Final Fantasy XIV: How To Get Modern Aesthetics - Saintly Style
Category: FFXIV Posted: Sep 10, 2020 Views: 2988
Although we will not see any new main story content in FFXIV for the time being, there is still a lot of content for players to immerse in while waiting. Patch 5.31 has been released and it brings a bunch of new cosmetic items for players to collect.
If you have been keeping up with Final Fantasy XIV, you will know that a large number of Modern Aesthetic items have been released throughout the life cycle so far. These items allow you to unlock new hairstyles at the aesthetician, and you can change up the style of your character whenever you want.
With the release of patch 5.31, a new Modern Aesthetics item has been released, but a fair warning: you need to have been keeping up with the Ishgard Restoration quests in order to get it.
If you have completed these quests and turned in the required items and materials, you should now have a pretty good inventory of Skybuilders' Scrips, which is the currency you need to buy the new hairstyle.
Speak with Enie at the Firmament, located at X: 12, Y: 14, and purchase the item called Modern Aesthetic- Saintly Style. This will cost you 1,800 Skybuilders' bills, which is not a small sum. Once you have bought it, select and use it from your inventory. After that, you only need to visit any inn room in the game and interact with the crystal ball to summon the aesthetician, and you can get a new hairstyle from there.
If you happen to want to change the hairstyle of your character in FFXIV, this guide should be useful to you. If you are interested in the game FFXIV, you can bookmark IGGM's news page, we will update the game news or game guides about FFXIV frequently.
At the same time, IGGM also offers cheap FFXIV Gil, which is lower than the market price. As a professional supplier, IGGM is completely trustworthy.
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FFXIV Patch 7.5 Drops a Massive Item System Overhaul | Dyes Consolidated to Three Categories and Armoire Gets Expanded
Players, FFXIV Patch 7.5 Trail to the Heavens is officially releases on April 28th! This update includes updates to quests, combat, PvP, and the item system, focusing on extensive system optimization. Let's take a look at all the content!
Quest System Updates
Main Story Quests
This update adds five new main story quests, with the new villain Halmarut and his manipulated puppets becoming the main threat.
Players will face off against Shantotto, a well-known character from FFXXI, who will use Black Magic directly and control the entire battlefield.
Echoes of Vana'diel collaboration story finally reaches its final chapter, with players facing off against Shantotto, a well-known character from Final Fantasy XI, who will use Black Magic directly and control the entire battlefield.
In addition, players who collect all seven Extreme Trials mounts can accept a new bonus quest to obtain an additional special mount.

The new Game+ mode adds questlines from Chronicles of a New Era and Echoes of Vana'diel series. Some regular quests are now restricted to specific classes for certain time periods to prevent class incompatibility issues.
Combat Updates
This update adds a new dungeon called The Clyteum, located in Snowfield ruins of Garlemald, showcasing the empire before its destruction.
The new raid Enuo, available in Normal and Extreme difficulties, is now live. Enuo features a faster pace and higher difficulty, but fewer environmental mechanics, and focuses more on the boss's actions. The Extreme difficulty's area-of-effect attacks and pathfinding mechanics are particularly challenging.
Players should note that Chaos dungeon, The Cloud of Darkness (Chaotic), has received a major update. Players can now easily conquer it with higher levels or higher gear grades.
More importantly, when the minimum item level requirement is enabled, all rare rewards, including two Mounts, Pets, and Hairstyles, will drop, significantly lowering the barrier to entry. If you happen to have few Final Fantasy XIV gil, that's even better.
Additionally, the weekly limit for Heavyweight Division in Normal mode has been removed, the number of Holoblades required to exchange for weapons has been reduced to four, and Echo effect of Cruiserweight Savage has been further improved.
PvP Update
Crystalline Conflict has launched series 11, along with a new map called Archieia Harmonias.
This map features Healing Glyphs and checkpoints for charging payloads, and its capture mechanic differs from other maps. The map rotation cycle has been shortened from 90 minutes to 60 minutes, allowing players to experience different terrains more frequently.
Furthermore, PvP scoring system has been adjusted. Character deaths no longer deduct points, and points gained from knockdowns and assists are now affected by morale, significantly speeding up the pace of matches.
Housing & Renovation
The furniture cap for all types of housing has been increased by 50%, and the outdoor furniture cap has been increased by 100%.
Specifically, the number of Apartments and Private Chambers has increased from 100 to 150, Cottages from 200 to 300, Houses from 300 to 450, and Mansions from 400 to 600.
A new Dark Minimalist Style has been added as an interior design theme.
Regarding display, players can adjust the number of furniture items displayed on screen simultaneously within an area, while the PS4 version will reduce system load by decreasing shadow lighting.
The next major housing update will introduce a large-capacity storage feature similar to Tardis, currently in testing and expected to launch before version 8.0.
Major Optimizations to the item System
Dye system has undergone a large-scale consolidation. Hundreds of loose Dyes have been consolidated into three standardized categories, meaning that common Dyes that previously occupied a large amount of warehouse space can now be covered by just three types.
However, high-value dyes such as general-purpose pure black and pure white remain unchanged, so the related market will not be affected.
Armoire system has also been enhanced. From some dungeon gear in version 2.x to dungeon gear from version 3.0 and later, gear can now be converted into set transmogrification, with each set occupying only one Armoire slot. Class-specific gear and dungeon gear from version 7.0 and later can also be stored in Armoire.
In addition, several PvP gear sets, as well as sets like Thaliak and Fury, have gained a second transmogrification slot.
Exploration and Wilderness Content
Occult Crescent has opened the new area North Horn, which includes both Normal and Hard difficulties of Forked Tower (Magic).
Phantom class abilities have also been adjusted. Cannoneer's Shotgun has changed from lightning to neutral. Dark Knight's Pledge now grants immunity to certain debuffs and damage. The drop rate of Rare Soul Crystals has been significantly increased, and Phantom experience and silver rewards have also been comprehensively increased.
Finally, the difficulty calculation method for FATEs has also changed. Players within and around FATEs will have their health added to the enemy's HP, making it less likely for players running towards FATEs to miss the battle due to lack of time.
This update primarily aims to pave the way for 8.0, with significant effort put into convenience and system optimization. Get ready for the April 28th release!
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FFXIV Patch 7.4 Into The Mist Preview | New Raids, Dungeons, Hell On Rails Trial, And Glamour System Overhaul Revealed
During FFXIV Live Letter 89 on October 31st, official release dates and major updates for Patch 7.38 and Patch 7.4 were announced. Patch 7.38 will be released on November 11th, while Patch 7.4 will be released on December 16th.
Patch 7.38 contains only minor updates, and the focus of this live stream was Patch 7.4, which will unlock a new main storyline and new areas.

Patch 7.38 Main Content
Patch 7.38 removes the weekly acquisition limit for AAC Cruiserweight Tier (Savage), allowing players to exchange Ordelle coins and Montion coins obtained from new Alliance raid for Evercharged Ester, used for weapon upgrades.
Additionally, Patch 7.38 will add a new piece of furniture, Ivalice Chronicles poster, which can be used for interior wall decoration in residential areas. This item originates from remastered game Ivalice Chronicles and is obtained through an in-game raid quest.
Patch 7.4 Main Content
Raid And Dungeon
New Trial: Hell On Rails

Hell on Rails includes Normal and Extreme difficulties. Resembling Doom Train, its combat may be similar to Phantom Train from previous Final Fantasy titles, or involve being chased by trains like in Sigmascape.
Arcadian Raid
In Patch 7.4: Into the Mist, Arcadian: Heavyweight (Normal) Raid will conclude Arcadian storyline. It will introduce new Allagan Tomestones of Mnemonics and new craftable gear.
Meanwhile, Arcadian: Heavyweight Tier (Savage) will be delayed until January 6, 2026. This delay is due to player feedback from the release of Cloud of Darkness (Chaotic) during last year's Christmas season, to ensure players can enjoy the holidays with their families rather than focusing on raiding.
New Dungeon
The new dungeon in patch 7.4 is Mistwake, a dark, possibly underground cavern with a structure resembling a reactor or gate. It culminates in a parody of a futuristic city inside a dome, complete with watchtowers and a touch of Fallout style.
New PvP Content
PvP Season 10 will launch with patch 7.4, offering new rewards, and seasonal rankings will also be updated.
The update will also introduce a new Frontline Map, Worqor Chirteh, set in Ul'dah, where weather conditions will affect gameplay.
New Unreal Combat

The new Unreal combat is Tsukuyomi's Pain, a classic from Stormblood, scaled to level 100 as usual and offering new Faux Hollows rewards.
Gameplay Updates
Patch 7.4 increases item level of Phantom weapons to 775. Materials for upgrading can be obtained from various quests, including those within Occult Crescent itself. The developers also stated that system for this weapon series may be completely changed afterward, and this may be the last time the current upgrade system is implemented.
Gold Saucer
A new map called Cildalaes will be added to Air Force One minigame in Gold Saucer, where players will fight sea monsters above Hullbreaker Isle.
Occult Crescent Update
Three new Phantom jobs will be added to Occult Crescent: Mystic Knight, Dancer, and Gladiator. Additionally, new buff items have been added to Occult Crescent. Four new trinkets each will be added to Disciple of War and Disciple of Magic sets. These items only boost stats within Occult Crescent and can be obtained rarely from magic pots, chests, happy bunnies, and other means.
Patch 7.5 will bring a major update to Occult Crescent, including a new island and a tower with multiple difficulty levels, while Patch 7.4 will update the existing southern corner area.
Cosmic Exploration Update
A new planet named Oizys is one with two binary rings, and strange plants. Its backstory involves a civilization that perished due to manipulating gravity, and it also adds cosmic tools at level 765.
Players can excavate ancient records related to planet's history and appraise them for item rewards, including new mounts and spacesuit appearances.
Through participation in events, players can earn new Cosmo Credits, Cosmic Fortune prizes, and a new token for redeeming items. Players can use Cosmo Credits to redeem new mounts and transmog outfits.
Variant Dungeon Update
The new Variant Dungeon is Merchant's Tale, whose main story involves a relative of Y'shtola. Based on player feedback, developers have made significant adjustments to Variant Dungeon:
Variant Mode
Variant Mode remains unchanged, and this mode can be played solo or with up to 4 players, and includes exploration, branching paths, and multiple endings.
Advanced Mode (New)
Players can directly challenge three bosses in any order, and there is no exploration. Slightly more difficult than Variant Mode. Can be played by 2-4 players, with difficulty automatically adjusted and respawns available. Defeating a single boss grants a personal reward, while defeating all three at once grants an additional reward.
Criterion Mode (New)
Criterion Mode is more difficult and also lacks exploration. Boss battles are more challenging. Players have limited respawn options and must defeat bosses in order. It requires a standard team composition of 1 tank, 1 healer, and 2 DPS.
Rewards include, but are not limited to, a new desert-themed Glamour set, a magic carpet mount, and Final Fantasy XIV Gil.

UI & QoL Updates
Finally, there are some miscellaneous updates. A new UI theme is available, offering a choice of crisp green and crisp white. Retainer Interface has also received visual improvements.
In terms of quality of life, strategy board will be officially added to the game, allowing players to plan and share dungeon mechanics. It will be expanded to more flexible templates in the future.
Additionally, any content that can be placed on the hotkey bar, such as emotes, macros, and gear sets, can now be organized into up to four expandable panels, each with 25 slots.
Glamour System received a significant update, removing class and level restrictions for armor transmogrification. This means healers can now transmogrify tank outfits, although weapons still require the corresponding type due to animation limitations.
However, planned removal of housing interior restrictions and increase of land plots will be delayed until patch 7.5 due to technical issues such as CPU and performance limitations.
Overall, Patch 7.4 initially seemed like a routine update, but complete liberation of Glamour System and some quality-of-life updates made it can be the best update since 7.0.
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FFXIV 7.35 Pilgrim's Traverse Unlock Guide | Prerequisites, Rewards And Features Explained
The newly released FFXIV 7.35 offers players a wealth of exciting content, providing a vibrant and captivating world. Players can not only encounter new bosses from collaboration events but also engage in more thrilling challenges in Deep Dungeons, ensuring an enjoyable adventure.
One highlight of this update is the highly anticipated Pilgrim's Traverse, which perfectly blends challenging gameplay with an interesting backstory, making it an unmissable exploration destination for FF14 players.
This guide will explore Pilgrim's Traverse, from its design and unlocking methods to the exciting content you'll experience, helping you have a smoother experience in Final Fantasy XIV.
Pilgrim's TraversePilgrim's Traverse is a level 91 Deep Dungeon appearing in Final Fantasy XIV 7.35.
Similar to other Deep Dungeons in the game, Pilgrim's Traverse essentially allows players to challenge dungeons solo or in a group. However, to make it easier for players to experience the game's interesting settings, FF14 patch 7.35 made several changes and introduced new systems.
In Pilgrim's Traverse, you will encounter more dangerous enemies, explore more hidden corners, and learn more about the story of Eorzea.
Whether you're a player seeking a high-difficulty combat challenge or someone who enjoys story exploration, you'll find great satisfaction in Pilgrim's Traverse.
How To Unlock Pilgrim's Traverse?
Unlocking Pilgrim's Traverse is a multi-step process that requires meeting specific conditions, demanding thorough preparation from players before venturing into this area to experience its unique content. To unlock Pilgrim's Traverse, you need to complete the prerequisite quest, Pilgrimage of Light.
There are some requirements for completing Pilgrimage of Light quest.
The first step is to complete Final Fantasy XIV main story quest, Endwalker. The main storyline provides players with the backstory and questline of Eorzea. Skipping this story will cause you to miss details in the game and potentially waste more time and effort on your adventure.
Secondly, players need to reach a specific level. Since Pilgrim's Traverse is a level 91 deep dungeon, players need to reach level 91 in either Discord of War or Magic to be eligible to enter.
This high level requirement makes Pilgrim's Traverse more of a deep dungeon designed for mid-to-late game players.
If players are eager to experience the new settings and systems, they can focus on leveling activities such as side quests, dungeons, and main quests. These quests provide a significant amount of experience points needed for leveling, helping you reach the required level efficiently.
It's worth noting that these quests contain some powerful enemies; investing in Final Fantasy XIV Gil to obtain more suitable weapons and equipment is a wonderful decision.
In addition to the requirements mentioned above, you also need to clear the 50th floor of Deep Dungeon Palace of the Dead. To make the game easier for players, FFXIV has modified Palace of the Dead, allowing even solo players to easily complete early levels.
After meeting these requirements, you can travel to Crystarium (X:10.3 Y:10.7) to find NPC Bright-eyed Child. Pay attention to your quest log and in-game markers; they will guide you to NPC's exact location.
Talking to him will trigger the final questline that unlocks Pilgrim's Traverse.
Highlights Of Pilgrim's Traverse
As mentioned earlier, Final Fantasy XIV has modified Pilgrim's Traverse and added new features. Here are some of the key changes:
Solo Or Team Challenge
Players need to enter Pilgrim's Traverse through Vanthau. You can choose to challenge it solo or in a team. If you choose to team up, you can choose a fixed team or random matchmaking.
It's worth noting that for fixed teams, each member needs to have the same save data. If any member deletes the save file, the entire team will be unable to continue the remaining challenges.
Random matchmaking has fewer restrictions; the system matches players with the same deep dungeon progress based on their save files.
All Floors Can Be Played
For FF14 players who enjoy team challenges, Pilgrim's Traverse will become their favorite deep dungeon. It allows players to team up for challenges on all floors, not just the initial ones.
Class Upgrades
Regardless of the class level a player uses in FFXIV main game, they will start at level 91 in Pilgrim's Traverse. By defeating enemies in the deep dungeon, the character's level can be increased to a maximum of 100. During this process, players will once again experience the joy of leveling up through monster battles.
It's important to note that class upgrades in Pilgrim's Traverse differ from those in the main game. While essentially gained through killing monsters, class upgrades in Pilgrim's Traverse are not carried over to in-game class levels.
While food experience bonuses can help you gain extra experience points when leveling up in the main story, they no longer apply to Pilgrim's Traverse. Furthermore, the effect of Rested experience will be ignored.
Rewards
Completing objectives in Pilgrim's Traverse will reward you with special items. You can use these items to trade with NPCs in the game for weapons or other items you desire.
Additionally, if your class has reached the maximum level, you will receive generous amounts of Allagan tomestones and Final Fantasy XIV Gil, depending on your progress in Pilgrim's Traverse. If your level is between 91 and 99, in addition to the above two rewards, you will also receive experience points for leveling up your character.
Overall, Pilgrim's Traverse is more suitable for mid-to-late game FFXIV players, but this isn't absolute. The unique design of this newly introduced deep dungeon means it doesn't require highly skilled players like other deep dungeons, allowing even casual players to experience the satisfaction of continuous victories.
This fun deep dungeon for all players is worth your time. Whether you're there for the combat, the story, or the rewards, Pilgrim's Traverse will immerse you. So, gather your items and team up with friends for a fun-filled adventure.
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FFXIV Patch 7.35 New Content Overview And Mount & Minion Rewards
Final Fantasy XIV's latest patch, 7.35, released on October 7th, following 7.31. The most compelling feature of this patch is likely the crossover event with Monster Hunter Wilds and the various rewards that come with it.
As such, some of the new minion and mount rewards offered by all the events and challenges available in Patch 7.35 are related to the crossover event. Of course, other standard minions and mounts are also worth acquiring.
Below, we'll provide an overview of the new content in Patch 7.35, followed by a guide to obtaining all the minion and mount rewards in the patch.

Patch 7.35 New Content Overview
This patch's new content primarily includes a new dungeon, a Monster Hunter Wilds crossover, and chapter updates for some questlines. Completing these will earn you quest-specific rewards and more FFXIV Gil.
Pilgrim's Traverse Dungeon
As the fourth deep dungeon in Final Fantasy XIV, Pilgrim's Traverse still begins at level 91, allowing players to progress up to level 100.
Unlike previous dungeons, this dungeon features several innovations while retaining the hallmarks of FFXIV. For example, you can now match with a party through Duty Finder within the dungeon, rather than having to assemble a party in advance.
Additionally, checkpoints allow you to save your progress on floors 1, 21, 31, 51, and 71 (of the 100 floors). This reduces the need to invest a large amount of time in a single quest, making dungeon exploration less stressful for your party.
Note that in addition to the character level requirements, to access Pilgrim's Traverse, you must have completed Endwalker main scenario quest and cleared at least 50 floors in Palace of the Dead.
Quantum Mode
This mode allows you to unlock the special quest, The Final Verse, after completing the main dungeon, and experience the ultimate challenge by battling the 99th floor boss.
This mode allows up to four players to form a party at once. Before the battle begins, players can submit up to 40 offerings to enhance the boss's stats, and a new penalty mechanic has been introduced.
Windward Wilds Trial
This trial is a crossover event between Final Fantasy XIV and Monster Hunter Wilds. It has no time limit and will remain a permanent feature in Final Fantasy XIV.
To participate in this trial, you must be at character level 100, have an item level of 725 (Normal) or 740 (Extreme), and have completed Dawntrail questline. You'll need an eight-player party to fight Guardian Arkveld from Monster Hunter World.
New Quests
The first quest update is Yok Huy Allied Society quest, which requires you to investigate the cause of the snow elves' viciousness in ancient ruins with members of the society. You can also complete crafting jobs by repairing the ruins.
Another update is the latest chapter in Hildibrand series, The Case of the Fiendish Fugitives. Join the Inspector in investigating new cases.
All Patch 7.35 Mounts
This update offers seven mount rewards, each with different ways to obtain them, but some can be redeemed directly through the market board.
Chandelier Of First Light
This mount can only be obtained after unlocking Faerie Favours achievement. The steps to complete it are as follows:
- 1. Complete the final level of the new dungeon, Pilgrim's Traverse, to obtain two Illumed Invocations.
- 2. Visit Ose Wyd at Il Mheg (X:29.9 Y:5.9) and exchange Illumed Invocations for four accessories of First Light.
- 3. Bring the accessories to Aenc Daen and speak with him.
Felyne Support Team Cart
This mount can be obtained by completing Windward Wilds Trial on Extreme difficulty, earning 99 Guardian Arkveld Certificates, then redeeming them from Smithy in Tuliyollal.
Forgiven Mimicry
Complete Pilgrim's Traverse dungeon to obtain Pieces of the Blessed Hoard, then visit Tyr Marn at Il Mheg (X:29.9 Y:5.9) to examine them and obtain First Light relics, which can then be redeemed.
Ornamental Shrublet
Completing Pilgrim's Traverse dungeon will grant you a Sack of Silvered Light. Find Tyr Marn in Il Mheg, identify it, and redeem it.
Pilgrim's Protector
This mount requires 99 First Light Relics to Ose Wyd. For details, refer to Forgiven Mimicry acquisition instructions.
Seikret
Completing the side quest The White Wanderer unlocks this mount, which also leads to The Windward Wilds trial. Therefore, this is a guaranteed mount to receive in Patch 7.35.
Vurgar The Loyal
Completing tasks related toYok Huy Allied Society quest grants you a chance to redeem this mount by consuming 18 Yok Huy Wards.
Of the mounts listed above, those that can be redeemed directly from the market board include:
- Felyne Support Team Cart
- Forgiven Mimicry
- Ornamental Shrublet
- Pilgrim's Protector
All Patch 7.35 Minions
There are five minion rewards available in this patch, and like mounts, some can be obtained through the market board, including Sin Beaver and Wind-up Feo Ul. Here's how to obtain all the minions:
- Seikret Fledgling and Vigorwasp: After completing The Windward Wilds, remove the scales from Guardian Arkveld. Using 3 scales at Smithy in Tuliyollal can redeem this minion.
- Sin Beaver: Complete Pilgrim's Traverse objective to obtain Luminous Oil. Getting this minion need consume 5 Guardian Arkveld scales at Ose Wyd.
- Wind-up Feo Ul: Complete Pilgrim's Traverse to obtain a Sack of Gilded Light. This minion can be obtained after identification by Tyr Marn.
- Wind-up Yok Huy: Use 8 Yok Huy at Yok Huy Allied Society.
That's all for this introduction. We hope it helps you experience Patch 7.35! Thank you for reading.
As you can see, some mounts and minions require completing new dungeons or trials. Therefore, it's essential to get safe FF14 Gil trading at IGGM to buy better weapons to fight enemies in-game.
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FFXIV & Monster Hunter Wilds Crossover Event | Windward Wilds Trials And More About Patch 7.35
Collaborating between games for crossover events is now commonplace. Interestingly, these collaborations can sometimes be a powerful combination, a chance to strike while the iron is hot, while other times they can be a case of underdogs huddling together to warm up.
For example, Monster Hunter Wilds launched in February of this year, but after the initial excitement wore off, its popularity quickly plummeted due to frequent bugs. The classic MMORPG FFXIV also had a generally lackluster year.
Thus, at Gamescom Opening Night Live in August of this year, the two games announced plans to collaborate on future crossover events, featuring each other's characters at various times.
This is actually the second time FF14 has collaborated with Monster Hunter series; the previous one was with Monster Hunter World during Stormblood expansion. We'll explain this second collaboration below.

Crossover Event Overview
This collaboration includes Windward Wilds and Windward Wilds (Extreme) Trials. They will take the form of Guardian Arkveld encounter and will launch as part of Patch 7.35 on Tuesday, October 7.
To participate in this event, you must reach character level 100 and complete the main scenario quest, Dawntrail. You can then fight in trials of varying difficulty levels to defeat Guardian Arkveld and receive the following event rewards:
- Gender-specific armor
- Class-specific weapons
- Mounts and Minions
- Housing
- Other (including Hunter's Monstrous Framer's Kit and Hunter's Wild Framer's Kit)
How To Complete The Trials?
Although the event hasn't yet begun, according to new content revealed at the recently concluded Tokyo Game Show 2025, you'll need to join an eight-player team, enter the trials together, and defeat the bosses together.
This crossover event will feature combat features from Monster Hunter Wild, such as unannounced moves and massive knockback, while also emphasizing FFXIV's MMO mechanics.
This allows you to experience new combat within a familiar combat style without having to worry about introducing unfamiliar Monster Hunter RPG mechanics that disrupt the experience.
About Arkveld
As the final boss of the trials, Arkveld is actually Flying Wyvern first introduced in Monster Hunter Wilds. It's a large, quadrupedal monster with the ability to fly, covered in gray-white scales, white fur, and armor.
While Arkveld may appear slightly different in the crossover event than in Monster Hunter Wilds due to the different graphics and gameplay, the main combat methods should remain the same.
So if you're unsure how to deal with it and want to prepare for the new event, you can search some tips and strategies for defeating Arkveld in Monster Hunter Wilds.
Other Patch 7.35 Contents
In addition to the crossover Trials, this patch will also bring Pilgrim's Traverse deep dungeon, a new allied society quest chain for crafters, and the next chapter of Hildibrand saga.
Pilgrim's Traverse Deep Dungeon
This dungeon can be accessed by traveling to the fae land of Il Mheg. You and your teammates must fight to uncover the secrets behind King Titania's castle.
To unlock this dungeon, you must complete the following prerequisites:
- Clear Palace of the Dead, another existing deep dungeon, to floor 50.
- Complete the main story quest, Endwalker.
- Reach combat job level 91 or higher.
After clearing Pilgrim's Traverse dungeon, the dungeon's final boss will trigger an additional Quantum difficulty encounter, suitable for up to four players simultaneously. If you're confident in your abilities and want the loot, give it a try.
Final Allied Society Quest Chain
This society quest chain allows you, as a crafter, to complete a daily Yok Huy society quest to increase your reputation with the society and unlock more quests and rewards.
New Chapter In Hildibrand Quest Series
This quest series, fully known as Hildibrand Adventures, is a relaxing, casual questline in Final Fantasy XIV. It's a great way to decompress if you're tired of the main questline and combat.
What Does The Crossover Event Bring To Monster Hunter Wilds?
This collaboration launched in Monster Hunter Wilds on September 29th, introducing Omega Planetes via Title Update 3 as the centerpiece of the crossover event.
Omega Planetes is a classic boss in FFXIV, and this event allows you to defeat it in Monster Hunter Wilds to unlock new equipment, skills, charms, cosmetic items, and more.
Note that the challenges are divided into regular and savage difficulty levels, so please approach them according to your ability.
Features And Significance Of This Collaboration
Mechanically, this second collaboration between Final Fantasy XIV and Monster Hunter Wilds centers on a boss swap, allowing players of both franchises to experience a fresh, unprecedented experience by taking on crossover bosses in familiar environments.
While it's unclear whether this collaboration can reverse the decline of both games in recent months, it's likely to generate significant buzz in the short term.
Regardless of the outcome, the hype generated by the crossover is temporary. If FFXIV or Monster Hunter Wilds wants to regain player favor, focusing on improving the quality of the games themselves is paramount.
That's all for this introduction. If you want to learn more about Final Fantasy XIV Windward Wilds, you can watch the related video. Thank you for reading.
If you want to successfully complete this crossover, we recommend buying FFXIV Gil from IGGM in advance to redeem gear effective against Arkveld, to avoid missing out on loot due to poor weaponry.
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FFXIV Top 10 Scions Of The Seventh Dawn Members: What Kind Of Characters Are They?
Since its launch, FFXIV has launched several expansions, and in order to keep up with the development of the plot, various organizations and related characters from Eorzea are always updated.
As one of the more important organizations in the game plot, although Scions of the Seventh Dawn disbanded at the end of Endwalker story, each member still has different responsibilities in the subsequent DLCs.
If you are a player who has only joined Final Fantasy 14 in the past two years, in order to avoid encountering these members while playing the game without knowing their background stories, the following will introduce you to the top 10 members of the organization.

Basics Of Scions Of The Seventh Dawn
Originally, the organization was formed by the remaining members of Circle of Knowing and Path of the Twelve after The Calamity in accordance with the wishes of Louisoix.
As a secret organization dedicated to serving the country, Scions of the Seventh Dawn usually provides advice to the leaders of Eorzea through informal channels. After a desperate battle with XIVth Imperial Legion, the organization was made public.
The purpose of the formation of Scions of the Seventh Dawn is to protect Eorzea from various threats and the invasion of Garlean Empire. The organization was originally headquartered in The Waking Sands in Vesper Bay, and later moved to The Rising Stones in Mor Dhona.
In the previous expansions of FF14, you can join the faction as The Warrior of Light, explore Eorzea with members, and earn FFXIV Gil by completing quests in order to obtain more gear and resources to make yourself bigger.
1. G’raha Tia
This character is also known as Crystal Exarch. Since Shadowbringers, he has served as your main scenario ally. This reassuring sense of companionship is also the main reason why he deserves to be top 1.
In addition, G’raha Tia is also an excellent mage. Not only is he charming, but he is also very good at leading large-scale operations. He is a bold and calm character.
2. Y’shtola Rhul
Y’shtola is a reliable mage like G’raha, but prefers to study esoteric methods. She has white hair and light brown skin, and is a very attractive character in appearance.
In terms of personality, Y’shtola not only has leadership ability, but also likes academic debates and enjoys the feeling of being the focus of everyone.
3. Tataru Taru
As a lovely Lalafell, Tataru takes on the duties of receptionist at the headquarters of Scions of the Seventh Dawn. If you plan to join the organization, she will be responsible for guiding you first.
Although Tataru is not good at fighting or crafting, no member can match her in business and trading, so she is also the secretary and coin keeper of the organization. It can be said that without her, Scions of the Seventh Dawn cannot function properly.
4. Urianger Augurelt
Due to his childhood experience, Urianger is obsessed with prophecy books and various related materials. As a result, his words and deeds always have a sense of ridiculous pretentiousness.
But the reason he is an indispensable member of the organization is that he actually has reliable emotional intelligence, can coordinate the relationship between people well, and speaks out what you think for you who are not good at expressing yourself.
5. Alphinaud Leveilleur
This cute boy has a twin sister named Alisaie. Because they look alike, they are often confused by people who know them. Alphinaud has an extraordinary artistic talent and therefore has good popularity in Studium.
Perhaps because of his younger age, Alphinaud sometimes reveals a sense of pretending to be mature, but as the plot deepens, he is also growing up and eventually becomes a qualified guide.
6. Thancred Waters
Thancred was originally a talkative person who liked to chat up women, but after The Calamity and learning that Minfilia had become Word of the Mother, he became cold and tough.
However, due to his friendliness and reliability, Thancred is always the most trusted patriarch of the other Scions of the Seventh Dawn.
7. Alisaie Leveilleur
As Alphinaud’s sister, Alisaie seems to be calmer and more mature. She is strong-willed, and although she is sometimes emotional because of her cynicism, she is still a compassionate girl at heart.
In Dawntrail, you can choose her as a partner in the dungeons Worqor Zormor, The Skydeep Cenote, Vanguard and Origenics, or other trials to provide you with treatment.
8. Krile Maya Baldesion
Krile is a lovely Lalafell like Tataru, but the difference is that although she is kind and intelligent, and knowledgeable in many fields, she is also good at seeing through people’s hearts, and she always likes to make fun of others.
But honestly, who can blame a cute child for a prank that does not cause any actual mistakes? Besides, Krile actually cares deeply about her friends and will apologize immediately when others feel offended.
9. Estinien Varlineau
Because of hatred, Estinien was tough and rude at first. He not only expressed contempt for what he thought was weakness, but also hated those fake and pretentious social interactions.
But after entering the organization and becoming your companion, Estinien was gradually impressed by his companions and became a comrade-in-arms worth relying on with his reliable fighting ability.
10. Riol Forrest
Compared with other members, perhaps because there is less relevant information, Riol always seems to complete his work quietly in the organization, so that you sometimes ignore him.
However, as an intelligence officer who collects information, Riol is indeed an indispensable member of Scions of the Seventh Dawn. In addition, he is trustworthy because of his plainness.
In addition to the above ten members, there are actually other scions, but these ten may appear more frequently and deserve extra attention, so we introduce them to you. Thank you for reading.






