Diablo 4 Season 4: Rogue Remains A Worthwhile Class To Explore With Exciting Updates
Posted: May 21, 2024 Views: 2116
Today, I have some exciting news for the Rogue players in Diablo 4 Season 4: Loot Reborn. Turns out, they're even more powerful than we expected. Specifically, there are new Tempering options that give Rogues a slight edge compared to other classes and builds.
It turns out there were some options that Blizzard added in the Season 4 launch that weren't possible before on the PTR, namely vulnerable damage and crit damage on Tempering. Get enough Diablo 4 Gold ready and let's get started!

Cutthroat Finesse
On the offensive slot, there is the Cutthroat Finesse recipe that has vulnerable damage, and vulnerable damage is the most important stat for Victimized builds, which is one of the strongest archetypes in the class right now with the Heartseeker build, possibly the Shadow Step build, and Penetrating Shot build. This used to be just Cutthroat damage or something like that, and for some reason, they converted this to vulnerable damage.
Marksman Finesse
Likewise, we have the Marksman Finesse, which has critical strike damage and is great for Precision Rogues. Any Ranged Rogue that is not already a Victimized build can also run this instead and benefit from this critical strike damage. So, we have 2 of the main Rogue archetypes buffed by those stats directly because we have this that scales with vulnerable damage and Precision that scales with crit damage, and now you can get a lot more of it.
Previously, we had to rely on things like damage per combo points spent or something like that, which wasn't really all that great for the Rogues. But now, you can also move your stats around a bit to roll other stats on your gear instead of trying to get as much vulnerable damage as you can. You just temper the vulnerable damage and get something else instead.
Natural Finesse
After doing some rough calculations, it seems that the new Tempering options have significantly boosted the DPS of Victimized or Precision builds by around 20 to 30%. This is great news for Rogues. However, these changes don't particularly benefit melee builds, as damage to crowd-controlled enemies was already an option, especially evident in Close Quarters Combat with the Natural Finesse key passive remaining unchanged.
While melee Rogues like Twisting Blades and Close Quarters Combat benefit from increased damage against crowd-controlled enemies, they don't gain any additional advantage compared to what was expected from the PTR. Ranged builds, particularly Victimized and Precision build, seem to be the more favorable choice. The exception may be the Shadow Step Rogue, but its effectiveness remains to be seen.
With Momentum becoming obsolete because of other easily accessible options for energy regeneration and movement speed, and Exposure mainly relevant for specific builds like the Poison Barrage Death Trap or Flurry Grenade build, the focus shifts more towards the dominance of the Victimized and Precision key passives in Rogue gameplay, further amplified by the recent Tempering changes.
Final Thought
It's my hope that Blizzard will take note of the current state of melee Rogues, which are clearly not on par with their ranged counterparts. Perhaps in the next season or mid-season update, there could be some rebalancing to elevate them a bit. Hope you enjoy this breakdown and good luck with your Rogue. Hope you enjoy your journey in Diablo 4 Season 4. See you next time!
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Diablo 4 Season 11 New World Boss Azmodan Guide | How To Defeat Him To Get Rewards?
As an ARPG with a dark Gothic aesthetic and bloody visuals as its main art style, in addition to new playable content, the art design of new characters, scenes, and items is often a highlight of Diablo 4 updates.
Unfortunately, in recent seasons, Diablo 4 hasn't introduced enough noteworthy changes in these areas, except for Belial's return in Season 8, and the new boss Azmodan, who will appear in Season 11.
Both of these bosses appeared in Diablo 3 and have a close relationship. So, in what capacity does Azmodan return in Diablo 4 Season 11, and how should you defeat him? We will answer these questions for you.

Azmodan Background Story Summary
As the latest installment in Diablo series, Diablo 4 doesn't provide much explanation of many characters from previous games through the storyline, so you only know what you can gain from them, but not their origins.
While this doesn't affect the gameplay itself, knowing more is always a good thing, so we will briefly introduce Azmodan based on Diablo 3 main story.
Azmodan is one of the seven Lesser Evils, second only to Prime Evils. After collaborating with Belial to overthrow Prime Evils, they turned against each other, and Azmodan invaded Sanctuary to gain more power.
In the story of Diablo 3, Azmodan was defeated by the protagonists and imprisoned in Black Soulstone. However, due to the presence of a traitor, Diablo was summoned again and eventually defeated and imprisoned in Black Soulstone.
Afterward, Diablo and the souls of other Lesser Evils merged in Black Soulstone until Black Soulstone was destroyed, at which point they separated - these demons would escape and bring new disasters.
What Are World Bosses?
Azmodan joins Diablo 4 Season 11 as a new world boss and will be added to the game's spawn and rotation schedule along with the three existing world bosses.
World bosses appear at their respective locations every 3.5 hours, and you have 15 minutes to fight them. If you exceed the time limit, the boss will escape, but if you win within the time limit, you have a chance to obtain rare items and other seasonal rewards.
To help you find these bosses in a timely manner, the system will notify you when they are about to appear after you unlock World Tier 3 in Diablo 4.
Here are other world bosses besides Azmodan and their locations:
- Ashava, the Pestilent: May appear in The Crucible (Fractured Peaks), Scosglen (Caen Adar), and other arenas.
- Avarice, the Gold Cursed: May appear in Seared Basin (Kehjistan), Saraan Caldera (Dry Steppes), and other arenas.
- Wandering Death: May appear in Fields of Desecration (Hawezar), and other arenas.
Azmodan In D4S11
After Season 11 is officially released, from the perspective of the world boss mechanism, you may unlock Azmodan encounter in the following locations:
- The Crucible (Fractured Peaks)
- Scosglen (Caen Adar)
- Saraan Caldera (Dry Steppes)
- Fields of Desecration (Hawezar)
- Seared Basin (Kehjistan)
- The Cauldron (Nahantu)
In addition, as one of Lesser Evils, Azmodan has three other "companions" in Sanctuary who will appear in different endgame events. Defeating these Lesser Evils will unlock Season 11 seasonal power, Divine Gifts.
The other three Lesser Evils and their locations are as follows:
- Duriel - Helltides
- Belial - Pit of Artificers
- Andariel - Kurast Undercity
Azmodan And Divine Gifts
Divine Gifts include Corrupted and Purified powers. After defeating each Lesser Evil, you will obtain the corresponding Corrupted Essences and immediately unlock their corrupted slot.
Note that unlocking the purified slot requires you to reach a specific reputation level. The level corresponding to Azmodan is Rank VI, and the essences you can obtain are Essence of Sin and Essence of Hellfire.
How To Defeat Azmodan?
This boss is proficient in dealing fire and spell damage, so close combat is not recommended. Instead, with gear that increases movement speed and mobility, you should always attack from a medium to long distance behind the boss during the fight.
The boss's skills that last throughout the entire battle mainly include constantly moving fire spikes and lava waves. The spikes move slowly but deal high damage, while the lava waves constantly expand, making them difficult to avoid.
When you reduce the boss's health to 80% through attacks, he will periodically release a lava breath attack; you can avoid this damage by dodging in time. When Azmodan's health drops to 60%, he will summon a group of Balrogs to attack you.
All the above skills are manageable, but the real challenge comes when Azmodan's health is reduced to about 5%, at which point he summons many meteors that move towards him. You need to constantly dodge while attacking the boss until he dies.
After winning the battle, you can expect to receive items such as Exquisite Blood and Tribute of Radiance as rewards. Furthermore, the first time you defeat Azmodan each week, you'll receive exclusive loot and unlock even more rewards!
Can This Boss Battle Be Completed Solo?
Although world bosses aren't typically considered difficult, as a new boss, Azmodan will undoubtedly be challenging enough to highlight his uniqueness and importance.
Also, as you know, the overall difficulty of Diablo 4 will be increased after Season 11's release, so completing this boss battle solo is very risky - but not impossible.
To do this, you should first complete leveling and acquire several good unique items. Secondly, if you're playing Necromancer class, be sure to try Golem builds!
After Season 11 begins, there may be some changes to the details of Azmodan boss battle. You just need to pay attention to these changes based on this guide to confidently handle the fight. Good luck!
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Diablo 4 Season 11 Evade Spiritborn Build Guide | Fast Leveling, Simple Gameplay & Strong Endgame Performance
While Diablo 4 Season 11 made some adjustments to the early game difficulty, your leveling speed will still be quite fast if you kill monsters quickly enough.
Evade Spiritborn build, after several seasons of testing, has proven to be excellent for both leveling and endgame performance, and may be one of the best Spiritborn builds.

Evade Spiritborn Gameplay And Advantages
The core mechanics of Evade Spiritborn build revolve around Eagle Hall ability. Your skill tree should primarily focus on enhancing various damage multipliers. Use Evade to trigger Accelerated Thunderspike effect, unleashing a barrage of feathers at monsters for massive damage.
Evade Spiritborn build has been a Tier S leveling build for several consecutive seasons. It boasts extremely fast movement speed and monster-clearing efficiency, and its gameplay is very simple, and you just need to keep using Evade, and the flying feathers will automatically clear the monsters on the screen.
Impact Of Season 11
A bug in PTR 2.5.0 allowed gear like Loyalty's Mantle to provide double damage bonuses with Eagle Hall, resulting in excessively high damage. If this bug had been fixed, the reachable level in The Pit would have decreased by 10 levels (about level 100). This bug has been fixed in the official patch.
However, the developers also announced a rebalancing of the difficulty of The Tower and The Pit, reducing it by approximately 5-10 levels. Therefore, the actual strength of Evade Spiritborn is not expected to change significantly compared to PTR 2.5.0.
Additionally, the developers announced a 60% reduction in boss health, which will significantly speed up boss fights for this build.
Evade Spiritborn Leveling Build
Gear
- Helm: Aspect of Might (Neo + Qax)
- Chest Armor: Aspect of Layered Wards (Cem + Gar)
- Gloves: Rebounding Aspect
- Pants: Aspect of Disobedience (Emerald + Emerald)
- Boots: Duelist's Aspect
- Amulet: Aspect of Unyielding Hits (Skull)
- Ring 1: Conceited Aspect (Skull)
- Ring 2: Aspect of the Moonrise (Skull)
In the early game, you can freely use your two-handed weapon slot, using any magic, rare, or legendary weapon, focusing primarily on its pure damage to avoid wasting resources on Aspect engravings due to frequent upgrades.
Skils
- Thunderspike: Enhanced Thunderspike and Accelerated Thunderspike
- Crushing Hand: Enhanced Crushing Hand and Advantageous Crushing Hand
- Toxic Skin: Enhanced Toxic Skin and Measured Toxic Skin
- Soar: Enhanced Soar and Replenishing Soar
- Ravager: Enhanced Ravager and Measured Ravager
- Armored Hide: Enhanced Armored Hide and Reinforced Armored Hide
- Primary Spirit: Eagle
- Secondary Spirit: Eagle
From level 1 to 14, you can use basic skills like Stinger, Quill Volley, or Crushing Hand to level up. However, when you reach level 15, you must reset your skills and switch to Evade Spiritborn build.
Evade Spiritborn skill build is relatively flexible, and the overall strength is not significantly affected. Even if you don't have enough skill points, it won't affect your damage much, because skills like Thunderspike and Crushing Hand are mainly used to trigger effects.
Starting with the seasonal quests, unlock the reputation board on Normal difficulty, then equip your pet. Once you reach level 15, switch to Hard difficulty and use Crushing Hand to farm Helltide. Then farm Helltide until the first hour ends, and your character should be around level 30-35.
Then, run Vessel of Hatred Campaign on Normal difficulty until you unlock Kurast Undercity and obtain Runes Cache. Last, depending on your character's strength, continue farming Helltide on Expert or Penitent difficulty until you reach level 50. After that, clear Strongholds on Normal difficulty.
Evade Spiritborn Endgame Build
Gear
- Helm: Loyalty's Mantle (Qax + Cem)
- Chest Armor: Jacinth Shell (Emerald and Emerald)
- Gloves: Fists of Fate
- Pants: Temerity (Emerald and Emerald)
- Boots: Duelist's Aspect
- Weapon: Wushe Nak Pa (Ohm + Bac)
- Amulet: Aspect of Redirected Force (Skull)
- Ring 1: Conceited Aspect
- Ring 2: Aspect of Unyielding Hits (Skull)
In the mid-game, you can Temper your gear to gain damage affixes and reforge other attributes. Then, progress through The Pit to level 10 to unlock Torment I difficulty.
This build doesn't require any specific Diablo 4 items for a smooth transition from early game to endgame content, and you only need 3 items to handle most of the endgame content. One is the core item Loyalty's Mantle obtained by defeating Gregor, and the other is the Wushe Nak Pa and Jacinth Shell obtained by defeating Lord Zir.
Skills
- Armored Hide: Enhanced Armored Hide and Reinforced Armored Hide
- Concussive Stomp: Enhanced Concussive Stomp
- Thunderspike: Enhanced Thunderspike and Accelerated Thunderspike
- Counterattack: Enhanced Counterattack and Reinforced Counterattack
- The Seeker: Harmonious Seeker and Exalted Seeker
- Rock Splitter: no
In endgame gameplay, you almost only need to frequently press the evade key, while other skills mostly provide buffs. For example, Armored Hide skill is only used to trigger Aspect of Unyielding Hits buff.
Spiritborn is one of the strongest classes in Season 11, and Evade Spiritborn is the most stable and safest choice. It can be strong from the start of the season to the end, without worrying about acquiring specific Diablo 4 items, and is arguably the best leveling build in the entire game. If you're not aiming for The Pit rankings, then this can be your best starting build for Season 11.
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Diablo 4 Season 11 Delayed Release Speculation | What Exciting Surprises Will Be Revealed At TGA?
Diablo 4 Campfire Chat not only announced the changes for Season 11, but also its release date. However, this date is unusual, being two days later than players had predicted.
This is clearly unusual, leading players to speculate that Season 11 might have some surprises in store to counter the challenge from its biggest rival, Path of Exile 2 patch 0.4.0.

Why Is The Release Date Unusual?
Season 11 Release Date
According to Diablo 4's usual practice, the end date of each season pass typically signifies the end of the season. Therefore, according to the original schedule, Season 10 would end on December 9th, which usually means that Season 11 would begin immediately afterward on the 9th.
However, the latest official patch notes and blog indicate that Season 11 will begin at the following times:
- 8:30 PM Pacific Standard Time (PT), Thursday, December 11th
- 11:30 PM Eastern Time (EST), Thursday, December 11th
- 4:30 AM Greenwich Mean Time (GMT), Friday, December 12th
- 5:30 AM Central European Time (CET), Friday, December 12th
The Unusual Reason
Official releases are rarely on Thursdays, and they typically release new seasons on Tuesdays. Furthermore, 8:30 PM EST is an unfavorable time for players worldwide, as it's close to midnight or nighttime in most regions.
This time also means that Diablo IV development team and engineers will probably need to work through the night to ensure a smooth season launch, resulting in additional overtime costs.
Furthermore, Diablo 4's official season updates deliberately avoid clashing with the seasons and leagues of other popular ARPGs.
This timing puts Season 11 very close to the release of its main competitor, Path of Exile 2 Patch 0.4.0. Patch 0.4.0 will be released on December 12th, bringing the new Druid class to Path of Exile series.
The Impact Of The Game Awards
The biggest reason for the two-day delay in Season 11's release is likely The Game Awards ceremony, also scheduled for December 11th, 2025. It's not just an awards ceremony, but also a platform for announcing major game news of the year.
The Game Awards will begin at approximately 7:30 PM Eastern Time / 4:30 PM Pacific Time, and Season 11 will be released a few hours after the awards ceremony.
The developers of Diablo IV have repeatedly hinted at revealing new content at The Game Awards, almost certainly the game's second expansion.
However, expansion announcements shouldn't affect season release dates. Therefore, this deliberate arrangement might suggest that Season 11 itself will include a surprise release linked to the expansion announcement. This content could be revealed at The Game Awards and released a few hours later with the season.
Speculation On The Surprise Release
New Class Paladin
Paladin is an extremely popular class in Diablo series, and its addition would greatly boost its popularity. Furthermore, some players have discovered that one of the cosmetic rewards for Season 11 Battle Pass closely resembles a flail, a classic Paladin weapon, and currently, there is no actual flail weapon type in the game. However, Season 11 already includes a major rework of core combat and stats systems, including elites, game difficulty, capstones, toughness, defense caps, and health potions.
Adding a completely new class without prior community testing or feedback on the public test server is extremely risky and logically illogical. Therefore, while the possibility of a new class is there, it is very small.

Expansion 2
So, is it possible that the official announcement of DLC 2 will be made directly? Generally, expansions, as paid content, require several months of promotion to introduce their features and attract players. It's unlikely they will be released without prior notice, and the official announcement has already stated that the expansion will be delayed until 2026. Therefore, the probability of announcing DLC 2 directly at TGA is very small.
However, Season 11 might release a brand new area connecting to the new expansion. After all, it's been over a year since the last DLC was released, and the official development of DLC 2 should be nearing completion, allowing them to promote it in-game beforehand.
The new area could serve as a prelude to the expansion. For it to be meaningful, the area would need to include side quests, new Diablo 4 items, main story clues, or new exclusive activities—which in itself constitutes a significant update.
While the specific content is unknown, Season 11 has a high probability of including unannounced surprise releases; otherwise, the seemingly illogical release timing of the season cannot be explained.
Other Clues
After the announcement of the first expansion, Vessel of Hatred, Diablo 4 added a free pet system. This proves that the developers have a history of adding free content alongside major announcements.
Furthermore, renowned game journalist Jez Cordon revealed that Diablo IV's content at The Game Awards goes far beyond just one expansion, indicating that there are even more surprises to come.
In any case, these hidden surprises have significantly increased the player community's anticipation for Season 11. What new content awaits us at 2025 TGA.
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Diablo 4 Season 11 Sanctification & Defense Reworks | Tempering & Masterworking Changes
Diablo 4 Season 11, Season of Divine Intervention, has been postponed from the previously speculated December 9th to December 11th, specifically at 8:30 PM Pacific Standard Time, unlike the usual 10:00 AM start time.
Season 11 differs significantly from PTR 2.5.0, including a large amount of new content, system rework, and balance adjustments. However, the core theme is a slower overall game pace, increased difficulty, and a general nerf to build strength compared to Season 10.
In PTR, players were generally dissatisfied with changes to crafting aspects such as Sanctification system and Masterworking, and the official response was that these would be adjusted. These changes are now live in Season 11 release. Let's take a look at the specific changes.

Sanctification System
Sanctification is a new seasonal mechanic introduced in Diablo IV Season 11. The development team seemed to have considered making it a permanent system, but recent campfire chat hints that it might not be.
Veteran ARPG players will recognize that this system's core concept originates from similar systems in other ARPGs, such as Vaal orbs in Path of Exile and Worldstone Shards in Diablo 2 mod.
Essentially, it's a gambling mechanic with gear. Players can potentially gain powerful buffs to a piece of gear or brick it. Based on strong feedback from the player community, the development team made two key changes to Sanctification mechanic.
Removing Negative Effects On Specific Gear
In PTR, Sanctification could replace an affix on gear. While the new affix might be powerful, it could also brick the gear by replacing Greater Affix on Uniques and Mythic Unique items.
The current official solution prevents the attributes of Unique and Mythic Unique gear from being replaced. This means that the risk of destruction for top-tier gear, which is of greatest concern to most players, is no longer present. This negative effect may only exist on Legendary gear, and its impact is significantly reduced.
Changing No-effect Outcome Result
In PTR, there was approximately a 20% chance that sanctification would result in no change, meaning the equipment neither improved nor damaged. In Season 11 live servers, this 20% probability has been replaced with an increase in equipment quality.
This effect works in conjunction with Masterworking system, as Masterworking can increase equipment quality by up to 25%, with each 1% quality increase boosting all equipment stats by 1%. Sanctification now directly increases equipment quality by 5% to 25%, improving base stats such as armor, resistances, weapon damage, and the values of all affixes, tempers, and mythic equipment stats.
Sanctification Probabilities
Based on official information and player testing results in PTR, the possible results and approximate probability distribution of sanctification are as follows:
10% probability: Replace an affix
- Approximately 15% probability: Add a new power.
- Approximately 20% probability: Add a more powerful affix.
- Approximately 30-35% chance: Adds a random powerful affix.
- Approximately 10-15% chance: Improves equipment quality.
According to Diablo 4 community manager, the new Might pool contains some incredibly powerful options, and the affixes added by Sanctification come from a specific pool of powerful affixes, which may include:
- Cooldown reduction
- Attack speed
- +2 to all skills on jewelry
- Doubling the strength of gems
- Percentage core stats
- Total resistance
- Crit chance
- Movement speed
- Lucky chance
- Resource cost reduction
- Maximum resource
- Maximum life
Defense System Overhaul
Diablo 4 has made many changes to the defense system, including a rework of Fortify and Toughness system.
Fortify Reworked
Diablo 4 Season 11 introduced a new attribute, Fortify. It has also been reworked in the live servers of Season 11. It no longer directly provides damage reduction. The new mechanism is: when you take damage, Fortify points are converted into health regeneration, essentially a second health bar.
Fortify can coexist with Barrier, but they function differently: Barrier adds a shield to health, while Fortify quickly regenerates health after it is depleted.
New Defense System
Season 11 introduced a completely new Resistance and Armor system, but the specific workings (such as the cap) are somewhat unclear.
Additionally, UI displays a comprehensive Toughness value as a reference for survivability at each difficulty level, but you shouldn't blindly rely on this value. You must balance improving all resistances; otherwise, too low a single resistance can still lead to instant death.
Intelligence class can equip Skulls gems. For non-Intelligence classes, if the primary attribute is Armor, socket Diamonds to increase all resistances.
Affix Updates
Rings and gloves will have new affixes such as life on hit and coldown reduction, and Life on hit will be a crucial survival affix.
Crafting Changes
Tempering System
Tempering changes are consistent with PTR, and each item can now only be tempered once. As compensation, Diablo 4 items will drop with an additional base affix. While player control over affixes is reduced, the total number of affixes remains unchanged.
Masterworking Upgrade Rework
Masterworking has received some adjustments compared to PTR. Its maximum level has been increased from 12 to 25. While the increase per level is smaller, the cumulative increase may be greater, perhaps providing a 50% increase in base stats. Furthermore, there is now a chance to critically strike upon upgrading, resulting in an even greater boost.
Potion System Changes
Basic potions can no longer be upgraded, and players will only have four basic potions. As compensation, your character will automatically replenish one potion every 30 seconds to cope with prolonged battles.
These are the main changes to crafting and items in Diablo 4 Season 11 live server. Compared to PTR, it restores the strength of builds, preventing players from struggling this season.
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Diablo 4 Season 11 Sorcerer Builds With Orsivane | Why Removing Defensive Skills Makes You Stronger?
For years, influenced by Diablo 4's game mechanics, players have consistently created character builds that develop in different directions by combining skills with suitable equipment. Based on this, players can make subtle adjustments to make the build they use more in line with their own ideas, thus presenting a lot of unique content.
However, the introduction of a special item in Diablo 4 Season 11 offers players some new inspiration, potentially adding something new to Sorcerer builds. It makes players realize that instead of focusing solely on stacking skills, strategically sacrificing some skills can unlock tremendous potential.

This article will delve into why certain previously popular skills should be abandoned, the powerful impact of the new Unique Orsivane, and introduce some top-tier Sorcerer builds that maximize the potential of this unique weapon.
Removing Defensive Skills
Traditionally, because Sorcerers are considered very fragile characters, players often need to unlock some defensive skills to gain sufficient survivability if they want to maintain their damage output on the battlefield for a longer period rather than being eliminated prematurely.
Their survival on the battlefield often depends on a range of defensive skills: Flame Shield, Frost Nova, Ice Armor, and Teleport. These skills are commonly used by Sorcerers, providing crucial barriers, crowd control, and mobility.
All these factors make removing defensive skills sound like a crazy decision. But listen, this recommendation isn't blind.
We suggest that the best development path for a Sorcerer build in Diablo 4 Season 11 is to completely abandon defensive skills. This doesn't mean the character will completely expose their weaknesses, but rather that using these skills isn't the optimal option given the alternative builds available.
It's the continued presence of these skills in the skill bar that limits their potential in Diablo 4 Season 11.
After seeing the effects of the new Ancestral Unique Mace Orsivane introduced in Season 11, you'll understand why we say this.
Orsivane's Unique Effect
In Season 11, we recommend that players using a Sorcerer build forgo the security provided by defensive skills and instead adopt a high-risk, high-reward approach. This revolutionary shift stems from the newly introduced Ancestral Unique Mace Orsivane.
Orsivane provides players with excellent attribute bonuses. Not only does it offer significantly faster attack speed, but it also increases the character's Intelligence, Core Skills level, Non-Physical Damage, and Maximum Life.
More importantly, when you equip this item on a Sorcerer, every defensive skill not in the action bar will increase the character's damage by a certain percentage. Simultaneously, you will also receive the corresponding Enchantment effect for that skill.
This means that even if Sorcerer doesn't use any defensive skills in the skill bar, they can still achieve a substantial damage multiplier increase in Diablo 4 Season 11.
Furthermore, players no longer need to consider casting skills during combat and will automatically gain the passive enchantment effects of these skills:
- Flame Shield Enchantment: Automatically activates when the character receives fatal damage within 2 seconds.
- Frost Nova Enchantment: Conjuration Skills have a 35% chance to trigger Frost Nova upon hitting an enemy.
- Ice Armor Enchantment: Has a chance to gain Ice Armor when attacked.
- Teleport Enchantment: Replaces the standard Evade skill with short-range Teleport. Note that you will not gain Unstoppable effect during this process.
This will give players fully automatic defensive effects and attack bonuses during combat, fundamentally changing the class's combat rhythm in Diablo 4 Season 11. The freed-up skill slots can be used entirely for attack and support skills, further increasing damage.
Recommended Best Builds For Orsivane
Orsivane is a Sorcerer-specific one-handed mace that can be combined with other weapons to create synergies and maximize its power. Below are our recommendations for ideal Sorcerer builds using this weapon.
Ball Lightning Sorcerer Build
In our opinion, Ball Lightning Sorcerer build is the perfect way to utilize Orsivane in D4 S11. The Orsivane's base damage multiplier significantly boosts the power of Ball Lightning skill.
Furthermore, pairing this one-handed mace with Okun's Catalyst creates devastating area-of-effect damage. Ball Lightning spins around the character, damaging surrounding enemies while also granting the player Unhindered effect, perfectly compensating for the need for safety in melee combat.
Crackling Energy Sorcerer Build
This build benefits perfectly from the automatic Frost Nova Enchantment. This enchantment provides additional crowd control, triggered by summoning skills, helping Sorcerer stun groups of enemies and safely unleash barrages of energy. Orsivane's damage bonus further amplifies this effect.
Ice Shards Sorcerer Build
Frost Nova generated by the enchantment, combined with the significant damage boost from Orsivane, allows Sorcerer to adopt a more aggressive playstyle. This build allows players to focus on unleashing numerous Ice Shards in Diablo 4 Season 11, while the auto-cast Flame Shield provides crucial safety.
After reading this introduction, you're sure to be tempted by these powerful builds. If you've decided to try these builds in the game, consider stocking up on Diablo 4 gold beforehand. With sufficient resources, you'll complete a high-level build faster than other players.
The introduction of Orsivane in Diablo 4 Season 11 has given Sorcerer builds new inspiration. This new playstyle sacrifices the safety of using defensive skills, but players gain incredible attack power and passive defensive capabilities.
With the arrival of the new season, and the addition of this Unique item, builds likes Ball Lightning Sorcerer build, which utilize damage multipliers and ideal equipment combinations, will exhibit a very powerful offensive in the game.
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Diablo 4 Season 11 The Tower And Leaderboard Delayed | Reasons And Effects
If you didn't watch Diablo 4 developer livestream or replay on December 3rd, then there's some bad news you need to know: the new dungeon, The Tower, and its accompanying leaderboard will be delayed.
Originally, these two features were expected to be released alongside Diablo 4 Season 11 on December 11th Pacific Time, but due to various considerations, the developers ultimately decided to postpone them.
Therefore, this article will analyze why Diablo 4 made this decision and what the consequences will be.

When Will The Tower May Be Available?
During the developer livestream, Diablo 4 team stated that the dungeon The Tower and the leaderboard are expected to be released sometime in 2026 with Patch 2.5.2, and will still be in beta form.
This means that even after launch, The Tower and the leaderboard may be subject to temporary modifications and closures, and may even be further delayed. All of this is to ensure that the final product is more stable and enjoyable.
Why The Delay?
Besides ensuring the stability of The Tower and the leaderboard, there's another underlying reason for the delay: when the gameplay was introduced in 2.5.0 PTR, it was essentially an unfinished product.
This is partly because PTR is only for testing purposes, and partly because the developers were using it to gauge player opinions on the mechanism and to determine whether to officially release it based on how the dungeon and leaderboard worked together.
The developers stated in the livestream that they hope The Tower will be a mechanism that truly reflects your abilities through the leaderboard, but is also fun, and not just new content crammed in for the sake of a new season.
Perhaps the less-than-ideal performance of the leaderboard during its initial release has made the developers more cautious this time. After all, the success of many games proves that the leaderboard mechanism itself is not flawed; the key is how it's implemented.
Furthermore, if you played 2.5.0 PTR, you might have noticed that the gameplay of The Tower is quite similar to The Pit in Diablo 4, both involving progressing through a dungeon and defeating bosses to complete each level.
This might make you feel that The Tower, besides bringing back the leaderboard, offers little in the way of new content. The developers stated in the livestream that they understand this and will work to address this in future optimizations.
It's expected that after the initial stages, these two endgame dungeons will gradually differentiate in their mechanics as you progress through them, aiming to provide distinct and engaging gameplay experiences.
To be honest, this is quite challenging, as both gameplay modes are initially derived from Diablo 3 Greater Rifts. Designing something innovative, based on the same source will be a key focus for D4 development team.
Both optimization and adding new content take time, and it's only been a little over a month since 2.5.0 PTR ended, so it's impossible to complete all this work. Therefore, the delayed launch is both unexpected and understandable.
The Tower Basic Mechanics
The Tower is essentially a continuously progressing dungeon system that requires you to reach a specific level and complete related quests in Season Journey (this mechanism will be replaced by Season Rank in Season 11) to unlock it.
Each round of The Tower generates 5 dungeon floors. Before entering combat, you need to bring sufficiently good Diablo 4 items, such as powerful weapons and reliable potions, to defeat the enemies and the boss, Tower Guardian, on each floor.
Note that each floor has a 10-minute time limit; if you exceed the time limit, even if you win, the result won't count. During combat, you can collect progress orbs from defeated enemies. Once the progress bar is full, the boss will appear.
To complete the current round of The Tower as quickly as possible, you need to defeat higher-level enemies that provide more progress and activate up to 4 Pylons in the dungeon to gain related benefits - you need to break the shields protecting them first.
Originally, we predicted that you could farm The Tower for various rewards such as gold, items, and cosmetics, but now that its launch has been delayed, everything has become more uncertain.
However, given its unique nature related to the leaderboard, it's expected that you will only receive a onetime reward for clearing new levels. If it were possible to farm repeatedly, the leaderboard rankings would lose their value.
What Shortcomings Need To Be Addressed?
Besides the points considered by the developers themselves, players have also pointed out many shortcomings based on The Tower's performance in 2.5.0 PTR.
For example, the progress orbs dropped after killing enemies are generated too far away, making collecting them too time-consuming; the generated dungeons vary significantly, potentially preventing you from achieving the appropriate ranking on the leaderboard.
We hope these issues will be completely resolved after The Tower and the leaderboards are officially launched, so that the final product will live up to the expectations of Diablo 4 players.
What Other Important Information Was Revealed In The Livestream?
This livestream announced the specific launch date for Season 11, as well as its official name, Season of Divine Intervention. In addition, it provided more details and changes to the various mechanics of the season based on existing information.
If you want to experience this content firsthand, please download the update and log into Diablo 4 on December 11th at the specific time corresponding to your time zone! As for The Tower, waiting a little longer for a better experience is certainly worthwhile!








