Diablo 4 Season 5: What Do You Hope Will Change? - Item Changes
Posted: Jul 30, 2024 Views: 3350
Diablo 4 Season 5 will be officially released on August 7, and players can enjoy it at that time. Many players are looking forward to what changes will appear in Season 5. Some Diablo 4 players have been very dissatisfied with drop of Unique items for a long time, and have long made suggestions to the official. The official responded that they will make changes in Season 5, but it is not certain whether drop of Unique items will be changed.
The reason that Diablo 4 is loved by many players is that players can find a wide variety of weapons and gear in Sanctuary. This is a great thing for people who like treasure hunting and exploration.

But you should know that Diablo 4 players biggest hunt is Unique items. Unique items mean valuable equipment that can have a significant impact on characters build. For Diablo 4 players, the most desired thing is Unique weapons and gear. This is because they not only have unique attributes and four affixes but also have general and class-specific Uniques items.
If you’ve played Diablo 4, you’ll know that Harlequin Crest, also known as Shako, is very popular in the game. In this game, players can get Unique items in various ways, such as by killing enemies and defeating endgame bosses.
However, some people have pointed out that there are certain problems with Unique items in this game. Some Reddit users also hope to see changes to in Season 5.
Some people say that the measure taken by Diablo 4 is to make low-tier bosses only drop 925 power items at a certain time, such as making Varshan and Zir drop items only during a certain period like Duriel and Andariel. We don’t know if this is a good thing. Because we don't know if this will reduce the amount of Diablo 4 Items we should have.
For some people, it is useless for a level 100 characters to get 925 power items anywhere in World Tier 4. This means that ordinary players have no rewarding for farming regular bosses. So players are asking for adjustments. Players should be supported to farm items on their own.
Season 5 is a good time to make this change, and this season will focus on reworking Uniques. Some players are finally waiting for this day. Some gamers comment that this change will make regular bosses in the game more valuable. Others agree and think that’s the reason to stop farming Uniques.

I think another point is that the best places for target farming in Diablo 4 are not the best Unique items. This is ridiculous. Players in Diablo 4 community are still waiting to see if Unique drops will be adjusted, but the game has changed in Season 5.
In Season 5, new Uniques, consumables, and modes have been added, and Helltides have even been adjusted to make them more attractive. In addition, on August 1st, the official live broadcast will be held to further introduce the latest information about Diablo 4 Season 5.
This is the opinion and speculation about the adjustment to Unique drop. If you want to learn more, you can join IGGM discord. There is not only more relevant information here but also a giveaway channel from time to time. Come and join us!
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Diablo 4 Season 10 Forgotten Souls Guide | How To Farm Them For Masterworking Your Gear?
Even as Season 10 draws to a close, you'll find many Diablo 4 players still enthusiastically farming various materials to upgrade their gear. You might wonder why, since these items and gear can only be transferred to Eternal Realm.
In fact, there are quite a few players who are keen on Eternal Realm, and due to the unique Chaos Armor mechanic, the number of people wanting to continue experiencing these powerful gears in Eternal Realm after Season 10 ends will probably increase.
Therefore, farming materials that can help upgrade gear in Masterworking system before Season 11 launches is indeed necessary. This time, we'll introduce how to farm Forgotten Souls in Season 10.

What Is Forgotten Soul?
It's a legendary crafting material that's indispensable when utilizing Masterworking mechanic to upgrade the affix value of your ancestral gear.
There are 12 available Masterworking levels. Gold and Obducite are always required during the upgrade process, while other required materials vary. The rarity of Forgotten Souls lies in the fact that they only serve Masterworking levels 9 and above.
However, it's important to note that items with the greater affix also require Forgotten Souls during levels 1-8 - in fact, only these types of items have the opportunity to continue upgrading after reaching Masterworking level 8.
Based on this, here are the required number of Forgotten Souls for each Masterworking crafting level:
- Level 1: 2 Forgotten Souls
- Level 2: 3 Forgotten Souls
- Level 3: 3 Forgotten Souls
- Level 4: 5 Forgotten Souls
- Level 5: 6 Forgotten Souls
- Level 6: 7 Forgotten Souls
- Level 7: 8 Forgotten Souls
- Level 8: 10 Forgotten Souls
- Level 9: 11 Forgotten Souls
- Level 10: 12 Forgotten Souls
- Level 11: 13 Forgotten Souls
- Level 12: 15 Forgotten Souls
How To Farm Forgotten Souls?
Although this item is relatively rare, it drops from quite a few sources, the most common being Legion Events, Helltides, and Infernal Hordes. We will introduce each one in detail.
Infernal Hordes
This method is introduced first because Diablo 4 is currently hosting Compass to Carnage event, allowing you to earn more Infernal Compasses than usual by playing the game, thus increasing your chances of unlocking Infernal Hordes.
This event will last until December 2nd. During this time, Infernal Hordes will feature more enemy hordes, and you can earn more Burning Aether by clearing Chaos Rifts, which can be exchanged for more rewards.
While this event doesn't provide an increase in Forgotten Souls drops, you'll likely focus on playing it until it ends, making Infernal Hordes your primary source of Forgotten Souls this week.
Legion Events
With one week remaining before Season 11 launches after Compass to Carnage ends, you should take full advantage of other gameplay methods to acquire Forgotten Souls, such as Legion Events.
These events, officially called The Gathering Legions, are limited-time events in Diablo 4 that only randomly spawn throughout Sanctuary after you complete or skip the base campaign.
Once Legion Events are activated, you need to complete a specialization objective within a time limit to unlock a boss. Defeating the boss completes the challenge and rewards you with various prizes, including Forgotten Souls.
These objectives might include:
- Slay Servants of Hell
- Complete mini-events
- Escort basins
The specific event you encounter and its specialization objective depend on the zone where the event is located. Note that areas marked with Strongholds need to be cleared before Legion Events will appear. All zones are as follows:
- Fractured Peaks - Kor Dragan Stronghold
- Dry Steppes - Norgoi Vigil
- Dry Steppes - Temple of Rot Stronghold
- Hawezar - Crusader's Monument Stronghold
- Hawezar - Haunted Wreckage
- Kehjistan - Alcarnus Stronghold
- Kehjistan - Dilapidated Aqueducts
- Scosglen - Carrowcrest Ruins
- Nahantu - Chakhir Stronghold
- Nahantu - Viz-jun
Legion Events have a group aspect; the more players gathered, the greater your chance of looting! Also, if a campfire icon appears within the event area after it starts, approach it to gain more XP.
If you are playing on Torment 4 difficulty, you will typically receive approximately 200 Forgotten Souls per completed Legion Event, which will be awarded as a loot chest or bonus chest.
Helltides
Helltides often coincide with Legion Events. If you're lucky enough to have both events in the same zone, you can acquire many Forgotten Souls in a short time!
As another limited-time event, Helltides refreshes every 5 minutes and lasts for 55 minutes each time, appearing as a red area on the minimap. It changes the appearance of the area and spawns new enemies.
During enemy kills and after unlocking specific chests, you have a chance to obtain the special currency, Aberrant Cinders. This currency can be used to unlock reward chests earned during Helltides, offering a chance to obtain Forgotten Souls.
Also Read: Why Veterans Are Frustrated With Diablo 4 Season 10's Timed Events? | Too Slow For High-DPS Players
Note that Aberrant Cinders can only be used to unlock chests rewarded by the current Helltide and cannot be accumulated. To avoid wasting them, you need to consume them immediately after completing a round of Helltides.
Tree Of Whispers
This event is part of Diablo 4 endgame content and functions similarly to a bounty system. You'll unlock it after completing the campaign and begin completing its bounty missions to earn exclusive item Grim Favors.
Once you've accumulated 10 Grim Favors, you can return to Tree of Whispers and choose one of three collections as a reward. If you want to farm Forgotten Souls, prioritize the greater or ancestral collection.
Different bounty missions reward different amounts of Grim Favors; choose the more rewarding ones within your ability. If you accumulate more than 10 Grim Favors in a single run, the excess will be carried over to the next run's progress bar.
It's worth noting that Tree of Whispers missions typically spawn 5-7 within a zone, so you can choose to complete bounty missions simultaneously with Helltides or Legion Events in that zone to maximize Forgotten Souls farming efficiency.
While this guide is designed for Season 10, most of the content is expected to remain applicable after Season 11 launches. However, please note the minor changes due to the season update! Wishing you all the best at Sanctuary!
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Diablo 4 Season 10 Compass To Carnage Live Now | Event Bonuses And Best Build For Farming Chaos Armor
Hi Diablo 4 players, the previously postponed Compass to Carnage event has officially begun. Season 10 is considered by players to be the most fun season yet, as Chaos Armors and Chaos perks significantly increased the potential of builds.
Season 10 ends on December 9th. If you want to improve your builds before then, Compass to Carnage is your last chance to farm Chaos Armors. Let's take a look at which builds will make you most efficient during this event.

Date
Compass to Carnage runs from November 25th to December 2nd at 10:00 AM Pacific Time/1:00 PM Eastern Time/6:00 PM UK Time/7:00 PM Central European Time.
Event Bonuses
Infernal Compass Drop Rate Increased
The drop rate of Infernal Compass (keys used to unlock Infernal Hordes) is increased throughout the game world.
Infernal Hordes are the primary source of Chaos Armors, and with Season 10 ending soon, this is the last chance to obtain them.
The event provides extra Aether, making farming the 6-wave Infernal Hordes dungeon very worthwhile. Normally, farming 6-wave Infernal Hordes is not recommended because it's difficult to accumulate 666 Aether to unlock the final boss fight Bartuc, and Aether chests.
However, the increased Aether rewards significantly improve the time efficiency of farming 6-wave dungeons. So it's recommended to team up with other players for Infernal Hordes and take turns using your Infernal Compass to maximize your gains.
Increased Chaos Waves
The number of Chaos Waves encountered per run in Infernal Hordes mode is increased. Successfully sealing Chaos Rifts will grant players a significant amount of extra Aether.
Additionally, during Compass to Carnage event, another event called Mother's Blessing Reignite is also available, providing XP and gold bonuses. This event ends on December 2nd.
During the event, players gain 35% more XP. However, compared to the experience gained from the ultimate endgame content, The Pit, the actual increase is only about 10%. If you haven't reached Paragon Rank 300 yet, this event is a great leveling opportunity. Additionally, the drop rate of gold in the world is increased by 50%, a significant effect due to its multiplicative nature.
How To Efficiently Farm Infernal Compass?
Helltide
Actively farming in Helltide area is highly recommended, not only because the drop rate of Infernal Compass is high in Greater Helltide Chests, but also because you can obtain Grim Favors and Abherrant Cinders more efficiently. Quickly sealing Chaos Rifts is also highly recommended, as they are fast and efficient.
Viz-Jaq'taar Offering Board
After completing Tree of Whispering, you can exchange your loot for Greater Infernal Caches at Viz-Jaq'taar Offering board in Yelesna. These chests guarantee at least one Infernal Compasse and have a high chance of containing Chaos Armors.
Best Builds For Compass To Carnage
Compass to Carnage event encourages players to participate in Infernal Hordes event. This event has a large number of monsters, but they are not as strong as those in The Pit. Therefore, regular fast-farming builds are sufficient for efficient farming.
Some builds require unique or mythic unique items to solve resource or skill cooldown issues. If you want to buy Diablo 4 items directly to complete your builds, IGGM is hosting a Black Friday lucky draw where participants can receive discount coupons, helping you save money.
Sorcerer
- Hydra Sorcerer
- Lightning Spear Sorcerer
- Ball Lightning Sorcerer
Sorcerers perform very well in Season 10. They have many AOE skills, easily reaping monsters, and don't rely on Mythic items. Additionally, many Chaos Perks in Season 10 are very suitable for this class, such as Mana Shield and A Beast Cornered. These Chaos Perks solve the survival problems of these Sorcerers.
Spiritborn
- Evade Spiritborn
- Stinger Spiritborn
- Crushing Hand Spiritborn
Evade Spiritborn performs exceptionally well in Infernal Hordes. This build is one of the best farming builds in Season 9. With the right skill points, you can achieve an infinite dodge-triggered Thunderspike farming method, independent of Diablo 4 items.
Rogue
- Death Trap Rogue
- Flurry Rogue
Rogues have very high movement speed, but their damage is somewhat lacking, making them less efficient in The Pit. However, they are perfectly fine for dealing with Infernal Hordes. The above two are very commonly used Rogue farming builds. Death Trap Rogue deals higher damage but is more complex to play, while Flurry Rogue only requires focusing on using Flurry.
Druid
- Fleshrender Druid
- Companion Druid
- Cataclysm Druid
Druid offers a variety of gameplay options in Season 10. You can focus on skills or use summons. However, compared to other classes, Druid gameplay is slightly more complex. Different builds have different skill usage sequences, but due to their high damage, they can be quickly farmed in Infernal Hordes.
Barbarian
- Earthquake Barbarian
- Lunging Strike Barbarian
- Whirlwind Barbarian
Barbarian is a very aggressive melee class. Builds like Earthquake Barbarian allow you to rampage through Infernal Hordes. However, in terms of efficiency, it is slightly inferior to other classes, and generally requires specific unique items to function effectively.
Necromancer
- Shadowblight Necromancer
- Bone Spirit Necromancer
Necromancer deals high damage in Season 10, but its efficiency is slightly lower than other builds, whether focusing on summoning or Bloodwave. While you can use Shadowblight to clear the screen of monsters, you still need to manage resources and cooldowns, and you'll need suitable affixes.
This concludes the general information and recommended builds for Compass to Carnage. Hope you have fun in the final stages of Season 10.
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Diablo 4 Season 11 Class Overhaul Previews: A Breakdown Of Major Changes To All Classes
As is well known, the developers significantly increased monster difficulty and reworked the character defense system in the Diablo 4 Season 11 PTR, increasing the overall challenge of endgames but impacting the player experience to some extent.
Therefore, following player feedback on the PTR, they decided to completely overhaul Season 11 class system. In addition to increasing the strength of all classes by 5-10 tiers of Pits, they also modified resource management and removed all damage caps.
Here, we'll discuss in detail the changes to the class system in Diablo 4 Season 11 and the balance adjustments for each class, helping you choose the best class based on your playstyle when the new season launches on December 9th.

Class System Overhaul
Overall, the class system in Season 11 has three major changes. Before delving into the individual classes, you need to understand these major changes, as they affect all builds in the game.
Reduced Pit Difficulty Scaling
The first change is a reduction in Pit difficulty tiers. According to developer interviews, the strength of all builds will increase by 5 to 10 Pit tiers in the new season. This means that players who can easily clear a 100-level Pit on PTR server could potentially reach 110 tiers on the live server. However, the final result remains to be seen.
Melted Heart of Selig
The second change is a complete balance overhaul of Melted Heart of Selig Unique Amulet. On the PTR server, this item provides thousands of resources, allowing Barbarian players to easily generate over 50,000 Fury.
However, the new version will only provide approximately twice as many resources. This means that if you normally have 400 Fury, Melted Heart of Selig will only provide 800 Fury. While this is still strong, it's far less than on the PTR server.
More importantly, the damage-to-resource conversion rate will also change. On the PTR server, damage is converted into 1 point of resource loss. However, in the live server, this ratio might be 1/100, or any other balanced ratio. This means that Melted Heart of Selig will be more defensively oriented compared to the PTR, even though it provides fewer resources. But given the higher threat level of monsters in Season 11, this defensive boost is crucial.

Damage Cap Removal
The last piece of good news is that the developers have announced the removal of the damage cap in the new season, including Ramaladni's Magnum Opus, Hydras' Serpentine, and Ancestral Guidance. This is excellent for the diversity and growth potential of class builds.
All Class Changes
Considering these two changes, let's analyze each class one by one to see their current state.
Barbarian
Let's start with the class most affected by Melted Heart of Selig changes.
On the PTR server, Barbarian, using Hammer of the Ancients, easily cleared 125 tier Pits with 50,000 Fury. Thanks to the combined boosts from Ramaladni's Magnum Opus and Hammer of the Ancients, this build was ridiculously powerful.
However, now that resource generation has plummeted from 50,000 to around 800, the build's power has drastically decreased. Ramaladni's Magnum Opus alone lost about 17 tiers of tier scaling; Hammer of the Ancients suffers an even greater loss, as it scales every 10 resources.
HOTA Barbarian build is about 35 tiers lower than on the PTR server. However, considering the 10-tier gain from the Pit difficulty adjustment, the build can still reach around 100 tiers. This is still very solid, placing it in the top 80% or even higher, but it's no longer the absolute king it was on the PTR server.
For Druid players, the changes to Melted Heart of Selig did have some impact, but not nearly as much as Barbarian build.
Previously, Cataclysm Druid could easily clear 106 pits on the PTR thanks to Ancestral Guidance buff and a large resource pool. However, with resources plummeting from 35,000 to around 750, this build lost approximately 16 pits. But with the introduction of an additional 10-tier boost, Cataclysm Druid's ceiling is now around 100 pits, remaining competitive.
However, the biggest unknown right now is whether Ancestral Guidance cap will be removed. Frankly, we can't be 100% certain of all the details until the patch is released.
If Ancestral Guidance has no cap and improves with the new Melted Heart of Selig buff, then Cataclysm Druid might be even stronger than we expect.
Necromancer
Necromancer performed exceptionally well in Season 11 and even has a strong potential to return to the meta.
So why is it so strong in the new season? This is entirely because most Necromancer builds don't rely as heavily on Melted Heart of Selig as other classes.
Even back on the PTR, many players had already developed various builds that could clear levels 100-105 without relying on unbalanced resource bonuses, not to mention that all of these builds will receive a 10-level boost on the live server.
For example, Shadowblight Necromancer could already clear level 105 during the PTR, and now they can even challenge level 115, which is absolutely top-tier.
While Shadowblight build is stable, reliable, and powerful, what's truly exciting is Golem Necromancer using the brand-new Diablo 4 item - Gravebloom. This build could already clear level 100 on the PTR, and since it's a completely new build, there's still a lot of room for optimization. With the 10-level boost, the target depth for this build is now level 110 and even higher. It's also worth mentioning that this is a summoner build, which is fantastic for players who like to use summons to assist in combat.
Therefore, Necromancer is definitely one of the strongest classes in Season 11. It boasts multiple build options, easily clearing 110 pits, and offers a rich selection of items and skills, along with reliable defenses.
If you want to maximize the power of your Necromancer build, then in addition to a proper skill tree setup, it is also important to get and equip the best gear. It's worth mentioning that to celebrate the Thanksgiving and Black Friday, IGGM is offering a massive lucky draw, with every registered user getting one chance daily and a 100% winning rate! This means you can easily buy Diablo 4 items at lower prices on IGGM!
Sorcerer
Getting back to the main topic, Sorcerer also looks very strong in the new season, with its strongest builds being Crackling Energy or Lightning Spear.
On the PTR server, Crackling Energy Sorcerer can even clear 105 pits without relying on Melted Heart of Selig. This build is inherently powerful and has excellent scaling. With the additional 10-pit boost, Crackling Energy build is expected to challenge 115 pits or even higher.
Even better, there are currently no plans to nerf Crackling Energy. The build is stable and balanced on the PTR server, so it will only receive a pure buff upon release.
Spiritborn
Spiritborn will receive some significant nerfs in the new season, but it will still be very strong.
During the PTR, Evade Spiritborn build had some serious bugs. Primary Eagle Hall damage would stack twice, and Loyalty's Mantle damage calculation, which should have been additive, was multiplicative and caused additional damage.
These bugs are now being fixed. As a result, Evade Spiritborn's strength was significantly reduced, losing approximately 9-11 tier scaling, but subsequently gained 10 tiers because of Pit level adjustments. The end result is that Evade Spiritborn's Pit level is around 108, which is still very strong.
However, it's important to note that since Evade's abilities heavily rely on Temerity shield bonus in the PTR, whether this bonus will be nerfed is crucial to the current strength of this build.
Rogue
Finally, but still worth mentioning, Rogue performed poorly on PTR servers. However, the key point is that Rogue didn't abuse Melted Heart of Selig, so it didn't lose anything due to the nerfs. This means the class simply benefits from the increased difficulty of the 10-level Pit adjustment.
Death Trap Rogue build is approaching 100 Pit levels on PTR server. With the additional 10 levels of buffs, Death Trap build is expected to reach 110 Pit levels; however, a build based on Heartseeker skills is also viable.
Overall, Rogue is understated yet powerful. If other classes are nerfed while Rogue is buffed, it could become a dark horse in the new season. So don't underestimate this class.
In short, the class balance is currently quite good, with multiple classes offering various viable builds, which is definitely beneficial for the long-term development of Diablo 4. However, this is based on what the developers have currently leaked, and there are still some significant unknowns. Are there any other balance changes we don't yet know about? We'll have to wait for the final Season 11 patch notes.
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Diablo 4 Season 11 Ultimate Frozen Orb Sorcerer Build Guide | Skills, Gear, And More Tips
Around the time before a new Diablo 4 season launches, builds focusing on new unique items or seasonal mechanics often become popular in the community. However, some classic builds, while perhaps slightly nerfed, remain worth using.
With Season 11's release date fast approaching, you're probably considering which builds to choose for the new season. If you're used to playing Sorcerer in most seasons, consider continuing with Frozen Orb Build.
Below, we'll introduce how to craft this classic Sorcerer build this season, based on the known content and changes in Season 11.

Frozen Orb Build Overview
This build performed only moderately in the still-unfinished Season 10, perhaps because there were too many builds that could overshadow it with Chaos Armor. However, it's expected to continue its strength in Season 11.
This build primarily utilizes summoning skills, enabling it to deal extremely high AoE damage in combat. It also provides crowd control to manage large groups of enemies and gains an advantage in boss fights due to its high movement speed.
However, to maintain this build's effectiveness, you'll need to buy Diablo 4 items and ensure your mana regeneration is reliable. Therefore, the deeper you progress in the game, the more suitable Frozen Orb Build becomes.
How To Choose Skills?
In Season 11, to make this build work, simply choose enough summoning skills and continuously cast them. Generally, the following Sorcerer skills are recommended:
- Familiar: Summons a familiar with the same element as your last cast skill. For 8 seconds, it tracks enemies and periodically explodes, dealing 70% of its elemental damage. You can have up to 6 familiars active at a time.
- Lightning Spear: Summons a lightning spear that tracks enemies, dealing 15% damage to each enemy hit over 6 seconds. A critical hit will also inflict a 3-second vulnerability status on the target.
- Ice Blades: Summons a pair of ice blades that deal 23% damage with rapid slashes over 6 seconds, and has a 40% chance of inflicting a 2-second vulnerability status on the target.
- Frozen Orb: Releases a frozen orb that inflicts a 34% freeze effect and fires piercing shards at enemies, dealing 52% damage. The frozen orb explodes upon disappearing, dealing additional damage and inflicting the frozen effect.
If possible, it's best to unlock enchantments for all skills to maximize damage output. For example, with Frozen Orb, when enchanted, it has a 30% chance to fire an additional frozen orb at nearby enemies when you cast a non-basic skill.
Generally, the more summoning skills you have, the higher the damage your frozen orbs will deal. By continuously using summoning skills to fire more frozen orbs with each explosion, you can achieve near-perpetual damage output.
How To Pair It With Gear?
It's important to note that Season 11 significantly changed Tempering and Masterworking mechanics, which enhance gear affix effects more stable, and added a new Sanctification system.
These changes mean that after configuring your gear for your build, your affix upgrade choices will become more consistent as the season progresses. However, be aware that gear cannot be modified after Sanctification.
With these Season 11 tips in mind, you can start choosing gear for your Frozen Orb Build. We recommend Heir of Perdition first, as it increases your damage by 60% and offers a chance to steal Lilith's Favor from allies during combat.
Due to its unique effects and its irreplaceable nature in this build, you should continuously farm Tormented bosses after Season 11 begins until you obtain its drop.
The second recommended gear is Shroud of False Death. Its key effect is granting invisibility and a 40% movement speed bonus if you haven't attacked in the past 2 seconds.
Next, add Aspect of Frozen Memories to activate Avalanche Key passive an additional time, increasing damage against multiple enemies. Note that this item is only usable by Sorcerers.
If you want to use Sanctification on these gear for even greater benefits, you need to proceed with caution. Sanctification results are not only unchangeable but also random, meaning a bad buff could ruin your gear.
This is why the mechanic was initially popular, but PTR testing quickly revealed it wasn't as effective as expected. Perhaps Sanctification will be changed after Season 11.
Skill Tree Unlocking
First, you should allocate all points to Frozen Orb to maximize damage. Simultaneously unlock Elemental Dominance to further enhance Frozen Orb's damage and the build's overall resilience.
Elemental Dominance allows your core and mastery abilities to be cast when you have more than 50 mana, and increases their final damage by 3%.
Next, allocate some points to Frost Nova and Hydra to deal more damage. While the latter is a combustion skill and might seem out of place with this build, its burning effect provides resilience, increased damage, and cooldown reduction.
Notably, don't forget to enchant Frost Nova, which affects your Lucky Strike, giving summoning abilities a 30% chance to cast Frost Nova on hit.
Finally, don't forget to unlock Ice Blades and activate Lightning Spear to complement it.
How Effective Is This Build In Practice?
We first tested The Pit in 2.5.0 PTR as an example. With all gear maintaining normal upgrade effects, Frozen Orb Build can help you quickly reach level 75, but it starts to struggle after level 80.
However, this is also related to the damage nerf in Diablo 4, so if you only want to farm resources through The Pit, this level of depth is sufficient.
As for dealing with Tormented bosses, since Sorcerers have been weakened in terms of mobility and damage output, this class is inherently difficult. Frozen Orb Build is one of the best options to maximize its potential.
Overall, Sorcerers are not expected to be a dominant class in Diablo 4 Season 11, but Frozen Orb Build gives you the opportunity to continue experimenting with it. So if you're interested, you can try it out following our guide!
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Diablo 4 Season 11 Best Golem Necromancer Build Guide | How To Build A New Meta Summoner With Gravebloom?
The new unique items added in Diablo 4 Season 11 often influence one or more builds in a class, and Gravebloom, the new unique item for Necromancer, brings a new available summoning build to Necromancer.
Gravebloom significantly enhances Necromancer's golems, and compared to traditional minion builds, this playstyle is much more proactive. This is because you need to frequently trigger the golems' active abilities, rather than letting minions attack automatically.
This new build is viable in Season 11 not only because it deals more damage than a Skeleton Army Necromancer, but also because it is very tanky, thus becoming a meta build for Necromancer in Season 11.

Gravebloom
The new unique item, Gravebloom, is a new unique mace. It allows you to summon multiple golems. While the damage of a single golem is reduced, the increased number of golems boosts overall damage. It's also an essential Diablo 4 item for this build; the build won't function properly without it.
Gravebloom provides a total of 40% attack speed, which is incredibly high for a one-handed weapon. It also has a 75% chance for the golem to attack twice.
Golem Necromancer Skills
Active Skills
- Blight: Provides a buff as a Darkness Skill; no active casting required.
- Sever: Also a Darkness Skill that triggers a damage bonus; no active casting required.
- Golem: Summons a golem; you need to cast it to allow the golem to use its active skill.
- Reap: Used to spawn a corpse.
- Soulrift: As an ultimate skill, provides a vulnerability debuff and Essence.
- Decompose: When fighting bosses, if Reap goes on cooldown, you can hold down Decompose to wait for Golem skill to cool down.
- Iron Maiden: Increases damage taken by enemies. Does not need to be placed on the skill bar.
- Decrepify: Curses enemies, slowing them. Does not need to be placed on the skill bar.
Book Of The Dead
Choose to sacrifice all minions, providing Necromancer with additional survivability and damage.
- Skeletal Warriors Defenders: Cannot summon Skeletal Warriors. Gains 25% all elemental resistance.
- Skeletal Mages Cold: Cannot summon Skeletal Mages. Increases damage against vulnerable enemies.
- Golems Blood: Blood Golem allows Necromancer to regenerate health when using active skills. Necromancer reduces damage taken by the golems when they are healthy.
Passive Skills
- Hewed Flesh (3)
- Necrotic Fortitude (3)
- Titan's Fall (3)
- Spiked Armor (3)
- Grim Harvest (1)
- Fueled by Death (3)
- Death's Embrace (3)
- Amplify Damage (3)
- Coalesced Blood (3)
- Reaper's Pursuit (3)
- Necrotic Carapace (1)
- Finality (3)
- Golem Mastery (3)
- Memento Mori (3)
- Stand Alone (3)
- Inspiring Leader (3)
- Kalan's Edict (1)
- Hellbent Commander (3)
- Death's Approach (3)
Death's Embrace is very powerful in Season 11. When an enemy affected by Iron Maiden dies, it automatically restores 7% of the player's Life, providing a continuous source of healing.
Hellbent Commander grants a massive damage bonus when you have 7 or more minions. To trigger this effect, you also need to summon wolves to supplement the number of minions besides the 3 golems.
Golem Necromancer Equipment
- Helm: Heir of Perdition
- Chest armor: Shroud of False Death
- Gloves: Aspect of the Cursed Aura
- Pants: Blood Moon Breeches
- Boots: Hulking Aspect
- Amulet: Aspect of Fel Gluttony
- Ring 1: Aspect of Reanimation
- Ring 2: Aspect of the Great Feast
- Weapon: Gravebloom
- Offhand: Sacrificial Aspect
Aspect of the Cursed Aura automatically applies Decrepify and Iron Maiden curses to nearby enemies. Combined with the healing effect of Iron Maiden, this makes your Necromancer extremely tanky.
Hulking Aspect gives golem attacks a chance to reduce their cooldown and spawn a corpse upon attacking. Aspect of Fel Gluttony allows golems to consume corpses for a damage bonus, and all golem builds require this Aspect.
Other Diablo 4 items, such as Aspect of the Great Feast, directly provide damage bonuses to your golems. You should prioritize affixes for your gear that increase attack speed, critical strike chance, and golem cooldown reduction.
Paragon Board Nodes
- Essence: Provides more critical strike damage.
- Hulking Monstrosity: Through Deadraiser node, makes minion attacks deal more damage to enemies.
- Scent of Death: Provides damage reduction and critical strike damage, enhancing survivability.
- Frailty: Increases the damage of necromancers and minions.
- Corporeal: Increases physical damage.
- Cult Leader & Amplify: Increases the minion's damage based on its attack speed.
Golem Necro Advantages In Season 11
Overall game difficulty has increased, and character survivability and damage have been reduced. Percentage bonuses to main stats (such as Intelligence) have been removed. In this generally harder environment, Golem Necromancer build offers excellent tankiness and damage, with no survivability issues.
In Tormented 4's Open World, the golem's auto-attacks are sufficient for most situations, allowing players to AFK. However, at higher levels of The Pit, you must actively control your Golems. They can face-tank and deal damage in most situations, and even solo new bosses.
You don't need to create a Seasonal Character to experience this build, as all new gear drops in Eternal Realm, and the additional bonuses from Season Journey offer little benefit to this already established build.
Golem Necromancer build may still have some room for improvement, but it surpasses almost every other necromancer summoning build in every aspect. Moreover, the golem's damage can reach over 1 billion, and combined with its tanking capabilities, it is enough to place it in the Tier S build category of Season 11.
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Diablo 4 Season 11 Fortify Rework Explained | Druid Survivability Issues & Updated Meta Builds
Diablo 4 Season 11 is confirmed for release on December 9, 2025. However, before the new season begins, you might have had a lingering question: does Druids, and indeed all classes, feel significantly weaker overall? This isn't good news for players who enjoy the challenge of Torment 4.
Fortify System Rework
This isn't an illusion. Since PTR 2.5.0, they've not only weakened classes overall and increased monster difficulty, but also added a new defense system. While theoretically easier to understand, it's more complex in practice.
However, the real issue lies with the new Fortify system: it no longer provides passive damage reduction but instead acts as an auxiliary life pool for continuous healing. This change directly impacts Druids, as Fortify was once one of their most powerful defensive mechanisms.

Fortify now functions more like an additional pool of health, an inner shield that accumulates up to your maximum health and slowly regenerates while active. This means that you can gain Fortified simply by accumulating a certain number of Fortify effects, instead of needing to reach a specific threshold.
This change hits classes that rely heavily on Fortify, such as those with abilities like Pulverize, particularly those that previously depended on Fortify for survival. Now, with the reduced percentage of Fortify effects, stacking large amounts of the effect is no longer as effective, depriving this build of a solid defensive foundation.
Let's take a simple example. Previously, suppose your gear or passive ability converted 50% of your maximum health into 45 health. Since you maintained Fortify for most of the fight, all 45 health was enough to keep you surviving.
Now, this percentage might drop to 10% or even 5%, meaning your Fortify pool is significantly reduced. Therefore, when you take minor damage, your Fortify will decrease rapidly. Once you lose Fortify, your damage reduction will also be drastically reduced.
This might be negligible in normal combat, but it makes dying much easier in high-difficulty dungeons like Tier 90 Pits, meaning you'll have to rely on armor and resistances instead of those 45 health points.
In short, the new Fortify system is more dynamic, but also less reliable for Druid players. This means increased survivability; you can no longer simply stack effects, but need to actively manage it with gold and combine it with high armor, resistances, maximum health, and the fortify spawn ability.
Best Druid Builds To Cope With Fortify Changes
Druids aren't entirely helpless against this change in Diablo 4 Season 11; you can still turn the tide with specific builds.
Boulder Druid
Currently, Boulder Druid build is quite balanced in terms of defense and damage output. With a reliable set of gear, it can always give you greater survivability in combat.
And with the introduction of the new Fortify system, this build is one of the most adaptable setups.
Since Season 11 no longer features Chaos Armor, eliminating the seasonal power that would propel our damage to the heavens, gear setups are now much simpler. We're back to practical Ancestral and Unique gear, as well as Mythic gear.
Here are the core components of this build, crucial for its late-game effectiveness:
- Vasily's Prayer
- Shroud of False Death
- Insatiable Fury
- Ring of Starless Skies
- Tibault's Will
- Dolmen Stone
This gear set is suitable for various game content and can even push through The Pits to around level 90-100, which currently seems feasible.
While these Diablo 4 items aren't strictly mandatory, due to changes in the Tempering and Masterworking system in the new season, your gloves and boots will almost certainly need a Dolmen Stone with Greater Affix to reduce Nature Magic cooldown and extend Hurricane duration.
This is why Masterworking no longer increases affixes but only the base armor value of the gear. If you already have a weapon with the Nature Magic cooldown reduction stat and try to upgrade it, the final upgrade won't improve that weapon; it will only improve another weapon without that stat. So, things are worse than before.
Another key point is Tibault's Will. These pants increase damage and are generally very suitable for Druid builds. However, due to current fortify and defensive issues, you can also swap them for Temerity to improve combat survivability, but only for pushing pits.
In short, while all these issues are likely to be fixed before the season starts, Boulder Druid remains a very well-rounded option.
Pulverize Druid
Next up is one of the most popular Druid builds - Pulverize.
Pulverize Druid remains one of the strongest builds for running pits and towers on the PTR. Although it also faces the fortify issues that all Druid builds currently encounter, it remains very reliable.
This build boasts extremely high base damage, meaning it's very flexible in terms of gear selection. You can replace Heir of Perdition with Vasily's Prayer, or even choose an Ancestral piece with defensive stats. Before obtaining the Rotting Lightbringer, you can use a regular two-handed map with Legendary Aspects.
Of course, some people dislike this build because it's slow and unfriendly to mapping. However, with the right farming gear, it's still very powerful. As we mentioned before, it has a complete gear setup and extremely high base damage.
In short, Pulverize Druid remains a popular choice for the next season, offering good defense, huge damage output, and consistent farming speed.
Shred Druid
Finally, let's look at one of the most popular builds in the community, Shred Druid.
In the current Season 10, Shred build excels in every aspect. It's almost omnipotent and incredibly fast. But remember, this is thanks to Grizzly Rage, Chaos Armor, and seasonal Perks.
However, in Diablo 4 Season 11, the Shred build lost all of that. Not only are Chaos Armor and Perks obsolete, but Grizzly Rage was completely destroyed in Season 11; its stacking duration is no longer part of the skill, and its cooldown only begins after the skill ends.
Without Grizzly Rage, this build is incredibly difficult to play, especially in high-difficulty dungeons like those at levels 85-90.
Even so, it remains one of the strongest farming builds on high difficulties. Its advantage lies in its ability to focus on mobility and time management, and it doesn't even require Greater Affix bonus, so we can still enjoy it.
Overall, the gear setup for this build remains unchanged; Heir of Perdition and Shroud of False Death are still our best endgame gear. We can retain Shred skill for daily farming and leveling; it's still a viable option, just significantly weaker than before.
In any case, the changes to the fortify system in Diablo 4 Season 11 have had a significant impact on the defense setup of Druid builds so far. However, it remains to be seen how things will turn out in the new season. Perhaps Druid players can still find some new mechanisms to reverse their current disadvantage.










