Path Of Exile 3.27.0c Patch Notes | Foulborn Uniques, Breach & Scarab Changes, Bug Fixes Explained
Posted: Nov 13, 2025 Views: 28
Path of Exile announced that the second week's patch for 3.27 will be released this week. In addition to fixing some bugs and improving the game, this patch adds over 80 previously unfinished Foulborn Unique items.
The official preview of PoE Patch 3.27.0c has been released, which fixes issues such as Breach, Scarabs, and other bugs, bringing numerous changes.

QoL Bug Fix
Patch PoE 3.27.0c fixes a bug that allowed players to consume PoE currency stored in their Map Device when using it on maps, including Strongboxes and Essences.
Some players are quite surprised by this, as many considered it a very convenient and beneficial feature, saving inventory space and improving map clearing efficiency, so this fix seems to be a nerf.
Boss Related
- 1. Fixed a bug where the endgame bosses' Ignite damage was too high; it is now 2–3 times the normal amount.
- 2. Incarnation of Dread can no longer be stunned while casting Fire Circle skill.
Breach Enhancements
Breach mechanics have been significantly improved. While there's no direct increase in loot, the number of monsters has increased. Here are the main changes to Breach in this patch:
- The amount of Graftblood players can obtain in level 83 Maps has increased by 25%.
- The number of monster groups spawning per wave in Breach encounters and maps has increased, with an 80% increase in level 83 Maps.
- The number of destructible Hive pack generators has increased by 40%.
- Ailith provides slightly more skill objects in Breach Hive encounters.
- Destroying a burnable Hive pack spawner releases a purple fire wave that destroys all walls within a 7.5-meter radius and may trigger a chain reaction.
- Fixed an issue where the visual effect of burns breach Hive walls did not match their actual effective range.
- A confirmation prompt will now appear if there are unsaved changes when Genesis Tree is closed.
Although many players dislike Breach mechanic, this patch significantly improves it. Destroying a burnable Hive pack spawner now burns a large area of walls and can trigger a chain reaction, making it easier for players to rush to the center and start combat with minimal deviation. This will make Hivebrain Gland maps much more juicy.
Additionally, monster spawn rates will be greatly increased, as will wombgifts and Graftblood, with a reduced Graftblood consumption. While this doesn't solve all problems, it's certainly an improvement.
Scarabs Enhancements
This patch includes numerous adjustments to scarabs:
- Scarab of Divinity: Maximum number increased from 2 to 3. The number of rare monsters affected by Pantheon-Touched in the area also increased from 2 to 3.
- Horned Scarab of Nemeses: Maximum number increased from 1 to 2.
- Torment Scarab of Possession: Maximum number of Possessions reduced from 4 to 3, and increases the chance of rare monsters in the area being possessed by up to 3 tormented spirits.
- Titanic Scarab of Legend: Now grants unique monsters in the area 4 additional modifiers (up from 2), significantly increasing their drop rate and difficulty.
- Torment Scarab: Possessed monsters have a 50% chance to be released (up from 25%).
- Allflame Ember of Propagation: Increases the number of monster groups in the area by approximately 50%.
- Legion Scarab of Eternal: Within the affected area, the rewards for defeating Legion monsters increase by 30% with each subsequent Legion monster killed.
- Abyss Scarab of Profound Depth: Monsters spawning from Abyss gain rewards based on the depth of Abyss cave from which they originate.
- Horned Scarab of Bloodlines: Now grants Magic Monsters an additional modifier in addition to its existing effects.
- Beyond Scarab of Haemophilia: Killing Beyond Rare Monsters has a 30% chance to temporarily grant their modifier, equivalent to a Headhunter. The effects of these buffs are significant.
The above scarabs have received substantial enhancements, which will spur many new farming methods. Their market value skyrocketed after the announcement. For example, Legion Scarab of Eternal, Horned Scarab of Bloodlines, and Horned Scarab of Nemeses can generate insane profits.
Impact On Builds
The bug that caused players to convert monster physical damage to elemental damage has been fixed. This bug would convert all monster physical damage into elemental damage. Players with low elemental resistance would take more damage.
Additionally, monster elemental damage affixes have been increased by up to 300%, making the penalty for adding physical damage as additional elemental damage in map affixes more severe. This bug also affects Elementalist passive skills Shaper of Flames, Pyroshock Clasp Unique Belt, and Kaom's Binding Unique Belt.
This bug had a huge impact on Elementalist builds, almost destroying them. After it was fixed, Elementalist builds. are definitely worth trying.
Overall, while the official update brought several fixes, player feedback suggests it didn't bring any revolutionary changes. They even fixed a bug that could have increased QoL (likely for game file security).
Most player complaints focus on insufficient loot drops. Although the patch increased the frequency of encounters and the number of monsters, this is essentially a multiple of zero, and ground loot drops haven't been effectively improved. However, after the patch goes live, players can try using the modified scarabs to see if they get a more significant increase in loot drops.
Recommended Article
-
Path Of Exile 3.27 Foulborn Uniques Explained | How Do They Affect The Meta Game?
-
Path Of Exile 3.27 Genesis Tree Guide | How To Use Graftblood & Wombgifts For Easy Crafting?
-
Path Of Exile 3.27 Bloodline System Guide | How To Unlock And Master All 10 Bloodlines?
-
Path Of Exile 3.27 Keepers Of The Flame League Breach Mechanic Explained And Other New Features
-
Path Of Exile 3.27 Best League Starter Builds | Top 5 Meta Builds For Keepers Of The Flame
-
Path Of Exile 3.27 Release Date, League Transition, And Preparation Guide















