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ARC Raiders Dev Talk Reveals Future Plans for Trading, Skills, And Anti-Cheat Systems

Category: ARC Raiders Posted: Jan 18, 2026 Views: 1184

While ARC Raiders may already be the best multiplayer extraction shooter game currently available, it's only been out for a little over two months, so the developers still have ample update plans in place.

Official announcements are always the most reliable. In a recent developer talk, they revealed plans for changes to the trading system, skill system, and anti-cheat measures.

ARC Raiders Dev Talk Reveals Future Plans for Trading, Skills, And Anti-Cheat Systems

Trading System

Virgil Watkins, the design lead, confirmed in an interview that they had built a complete trading system early in ARC Raiders' development, even including an auction house-like feature. However, this system was ultimately removed.

The team initially invested a great deal of careful effort to make the core gameplay revolve around items. However, the auction house system ultimately turned the game into a purely coin-based game - players entered simply to find the most valuable loot, exchange it for coins, and then trade it for what they wanted. This meant players no longer cared about exploring the correct locations, searching specific containers, or experiencing the excitement of finally finding what they needed.

Therefore, the development team believed that the auction house design made the game experience too utilitarian, diminishing the enjoyment of exploration and item discovery. Currently, after completing Expedition project, players are essentially exchanging items with non-NPCs, but there's a lack of player-to-player interaction.

However, Virgil has clearly stated that they intend to further improve the game's trading system, allowing players to trade with each other, but this must be approached very cautiously. The development team hasn't made any concrete decisions yet, and this will be a long-term update plan.

Future Trading System Concepts

The team is conceiving a more intuitive and immersive way for players to trade, replacing simply dropping items. One thing they really want to do, and may still try, is that currently players can trade by dropping items on the ground for the other to pick them up.

But the team hopes to implement a delivery-based trade, where one player holds an item, and another player interacts with the item and takes it. While this isn't a crucial change, it makes trading more ritualistic.

Of course, some players also expect a more traditional, full trading menu, where the trade is completed after confirming the items to be exchanged. How the development team will design this system remains to be seen.

Skill System Balance

In an interview, Virgil Watkins acknowledged that some skills in the game are currently underperforming, and balance adjustments are planned.

This is good news for many players. Currently, there are indeed some options in the skill tree that lack practical value. For example, the skill requiring players to use the raider tool to attack ARC robots at close range seems too risky in actual high-risk combat.

Regarding the acquisition and impact of skill points, Virgil explained the team's design intentions. The design of skill points must be careful to ensure that the owner does not gain a clear advantage over other players. Acquiring skill points as a reward through expeditions will not be permanent; a cap will be set at a reasonable point in the future.

Ideally, after players acquire all available skill points through enough expeditions, they should receive a slight improvement in their quality of life, such as more stamina, still being able to complete Security Breaches, or perhaps quieter movement, rather than completely maxing out two skill trees and rendering subsequent choices meaningless.

Virgil The issue of melee-centric skills was specifically mentioned. The current melee skill system was designed based on the original game's melee system, which differs from the current one. Since combat primarily relies on ranged attacks, melee skills become less effective.

The team will focus on skills that, even with all 5 skill points invested, lack a clear impact on the actual gameplay experience and will consider adjustments.

Anti-Cheat

Recently, there has been heated discussion among players regarding penalties for cheaters. The official team may take action against streamers for malicious sniping. Screenshots of player accounts being permanently banned for violating the code of conduct have appeared on social media.

On the other hand, some players have been banned for 30 days instead of permanently for cheating, drawing criticism of ARC Raiders. This is actually related to differences in laws across regions.

In some countries and regions, due to consumer protection laws governing consumer goods and services, game developers find it difficult to directly impose permanent bans on players, as they may face serious legal issues. This is a common challenge across the entire gaming industry, not unique to ARC Raiders.

Furthermore, on the official ARC Raiders Discord, some players have reported being incorrectly banned by the anti-cheat system. While the veracity of every claim cannot be verified, the similar reports from multiple players are certainly noteworthy. The development team may need to address the accuracy of the anti-cheat system.

ARC Raiders boasts impressive graphics and gameplay, but it still has many areas for improvement, such as the economy system, anti-cheat measures, and weapon rarity. The developers are unlikely to make immediate, drastic changes to these aspects of the game experience, but rather will likely refine them gradually based on feedback from the player community.


ARC Raiders includes PvP elements, so players should play honestly. If you want a smoother gaming experience without cheating, you can reliably buy ARC Raiders blueprints and weapons at IGGM. IGGM will also provide a safer and faster trading method if the trading system is improved in the future.

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