the equipment Lithograph Book to get the corresponding rare Lithograph for each piece.
This is not as good as the other rares, but they are easier to obtain.
Tip 7: Amitoi And Morph Upgrading
There is an Amitoi collection lithograph in the ‘Amitoi’ menu and a transformation lithograph in the ‘Morph’ menu.
This is where you collect new Amitois and Morphs, which upgrade their power.
Tip 8: Dissolve For Magic Dust
Dissolving an Item will return roughly half the materials it took to craft it.
Dissolving is a good way to get magic dust if you are short on magic dust. You can even buy uncommon gear from the gear vendor to get the lowest tier magic dust and then you can upgrade that magic dust to higher tiers as needed.
Tip 9: Weather On Map
Weather is region based in the game and can be seen on the map.
For example, the Laslan region contains 10 zones and each shares the same weather. Hover over the weather indicator on the map to see the current weather.
Weather can have major effects on your combat, gliding, and other things. For example, the staff gets a lot more AOE potential in the rain. Some gliding objectives for the Adventure codex require the wind to be out of a certain direction.
Tip 10: Day And Night Timer
Similarly, day and night can also affect combat, dungeon availability, and your ability to complete objectives in the codex. Day lasts for 3 hours and night lasts 1 hour.
The indicator on the mini map tells you how much time is left in the day. If the dot is at the top, there are 3 hours left; on the right, 2 hours; and at the bottom, 1 hour.
Tip 11: Gigantrithe (Flying Whale)
Gigantrithe spawns every 3 hours and provides buff for everyone while active.
There is 1 Island Zone that you can only reach via this flying whale, and there are probably more areas that you’ll be able to reach in the future.
Outside of that, it is not useful for anything else currently, although there is a gathering node on it that requires special materials to gather.

Tip 12: Block During Boss Fights
Are you struggling with open world boss fights? Remember to block.
Each boss has at least one big wind-up attack that needs to be blocked. There are also some mechanics that can be dodged by jumping or going into water to clear debuffs.
Tip 13: Guild Distribution Tab After Killing A Boss
After killing a boss, be sure to go to the Distribution tab of your guild to see your rewards and claim them.
Tip 14: Help Icon
If you want to see what a material does or where to acquire it, there is a description icon you can click that shows this information.
Tip 15: Auto Use Consumables By Right Clicking
You can set some food buffs and potions to auto use by right clicking them. They do not have to be in your quick slot to do this.
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Magic Wand Weapon Guide - Skills & Gameplay Instructions
In this guide, we will learn about Magic Wand class. Magic Wand has various curse skills. Not only does it have healing skills that weaken enemies and strengthen allies, but it also has combat skills that increase defense.
Skill Explanation
Chaos Shield is a stamina-draining skill used to defend against enemy attacks. When it blocks a rage attack, Touch of Despair effect will affect the target, reducing the remaining cooldown of the curse skill. In addition, if you block a rage attack within a certain period, it will restore the health of the surrounding team members.
Touch of Despair is a skill that applies a curse, causing continuous damage for a certain period. Curse deals with constant damage proportional to stack size and does not awaken sleeping targets.

We use Curse Blast on a target that has a curse placed on it. This is a skill that activates special effects. If the target takes sustained damage, such as Cursed Fire or Poisoning, the damage is immediately replaced and all stacked damage effects are removed.
Fast Heal is a skill that restores the health of a friendly target. The amount of healing is proportional to the base damage. Therefore, it is crucial to invest more Lucent to increase your own damage.
Distortion Magic Circle will create an area at the designated casting location and apply a curse, causing continuous damage to all enemies in the area.
Nightmare Bog has a chance to reduce movement speed and attack speed. It puts you to sleep. If you attack a sleeping target, a critical hit occurs, and it canceled sleep.
Clay’s Salvation is a skill that restores the health of all team members within a certain period. This is Magic Wand’s crucial skill, which heals all party members at once.
Time of Punishment is a skill that imparts a curse. This curse will reduce the damage resistance of this skill with a certain probability. If you are cursed, your attacks against allies will be more lethal. It may work.
Barrier of Grace is a skill that generates additional effects over time. When used, it will significantly enhance scent, increasing the amount of skill healing received during the day. At night, its stamina increases and its effect triples for a short time after activation.
Blurring of Bad Relationships has the potential to remove curses you have placed. This is a skill that spreads to nearby targets, and the curse placed on the target can be spread up to 3 times.
Ray of Disaster can choose a direction and continuously attack all enemies within the range. Even if you attack a sleeping enemy, it will not wake up and the skill ends when you move.
Active skills are skills that are always available, even if not used individually, as long as it registered them in a quick slot. So Magic Wand is sure to have an effect that suits your fighting style.

Weapon Combinations & Gameplay
Finally, I would like to introduce to you two weapon combinations compatible with Magic Wand. Use Magic Wand’s Hour of Retribution to reduce skill damage resistance, then apply Nightmare Bog Sleep. You can also spread Demonic Smoke to nearby targets and suppress them with Hellfire Meteorites and Heat Wave in one go.
There’s also Magic Wand and Crossbow combo: Hour of Retribution reduces skill damage resistance, and Nightmare Bog reduces movement speed and sleep. The target releases Wind Stealer and Mortal Mark before falling asleep to gain additional effects, and uses Calamity Beam to damage sleeping enemies.
This game also has a variety of weapons. Enjoy your adventure with your own combination of weapons!
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Everything You Need To Know To Develop Your Character Early In The Game! - Codex, Requests & Local Events
In order to become a strong Raslan operator, you must prepare yourself as soon as possible. In this guide, I’ll focus on guiding you through the information you need in the early stages of character development.
To get started, create a character and complete the initial tutorial. As you progress, you’ll see purple quests appear on the right side of the screen. This is the primary mission of Adventure Codex. After completing Adventure Codex, you will gain experience points and high-level items, and even some Reinforcement materials are available. So don’t miss it.
As you continue to complete Adventure Codex, you will reach Castleler Village. Once you arrive at Castleler Village, pressing this icon on the right side of the screen will bring up a notification window for the content you use most.
We recommend you use it often, as you can see the main content of the game at a glance. Among them, purple is Adventure Codex, light blue is Exploration Codex, yellow is Resistance Group Request, and light green is Guild Request. Let’s inspect each one.

Codex
Adventure Codex is a mission that contains the major story of the game and should be your priority. As you progress, you can discover new areas and acquire items you need to grow. Click Codex at the top of the menu, then click Adventure tab again to view the progress of the various Adventure Codex.
Adventure Codex
They divided Adventure Codex into several actions. When you complete a stage, press this button to claim the last reward. In some cases, you can choose the ultimate reward you want.
There is an extra Codex left in the middle of Adventure Codex. Even if you don’t complete this additional codex, you’ll still receive the last reward for the move. However, it is recommended to do so if possible, as it often provides additional Lucent bonuses.

Exploration Codex
Next is Exploration Codex, which you can complete by opening Teleportation Stone or Dungeon in Hunting Field.
Exploration Codex is a system that allows you to solve problems in a certain field and receive rewards. After completing all Exploration Codex in a certain area, you can also click here to receive the ultimate reward.
Collection Codex
Finally, you can see Collection Codex. Collection Codex will not appear in content notifications. As you venture through the realms, you may encounter Shining Documents around every corner. Collect them by pressing the interact key to get cosmetic coins that can be used to purchase cosmetics.
Request
Next is the request. If you visit the village quest manager, you can complete quests and receive various rewards. However, only those with level 11 or above can accept requests.
Resistance Group Request
Resistance Group Request is first unlocked in Act 3 of Adventure Codex. If you don’t see the quest list, check the level and quest codex first. Depending on the level, up to 4-5 requests can be made at one time.
Meanwhile, it accepts multiple requests for the same monster. Since one monster is available for all tasks, you can complete requests faster and more efficiently.
Claim Contract rights are consumed every time you accept a claim, but will be recharged regularly. However, if the number of Contract rights you apply for exceeds the maximum number, no fee will be charged. You can also withdraw an accepted request, but in this case you will not receive a refund of your Contract rights. So please review the rewards and content carefully before accepting the mission.
Guild Request
Guild Request is a request that guild members can complete together. We can find Guild Request on the guild menu. Only guild leaders or staff officers can accept or modify requests.
Since there are so many monsters to catch, we have to join forces with the guild members. When a guild makes a claim, even if some guild members take part and win, all guild members can receive rewards. So it’s a good idea to join a guild from the start!

Local Events
Finally, there are Local Events. Local Events are competitive content where you compete for ranking by hunting monsters or collecting items in the open world.
Since the strategies for collecting items are different in each region, if used well, it can create huge Lucent returns.
After completing Chronicle, the area events shown below will become active. Click the calendar button on the map to see when and where local events are happening.
It sorts local events by contribution. This means that the higher your level, the more rewards you can earn. It divided regional activities into Peace area and Conflict area. Battles between users are not possible in Peace area, but battles between users are possible in Conflict area. It’s worth noting that the first zone activity to be unlocked is Peace zone, so be sure to give it a try.
They also have local events for the guild. If you’re competing for rankings on a guild basis, you can have a unique experience than attending an event alone.
That’s all you need to know about Codex, Requests and Local Events in the early days of the game. Hopefully, this guide will help your character become more powerful early in the game!
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How To Progress Your Character?
In the previous article, I have broken down every system in the game. Let’s talk about how to progress your character efficiently using these systems.
There are multiple progression systems in the game. It is not just character level that matters.
You also have to craft your own gear, as that is by far the most reliable source of gear. And you have to upgrade your Weapon Skills, your Weapon Mastery. Your Amitoi Pets, which heal you over time, can be upgraded. And your land, air and sea player transformations can all be leveled and upgraded. However, these things require a lot of support from Lucent.

Leveling
For the first progression system, let’s talk about leveling. Most everything you do will give you experience.
The best XP comes from the Adventure codex events. And if you have a good group and a good stack of Abyss Points, the open world dungeons are a good option as well.
However, the Exploration and Collection codexs also give decent XP. But more importantly, these are both good sources of materials needed for crafting gear and creating skill books to upgrade your skills. So it is also a good idea to do these as much as possible.
In general, though, it might be better to worry about these later, after you have leveled up and can come back and complete these codexes more easily, once the zones are less populated.
Gear Crafting & Upgrading (Enchanting)
Most of your gear will be crafted. At least early on, gear drops are very rare.
I suggest crafting a full set of green (uncommon) gear first and do not be afraid to upgrade it fully, because the upgrades can be transferred to blue (rare) gear once you craft that.
A fully upgraded green will give 3 levels to a blue piece of gear and the max level is 6, so definitely worth doing.
Green gear just requires quality Lithographs, which are not hard to acquire. Blue gear and higher requires a Lithograph specific for each piece, which is harder to acquire.
Some of the easier ones to acquire are from the equipment Lithograph Book and off to require making 4 pieces of green gear and turning them into the book.
These are not the best rare pieces, but they are easier to acquire than most of the other Lithographs, which require drop or getting lucky with contract roles. Because of how lengthy it is to upgrade your gear, I suggest picking two weapons early on and sticking with them.

Some good combinations are staff and wand, sword and shield, and any ranged weapon or greatsword. Daggers and crossbow, longbow and crossbow are another good set of options.
Building for AOE farming is helpful for contract farming later on. Several weapon sets have good AOE options. Open world mobs are pretty easy to kill in general, so AOE farming huge packs are not hard to do if you build correctly.
Gear upgrades are done via the ‘Equipment Enchanting’ menu and require Growth Stones, which can be acquired from the Codex, Contracts, Secret Dungeons, or can be crafted as well.
Allocating Stats & Weapon Mastery
You also need to allocate stats as needed. This stat allocation is going to be based on your weapon choice.
For example, a staff user might prefer intelligence primarily and perception as a secondary. At 30 points in each stat, it starts to take 2 points to level them, so it might be ideal to level your primary stat to 30, then start distributing points in your secondary stat for a while.
There is also gear mastery that is earned when you get experience. This is a fairly straightforward vertical progression system for your weapons.
Amitoi & Morph Upgrading
Your Amitoi, which is a pet that gathers drops for you and does a small periodic heal on you using World Leaves, can also be upgraded.
This is done by collecting more Amitois, which can be done with the Exploration codex and some can be purchased in the Ornamental Coin Shop using Ornamental Coins gathered from the Collection codex.
Your transformation is upgraded in the same manner and the Exploration codex and Ornamental Coin Shop are also some of the ways to upgrade them.
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All The Systems & How They Work
This is a very complicated MMO. There are a ton of systems and I’m going to break down these systems and how they all work.
If you want to dominate the entire game, in addition to knowing these things, you'd better prepare enough Lucent!

Codex
This is essentially what replaces what you might know as quests and other MMOs, along with contracts, which are a separate system.
There are three different categories of the codex: the Adventure codex, the Exploration codex, and the Collection codex.
The Adventure codex is what delivers the story of the game and will take you through every zone in the world as you level. It gives great XP, but it cannot be used exclusively for leveling, as you will run out of Adventure codex missions within your level range as you level.
The Exploration codex is essentially 4 different quest chains that are three quests long in each zone, for a total of 12. Fully completing this codex for each zone will give a final reward, in addition to the reward for each individual quest.
The Collection codex is based on pages that you collect throughout the world. Collecting these pages awards experience, as well as Ornamental Coins, which are used to purchase Morphs and Amitois in the Ornamental Shop.

Events
Events, like the Adventure codex, also give great XP.
The upcoming and active events can be seen in the top right corner of the UI, just to the left of the mini map. For a longer term look at upcoming events, open your map and go to the timetable tab.
To tell if an event is a Peace or PVP enabled event, check the event list. It will state there. All open world boss and Archboss events are PVP enabled. Zone events rotate between Peace and PVP. Open world bosses are always PVP enabled. The Castle Siege is another PVP event as well.
Events are a great source of one of the harder to get materials, Marinds, which are needed for crafting skill books, which upgrade your skills. So, if you need to upgrade your skills, do events.
The Wolf Hunting Contest is the first event you will see in the Blackhowl Plains, which is a level 8 to 11 zone. For this event, you simply kill wolves in the area, collect their tails, and turn them in at the turn-in locations.
Every event has a secondary mechanic. For the Wolf Tail event, over time, there will be fewer turn-in locations, which matters a lot more when PVP is enabled for the event. Pay attention to the NPC dialogue to know when the secondary mechanics are triggering.
Every zone after Blackhawl Plains also has an event. These zone events repeat every 2 hours and they last for 20 minutes. Open world field boss events repeat every 3 hours and are PVP enabled. Open world Archboss events occur once per week and are also PVP enabled.
The Stonegard Castle Siege happens twice per week, Wednesday and Friday. The guild that owns the castle will receive a lot of rewards for owning it.
In addition, there is a Tax Delivery event that occurs between the Castle Sieges. If successful, the guild will collect the extra tax money. If not, the attackers can get the tax money.

The siege has several stages, with two walls, the Outer and Inner Walls, that need to be destroyed to get to the throne room. There is a Golem Morph set that guild leadership can summon at the Siege Ruins.
There is also a platform Siege Golem that can lift players to the top of the wall without having to break it down. If the wind is out of the north and strong enough, it might be possible to glide to the top of the Outer Wall if your gliding skill is high enough.
Once in the throne room, a guild leader can capture the throne, but then will need to stay alive for 5 minutes to hold the throne to capture the castle. Guilds can form Alliances, and these can be broken at any time, including during the Castle Siege.
There are several capturable objectives in the castle. Outside of the castle are 4 Capture Points that can be used as a Respawn Point. Guild leadership can summon golems from these points as well. In the center of the Outer Wall area is another Capturable Respawn Point. And near the throne room is a final Capturable Respawn Point.
There are also 4 Pillage Zone Capture Points. Holding these will give your guild gold every 5 minutes from the castle.
There’s also a sewer path that can be taken as an alternate path to the throne room, if it is not raining. There are also Boonstones and Rifstones that can be captured by guilds. These can be fought over every 3 days and the time of day varies for each stone.
These provide varying benefits to the owning guild, including XP bonuses in that zone, higher drop chances, the local boss being available to raid in the Guild Hall raid portal, and resources that are produced for the Guild Treasury every hour. Each guild can control 3 Boonstones and 3 Rifstones, based on the level of the guild.
Contracts
There is also a system called Contracts. These are available at various locations throughout the world, and oftentimes a Contract NPC will cover multiple zones.
If you are looking for new Contracts that are appropriate for your level, if you click the notification tracker on the right side of your UI or press ‘H’ and go to the Contract section, the appropriate Contract NPC for your level will be mentioned there.
In higher level areas, special Contracts are available. These are one of the few methods of acquiring Stellarite, in addition to later being able to craft it, which is a consumable material that boosts your damage with each attack.
Then, there are also higher level Contracts, which can be acquired when killing elite monsters in each zone. These are rare spawns that occur throughout the zone and are also needed to be killed to complete the Exploration codex. These higher level Contracts give better rewards, and these Contracts can also be crafted as well, using combination seals.
The combination seals can be acquired by breaking down other high level Contracts. So, if you are in a higher level zone and want to get rid of some old Contracts, you can dissolve them and use the dissolved materials to craft new Contracts.
In general, Contracts are a good way to get materials needed to craft gear and upgrade stones needed to upgrade your gear in the equipment enchanting menu.
I like to stack Contracts in one zone, as often the kill objectives will overlap, making completing these contracts much faster. And I like to make sure I select rewards that I am needing, especially if I’m trying to finish a crafted item. So, refreshing until you get the optimal set of Contracts is the way to go.
Dungeons
Then, there are dungeons. These are open world dungeons. These all have PVP turned on. Some are open only during certain times.
The first open world dungeon is only open during the day. It has 4 floors and caters to players level 20 to level 48. If you have Abyss Points, you will get extra XP and rewards from these dungeons. This can be a good XP source if you have abyss points and a good group.
Secret Dungeons are another system in the game. These are also solo dungeons that reward a decent amount of gear, upgrade stones, and other materials.
Guilds
Guilds are very complex.
The open world bosses, which always have PVP on, can be raided once per day in the Guild Hall, in an instance.
Items dropped in these instances will be bound to the player and not be able to be sold in the marketplace.
Players can contribute to the guild via donations, guild Contracts, and just playing the game in general.
Guilds can summon guild summon portals that can teleport all guild members to a location, which is useful for the Castle Siege and other events.
This is a game that is much better experienced with a good guild. I highly recommend finding a good guild.

Guardian/Wardens
There are also Guardians. These transform the player that provides buffs during the 30-second duration but has a 5-minute cooldown. These are mostly acquired via the Exploration codex.
Gathering
Gathering also exists in the game.
There are trees, plants, and mineral deposits that can be gathered from these give crafting materials and roughly the same XP as when mobs are killed.
So, early on, when trying to stockpile materials for crafting, I suggest gathering everything you see. Later on, you might only gather materials that you are short on for crafting.
Mystic Globes
There are also Mystic Globes in the game.
For these, you will need Mystic Keys, which you can purchase with Contract Coins you get from completing Contracts.
These give a nice amount of materials and have a chance to open a Mystic Portal, which gives great rewards but can be hard to find. I suggest grabbing every Mystic Portal you come across.
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A Complete Guide To Gear, Skill & Stat Progression Systems
In this guide, I’ll cover gear, skill, and stat progression systems.

Gear Rarity
Just like other popular MMOs, it also has cloth, leather, and plate armor type systems. To get these armaments, you need to prepare enough Lucent.
These armaments fall into the typical MMO color gray categories of Uncommon, Rare and Epic rarities. Although we don’t currently know if there will be an orange or Legendary quality gear, it is safe to assume so.
You can upgrade the quality of your gear with materials obtained in game and your gold. It goes without saying that the higher the quality, the higher the stats the armor piece grants.
Skill Rarity
Just like gear, weapon skills are also classified by these color rankings and similar to armor they can be crafted and upgraded.
But unlike armor skill, rarity upgrades not only magnifies their base effect, but each grade also adds an additional one. For example, once you have upgraded an ability six times, it goes up in grade. You can find the current level of each skill at the bottom right here.

Upgrade Skills
Take Acute Dash for example:
- 24-second-long cooldown
- Usable only once
It doesn’t seem like much in its current state, right? Let’s see what happens when it’s upgraded to Blue.

The ability now has two charges and almost 50% less cooldown. When upgraded again to Epic, its range increases by 10%, and at legendary level, it gains an extra charge for a total of 3.
The point is that upgrading your weapon abilities is a huge part of this game given that each skill rank dramatically changes the way your class plays.
At the moment, skills can only be enhanced to orange or legendary grade. But it is safe to speculate that there will be one tier above that similar to Wilds Artifact or Lost Ark’s ancient yellow rarities, expanding upon the game’s horizontal progression.
Materials For Upgrade
Armor and abilities are both crafted and upgraded with mats obtained throughout a variety of activities.
These materials vary based on the rarity of the gear or skill you’re pursuing. Some examples of multiple ways to obtain these upgrade materials are exploration, contracts, world boss events, and more.
Contracts are similar to bounties or quests in other games where an NPC or bulletin board offers you a task to complete in exchange for materials.
World boss events, just like contracts, offer materials needed to upgrade your armor and abilities or flat out drop the complete piece.
Now that auto hunting has been faced out of the game. NCSoft is adding a multitude of different types of content to help players with gear, skill, and overall character progression.
You also have set bonuses found in higher rarity armor pieces, which can also enhance the playstyle of the weapon type you have chosen.
Primary Stats
In the game, there are four major primary stats: Strength, Dexterity, Intelligence, and Perception.
Similar to other games, these stats are increased by spending points you receive when leveling up. We could also classify Strength, Dexterity and Intelligence as primaries and Perception as a secondary.
Although all three primaries provide a damage increase, they also have their own unique differences:
- Strength provides Defense and Max HP boost as well as HP Regeneration.
- Dexterity, on the other hand, offers Critical Chance, Evasion and Quickness (which I’m assuming is Movement and or Attack Speed).
- Intelligence provides Cooldown Reduction, Max MP increase as well as MP Regeneration.
- Perception increases the chance to land attacks and crowd controlled effects.
In most cases, players will use one of these three primaries in tandem with Perception, depending on the weapon type they’re using. There is also going to be some niche stat combination scenarios where healers, for example, will probably use something like Intelligence as their primary stat and Strength as the secondary for the extra HP boost.
But obviously, all of this information is subject to change by the time the game releases.






