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ARC Raiders Expedition 5 Preparation Guide: How to Stockpile Resources Before Release?

Category: ARC Raiders Posted: Aug 10, 2026 Views: 20

Information regarding ARC Raiders Expedition 5 has recently been circulating in the player community. According to leaked information, the new Expedition will most likely launch in late September.

This Expedition will continue to use a phased progression model, requiring players to continuously submit resources to complete construction goals. The leaks suggest that Expedition 5 significantly increases the proportion of high-level Materials, with later stages consuming numerous rare components.

Combined with previously revealed official update plans, this Expedition is likely to coincide with the next major version update. A new skill tree and a new progression system are likely to be core content of Expedition 5.

Of course, this information has not yet been officially confirmed and may be subject to change upon release. However, if the leaked information is accurate, players who stockpile resources now will certainly find it easier.

ARC Raiders Expedition 5 Preparation Guide: How to Stockpile Resources Before Release?

Step 1

Step 1 requires submitting 150 Metal Parts, 100 Plastic Parts, 80 ARC Alloys, and 15 Magnets.

For experienced ARC Raiders players, this phase won't be too stressful in terms of collection. The real challenge lies with newcomers or those with poor inventory management. Therefore, players can start organizing their inventory and accumulating relevant Materials now, so they can directly advance their Step progress once Expedition 5 is released.

Metal and plastic parts are frequently found Materials during daily exploration. Industrial areas, residential areas, toolboxes, and various dismantled items all provide these resources.

Many players usually think these items take up inventory space and don't need to keep them, but after Expedition begins, they often find that these seemingly ordinary Materials are what they truly lack. Previous Expeditions have proven that the consumption of basic resources is always greater than expected.

Collecting ARC Alloys will be more challenging at this stage. These Materials mainly come from ARC units and high-level resource areas. Competition for high-level resource points among players is expected to intensify during Expedition.

While only 15 Magnets are needed, their spawn rate is limited. When you see electronic areas or small boxes, it's best to search them, as these materials tend to increase in price during missions.

Step 2

Step 2 requires 30 Durable Cloth, 25 Duct Tape, 20 Mechanical Components, and 10 Voltage Converters. Compared to Step 1, this part is more focused on crafting.

Durable Cloth mainly comes from residential areas, medical areas, and clothing resource points. Duct Tape is easier to find in industrial areas.

These two materials are usually accumulated gradually during regular ARC Raiders matches, but if you don't start accumulating them now, it will be easy to slow down your progress when you start collecting them at Expedition 5.

Mechanical Components are significantly more difficult to obtain than the basic materials, requiring you to dismantle mechanical equipment or defeat related enemies.

Voltage Converters can be obtained by trading with NPC Celeste; you can usually trade 5 Voltage Converters per day. Players can gradually accumulate enough resources by logging in daily to complete transactions and meet some of their needs.

Step 3

Step 3 requires 20 ARC Circuitry, 15 Speaker Components, 5 Bastion Cells, and 3 Magnetic Accelerators.

Expedition truly enters its late game. ARC Circuitry, Bastion Cells, and Magnetic Accelerators are high-level resources that players rarely hoard. These require players to challenge more dangerous ARC units and enter high-risk areas in ARC Raiders matches to find them.

Speaker Components currently have two acquisition methods. Celeste sells 5 Speaker Components daily, and Apollo sells 6 Noise Generators daily. Noise Generators can be recycled into Speaker Components.

For players who prefer solo play, this prime requirement might be somewhat challenging.

Step 4

Step 4 requires 2 Radios, 5 Advanced Mechanical Components, 2 Lance's Mixtapes, and 3 Rocketeer Drivers. The number of items required has decreased, but the quality has significantly increased.

Radios are relatively easy to find, mainly concentrated in communication devices and electronic areas.

Advanced Mechanical Components are obtained similarly to regular Mechanical Components, but require facing higher-level ARC enemies.

Lance's Mixtapes are usually found in Residential and Commercial areas.

Rocketeer Drivers can be obtained by attacking Rocketeers.

This stage shows that ARC Raiders wants players to actively engage in combat in the later stages of Expedition 5, rather than constantly hiding in corners searching for chests.

This design will be more motivating for players who enjoy exploration and combat; however, if players simply want to easily collect resources, the later stages may become more challenging.

Step 5

Step 5 requires submitting 200K worth of Combat Items, 100K worth of Survival Items, 150K worth of Provisions, and 300K worth of Materials.

This stage offers more freedom than the previous ones, allowing players to submit items based on their inventory. However, many players make the mistake of selling large quantities of ARC Raiders Items early on to earn money, only to find themselves short of resources in Expedition 5.

For this kind of long-term preparation, it is often better to spread the cost and resource collection over time rather than trying to solve everything right before Expedition begins. 

Players who use IGGM to supplement missing items can also make use of IGGM Check in. Registered users can earn points through regular check-ins, and those points can later be used toward coupons, making your shopping at IGGM more cost-effective.

Will the Issues Players are Hoping for be Resolved?

Currently, the two most discussed issues are:

Resource Pressure

Many ARC Raiders players feel that some Expedition missions easily become repetitive Material farming. Especially rare components; if they don't drop for several hours in a row, the experience is quite poor.

However, judging from the leaked trading mechanism, the developers seem to have recognized this problem. Adding a stable NPC exchange channel will provide players with a safety net.

Later Content

This is a long-standing criticism of ARC Raiders. Its early exploration, collection, and progression are very appealing, but once players have acquired their gear, they need new goals to maintain motivation. Expedition 5, with its new system update, may be an attempt by the developers to address this issue.

Whether Expedition 5 can truly solve the long-standing problems of ARC Raiders remains to be seen, but its release indicates that the developers have recognized some issues with Expedition and are working to improve the player experience. In future updates, issues such as resource acquisition, single-player experience, and long-term progression will require more time to find solutions.

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