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General News

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  • Category: MLB The Show 26

    MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

    Posted: Apr 16, 2026Views: 46

    It's April 15 again, and MLB The Show 26 has released Jackie Robinson Day Program to honor the legendary Black players who shaped baseball history.

    This might be the largest Jackie Robinson Day event in the history of MLB The Show's content updates. Along with a new program and feature pack, the game adds dozens of brand-new player cards at once. By completing the collection mission, you can also earn a 94 OVR Jackie Robinson—one of the strongest cards available right now.

    MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

    Jackie Robinson Day Program Reward

    • 5 Points: 88 OVR Negro Leagues Jackie Robinson & 1,000 XP
    • 10 Points: MLB The Show 26 pack
    • 15 Points: 250 Stubs
    • 20 Points: 88 OVR Awards Dontrelle Willis
    • 25 Points: 1,000 XP
    • 30 Points: MLB The Show 26 pack
    • 35 Points: 89 OVR Negro Leagues Buck Leonard
    • 40 Points: 250 Stubs
    • 42 Points: 2,042 XP
    • 50 Points: 89 OVR Negro Leagues Monte Irvin
    • 55 Points: MLB The Show 26 pack
    • 60 Points: 2,000 XP
    • 65 Points: 90 OVR Awards Kris Bryant
    • 70 Points: MLB The Show 26 pack
    • 75 Points: 2,000 XP
    • 80 Points: 90 OVR Negro Leagues Hank Thompson
    • 85 Points: MLB The Show 26 pack (x2)
    • 90 Points: 2,000 XP
    • 95 Points: Jackie Robinson Day Deluxe Pack
    • 100 Points: 91 OVR Negro Leagues Henry Aaron

    This year, three collection missions have been released:

    • 91 OVR Satchel Paige: 24 Cards
    • 92 OVR Carlos Beltrán: 35 Cards
    • 94 OVR Jackie Robinson: 42 Cards

    Although many cards are needed, the good news is that Jackie Robinson Day Program rewards already include several cards and some packs. If you aim to complete 94 OVR Jackie Robinson collection, you'll want to collect all the rewards from this program.

    IGGM MLB The Show 26 2000K Stubs Free Giveaways

    How to Make Progress?

    Beyond completing one Moment (worth 10 points) and finishing Jackie Robinson Day Showdown (worth 20 points), there are also Missions and Collection tasks. The total points available exceed 100, so you can pick the easier ones to focus on first.

    Missions

    • Steal 5 bases with any player (10 points)
    • Hit 12 home runs with any player (10 points)
    • Earn 34 total bases with any player (10 points)
    • Pitch 11 innings with any pitcher (10 points)
    • Earn 7,000 PXP with any player (10 points)
    • Earn 42 PXP with 88 OVR Jackie Robinson (20 points)
    • Record 42 at-bats with any player (10 points)
    • Earn 4,242 PXP with Negro Leagues, Awards, or Rookie Series players (10 points)

    BONUS Storylines Collections (35 points)

    Collect the following players from The Negro Leagues series:

    • 85 OVR Mule Suttles
    • 89 OVR Judy Johnson
    • 85 OVR Pop Lloyd
    • 85 OVR Roy Campanella
    • 88 OVR Ray Dandridge
    • 88 OVR Smokey Joe Williams
    • 88 OVR Willard Brown

    How to Complete the Collection Task?

    Conquest

    This Conquest map is relatively small, requiring you to take over only three team strongholds. Upon completion, you'll earn 3 free cards. It's a good idea to work on the program's Missions while playing Conquest games.

    Jackie Robinson Day Showdown

    Jackie Robinson Day Showdown not only gives you 20 program points but also directly rewards you with 5 cards along the way.

    Jackie Robinson Day Event Program

    90 OVR Biz Mackey from this event's reward path is an excellent switch-hitting catcher with balanced attributes, great arm strength for throwing out runners, and a very quick pop time. The final reward of this program also includes a Deluxe Pack.

    Storylines

    Completing Jackie Robinson Storyline rewards you with 7 cards. A headsup: Storyline is quite long, and some cutscenes cannot be skipped, making the process a bit tedious. However, in terms of saving your MLB The Show 26 stubs, it's very much worth the effort.

    By finishing Showdown (5 cards), Conquest (3 cards), Storylines (7 cards), and Program rewards (8 cards), you will have obtained 23 cards at no cost. If you also count the cards you're guaranteed to get from Deluxe Pack, the total number of free cards reaches 25.

    After completing all the free content above, you'll have a solid start on the collection progress. At that point, head to Flashbacks and Legends collection menu. For the remaining slots, you'll need to turn to the market.

    Assuming you use none of the free cards and pull none from packs, gathering all the required cards would take about 233,000 stubs. But that's not the final figure. Since you actually need 40 cards and have already obtained 25, you can choose to skip some cards that are too costly.

    Here are two cards worth skipping:

    • 91 OVR John Donaldson: currently around 70,000 stubs on the market.
    • 91 OVR Jacob deGrom: currently around 45,000 stubs on the market.

    After skipping those two expensive cards, you only need to get the remaining 15 ordinary cards. Each of these cards typically goes for between 5,000 and 7,000 stubs. Therefore, the actual stubs required to complete the collection comes out to about 110,000 stubs.

    The value of this Jackie Robinson Day event is outstanding. As long as you carefully plan how to use your stubs, you'll be able to finish the final collection mission and strengthen your lineup with these players.

  • Category: GTA 6

    GTA 6 Trailer 3 Release Date and Content Predicted for May | Praying there won't be a third delay!

    Posted: Apr 16, 2026Views: 47

    Although GTA 6 is currently scheduled for release this November, Trailers 1 and 2 were released back in December 2023 and May 2025, respectively.

    Given the lengthy intervals between releases, it is reasonable to expect at least one or two more new trailers to be released to showcase further content and new features of the game. However, the question is when exactly will they be released?

    Based on available information and the current situation, we speculate that Trailer 3 could be released in approximately 3 to 4 weeks. Below, we explain the reasoning behind this prediction.

    GTA 6 Trailer 3 Release Date and Content Predicted for May | Praying there won't be a third delay!

    In-depth analysis based on predecessors

    Whether looking at its immediate predecessor, GTA 5, or Red Dead Redemption 2, which developed by the same studio, their third trailer for both titles was released in early May of the year the game launched.

    GTA 5 was released in September; although Red Dead 2 launched a month later (in October), its third trailer was not delayed accordingly. Interestingly, GTA 6's second trailer was also released in May.

    Beyond any potential stylistic preferences, the primary driver behind this "May effect" appears to be its alignment with the developer and publisher's quarterly earnings conference calls.

    For instance, on February 7, 2022, just three days after GTA 6 was officially announced to be in development on February 4, the publisher held its quarterly investor conference call. This was almost certainly no coincidence.

    Furthermore, February 4, 2022, fell on a Friday, while the first trailer for Grand Theft Auto 6 was released on a Tuesday. The days of the week, Friday and Tuesday, are worth noting.

    This is because the first delay to GTA 6's release window was announced on Friday, May 2, 2025; subsequently, a second delay was announced on November 7 of that same year, which also happened to be a Friday.

    As of now, the publisher behind GTA series has not yet officially announced the date for its next conference call. However, looking back at the past few years, the May earnings calls over the last three years have consistently been scheduled for May 15th, 16th, or 17th.

    Consequently, it is highly probable that this year's conference will once again be scheduled for the third week of May; thus, the release timing for GTA 6 Trailer 3 is likely to be centered around that specific week.

    Even if our prediction proves incorrect, and no new trailer is released at that time, that period should still bring forth significant new developments at any moment. However, let's hope those developments aren't merely another announcement of a delay!

    Considerations regarding the risk of leaks

    Recently, the studio developing GTA VI fell victim to a cyberattack, resulting in a data breach involving third parties.

    In their public response to the incident, the studio stated that a small amount of non-critical corporate information had been accessed illegally, but noted that this had no substantial impact on the organization's operations or its player base.

    Therefore, if you are currently playing other games published by this studio, you likely need not worry about the exposure of your personal information.

    However, it remains difficult to say whether any content related to GTA 6 was included among the files that were illegally accessed.

    The hackers threatened to release a vast amount of critical information on April 14th unless the developers paid a ransom, a demand that appears to have been rejected.

    However, it is now the 16th, and thus far, no information regarding GTA 6 or other major titles has been leaked. Consequently, this incident appears to have been a relatively harmless security breach, one that ultimately posed no serious threat.

    That said, with approximately seven months still remaining until the originally scheduled release window for GTA VI, it is difficult to predict whether a similarly unfortunate situation might arise again during this interim period.

    Therefore, if the developers wish to at least prevent the contents of Trailer 3 from being leaked prematurely, they should ideally release it on schedule within the timeframe we have projected, barring any further unforeseen complications.

    What might the content of Trailer 3 look like?

    The two points discussed above form the basis of our speculation that Trailer 3 will probably be released in mid-May. However, beyond the timing, you may also be curious about the actual content of this upcoming trailer.

    Previously, Trailer 1 primarily served to establish the game's setting, Vice City within the fictional state of Leonida, and to introduce the series' first-ever dual protagonists: Lucia and Jason.

    Subsequently, the second trailer built upon this foundation, offering a more extensive look at the geographical environment of Leonida and Vice City, introducing additional supporting characters, and delving deeper into the relationship between Lucia and Jason.

    Furthermore, while showcasing narrative sequences, Trailer 2 also demonstrated that GTA 6, as a long-awaited sequel released after many years, features revolutionary technical advancements and introduces a host of new gameplay mechanics.

    Therefore, we speculate that Trailer 3 may focus more heavily on the gameplay itself, offering a more detailed showcase of various features.

    It is worth noting that if any of these features pique your interest, we recommend choosing the reliable GTA 6 store IGGM! Our services can help you unlock additional features or rewards within specific game mechanics.

    Dev talk reveals more

    A few days ago, Grand Theft Auto VI developers participated in a dev talk, during which a player asked why the release date and content of the third trailer have yet to be leaked.

    To be honest, however, it is difficult for staff members responsible for only a single aspect of trailer production to offer reliable hints.

    The entire workflow is compartmentalized so meticulously, and the individual tasks are so isolated, that it is challenging for any single person to possess sufficient up-to-date knowledge regarding the final product and its release schedule.

    Nevertheless, drawing upon their respective areas of expertise and the specific tasks they work on, these developers did share further details regarding GTA 6 development process. One thing is certain: the game is going to be spectacular!

    Is another delay possible?

    While this news no one wants to hear, instances of game release dates being pushed back multiple times have become an all-too-common occurrence in recent years.

    GTA 6 has already experienced two delays; we believe that most players likely lack the patience to endure a third. However, judging by the developers' recent activity and updates, the likelihood of another delay appears to be slim.

    We hope the speculations we've shared here have been entertaining, and even better if you found them to be of practical value! Thank you for reading!

  • Category: D2 Resurrected

    Diablo 2 Resurrected Season 14 Ladder PTR 3.2 Test Gear Is a Mess | When 31 durability destroys all your sanity

    Posted: Apr 16, 2026Views: 31

    PTR 3.2 for Diablo 2 Resurrected Season 14 arrived rather abruptly, yet it is clear to everyone playing that this is an emergency season deployed specifically to dial back the power level of Warlock. Beyond adjustments to Warlock and Terror Zones, there is virtually no substantive new content. Even so, the PTR content was far from satisfactory.

    This PTR provides players with an Ethereal Thunder Maul intended for testing Echoing Strike skill, but its durability sits at a mere 31 points, causing considerable inconvenience when trying to evaluate the skill properly. Furthermore, the initial gear setup and underlying design logic for the test characters suffer from numerous flaws.

    Diablo 2 Resurrected Season 14 Ladder PTR 3.2 Test Gear Is a Mess | When 31 durability destroys all your sanity

    Echoing Strike Warlock

    The character supplied for testing is dressed in equipment that appears magnificent at a glance, yet falls into utter contradiction once put into practice.

    Lack of Sustain

    The test character has no source of Life Leech whatsoever, and no mercenaries were provided. With Echoing Strike having been toned down, the shortcomings in both survivability and sustained presence become glaringly apparent. You must equip an item bearing Life Leech affix just to achieve the most basic level of recovery.

    Faster Cast Rate Breakpoint

    Moreover, for Echoing Strike - and indeed all skills - the fastest casting breakpoint caps at 125% Faster Cast Rate. The test character arrives with a total Faster Cast Rate of precisely 124%. This single-percentage-point deficit means that the current 124% investment only delivers the performance equivalent to the 75% breakpoint, resulting in an exceedingly awkward and clunky feel.

    Ethereal Gear

    Taken individually, the items worn by the character look quite good. There is an amulet with two affixes granting 20% Faster Cast Rate, socketed with a Ber Rune, along with an Enigma runeword armor.

    Additionally, because the character wears Highlord's Wrath and Gore Rider, Deadly Strike chance is extremely high. The inventory is also stuffed with skill Grand Charms, a Hellfire Torch, and an Annihilus unique Charm.

    All of this, however, is utterly sabotaged by that Ethereal Thunder Maul with a meager 31 durability points. To test Echoing Strike, players are forced to repeatedly wield a weapon that will shatter in short order. Once the weapon breaks, the only recourse is to visit a vendor and grab a mundane blue axe of inferior quality as a makeshift replacement.

    Misleading Power Level

    Even on Players 1 difficulty, this ostensibly formidable setup fails to dispatch common monsters in a single blow. The tooltip damage for Echoing Strike displays a value of 7000, and the skill level has been boosted to 39, but this is entirely propped up by those grand Charms and an Ethereal Fortitude runeword.

    No player in an actual playthrough would ever craft an Ethereal Fortitude weapon for an Echoing Strike Warlock - unless they are exceptionally wealthy and doing so purely for amusement - because the weapon would degrade at an alarming rate with every use of the skill.

    The configuration offered on  PTR not only fails to reflect the genuine in-game strength of the build but actively paints an overly flattering portrait of the skill's actual performance. When it comes to resistances, the character remains severely strained, even with an inventory full of Charms.

    Ring of Fire Warlock

    Beyond the issues with the max-level template, the design of the low-level test character is equally baffling. PTR also supplies a level 18 Warlock meant for testing Ring of Fire. Although the skill points have already been allocated (13 points into Ring of Fire), the character is placed in Act 1.

    Players must first run through Act 1, endure the lengthy trek through Act 2, and only upon reaching Act 3 do they arrive at an area with monsters tough enough to appropriately gauge the skill's effectiveness. Using a level 13 Ring of Fire in the early low-level zones feels powerful, certainly, but that is purely because the skill level grossly outmatches the weak monsters, not because the skill itself is potent - especially given that Ring of Fire has been heavily curtailed in this PTR cycle.

    For both the high-level and low-level test characters, the stash is completely empty. You must find your own means to stock it with weapons and Diablo 2 Resurrected Runes. While some gold was provided to players, this does little to remedy the overall lack of preparation for testing.

    How Could PTR Be Improved?

    Judging from player feedback, the gear supplied to testers in PTR 3.2 looks as though it was thrown together haphazardly by an intern. Testers are left needing to engage in tedious Magic Finding runs just to obtain the equipment required for testing on PTR. The entire purpose of providing an initial template is to allow players to evaluate the changes efficiently and directly, not to erect unnecessary hurdles and frustrating grinding sessions.

    If the development team wishes for players to focus their efforts on testing skill balance and mechanical adjustments, then future PTRs ought to offer a more diverse selection of gear - including non-ethereal weapons with standard durability - along with an ample supply of consumables and crafting materials.

    Here is hoping that future PTR environments will be more welcoming and more centered on the act of testing itself, rather than forcing testers to squander valuable testing time on deteriorating weapons and pointless cross-act foot travel.

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Phase 2 Confirmed for May 14 Release with Tier 5 Raids and more update content

    Posted: Apr 16, 2026Views: 59

    After a long wait and much speculation within the community, WoW TBC Classic Anniversary Phase 2 has finally been confirmed to officially launch in mid-May!

    In addition to the two raids that were confirmed for inclusion long ago, Phase 2 will introduce other new content.

    While the overall scope may not be quite as extensive as Phase 1, given the fast-paced nature of the expansion, there will still be plenty to keep you occupied for quite some time.

    Below, we will provide you with more specific details regarding TBC Anniversary Phase 2 to help you get prepared.

    WoW TBC Classic Anniversary Phase 2 Confirmed for May 14 Release with Tier 5 Raids and more update content

    Phase 2 Release Date

    This phase is scheduled to go live on May 14, 2026, at 3:00 PM PDT (Pacific Daylight Time). The exact start time will vary depending on your specific time zone.

    If you wish to jump in and experience the new content the moment it launches, be sure to check the time difference in advance.

    As for how long this phase will last, it is currently difficult to say. However, the development team has previously indicated that the overall lifecycle of WoW TBC Classic Anniversary is unlikely to exceed one year.

    Since there are still three additional phases awaiting release after this one, Phase 3 likely won't be too far off.

    New Raid 1: Serpentshrine Cavern

    Serpentshrine Cavern is one of the raids that requires you to complete a prerequisite attunement questline before you can enter.

    Afterward, travel to Zangarmarsh and locate Coilfang Reservoir in the center of the zone. You will find three dungeon entrances there; Serpentshrine Cavern is the middle one.

    If you have already acquired the ability to fly, you can locate the flight path corresponding to your faction to travel directly to Serpentshrine Cavern. The available flight points are:

    • Alliance: Munci in Telredor
    • Horde: Du'ga in Zabra'Jin

    This raid features six bosses: Leotheras the Blind, Fathom-Lord Karathress, Lady Vashj, Hydross the Unstable, The Lurker Below, and Morogrim Tidewalker.

    However, only the first three bosses will drop the tokens required to redeem pieces of Tier 5 set. In addition to tokens, the entire raid process yields WoW TBC Classic Anniversary gold and standard items with the item level of 128.

    The final boss, Lady Vashj, drops items with the item level of 138, with weapons reaching an impressive item level of 141.

    Serpentshrine Cavern Attunement Quest

    To unlock this raid, you must first enter Slave Pens dungeon on Heroic difficulty and locate the imprisoned NPC, Skar'this the Heretic.

    Skar'this will then offer the quest The Cudgel of Kar'desh, which requires you to defeat Gruul the Dragonkiller in Gruul's Lair and Nightbane in Karazhan.

    Upon completion, these two bosses will drop the quest items Earthen Signet and Blazing Signet; simply return these items to Skar'this to complete the quest.

    New Raid 2: Tempest Keep

    This raid is sometimes referred to as The Eye. After completing the corresponding attunement quest, travel to the eastern region of Netherstorm and locate the largest central floating island; the entrance to the raid is situated beneath the archway on this island.

    Tempest Keep features four bosses: Void Reaver, Kael'thas Sunstrider, Al'ar, and High Astromancer Solarian. The first two bosses, Void Reaver and Kael'thas Sunstrider, are the ones that drop Tier 5 tokens.

    Furthermore, as the final boss, Kael'thas Sunstrider drops items of a higher Item Level than the others and offers a rare bonus drop: the epic flying mount, Ashes of Al'ar.

    Tempest Keep Attunement Quest

    Before embarking on the quest to obtain the crucial item, The Tempest Key, you must ensure that you have completed a lengthy quest chain in Shadowmoon Valley, which culminates in the quest The Cipher of Damnation.

    Afterward, travel to Shattrath and speak with Khadgar; he will offer a quest also titled The Tempest Key. Completing this quest requires you to defeat the final bosses in Heroic versions of Shattered Halls, Steamvault, and Arcatraz.

    And finally, you still need to defeat Magtheridon in his lair.

    Two New Reputation Factions

    In TBC Classic Anniversary, you can earn reputation points by completing specific quests, thereby increasing your standing with the corresponding factions and unlocking various rewards.

    Building upon this system, Phase 2 introduces two new reputation factions: Ogri'la and the Sha'tari Skyguard.

    Ogri'la is stationed in the Blade's Edge Mountains and can only be reached by flying. Reputation points for this faction are earned exclusively through daily quests; however, before you can access those, you must first complete a series of prerequisite group quests.

    Sha'tari Skyguard are located in the southeastern reaches of Terokkar Forest; they serve as the aerial defense force dedicated to protecting Sha'tar from hostile incursions.

    In addition to daily quests, you can earn reputation with this faction by defeating specific designated enemies. The most coveted reputation reward offered by Sha'tari Skyguard is Nether Ray Mount, which becomes available once you reach Exalted reputation tier.

    Druid Swift Flight Form Now Available

    Even prior to Phase 2, Druids already enjoyed a distinct advantage when it came to utilizing flight capabilities. Now, with this latest update, the game is introducing the highly anticipated Swift Flight Form!

    To acquire this form, you must first reach Revered reputation level with Lower City to gain access to Heroic difficulty of Sethekk Halls dungeon. Once inside, you can complete the associated quest chain to unlock the new flight form.

    Additionally, while inside the dungeon, you have the opportunity to summon Anzu, a boss who offers a chance to drop a new, unique mount.

    Arena Season 2

    Arena stands as one of the core PvP features of WoW: TBC Classic. With the launch of Phase 2, Arena system will officially transition into Season 2.

    Under this system, you can form teams with various partners to compete in matches. If your team's Arena Rating falls below 1500, you are granted one opportunity per week to reset your rating by using gold.

    That concludes our overview of all the new content arriving in WoW: TBC Classic Phase 2. All that remains now is for you to start stockpiling resources and preparing yourself for the adventures that await in this new phase!

  • Category: ARC Raiders

    ARC Raiders Patch 1.24.0 fixed bugs and provided compensation for the unexpectedly cancelled project!

    Posted: Apr 16, 2026Views: 61

    The new map information for ARC Raiders revealed in recent emails is truly exciting; however, it will still be some time before these updates are actually implemented in the game. If you've been playing regularly, it's just as important to stay informed about the game's current status!

    With that in mind, ARC Raiders released Patch 1.24.0 this week, as per their usual schedule, on Tuesday, April 14th. In addition to standard bug fixes, this patch introduces two new cosmetic sets, one of which is specifically for Scrappy, your rooster companion.

    Below, we'll walk you through all the details of this patch so you don't miss out on any information that could impact your gameplay experience.

    ARC Raiders Patch 1.24.0 fixed bugs and provided compensation for the unexpectedly cancelled project!

    Two new sets

    The two new sets are named Nascosto Set and Scrappy Speckled Set. The former is available for you, as a Raider, to acquire and equip, while the latter can be used to customize your rooster companion back at your base.

    Nascosto Set features a relatively understated and subtle design aesthetic. Its overall look resembles camouflage, evoking a distinct sense of stealth and concealment.

    ARC Raiders Nascosto Set

    If you know a little Italian, you'll realize that this design philosophy aligns perfectly with the set's name, as Nascosto literally translates to hidden or concealed in Italian.

    The set offers three different color schemes for you to choose from, along with extensive customization options; you can freely swap out accessories, such as the hood, mask, and armor, whenever you wish.

    It's worth noting that the base Nascosto Set does not include a backpack or face paint; however, if you get the set from the store for 1,700 Raider Tokens, these two additional components will be included as a bonus.

    As for Speckled Set, its centerpiece is a small helmet that Scrappy can wear; the set also includes three other accompanying components.

    ARC Raiders  Scrappy Speckled Set

    If you only want to acquire the helmet, it will cost you 500 Raider Tokens. However, the complete Speckled Set costs only 700 Tokens, so, budget permitting, we highly recommend getting the full set directly.

    Comprehensive fixes for game crashes

    In recent weeks, ARC Raiders has been plagued by a multitude of game crashes, ranging from minor glitches to major system failures.

    Although the technical team has been continuously working to address these issues, finding a permanent, definitive solution has proven to be a challenging task. Based on this, this week's patch continues to focus specifically on addressing these issues.

    However, since the bugs are somewhat scattered and the patch notes do not explicitly detail exactly what was fixed, it is difficult to judge the effectiveness of the update at this stage.

    Overall, the most common crash-related issues involve sudden game crashes occurring in the middle of a raid.

    Furthermore, if you manage to successfully reconnect after a crash, you might find that either all the loot you had acquired has vanished, or, for some inexplicable reason, you have respawned in a location where you are extremely vulnerable to being killed.

    If these types of issues remain unaddressed, they will severely undermine your overall gaming experience and enthusiasm. Therefore, we sincerely hope that Patch 1.24.0 proves to be truly effective.

    Vanguard Set Model bug fixed

    Introduced just last week in Patch 1.23.0, Vanguard Set quickly gained significant popularity despite having been available for only a few days. Unfortunately, model-related bugs soon began to surface.

    More specifically, this bug caused visual glitches for anyone wearing the set, resulting in uncontrolled stretching and distortion of the character model.

    Not only was this visually unappealing, but it could also lead to unnecessary losses by obstructing the player's field of view.

    In fact, even before the release of Patch 1.24.0, the development team explicitly stated that they would definitely fix this bug; fortunately, that promise has now become a reality.

    Buy ARC Raiders Flashpoint Blueprints on IGGM to accelerate the progress through the remaining Flashpoint content

    Stella Montis audio bug fixed

    Before Patch 1.24.0, particularly within Stella Montis map, a specific audio bug would occur: if an enemy player was located on ARC and there were no obstructions between you and the target, their footsteps or other sound effects would sound significantly fainter than their intended volume.

    As audio is a critical component of the game, and while we do not necessarily encourage looting other players to stock up on gear, combat is sometimes unavoidable.

    Consequently, this audio bug could clearly result in severe disadvantages for one of the parties involved.

    AMD FSR Frame Generation bug fixed

    AMD FSR Frame Generation technology works by predicting and inserting new frames between rendered frames to deliver a smoother, higher-frame-rate gaming experience; this technology plays a significant role in ARC Raiders.

    However, recently, when this technology was active, it could cause visual anomalies that resulted in the game's graphics appearing blurry or indistinct. Now this issue has now been resolved.

    Zipline bug fixed

    Ziplines serve as a deployable utility item in the game, allowing you to quickly traverse back and forth between two points once set up. This feature is particularly useful in environments featuring significant vertical elevation differences.

    Prior to the release of Patch 1.24.0, a bug occasionally occurred where, if you deployed a zipline onto a movable object positioned at a cliff's edge, your character would inadvertently end up situated beneath the cliff.

    Although this issue has now been resolved, this is not the first time ziplines have malfunctioned when interacting with movable objects; hopefully, the developers will implement further optimizations for this system in the future.

    Inventory switching bug fixed

    This bug refers to a specific glitch where, if you accidentally press the fire button while in the process of switching inventory items, the switch is interrupted. Consequently, items that require a hold-to-use input, such as bandages, are automatically activated.

    Technically speaking, this anomaly stems from an input command conflict, a situation where the game's system becomes confused while attempting to process multiple simultaneous input commands.

    Old project compensation plan

    Almost every update released over the past few months has introduced new projects for players to complete. Furthermore, the developers previously pledged to provide ample time, along with advance warnings, before permanently removing any projects from the game.

    However, an awkward oversight occurred when Weather Monitor Station Project, originally released alongside Shrouded Sky update in February, abruptly vanished following the launch of Flashpoint update.

    As a result, many players were unable to complete the project in time, causing them to miss out on various rewards.

    In contrast, Trophy Display Project, introduced back in January, remains available to this day. This discrepancy suggests that the handling of Weather Monitor Station Project was indeed mishandled by ARC Raiders.

    Consequently, via this latest patch, the developers have asked players who failed to complete the aforementioned Project in time to keep a close watch on their in-game mailboxes over the coming days; this strongly implies that appropriate compensation will be distributed to those affected.

    Meanwhile, the patch notes also explicitly state that High Gain Antenna Project, originally released with Flashpoint update, will become unavailable following the April update.

    If you have not yet completed this project, be sure to make the most of the remaining two weeks to finish it!

    That wraps up everything included in this week's standard ARC Raiders patch. We hope you find this article useful!

  • Category: D2 Resurrected

    Diablo 2 Resurrected Season 13 Gold Find Barbarian Guide | The lazy way to fill stashes with Runes

    Posted: Apr 15, 2026Views: 111

    No matter which Season you're playing in Diablo II Resurrected, if your goal is to amass resources quickly, Gold Find Barbarian stands as one of the simplest and most efficient approaches available.

    GF Barbarian remains a Tier S build in Season 13 as well, though its strength doesn't lie in raw damage output. Instead, it excels at generating more gems, gold, jewels, and High Runes from every farming run you complete.

    Diablo 2 Resurrected Season 13 Gold Find Barbarian Guide  The lazy way to fill stashes with Runes

    Attribute Allocation

    This build is tailored specifically for running Travincal. The area layout is fixed, allowing you to defeat Council members and exit swiftly - typically within three to five minutes per run.

    The attribute distribution is straightforward: invest only enough Strength and Dexterity to equip your gear. Do not assign any points to Energy. Every remaining point goes directly into Vitality.

    Your character must survive long enough to support the mercenary, who serves as the true damage dealer responsible for eliminating all monsters. Your role is to apply War Cries and provide backup. High Life is therefore essential.

    At the same time, you should aim to cap all resistances, with particular emphasis on fire resistance. The creatures in Travincal summon Hydras that bombard you with Firebolts, and having excellent fire resistance dramatically improves your survivability.

    Skill Distribution

    The majority of your skill points go into Warcries tree, with supplementary points in Combat Masteries. You can leave Combat Skills tree entirely untouched.

    Combat Masteries

    • Increased Stamina: 1 point
    • Increased Speed: 1 point
    • Iron Skin: 1 point
    • Natural Resistance: Invest enough points to reach the resistance cap, especially for fire.

    Warcries

    • Howl: 1 point
    • Taunt: 1 point
    • Battle Cry: 5 points
    • War Cry: Max out, and the skill can stun enemies.
    • Battle Command: 1 point
    • Battle Orders: Max out. Grants bonus Life and Mana, significantly boosting survivability.
    • Shout: Max out. Increases defense, protecting you from incoming attacks.
    • Find Potion: 3 points (serves as a synergy for Find Item, adding 1% chance per level).
    • Find Item: Allocate 13 points. This skill has diminishing returns, and around 13 points offers the optimal balance.

    Your core combat loop involves casting Battle Command, Battle Orders, and Shout to buff yourself and your mercenary. Then use War Cry to stun enemies. Once the mercenary secures the kills, swap weapons and use Find Item to scavenge additional drops from the corpses.

    Gear Selection

    Your equipment should balance Gold Find, Magic Find (MF), and survivability. You will also need two weapon setups for different situations.

    Secondary Weapons

    Equip two Heart of the Oak flails. You use this set to cast your War Cries and Find Item, as they provide a substantial boost to skill levels.

    Upon entering Travincal, switch to these weapons first to apply all your buff shouts. After the monsters are slain, swap back to this setup to use Find Item.

    Primary Weapons

    For your primary weapons, use two Crystal Swords socketed with Lem runes. Each sword provides a significant bonus to gold drops. With a fully geared setup, your gold drop bonus can reach approximately 2000%, alongside 214% Magic Find. While your mercenary is attacking, you can switch to this weapon set and continue stunning enemies or simply gather the gold as it falls.

    Armor

    • Helmet: Immortal King's Will, socketed with two Lem runes to enhance gold drops.
    • Amulet: A crafted amulet with bonuses to gold drops is an excellent choice.
    • Rings: Two Dwarf Star rings. These provide Fire Absorb.
    • Gloves: Chance Guards.
    • Belt: A rare belt with Magic Find, gold drop bonuses, and resistances.
    • Boots: Rare boots also prioritizing Magic Find, gold drop bonuses, and resistances.
    • Charms: Stock up on Grand Charms and Small Charms that offer gold drop bonuses and resistances.

    Mercenary Configuration

    The mercenary is the heart of this build. He must be able to survive and kill efficiently in Travincal. Aim for maximum resistances, Life Steal, and high damage. He will struggle to stay alive early on without adequate gear.

    Weapon

    You can use an Ethereal War Pike as the base to create either Breath of the Dying or Fortitude. Breath of the Dying is generally preferred here, as it provides high damage and Life Steal. The faster your mercenary attacks, the more frequently he leeches life, increasing his durability.

    Helmet

    Crown of Thieves or Andariel's Visage are both viable. Crown of Thieves offers more Life Steal, while Andariel's Visage boosts attack speed and skill levels. Note that Andariel's Visage imposes a 30% penalty to fire resistance, so you'll need to socket it with a jewel that provides fire resistance to offset this drawback.

    Body Armor

    Choose Fortitude if survivability is a concern, and it provides high defense, enhanced damage, and bonus Life. If you have already resolved survival issues, opt for Wealth, which provides additional GF and MF.

    Ideally, your mercenary should have capped resistances - especially fire - to withstand the relentless Hydra barrages. After buffs are applied, a well-geared mercenary can reach roughly 22,000 Defense, 9,000 Damage, and 5,000 Life.

    Special Enemies

    Conviction Aura

    When a monster spawns with a Conviction Aura, it drastically lowers your resistances and can lead to an instant demise from Hydra fire. If you spot Conviction aura, exit the area immediately without hesitation.

    Physical Immune

    If you encounter a Physical Immune monster, your mercenary cannot harm it. There is no need to restart the game - simply move past that specific enemy and clear the rest of Council members. It poses little threat to you otherwise.

    Returns Per Run

    After your mercenary eliminates a pack of monsters, switch back to Heart of the Oak and use Find Item on the corpses. There is a chance to uncover additional Diablo II Resurrected runes, gold, gems, jewels and even magical items from the remains.

    Each Travincal run generally takes between three and five minutes. You can obtain roughly 310,000 gold per run, along with Small Charms and other assorted loot. Over time, you will accumulate a significant collection of High Runes, jewels, and gold.

    GF Barbarian is among the most relaxed farming builds in Diablo II Resurrected. While repeatedly running Travincal can become somewhat monotonous, it enables you to stockpile gear and resources quickly. Should you ever decide to play a different class, having this foundation makes the entire journey considerably smoother.

  • Category: CoD: Black Ops 7

    New Accessibility Feature after Black Ops 7 Season 3 patch update makes the game experience smoother and richer!

    Posted: Apr 15, 2026Views: 156

    Since the launch of Season 3 on April 2, the sheer volume of new content made it difficult to entirely avoid the emergence of new bugs.

    Consequently, CoD Black Ops 7 has already released three global patches, the most recent of which was deployed just yesterday, April 14.

    The first two S3 patches were released on April 9 and April 10, respectively. Notably, the April 9 update also coincided with the launch of a pilot program for new accessibility features within the game.

    In this article, based on the game's current state, we will walk you through the details of the latest patch as well as the accessibility features introduced via Cephable platform.

    New Accessibility Feature after Black Ops 7 Season 3 patch update makes the game experience smoother and richer!

    April 14 patch notes content

    This global patch primarily focuses on fixing bugs related to the game's Challenge system, as well as issues within Multiplayer and Zombies modes.

    General challenge bugs

    Challenges are not, strictly speaking, a standalone game mode; rather, they serve as specific objectives set for you across Campaign, Multiplayer, and Zombies modes, offering rewards upon completion.

    Building upon this system, if you reach Level 55 while at Prestige 10, you attain the rank of Prestige Master. Subsequently, for every 100 levels you advance, you can unlock exclusive, high-tier titles by completing specific challenges.

    However, prior to the April 14 update, a bug existed where the level requirements displayed for these titles were incorrect; fortunately, this issue has now been resolved.

    Multiplayer Mode bug fixes

    As one of the core modes of BO7, Multiplayer features a rich array of content and mechanics, which naturally leads to a higher potential for bugs. We have listed the fixes below:

    Map Bugs:

    • Fixed an issue on Plaza map that could result in unexpected interruptions to a player's line of sight.
    • Fixed an issue on Abyss map where using a Tactical Insertion could cause the player to respawn outside the playable area.

    Gameplay Bugs:

    • Fixed an issue where using a specific device could cause the game timer to pause or prevent the player from dropping the device.
    • Fixed an issue where players might be unable to load into Training Course.

    Scorestreak Bugs:

    • Fixed an issue where Ion Core failed to track XP progression toward its Overclock level.
    • Fixed an issue where calling in EMP Systems could unexpectedly result in the player's death.

    Challenge Bugs:

    • Fixed an issue where Strider 300 base camo challenge was not properly registering one-shot kills.

    Stability Bugs:

    • Implemented general stability improvements, and focus on resolving crashes that could occur in private matches after playing multiple consecutive matches.

    Following the release of the aforementioned optimizations, whether you are engaging in live combat in Multiplayer mode or honing your combat skills in Black Ops 7 Bot Lobbies, you will no longer be plagued by these specific bugs.

    Zombies Mode bug fixes

    The bugs in this mode were primarily centered around Cursed feature. This core gameplay involves continuously unlocking and activating Relics to increase enemy difficulty and earn greater rewards.

    Building upon this foundation, CoD: Black Ops 7 subsequently introduced Cursed Public Matches, expanding access to all players following the launch of Season 3.

    With an increase in player participation, the emergence of new issues was inevitable; fortunately, the following bugs have now been resolved:

    • Fixed an issue where Relics were not displayed in Pause Menu during Public Matches.
    • Fixed an issue preventing players from enabling Squad Fill within Cursed Standard or Cursed Survival playlists.

    What are accessibility updates?

    Whether intended to accommodate disabled players who require specialized external devices to play CoD BO7, or simply to enhance the game's technological sophistication, the introduction of accessibility features represents a valuable endeavor.

    Consequently, Black Ops 7 previously launched a free accessibility pilot program, officially opening access to Cephable platform on April 9, 2026, as the primary method of implementation.

    More specifically, this platform allows you to download and utilize Cephable app on your PC or other devices, enabling you to control the game using non-traditional inputs, such as voice commands, facial expressions, and physical movements.

    However, given the current state of technology, while this method is capable of generating input signals functionally equivalent to those of a mouse-and-keyboard or controller setup, the additional processing and relay stages involved inevitably result in input latency during actual gameplay.

    Therefore, if you wish to experiment with this feature in BO7, it is advisable to avoid using it in highly competitive game modes, as doing so could lead to unnecessary disadvantages.

    How to use this feature?

    If you are interested and unconcerned by the current technical limitations, the first step is to download Cephable app on your PC or mobile device. Once installed, link your game account to the app, and then simply complete the necessary custom configuration settings to get started.

    Of course, in addition to being potentially unpolished, new technologies can sometimes inadvertently pave the way for new methods of cheating.

    While it may be impossible to eliminate cheating entirely, the development team remains steadfast in its commitment to combating such behavior, ensuring that accessibility features do not become a breeding ground for cheaters.

    Currently, features of this type have not yet been widely incorporated into the development plans of most games; however, following Call of Duty Black Ops 7, there will undoubtedly be new pioneers exploring this space.

    In fact, this represents more than just an advancement in gaming technology, making it possible to provide greater accessibility for those unable to play due to physiological reasons, it also reflects a deep sense of humanistic care.

    We hope the information provided here proves helpful as you continue to enjoy Black Ops 7: Season 3! Thank you for reading.

  • Category: WoW TBC Classic Anniversary

    WoW TBC Classic Anniversary Dungeons Anti-Boosting Mechanism Explained | It's worse than you think

    Posted: Apr 15, 2026Views: 296

    Recently, the developers released a blue post announcing restrictions on boosting runs in WoW TBC Classic Anniversary, along with adjustments to loot drop rules based on party composition. Initially, players believed these changes only affected Outland dungeons in TBC, but after community testing, it turned out the impact was far broader and deeper than expected.

    Several high-level Classic dungeons, such as Stratholme and Scholomance, have also been caught in this adjustment. Many players are concerned about exactly how this mechanism works and what it means for the in-game economy. Let's break down the actual changes based on player testing.

    WoW TBC Classic Anniversary Dungeons Anti-Boosting Mechanism Explained  It's worse than you think

    Loot Reduction

    The early community consensus is that high-level dungeons like Stratholme and Scholomance have seen a roughly 15–20% reduction in loot output.

    Stratholme

    Through repeated runs in Stratholme, players have found that raw gold from a single run has dropped by about 3 to 5 gold. Junk item drops have also been significantly reduced - after the change, you need about two full runs before it's worth selling off the grey items. Based on an efficient farming route, the estimated hourly income loss is around 50 WoW TBC Classic Anniversary gold.

    Scholomance

    Some players have also tested Scholomance, and the results differ from Stratholme.

    First, when clearing the dungeon solo, the raw gold per run remains around 10 gold - roughly the same as before the change. This suggests that Scholomance's raw gold drops haven't been cut as noticeably as Stratholme's.

    However, the drop rate of the key consumable Dark Rune has taken a disastrous hit, averaging only about 2 per run, far below previous levels. Dark Rune is a consumable that restores mana; it is extremely popular and valuable in WoW Classic 20th Anniversary. While an alternative, Demonic Rune, exists, its drop rate is much lower than Dark Rune's, and competition for it in the open world is fierce.

    In addition, the number of green-quality items per run has dropped significantly, from 5 to 6 pieces to far fewer, and the amount of Runecloth collected per run has also plummeted from about 80 bolts.

    Eligibility Mechanism

    The key to this update is not a simple nerf to drops, but a new loot eligibility system based on combat state.

    Basic Rule

    Every character entering a dungeon must directly enter combat with each slain monster to gain looting rights, XP, and reputation rewards from that monster. Simply being in the party or inside the instance is nowhere near enough.

    Support Actions Don't Work

    Many players assumed support actions would count, but testing has proven otherwise. Even if a shaman drops Windfury Totem for a warrior, as long as the shaman themselves never damages a monster nor is attacked by one, they are not considered to have entered combat. After the monster dies, only the warrior sees the loot. Whether the shaman stands right next to the farmer or sits at a distance drinking to restore mana, they won't be counted as being in combat.

    How to Enter Combat State?

    Even though the requirement has become stricter, there are still several reliable ways to pull support characters into combat.

    Buff Spells

    Casting a buff on a character who is already fighting immediately brings the caster into combat, even at maximum range.

    Direct Attacks

    Hitting a monster with a ranged weapon or a melee attack also puts you into combat. However, note that you must land a hit on every single monster in that pull. If a mage pulls 10 monsters and only attacks one, they will only get experience and looting rights for that one monster - the other nine remain irrelevant to them.

    AoE Threat skills

    For warriors, using area threat abilities like Demoralizing Shout can effectively bind every monster affected by the skill to the warrior.

    Changes to Boosting Methods

    Players always have more clever ideas than the developers. This change essentially ends AFK boosting - the new mechanism requires the boosted characters to take active actions to enter combat with each wave of monsters. Still, certain classes can find ways to be boosted.

    • For healers and support classes, it's very simple: just cast a low-rank heal or buff on the booster once.
    • For melee classes and those without supportive abilities, it becomes much harder. They may need to rely on thrown weapons, explosives, or various scrolls to tag each monster individually.

    While technical boosting still exists, its efficiency and entry barrier have changed dramatically. New boosting advertisements have already appeared in the game, but they demand more gold and clearly state non-AFK.

    Wider Impact

    Worse still, this change does not seem limited to dungeons. Some players have reported that when duo-questing in the open world, if one player never attacks a particular monster, that monster drops no loot for the non-attacker.

    Another player reported that during a raid, the group could not assign an epic item to a paladin. The reason? The paladin had spent the entire boss fight drinking at the back to restore mana, never dealing any damage to the boss. These cases suggest that the new loot allocation mechanism may have been added to all aspects of the game.

    This change appears to punish ordinary players and solo gold farmers far more than the core problem it was supposedly aimed at - bots. It reduces legitimate players' gold income, yet fails to effectively curb the flood of automation scripts. Instead, it may push more players into open-world resource nodes already occupied by bots, intensifying competition and the risk of being falsely reported.

    The developers' intentions may have been good, but they gave no advance notice to players about such a major change - it went live just hours after the announcement. If the developers do not revert it, this could become the worst change in WoW TBC Anniversary so far.

  • Category: Terraria

    Which Rare Items in Terraria 2026 are worth getting? | Time and Luck are both essential!

    Posted: Apr 15, 2026Views: 54

    Many items in Terraria are difficult to obtain, often requiring players to defeat large bosses. Some are extremely rare, with a drop rate of less than 0.1%, meaning they are highly valuable.

    These rare items can only be obtained through a significant investment of time, effort, and luck. Of course, some rare items may be unobtainable even with considerable effort.

    Below, we've listed these popular items for 2026 in order of drop rate. Seize the opportunity; these items might be the hidden treasures in your inventory!

    • Slime Staff
    • Amber Mosquito
    • Coin Gun
    • Biome Keys
    • Bladed Glove
    • Anti-Gravity Hook
    • Money Trough
    • Reindeer Bells
    • Tattered Bee Wing
    • Terragrim
    • Blessed Apple

    Which Rare Items in Terraria 2026 are worth acquiring? | Time and Luck are both essential!

    Slime Staff - Light Red Rarity Drop Rate: 0.01% – 1.4%

    Slime Staff is an item that summons a small Slime to fight alongside the player. Although the small Slime may not look like much, it is a capable and beneficial follower that can provide a significant advantage to the player.

    While Slimes are the most abundant and common enemies in Terraria, Slime Staff has the lowest drop rate in the game, making it the rarest. The best chance for players to obtain it is during Slime Rain.

    Amber Mosquito - Orange Rarity Drop Rate: 0.01% – 0.027%

    Amber Mosquito is an item that summons a Baby Dinosaur. Like other pets, the pterosaur will chase the player if they run too far, and will even drag them along with its tail while the player is flying or has strayed a considerable distance.

    Amber Mosquito can be obtained by placing Desert Fossils, Slush, or Silt into Extractinator.

    Coin Gun - Light Purple Rarity Drop Rate: 0.0125% – 0.25%

    Coin Gun is a high-value and useful weapon that uses coins earned by the player during their journey. The more valuable the coins, the more powerful the weapon.

    Coin Gun can be obtained during Pirate Invasion and is dropped by all enemies except Parrots. However, its drop rate is still very low.

    Biome Keys - Yellow Rarity Drop Rate: 0.04%

    Biome Keys are items used to open Biome Chests. Regardless of which Biome Keys the player obtains, Biome Chests will reward them with a legendary weapon to fight enemies. 

    Biome Chests are located in the labyrinthine tunnels of Dungeon, with six in total, each corresponding to a different biome.

    Bladeed Glove - Green Rarity Drop Rate: 0.05%

    Bladed Glove is a pre-Hardmode broadsword. Many players might find this item weak, given its significantly lower damage compared to other pre-Hardmode weapons. However, Bladed Glove is the second fastest melee weapon in the game, boasting impressive DPS.

    Note that Bladed Glove not only has a low drop rate but is also only obtainable during Halloween season event. Obtaining this item requires defeating weak enemies, which becomes even more difficult in Hardmode.

    Anti-Gravity Hook - Lime Rarity Drop Rate: 0.13%

    Anti-Gravity Hook is obtained from late-Hardmore and can only be found in Martian Madness event. Even so, players still need to defeat a considerable number of enemies there, as Martian Saucer has only a 1/800 chance of dropping it.

    It's worth mentioning that this hook is very convenient for fast movement and can also reach tricky areas. It launches three independent hooks, each reaching 31.25 blocks.

    Money Trough - Orange Rarity Drop Rate: 0.5% – 1%

    Money Trough is an item that summons a piggy bank to store money and other valuables, ensuring their safety if the player dies or if others take them without permission.

    Players can obtain this portable storage item by defeating Blood Zombies, Dripplers, Wandering Eye Fish, and Zombie Merman, which appear during Blood Moon. While Money Trough won't follow the player, it can be resummoned at any time.

    Reindeer Bells - Yellow Rarity Drop Rate: 0.56% – 0.83%

    Reindeer Bells are the first Terraria item that allows you to summon a mount. Although it's an early item for many, it still holds significant value.

    Players can obtain Reindeer Bells by defeating Ice Queen, one of the most challenging side bosses in Frost Moon event, who appears starting from wave 15.

    Tattered Bee Wing - Pink Rarity Drop Rate: 0.67%

    Tattered Bee Wings are primarily used to craft Bee Wings. With these wings, players can complete quests very easily and precisely.

    It's worth noting that Tattered Bee Wing only appears in Hardmode, making it highly risky to obtain, but the rewards are extremely generous. In Hardmode, go to Underground Jungle and fight Moss Hornets; with luck, you'll obtain it.

    Terragrim - Green Rarity Drop Rate: 2%

    Terragrim is a pre-Hardmode melee weapon that can quickly defeat most enemies. Players can obtain Terragrim from swords found in stones; these swords appear in Enchanted Sword Shrine, and very rarely in caves.

    Blessed Apple - Yellow Rarity Drop Rate: 2.5% – 3.33%

    Blessed Apple is an item that summons a Unicorn mount. Unicorn mounts are extremely fast and powerful, using their powerful horns to damage enemies they touch, making them a very worthwhile mount to acquire. Players must defeat Unicorns to obtain it.

    These are some of the rare items worth obtaining in Terraria in 2026. Players will need not only a lot of time but also a lot of luck. Good luck!

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Lunaria Release Date, Season Mechanic, Class Balance and Renewed Memory

    Posted: Apr 15, 2026Views: 433

    Torchlight Infinite SS12 Lunaria officially launches on April 16 at 7 PM PDT. As always, this season is packed with content. In addition to balance adjustments and a new seasonal mechanic, we're also getting a brand-new hero.

    Let's take a brief look at what Lunaria Season has to offer - its core mechanic, the new hero, and various balance changes across the board.

    Torchlight Infinite SS12 Lunaria Release Date, Season Mechanic, Class Balance and Renewed Memory

    New Mechanic

    Lunaria

    The essence of Lunaria mechanic involves using a harp-like device within maps to shatter and awaken slumbering monsters, then dispatching them. It feels somewhat like a fusion of Expedition and Legion from Path of Exile.

    As you navigate the area, you strum statues of enemies, causing them to animate into actual foes. Defeating them yields loot. More importantly, you gain a small amount of energy, allowing you to continue moving forward and repeat the cycle.

    Creation Engine

    Strictly speaking, Lunaria Season doesn't feature just one mechanic - it also introduces a new system separate from the seasonal mechanic called Creation Engine. Activating a Creation Engine in a map spawns crystals and enemies. Defeating foes charges the crystals, which then drop loot. The baseline rewards appear modest, but they scale significantly when combined with the talent tree and compasses.

    As a new permanent core mechanic, it's similar to Cages in that it lacks an exclusive seasonal pet. That means it's either exceptionally friendly to free-to-play users or the complete opposite.

    Vorax

    Vorax gameplay from SS11 is moving into the core pool. This monster-hunting mechanic incorporates strategic elements and is quite engaging, though its transition to core brings some adjustments.

    Vorax now has its own talent tree, and certain powerful card values have been reined in. The most notable change, however, is that acquiring Ultimate Potions is now semi-scripted. This means that once you secure a critical potion, you'll have much greater control over the flow of battle.

    A significant nerf is that equipment obtained from Vorax can now only carry legendary affixes sourced from the same legendary item. Previously, you could merge affixes from two different legendaries onto a single piece of gear. Now, even with two affix slots available, they must originate from the same item. You can still transfer affixes to different equipment slots, but only multiple affixes from a single legendary item can be moved.

    Buy Cheap SS12 Lunaria Torchlight Infinite Flame Elementium from IGGM

    Scent Weaver | Sage

    Sage is a fully independent hero. Her core playstyle revolves around Elixirs - a new skill form reworked from recovery skills and certain enhancement skills. Elixirs possess charges and occupy a skill slot. Sage specializes in empowering Elixirs and granting them additional effects. For example, her level 50 unlock, Scent Bottle, can bestow a combined offensive and defensive boost to an Elixir in a designated slot.

    That said, Sage is not an ideal league starter. The primary reason is that most Elixirs seen so far lean defensive and lack offensive punch. During the early push into harder content, damage output is paramount, and she feels somewhat lacking in that department. She does have potential in the later stages, so it's recommended to revisit her after you've accumulated some currency.

    Character and Skill Adjustments

    Divineshot Carino | Lethal Flash

    Previously, this hero was restricted to shotgun-style skills, limiting flexibility. After the rework, Lethal Flash is more versatile and no longer forced into specific mechanics. While the original shotgun bonuses have been removed, the base effect now directly provides 50% more damage and +2 to projectile skill levels.

    It also introduces intriguing interactions, such as sacrificing projectile range for massive damage multipliers and Fortitude effects, or even enabling projectiles to bounce off the ground. Regarding the interplay between projectile speed and reload speed, early analysis suggests Carino 2 could very well spawn some top-tier, high-powered builds.

    Chromatic Shot

    The reworked Chromatic Shot skill is now restricted to elemental damage only, removing physical and corrosion components. Scaling it has become considerably simpler. The mechanic resembles Elemental Hit from Path of Exile, forcibly converting all damage into a random single element. Base damage has increased by roughly 40%, and a small explosion effect has been added. Note that it now carries Area tag, allowing it to benefit from a wider array of support gems.

    The addition of Lightchaser (Magnificent) and Chromatic Shot: Splendor (Noble) is also crucial, greatly enhancing projectile tracking and target seeking, resulting in remarkably swift clearing capabilities.

    Modalizations

    For summoner enthusiasts, Modalizations mechanic has been introduced. Similar to Spectres in Path of Exile, players can defeat specific bosses and bind them, turning them into personal minions. These boss summons boast devastating area skills and impressive potency.

    Ill Omen

    The developers felt that DoT builds were not crisp enough when clearing packs, so they introduced Ill Omen mechanic. When you inflict DoT on a target, Ill Omen will eventually lop off a substantial portion of its life. It's important to note, however, that the former Reap Purification has been removed from the talent tree and relocated to hero memories obtainable much later in progression.

    This means DoT builds have lost a key support tool. Furthermore, Ill Omen effects must be triggered by curse skills from Ominous line, delivering a heavy blow to DoT archetypes.

    Renewed Memory

    Every season brings a mechanism to inflate character power, and in SS12 it's Renewed Memory. In simple terms, you can enhance your hero memories using special items earned during the season. Enhancement methods include:

    • Adding a special random affix to the random affix pool.
    • Increasing base stat values.
    • Raising the tier of inherent affixes.
    • Adding an extra Revived affix. Using Lunar Phase materials grants a chance to directionally add a Revived affix.

    The final method has a success rate of only 20%. If it fails (an 80% chance), your memory is not destroyed but becomes character-bound and untradable.

    Given that high-quality memories are already exceedingly rare, and now they carry an 80% risk of becoming bound, it's foreseeable that these memories will carry astronomical value in the new season. If you're planning a build around such affixes, you might need plenty of Torchlight Infinite Flame Elementium.

    Overall, the content volume this season is quite substantial. Even if Lunaria Season mechanic doesn't fully capture your interest, the Vorax core integration should keep you thoroughly engaged for the entire season. Pick your favorite build and get ready to dive in.

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