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How Do Grappling Hook and Snap Hook Compare in ARC Raiders?

PublishedPublished: Nov 02, 2026

ModifiedModified: Nov 02, 2026

In ARC Raiders Frozen Trail update, a new item called Grappling Hook was added to the game.

There was already another piece of equipment called Snap Hook, and the two serve very similar purposes. Both allow you to move quickly from one location to another. So, which one is actually better?

ARC Raiders Snap Hook vs. Grappling Hook | Durability, Mobility, and Performance Compared
ARC Raiders Snap Hook vs. Grappling Hook | Durability, Mobility, and Performance Compared

Cost and Acquisition Difficulty

Snap Hook

Snap Hook blueprint must be obtained through random world drops. You can try searching for it on Dam Battlegrounds map during an Electromagnetic Storm.

Once you have the blueprint, crafting a Snap Hook requires 2 Power Rods, 2 Steel Cables, and 1 Exodus Module, making it quite resource-intensive.

Power Rods are particularly valuable and can only be crafted after upgrading Refiner to Level 3. Each one requires 2 Advanced Electrical Components and 2 Arc Circuitry.

Grappling Hook

Grappling Hook has a clear advantage in terms of acquisition reliability and ARC Raiders item crafting costs. You don't need to rely on random drops to obtain its blueprint. Simply reach Level 12 in Rewards Pass, and the blueprint will be unlocked directly.

Crafting a Grappling Hook only requires 1 Mechanical Component, 2 Ropes, and 1 Cable Stripper, making it considerably easier to craft. Mechanical Components can be produced at Refiner, while Ropes can be obtained directly from Celeste.

Durability

Both pieces of equipment have a maximum durability of 100, but each use consumes some durability. Snap Hook loses approximately 4 durability per use, meaning it can be used around 25 times before breaking.

Grappling Hook consumes approximately 2 to 2.6 durability per use, allowing it to last around 50 uses. That's roughly twice as many uses as Snap Hook, although the latter has a noticeable advantage in terms of movement speed.

Controls and Usage

Snap Hook

ARC Raiders Snap Hook is relatively straightforward to use. Place it in your Quick Use slot, then aim at a building, wall, or other grappleable surface you want to reach.

Your crosshair indicates whether the target is within range. A solid green crosshair means the target is reachable, while a dimmed crosshair indicates that it is out of range. There are three different ways to climb with it.

You can simply aim at your target, wait for the crosshair to turn green, and release all movement controls. Your character will automatically pull themselves up.

Alternatively, after attaching the hook, hold the backward movement key. Your character will quickly step onto the platform, skipping much of the climbing animation and reducing the time you remain exposed.

You can also hold backward and jump simultaneously after attaching the hook. This launches your character upward like a rocket.

However, using Snap Hook to descend from high places can be somewhat dangerous. After jumping off, you need to press the aim button at the right moment to detach the cable. Otherwise, you may get pulled back to your original position or take fall damage if your timing is off. For average players, descending with Snap Hook is considerably riskier than climbing upward.

Grappling Hook

Grappling Hook offers more flexible controls, but it takes some practice to master. Its range is longer than Snap Hook's, and aiming displays a small circle that indicates where the hook will attach.

You can climb upward along the rope, control your descent speed, and swing across large gaps between platforms. You can also use jumping and momentum to adjust your landing position. However, keep an eye on your Stamina, as climbing long distances and swinging will consume it.

Descending from a high position is much less stressful. Simply fire Grappling Hook toward the ground beneath you, slowly lower yourself, hold the button to climb down, and detach the rope once you are ready to land.

Grappling Hook only has one climbing method, but there is one important detail to remember: Don't press the jump button when reaching the top. Doing so will detach the rope and cause your character to fall.

Instead, keep holding the climb button until your character has fully stepped onto the platform. Although Grappling Hook is slower, its controls are more intuitive and less stressful overall.

ARC Raiders Snap Hook & Grappling Hook Controls and Usage
ARC Raiders Snap Hook & Grappling Hook Controls and Usage

Mobility

Snap Hook

Snap Hook excels at mobility. It can pull your character toward a target almost instantly, allow you to skim across the ground, and even let you steer left or right while airborne. This makes it extremely useful for dodging threats and escaping combat.

Its main drawback is that it has its own Stamina Bar. You cannot fire it again while the bar is flashing and recovering. You must wait until it returns to white before using it again.

Combined with its limited durability of approximately 25 uses, this makes it less suitable for prolonged engagements. However, when it comes to instant mobility, disengaging from combat, and quickly covering distances, Snap Hook is exceptionally effective.

Grappling Hook

ARC Raiders Grappling Hook is more focused on climbing and reaching otherwise inaccessible locations. You can swing, retract the rope, make gradual positional adjustments, and pull yourself onto some unusual but useful spots.

However, it is slower and doesn't offer the same immediate mobility as Snap Hook. Grappling Hook is better suited to reaching specific locations rather than making a quick escape from danger.

Practical Performance

Once you become proficient with Snap Hook, it can give you a significant advantage on the battlefield. Its movement speed is incredibly fast, allowing you to respond to different situations almost instantly.

Snap Hook is particularly powerful in Dark Room at Fallen Emperor. It can pull you out of danger and get you to safety extremely quickly. However, this depends on executing the movement correctly, as a mistake can just as easily send you falling to your death.

When using Grappling Hook in Dark Room, it is practically useless if you haven't cleared out Hydras first. They will simply shoot you down before you can get away.

Overall, Grappling Hook is simpler, safer, and more durable. It is suitable for average players and most everyday gameplay situations. However, its slower movement and limited mobility make it less effective than Snap Hook when you need to escape quickly.

Both Grappling Hook and Snap Hook are extremely useful tools for exploration. Grappling Hook is the less stressful option and the better choice for most players, while Snap Hook is more suited to experienced players and endgame situations. If you can only choose one, Grappling Hook is our recommendation.

Aiden Mitchell

Aiden Mitchell (View My Posts)

I've always been fascinated by strategy games, resource management, and the decisions that shape a player's success. At IGGM, I write about RTS mechanics, strategic planning, progression systems, and efficient resource use, offering practical tips for players looking to improve their approach and achieve better results.

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