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Grow A Garden Christmas Event Part 2 Disappoints | Why Are Players Leaving?

Posted: Dec 15, 2025 Views: 31

Grow A Garden has released the second part of its Christmas event, but the update time has been slightly delayed, from the usual 8 AM to 11 AM on Saturday (December 13th).

However, this update has not revitalized the game, and instead, it has led to a significant player churn. You may have noticed some friends are not logging in as scheduled. This is because recent changes to the game have caused them to lose faith in its future. So why is this happening?

Grow A Garden Christmas Event Part 2 Disappoints | Why Are Players Leaving?

Admin Abuse Events

Admin abuse events typically occur on the day of a major game update, which is Saturday. Game developers use admin privileges to generate special weather and give players various items, including seeds and Grow A Garden pets, and each event lasts about an hour.

However, the December 13th admin abuse event was the worst Grow A Garden event to date. There were almost no restocked shop items, and admin packs awarded yielded very poor-quality seeds. Only common seeds like grapes were available, and the best reward was a rare egg.

The first half of the event was the worst. In the first 30 minutes, the administrator only performed about 10 events, with limited content, even worse than the first Admin Abuse event at Grow A Garden.

The situation improved in the second half when another administrator took over. With another developer in charge, the event quality improved. Some new content appeared, such as a mini-game. The developer also leaked some information, and a Santa Claus event eventually occurred. However, according to a poll, only 11% of players liked Admin Abuse event.

Christmas Event Part 2 Updates

However, Admin Abuse event was merely the trigger for player attrition. Recent updates haven't been very good. Let's take a look at the recently updated Christmas Event Part 2.

This update mainly added a time-limited gift submission system. Players can submit Christmas mutated plants to receive gifts, but can only submit once every 10 minutes. This has caused considerable dissatisfaction among many players, as it turns the game into an AFK simulator, completely deviating from the original spirit of Grow Garden.

Reward System Issues

On the other hand, this also makes obtaining rewards extremely difficult. Christmas egg reward requires a 10-minute wait before it can be obtained, and the probability of hatching the desired pet is very low, with a 51% chance of hatching a non-bird pet. The best rainbow gift has a drop rate of only 2%, meaning that many updates are inaccessible to most players due to the extremely low probability.

Additionally, there is a problem with insufficient inventory space. Developers should prioritize addressing these fundamental experience issues rather than simply adding more difficult-to-obtain content.

New Items And Pets

  • Sleigh: A new item introduced in this update, directly tradable from the shop. Used for a ritual.
  • Red-Nosed Reindeer: Obtained through Sleigh Ritual. Requires players to collect 8 Reindeer pets at level 100 to craft it with a Sleigh.

Red-Nosed Reindeer, which used to be very powerful, providing 2,000 XP to a random non-deer pet every few minutes and causing plants to mutate every 10 minutes, has been nerfed in this update; it now mutates every 15 minutes.

Missing Content

A certain currency shown in the update preview video has disappeared from the official update. It may have been used to obtain free Christmas Gifts.

Similarly, a promised global milestone reward, North Pole weather mutation machine, did not appear in this update and may be delayed until next week.

Current Game Status

Currently, the peak number of concurrent players has dropped significantly. Grow A Garden's online player count is likely about half of what it was before last week's update. This is not solely due to Admin Abuse event; the recent update direction is the main factor contributing to player attrition. While the game is not dead, it is in a decline phase, with daily active players only around 200,000.

The current updates and game mechanics are too time-consuming but the rewards are disproportionately small, making the game feel more like a chore and preventing players from relaxing.

Furthermore, the pay-to-win aspect of Grow A Garden is becoming increasingly problematic. Many features that could previously be obtained infinitely through in-game Shekels or by exploiting bugs now require Robux. Features like updating shop items, skipping quests, and repeating gifts all consume Robux.

This is particularly evident in acquiring gingerbread blossoms. If a player's consecutive login streak is interrupted, they must consume Robux or tokens to resume. The developers previously seemed to have planned to add a free resumption method, but it was ultimately not implemented.

While the developers continue to strive to improve the game's content and quality, the updates, while good, are difficult for ordinary players to experience. Overly focusing on adding monetization features instead of improving the basic gameplay experience will only accelerate player churn.

Judging from recent updates, the developers are increasingly neglecting the game. If they want to save it, they need to seriously listen to the player community's complaints and make changes in the right direction.

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