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CoD Black Ops 7 All Beta Fixes, Gameplay Changes, Perk Reworks, And Weapon Progression Explained

Posted: Oct 31, 2025 Views: 27

Battlefield 6's weapon progression and battle pass feel a bit too grindy, so let's turn our attention to Call of Duty: Black Ops 7 instead. It will be released on November 14th, and the developers have made many optimizations based on the previous beta.

These optimizations cover a wide range of aspects, including core game mechanics, the skill system, and UI. So, what problems do these optimizations in Black Ops 7 solve? Are they enough to make it competitive with the current Battlefield 6?

CoD Black Ops 7 All Beta Fixes, Gameplay Changes, Perk Reworks, And Weapon Progression Explained

Core Game Mechanics Changes

Dexterity

In the beta, Dexterity perk was essential because it unlocked the ability to aim while performing highly mobile actions like Slide, Dive, or Wall Jump. Without it, you couldn't aim down sights during these actions.

The developers decided to make this feature built-in as the default setting, and Players don't need to equip any skills to aim while moving. However, Dexterity perk wasn't removed; it was redesigned. Its new effect is to allow players to perform the above actions more efficiently, specifically through increased speed and potentially improved accuracy.

Footstep Volume

In Beta, footsteps were too quiet, allowing enemies to dash right behind players without being heard, even without Ninja perk, leading to many unfair matches.

The developers announced a slight increase in footstep volume. They explicitly stated that the adjustment aims to balance the game, ensuring Ninja perk is not a necessity but rather an option.

Slide

The distance and speed of the slide were still too powerful in Beta, and the developers will slightly reduce them. However, the exact reduction and its impact on gameplay feel still require testing.

Mantle Speeds

Climbing obstacles was extremely slow, clashing with the game's fast pace. The developers stated they will comprehensively improve climbing speed.

Perk System Adjustments

The peks system has undergone structural adjustments. Given the overall power balance, some perk slots will be changed, and certain skills will be merged.

Slot Changes

  • Tac Sprinter: Moved from Slot 3 to Slot 1
  • Gearhead: Moved from Slot 2 to Slot 1
  • Scavenger: Moved from Slot 1 to Slot 2
  • Tactical Mask: Moved from Slot 1 to Slot 2
  • Dexterity: Moved from Slot 1 to Slot 3
  • Looper: Moved from Slot 2 to Slot 3
  • Cold-blooded: Moved from Slot 1 to Slot 3

The biggest beneficiary of this change is Cold-blooded, which now allows players to use a Wild Card and equip Ghost, Ninja, and Cold-blooded simultaneously for a full stealth loadout.

Perk Combinations

Call of Duty BO6 had many perks that were too niche, making players feel they were like half-perks. Players wouldn't give up a perk in the same slot that provides consistent benefits for a perk that only works occasionally, so the developers decided to merge the effects of some perks.

Specific merge plan:

  • Gearhead absorbed Quartermaster's effect.
  • Assassin absorbed Vendetta's effect.
  • Close Shave absorbed Bruiser's effect.
  • Tracker absorbed Hunter's Instinct's effect.

Engineer absorbed Shadow's effect. Now it can not only see enemy equipment but also won't trigger enemy equipment that requires manual detonation.

Aim Assist Adjustments

Based on Beta data, input devices have different advantages at different engagement distances:

  • Close quarters engagements: Controller players have a slightly higher win rate.
  • Longer range engagements: Keyboard and mouse players have a slightly higher win rate.

The developers may weaken the close-range aim assist strength and strengthen the long-range aim assist strength to narrow the gap.

The developers are researching requiring players to push the right stick to perform aiming actions to activate Rotational Aim Assist. Currently, the mechanism allows players to simply move the left stick to move the character, and the system automatically assists in aiming and tracking enemies. If this change is added at launch, it will significantly raise the skill barrier for controller use.

Matchmaking And Lobby

The official announcement states that the system used in Beta's public matchmaking list will be adopted, based on connection quality and regional latency, rather than strict skill-based matchmaking. Persistent Lobbies will also return by default. Lobbies will not be disbanded after a match, allowing players to continue playing with the same group of players or seek revenge.

Leveling And Progress

The official announcement confirms that weapon upgrade speeds in the full version will be faster than in Beta and Black Ops 6. When combined with CoD Black Ops 7 redeem codes, weapon upgrade speeds will reach unprecedented levels. While COD Bo7 will have 10 Prestiges, and each weapon will have its own Prestiges level, resulting in a long upgrade path.

The final Mastery Camo unlocking method is simplified. Once you get Master Camo on one of the 30 weapons, the final Mastery Camo will be automatically unlocked for all 30 weapons, eliminating the need to complete individual challenges for each gun.

Additionally, Overclock earn rates will be more stable, regardless of equipment, battlefield upgrades, or consecutive score rewards. The official announcement also confirmed the existence of Secret Camos and Dark Ops Challenges, but the unlocking method is kept secret.

User Interface

Call of Duty: Bo7 introduces a new global HUD theme system, allowing players to uniformly customize the interface appearance for Multiplayer, Zombies, and Co-op Campaign modes. Players can also freely toggle the minimap and other HUD elements.

The UI can now display up to three camouflage challenges and three name card challenges simultaneously. It also inherits the Last Used feature from Black Ops 6, displaying the next camouflage challenge for the currently used weapon.

The developers are currently working on comprehensive optimizations for CoD BO7. While it cannot be guaranteed to be the best FPS game, current information suggests it will be better than Black Ops 6.

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