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Last Epoch Hot Fix 1.3.1 Overview: What Skills And Enemies Have Been Adjusted?

Last Epoch Hot Fix 1.3.1 Overview: What Skills And Enemies Have Been Adjusted?

Last Epoch ushered in its third season on August 21st. Players are likely still busy leveling up, farming Last Epoch gold, and exploring new content, but you've likely encountered some issues along the way.

Last Epoch has been undergoing ongoing fixes since the new season began. Released on August 28th, 1.3.1 addresses numerous skill and monster issues and adds new content. Here are the highlights of this hot fix.

Last Epoch Hot Fix 1.3.1 Overview: What Skills And Enemies Have Been Adjusted?

Skill Fixes

Skill Anomaly Fixes

  • Tempest Maw: Summoned Storm Sprites were not exploding upon death.
  • Fury Leap: When assigned a Pack Leader node, summoned sabertooth tigers would leap toward enemies and then teleport back to the player.
  • Dark Quiver: Until Dawn node was not triggering when using skills with non-bow attacks but with Bow tag added from other sources.
  • Elemental Nova: Crest of Unity's elemental penetration effect only worked when Infernal Prism node was assigned.
  • Summon Skeletal Mage: In online mode, changing zones should now properly summon all enabled mage types, resolving an issue that previously required re-logging.
  • Runebolt: Runebolt failed to provide Rah for Runic Invocation if Immutable Order node was not assigned and Runebolt had not yet been cast.
  • Entangling Roots: The unlit Cold icon would not appear in the skill panel if Winternid Thorns node was not assigned.
  • Serpent Strike: The unlit Cold icon would not appear in the skill panel if Frostwyrm's Fury node was not assigned.
  • Summon Spriggan: The unlit Cold icon would not appear in the skill panel when Branches of Winter node was not assigned.
  • Summon Raptor: When possessing multiple Raptors summoned by Naal's Tooth item, assigning skill tree nodes would cause some Raptors to be unexpectedly unsummoned.
  • Devouring Orb: Void Adept node was not working at double the effect at exactly 90 Vitality (previously required 91 or higher).
  • Volatile Reversal: The flame visual effect would remain after the skill's flame conversion.
  • Dive Bomb: After using a skill, Raptor would sometimes briefly reappear at its previous location before teleporting to the skill's target location.
  • Dread Shade: After assigning Egoism node, Vile Ghast node would not be assigned, despite being linked in the skill tree.
  • Lightning Blast: Cloud Answer's chance to apply Spark Charge on hit with Lightning Blast sub-skills (such as Spark Nova) was not working. Mortal Capacitor Issues that do not affect skill tooltip DPS.

Skill Visual Fixes

  • Bone Curse visual errors.
  • Assemble Abomination tail attack animation errors.
  • Summon Skeleton skill's skeleton archer animation timing errors.
  • Forgemaster Passive Tree shield visual errors.
  • Summoned Death Knight's cape clipping errors.
  • Avalanche boulder and blood textures displaying incorrectly at different levels.
  • Flay skill damage estimation errors.

Item Changes

This fix primarily does not affect item and resource issues, so Last Epoch gold values of various equipment and weapons will be largely unaffected.

Besides visual fixes for Carrion of Creation, Tyrant's Skull, Hydra Arc, and Carcinization of Momentum, Evolution's End now properly triggers the summon Rift Beast effect on minions, as well as Chorus of Anurok no longer counts allies that exceed the maximum number of allies towards its effects.

Item, Enemy And Affix Adjustments

Some enemy adjustments focus on visuals, death animations, and audio fixes. Siege Golems and Soul Cages have had their attack visuals adjusted, while Anurok and T-Rex minions have had their sounds adjusted to differentiate them from their enemy counterparts. Several boss attack indicators have also been adjusted.

Several enemy abilities have had their abilities or damage adjusted, with some enemies and items receiving buffs and others receiving nerfs:

Nerfs

  • Ice Bats: Ice cone attack base damage decreased and accuracy reduced.
  • Rotsteel Nemesis: Venom projectiles are now more dispersed, and their spinning attack is less accurate and slower.
  • Drowned Raven: Projectile attack movement speed decreased and damage radius reduced.
  • Blood Serpents: Blood projectile size significantly reduced.
  • Draal Lava Carriers: Lava breath accuracy decreased and base damage reduced (damage increases gradually with duration).
  • Champions with the Profane affix: Breath of the Dead damage reduced, projectiles reduced, and slower.
  • Ghost (Frozen Wolf Champion): All skill damage significantly reduced.
  • Radamosa the Cursed: Tail slash and melee attack damage significantly reduced; Teleport explosion radius slightly reduced, with a longer delay (but explosion damage significantly increased); Sky Beam damage per tick reduced.
  • Ord Lorca: Tail attack no longer acts as a shotgun.
  • Haruspex Orian: Tail attack no longer acts as a shotgun.
  • Void Slashes: Agile Harbinger no longer acts as a shotgun.
  • Void Beam: Void Beam base damage reduced (damage increases gradually over time to its current value).
  • Harbinger of Defilement: Tail attack no longer acts as a shotgun.

Buffs

  • Bone Sculptors: Now occasionally summons a much larger zombie.
  • Immortal Chimera: Breath attack is no longer dodgable.
  • Woven Husks: Taunt frequency significantly reduced, actual attack frequency increased.
  • Forge Soldier: Explosive orb damage increased (but takes longer to reach the target).
  • Infernal Husks: Flamethrower damage now increases gradually over its duration (base damage unchanged).
  • Immortal Eyes: All attack damage significantly increased, health significantly increased, explosion occurs slightly earlier.
  • Soul Cage: Soul release damage increased, hitboxes more accurately aligned with visuals.
  • Desecrated Flesh: Non-rotating skill damage increased.
  • Siege Golems: Durability significantly increased.
  • Fateweavers: Lachesis, Atropos, Clotho: Slightly increased health and damage.
  • T-Rexes: Significant damage reduction while roaring.

Unfixed Issues

While this hot fix addresses many issues, some remain unfixed. For example, Wildfire Embers' uniform spread was affected, and totems were unable to automatically lock onto Spires in the Monolith, requiring manual targeting. and memory leaks in certain situations.

These are the highlights of Last Epoch Hot Fix 1.3.1. While these adjustments are generally buffs, if you're looking for the best experience and less stress farming Last Epoch, you can try out this season's strongest summon builds, such as Necromancer and Primalist builds.

Last Epoch Season 3 Released On August 21st With New Enemies, Items, And More

Last Epoch Season 3 Released On August 21st With New Enemies, Items, And More

Despite being a relatively new ARPG, Last Epoch has garnered a loyal following thanks to its unique mechanics and moderate difficulty. It also experienced a surge of popularity with Season 2 in April of this year.

Based on this, since its launch, Last Epoch has surpassed 3,000,000 copies sold! Perhaps this is why, after Season 2, Last Epoch has chosen to update seasons every 3-4 months, like most ARPGs - yes, Season 3 officially opens on August 21st!

Building on this momentum, Last Epoch Season 3, Beneath Ancient Skies, bringing you even more gameplay possibilities through updates and new content. Next, we'll provide a overview of what's new.

Last Epoch Season 3 Released On August 21st With New Enemies, Items, And More

What Are The New Gameplays?

The new features primarily focus on new chapters, enemy types, and items. By exploring new content, you can farm Last Epoch gold and unlock new items, empowering you to enhance your character and experience even more combat fun.

New Content From Chapter 10

This chapter picks up where Chapter 9 left off. After the battle with Majasa, you'll continue your journey through the dense jungles of ancient times and locations previously visible only in ruins. Witness key events that shaped Eterra's devastated future as you pursue Apophis.

In Chapter 10, you'll experience 17 new campaign areas and 28 new enemies, as well as numerous variants of existing enemies that randomly appear in other game areas, including those in Chapter 10. Six new monolith echo zones have also been added:

  • Serene Isles
  • Nightbloom Forest
  • Mushroom Caves
  • Crystal Lakes
  • Sky Garden
  • Tidal Sands

To encourage you to complete this chapter as quickly as possible, completing Chapter 10 will grant you an additional +1 to all character attributes, which stacks with the bonuses from completing Chapter 9. This is one of the most effective ways to boost your character development in the early stages of Season 3.

New Enemies From Mysterious Rifts

After completing Chapter 10 and entering the campaign zone and Monolith of Fate Echoes, you may encounter Mysterious Rifts. Using one will transport you back to ancient times and place you outside the entrance to a new cavernous side area.

These caves are actually new side areas. At the cave entrance, the friendly NPC Skarven Bloodhorn, the Wengari Hunt Master, will speak with you, explaining the caverns and assisting you in your exploration.

Once inside, you'll find many new Last Epoch enemies from the ancient past. Defeating them will earn you a new currency called Ancient Bones, which you can trade with Skarven for additional items.

Note that at the end of each cave lies a Rift Beast guarding its lair. These powerful boss enemies possess a variety of traits and abilities, and they evolve during the encounter.

Defeating a Rift Beast not only grants you Ancient Bones, but also gold, Primordial materials, and occasionally a Primordial Unique - the drop rate depends on the boss's evolution count.

Furthermore, after defeating a Rift Beast, you can choose to continue evolving Rift Beast lineage or end it entirely. Choosing to evolve will grant all bosses in the lineage new traits and loot, as well as at least one required Primordial material.

What Are Torn Rifts?

After evolving a Rift Beast, if you haven't completed the lineage, you'll encounter Torn Rifts. These encounters will lead to an ambush by a Rift Beast from the current lineage.

However, if you defeat two to four Rift Beasts from Torn Rifts, the next encounter will revert to Mysterious Rifts, allowing you to return to Ancient Era and complete the quest by evolving Rift Beast again or ending the lineage.

Each completed lineage grants you a non-primordial unique item called Evolution's End. Once you've reached the maximum number of evolutions, the next time you defeat a Rift Beast in a cave, you'll end your current lineage and begin a new one.

New Items

First, to fully expand your Season 3 combat and build crafting options, Last Epoch introduces 30 unique items, including 5 Standard Uniques and 25 Primordial Uniques. Many existing unique items have also received functional updates.

In addition to new gameplay modes like Mysterious Rifts, you can also earn Primordial items through combat in Season 3. These items come in two types: the already mentioned Primordial Uniques and Primordial Exalted. You can only equip one at a time (regardless of type).

Primordial Uniques can enhance your combat effectiveness through powerful transformations, boosting your skill level or critical strike chance, or through other means. Primordial Exalted items can be crafted through the new Rune of Evolution.

Other Important Updates

In fact, in addition to the new content mentioned above, Last Epoch has made various optimizations and adjustments to most aspects of the game, including:

  • Content updates, such as changes to the campaign and dungeons.
  • Class and skill updates.
  • Item, affix, and enemy balance.
  • Item faction updates.
  • Endgame faction updates.
  • Quality of Life and other changes.
  • Visual and sound updates.

In short, all the new content and changes in Season 3 will be fully revealed after 4:00 PM (UTC) on August 21st. All you need to do is plan your early leveling and farming based on our introduction to get a head start in the new season! Good luck!

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