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ARC Raiders Weapon Tier Comparison | Why Some Weapons Aren’t As Different As You Think?

Posted: Dec 06, 2025 Views: 24

Posted: Dec 06, 2025

Source:  IGGM

Views: 24

In any game that requires you to use weapons to fight, as long as your character has the potential to level up, the available gear will inevitably have its own tier system, allowing you to continuously acquire and use more powerful weapons through upgrades.

In the shooting game ARC Raiders, all weapons are divided into 5 tiers, each with a corresponding color, from lowest to highest:

  • Common (White)
  • Uncommon (Green)
  • Rare (Blue)
  • Epic (Pink)
  • Legendary (Gold)

However, there is currently a problem in the game: the combat effectiveness differences between some weapons of different rarities are not significant.

It's worth noting that the rarer the weapon, the harder it is to obtain as a drop or craft in the workshop. If you go through a lot of trouble to get a gold-tier gun, only to find that it's not much better than your epic gear, you'll be very disappointed.

Based on this, we will select some weapons for further comparison to confirm this point and analyze the impact of this situation.

ARC Raiders Weapon Tier Comparison | Why Some Weapons Aren’t As Different As You Think?

Stitcher VS. Bobcat

These two weapons are both submachine guns. Stitcher is common rarity, while Bobcat is epic. Both are quite popular in their respective tiers. They both use light ammunition, and the actual combat effectiveness comparison is as follows:

  • Bobcat deals 6 damage per bullet, while Stitcher deals 7 damage per bullet.
  • Bobcat's time to kill is approximately 1.4 seconds, and Stitcher's is approximately 1.7 seconds.
  • Bobcat requires 20 bullets to kill an enemy wearing light armor, while Stitcher requires 17.
  • Bobcat's reload time is 3.53 seconds, and Stitcher's is 1.56 seconds.
  • Bobcat's equip time is 0.96 seconds, and Stitcher's is 0.9 seconds.

Although Bobcat, as a higher-tier gun, has an advantage in bullet damage and firing speed, it's not much better than Stitcher in other aspects, and is even slower in some areas. Frankly, the difference in time to kill between 1.4 seconds and 1.7 seconds is almost negligible.

However, Bobcat has more room for improvement; after upgrading, it gains benefits such as reduced maximum bullet spread, faster reload time, reduced recoil, and increased durability. Stitcher, on the other hand, has fewer upgrade options.

Awkwardly, if you have a level 4 Stitcher and a level 1 Bobcat, the latter isn't necessarily stronger overall. A reasonable equipment upgrade system shouldn't allow a level 4 common weapon to be better than a level 1 rare weapon.

Furthermore, testing reveals that even a level 4 Bobcat only has a slightly shorter or equal reload time compared to a similarly leveled Stitcher, and doesn't perform better in other aspects.

While Bobcat can fire more bullets at longer distances, something Stitcher can't do, you won't be using a submachine gun for long-range shooting most of the time; that's not their optimal use.

So, if a difference of a fraction of a second isn't important to you, then Stitcher and a level 1 Bobcat are essentially the same, and we even recommend using Stitcher more often because it's faster and easier to craft.

However, even if you choose the best weapons, it's difficult to win solely with them. Other equipment, tactics, and the help of teammates are equally important, because combat is not just a duel between guns; many factors are involved.

The good news is that if you want to save time and effort and get all these best configurations at once, ARC Raiders gaming services for sale on IGGM can do it! And you can now enjoy an 8% discount by using code ARC8!

Kettle VS. Tempest

These two weapons are assault rifles, and their rarity difference is the same as the previous two weapons (Kettle is a lower-tier common weapon). Let's look at their basic stats comparison:

  • Kettle uses light ammunition, Tempest uses medium ammunition.
  • Kettle deals 10 damage per bullet, and so does Tempest.
  • Kettle's time to kill is 1.56 seconds, Tempest's is 1.46 seconds.
  • Kettle requires 12 bullets to take down an enemy wearing light armor, and so does Tempest.
  • Kettle's reload time is 3.67 seconds, Tempest's is 3.83 seconds.
  • Kettle's equip time is 1.26 seconds, Tempest's is 1.46 seconds.

Overall, it can be said that the time to kill for these two guns is almost identical; that slight difference won't have much impact in ARC Raiders.

Regarding upgrades, Kettle can receive improvements to bullet speed, reload time, and durability, while Tempest's enhanced attributes are horizontal recoil, reload time, and durability.

If you plan to craft them in the workshop using blueprints, Tempest blueprint is definitely harder to find, and it requires more and rarer materials than Kettle, and is also more difficult to repair after wear and tear.

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What Consequences Will This Lead To?

The above is just a part of examples; there are many similar situations in ARC Raiders. While at first glance this seems to allow you to get a better weapon experience with less effort, in the long run it leads to chaos and unfairness.

As your character improves, you naturally want better weapons, but if high-level weapons aren't good enough, you're likely to gradually lose the motivation to improve yourself, or even stop playing the game altogether.

Furthermore, this may also lead to an inability to judge the enemy's abilities and level based on their weapons in PvP battles, resulting in a lack of logic and system in PvP experience, turning it into a true "free-for-all," which is not a good thing.

How To Change This?

The reason these guns are so similar is mainly that the time it takes to kill with them is very similar. Considering that player characters in ARC Raiders have relatively weak defenses, the developers could try allowing shields to absorb more damage.

This would increase your survivability, preventing battles from ending too quickly, thus allowing more room for differentiation in weapon design, making the differences between them more apparent.

That's all for this introduction. Considering that ARC Raiders is a new game, we can certainly give it more patience and wait for it to gradually fix its flaws and provide you with a sufficiently good weapon experience.

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