ARC Raiders Update 1.42.0 Photoelectric Cloak Guide: How to Farm Turbine Compressors Fast?
Posted: Aug 21, 2026
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With the implementation of ARC Raiders Update 1.42.0, Photoelectric Cloak has undergone a significant change and received a decisive enhancement: ARC Turbine lightning strikes and Matriarch missiles can no longer target players using Photoelectric Cloak. This means that what was once the most troublesome tracking attacks can now be easily neutralized with Photoelectric Cloak!
Based on this, we can combine ARC Raiders items such as Ziplines and Deadlines to precisely control combat with ARC Turbines and obtain Turbine Compressors.

The Importance of Turbine Compressors
In the current game environment, Turbine Compressors are a highly valuable hard currency in the trading market, second only to Vaporizer Regulators, but far exceeding Matriarch Reactors.
Furthermore, it can only be obtained from destroyed ARC Turbines, which are precisely the enemies most players fear, making it even scarcer on the trading market.
Sometimes you can even trade 6 Turbine Compressors for one of the rarest blueprints in the game on the trading platform.
Therefore, times have changed, and Turbine Compressor's value is now well worth our serious consideration.
Pre-Battle Preparation
Turbines don't always spawn in ARC Raiders, so to reliably encounter them, players should prioritize Riven Tides or Night Raid map conditions.
Utilizing Regional Map Condition Scheduling added in Update 1.42.0 - by changing the server region in settings (e.g., North America or Asia) - you can almost always play in Night Raid map conditions. However, be aware that higher latency will slightly increase the difficulty of dodging, but it's still manageable.
Equipment List
- Primary Weapon: Jupiter - Used to deal primary damage to Turbine core.
- Secondary Weapon: Any rapid-fire weapon - Used to clear the mines thrown by Turbine.
- Core Item: Photoelectric Cloak - Thanks to the enhancements in Update 1.42.0, this is the absolute cornerstone of the entire tactic.
- Mobility Tool: Zipline - At least two, for quick approach or retreat.
- Explosives: Two Deadlines - If both hit Turbine's core area, a few Jupiter shots are usually enough to kill it; if they miss the core, prepare an Energy Clip as a backup.
- Medical Supplies: Vita Shot.
If you need any of these resources, you can buy ARC Raiders items at IGGM.com to make your Turbine kills smoother!
Furthermore, as a registered user, you can earn points through IGGM Check-in, which can be redeemed for coupons to lower the cost of your item orders.

Terrain Clearance
Upon reaching the vicinity of Turbine spawn point (approximately 18 minutes remaining), prioritize clearing all flying ARC enemies in the surrounding area - including Rocketeer, Vaporizer, and even Leaper.
These enemies will severely disrupt your subsequent actions and will respawn approximately every 8 minutes, so the earlier you clear them, the less pressure you'll face before Turbine is killed.
However, conserve your medical resources during clearing; try to use Jupiter for remote attacks.
Once Turbine has landed, observe its landing point. From behind cover, use your secondary weapon to clear mines along its path, and simultaneously set up your first Zipline for easy aiming at Turbine. Do not activate it yet; save it for later in conjunction with Photoelectric Cloak.
Core Combat Flow
The essence of fighting Turbine in ARC Raiders lies in utilizing Photoelectric Cloak's ability to avoid being locked onto, allowing you to safely traverse Turbine's attack range.
1. Approach using Photoelectric Cloak
Make sure your Photoelectric Cloak is fully charged and both Deadlines are in your hot bar. After activating Photoelectric Cloak, immediately slide along Zipline towards Turbine.
Upon landing, quickly deploy Deadline and prioritize aiming at the glowing yellow core area on Turbine's body.
2. Retreat using Photoelectric Cloak
After deploying Deadline, reactivate your Photoelectric Cloak. This will completely disable Turbine's lightning strikes, preventing them from locking onto you.
You can then calmly walk behind cover and wait for Turbine to finish its attack and enter de-aggro mode.
Note that the lightning strikes will continue to fire several times towards the same location after you leave. Just keep wearing Photoelectric Cloak and avoid entering the strike's landing zone.
3. Repeat the Attack
After Turbine re-lands, its position may have changed slightly. At this point, you'll need to wear Photoelectric Cloak and use your second Zipline to approach it.
Repeat the steps above: clear the new mines and redeploy Deadline. If both Deadline deployments hit Turbine's yellow core, it's practically doomed.
If you miss, retreat to a safe distance of 160 to 200 meters and aim your Jupiter at its core; two or three shots should be enough to finish it off.
Looting
When this enemy, one of the toughest in ARC Raiders, is destroyed, if it's standing, all its parts will be scattered. You'll need to pick up the core pieces bit by bit to find the glowing Turbine Compressors.
Note that multiple Turbine Compressors (up to two) may stack within the same part, and the stack count will be displayed directly; you don't need to separate them individually.
The fight is worthwhile, as you can get an average of about 7 Turbine Compressors per kill, and with a bit of luck, 10 or even more is possible.

Escape
While happily looting the loot, don't forget to allow yourself a safe escape time.
If you have Trigger 'Nade with you, you can use it to clear out low-level ARC enemies blocking your path. Be sure not to panic in the final stages of the countdown; by avoiding dense enemy groups, you'll have plenty of time to loot all Turbine parts.
Mastering this tactic will allow you to reliably and efficiently store Turbine Compressor in your inventory, making trading in ARC Raiders a breeze.
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