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FC 27 Players Are Losing Patience with Rewards Issue as GTA 6 Nears Its Launch
Even before the launch of FC 27, some players speculated that the game's popularity might be impacted by GTA 6, especially since the latter appears to feature gameplay elements akin to street soccer.
While that initial wave of concern subsided, the approaching release date of GTA 6, coupled with a growing, widespread belief among the player base that the drop rates for rare rewards in FC 27 have been quietly nerfed, has reignited a wave of cynicism and mockery toward the game.
So, is there any truth to the claims regarding issues with FUT 27 rewards? And what steps can the development team take to mitigate the potential impact of GTA 6? We'll break it all down for you.
A disconnect between player effort and reward
In the game, liquid rewards, primarily in the form of coins and tradable player cards, and FC 27 coins also serve a primary purpose: helping you acquire more cards or packs, thereby strengthening your squad.
On the surface, FUT 27 offers no shortage of reward sources: Division Rivals, Champions, SBCs, and various new events provide a steady stream of resources.
However, for those committed to Ultimate Team mode in the long term, the real question isn't how many packs you can collect each day, but whether those rewards actually help you build a more competitive team.
You might consume hours grinding through weekly objectives, only to open your hard-earned packs and find a collection of players who have no place in your starting lineup, a phenomenon often described as having low pack weight.
To make matters worse, the inherent randomness of pack openings means that even if you do pull a high-OVR player, they might not fit your current squad, nor might they hold significant market value.
This creates a clear psychological gap: you've fulfilled the game's requirements, yet you haven't achieved any meaningful progress.
Unfortunately, many FUT 27 players have recently reported an increasingly frequent decline in pack weight, finding it difficult to pull truly valuable players, whether from packs unlocked in the store or those earned through gameplay.
While these are individual player experiences, and there is currently no concrete data proving that the developers have lowered the drop rates for rare cards, it is unlikely that players are simply fabricating these claims, especially given how widespread this sentiment has become.
Considerations regarding the devaluation of cards
From the development team's perspective, whether the decline in pack weight is intentional or merely a result of randomness, it serves a useful purpose: it helps prevent the devaluation and overabundance of rare FIFA 27 cards.
If every player could easily pack the players they desire, the transfer market would soon be flooded with rare cards. This would destabilize the game's economy, forcing the developers to constantly churn out new cards just to keep the system afloat.
In this sense, lowering the drop rates for high-OVR cards is a viable strategy. The challenge lies in striking the right balance, maintaining economic stability without making the player experience feel overly frustrating.
Earlier adjustments to reward mechanisms
While the development team has yet to address the recent drop in pack weights, they did outline several changes to the reward system in a Launch Update released before the official launch of FUT 27.
These changes included increasing the proportion of tradeable cards, boosting overall coin rewards, and introducing more Season Points. The core objective was to provide players with more options for trading and gameplay by increasing the number of tradeable rewards.
However, simply increasing the volume of rewards, or making the reward system more flexible, does not necessarily mean the rewards themselves are more attractive.
For instance, while higher coin earnings might make it easier to acquire desired players, the reduced pack weights could keep top-tier players scarce on the transfer market, ultimately requiring players to invest even more to upgrade their squads.
Furthermore, FIFA 27 has adopted a new strategy regarding the progression of special player cards: by being more cautious with the scheduling of Evolution events, the developers are attempting to curb the runaway inflation of special card values.
Yet, from the perspective of a player's short-term experience, a reduction in the number of special cards and evolution opportunities could make certain events feel less compelling.
External pressures: The impact of GTA 6
If poorly implemented reward mechanisms create internal friction within FIFA 27, the upcoming release of GTA 6, slated for about three weeks from now, represents a significant external factor that could influence whether players continue to engage with the game.
Although FC and GTA are entirely different game franchises, there is a degree of overlap in their player bases. Furthermore, FC 27 has received a rather lukewarm reception, while GTA VI is rumored to include in-game sports activities, such as street soccer.
Consequently, if you are already planning to play GTA 6, and aren't someone who demands a highly competitive virtual soccer experience, you might well prefer to stick with GTA 6 rather than returning to an FUT 27 plagued by various issues.
FC 27 needs to take new measures
While not every FIFA 27 player will necessarily jump ship to GTA 6 after November 19, the current problem of reduced pack weights could drive players away out of sheer frustration, especially given how crowded the gaming market becomes in November and December.
In this regard, the first step for FUT 27 should be to provide a transparent explanation for the drop in pack weights. If it's a bug, it needs to be fixed; if it was an intentional change, then the reward structure should be adjusted to restore the actual value of the items players receive.
At the same time, the game should cut back on meaningless, repetitive tasks. It could introduce more distinctive Live Events, similar to the recent FC Heritage Circuit World Class Event and associated tournaments.
Ultimately, whether FC 27 can withstand the challenge posed by GTA 6 depends on the game itself: the only real path forward is to promptly adjust the reward system to retain the existing player base.
FUT 27 Ultimate Scream Team 2 Features Olise, Messi, and Three Heroes Ahead of Beaver Moon
FC 27 Ultimate Scream Team 2 will launch on October 30th at 18:00 GMT. The roster includes Michael Olise, Lionel Messi, Khvicha Kvaratskhelia, and Hero players such as David Ginola.
In addition to the high-rated stars, these cards will be linked to the upcoming limited-time Beaver Moon upgrade system, providing players with new team composition options. Below is an introduction to the core players, the full roster, and the upgrade system for Team 2.
Core Players: Olise, Messi, and Hero Cards
Michael Olise: 92 OVR Offensive Core
Michael Olise is one of the most anticipated players in Ultimate Scream Team 2, with his special card achieving a total rating of 92 OVR and holding RM position. Data shows he has 93 DRI, 91 PAS, 85 PAC, and 85 SHO.
These attributes make Olise more suitable for playmaking and creating attacks on the wings in FC 27. His high dribbling ability helps him break through one-on-one situations on the wings, while his excellent passing attributes help him find teammates in the middle after advancing, or create shooting opportunities through cutback passes.
However, 85 PAC is not top-tier among attacking players of similar rating. Therefore, Olise's strengths are more likely to be in ball control, passing, and attacking decision-making, rather than simply relying on sprints to get past defenders. Players can use him to participate in wing playmaking, then finish the attack through teammates' forward runs.
Lionel Messi vs. Khvicha Kvaratskhelia: Two Attacking Styles
Lionel Messi's Ultimate Scream card has a 90 OVR, and his position is CAM. Data shows his DRI is 91, PAS is 90, and SHO is 88.
The CAM position allows Messi to participate more frequently in central playmaking, creating opportunities through short passes, dribbling, and through balls. Compared to speed-dependent wingers, he is better suited to finding gaps between the opponent's midfield and defense. However, his PAC is 80 and DEF is only 34, making him unsuitable for a lot of tracking back.
Khvicha Kvaratskhelia also has a 90 OVR and plays as a LW. His DRI is 91, PAC is 87, and SHO is 86.
Unlike Messi, who is more suited to central playmaking, Kvaratskhelia is better suited to carrying the ball down the flanks, dribbling past defenders, and then cutting inside to shoot or pass to teammates. He would be a worthwhile option to watch if the team lacks a winger who can create chances independently.
Three Hero Cards: Ginola, Laudehr, and Quaresma
Another major highlight of Team 2 is the three Hero cards: David Ginola, Simone Laudehr, and Ricardo Quaresma.
David Ginola is a 90 OVR LM (Midfielder). His PAC is 91, DRI is 92, and PAS is 88, providing a well-balanced performance in wing play, ball control, and playmaking.
Simone Laudehr has an OVR of 89 and plays as a CM (Midfielder). Her DEF and PHY are both 83, and her DRI is 86, making her suitable for lineups that require both midfield play and defensive contributions.
Ricardo Quaresma has an OVR of 87 and plays as a RW (Rear Wing). His DRI reaches 91, PAC is 88, and PAS is 86, making him better suited to creating attacking opportunities through skill moves, ball control, and passing.
The three Hero cards cover different aspects, including wing play, midfield balance, and technical wingers, offering players diverse options for team building.
Team 2 Full Roster
Besides the aforementioned highly anticipated players, Team 2, like Team 1, comprises 17 players. The full roster is as follows:
- Michael Olise - 92 RM
- David Ginola (Hero) - 90 LM
- Khvicha Kvaratskhelia - 90 LW
- Lionel Messi - 90 CAM
- Simone Laudehr (Hero) - 89 CM
- Federico Valverde - 88 CM
- Scott McTominay - 87 CM
- Ricardo Quaresma (Hero) - 87 RW
- Mohamed Amoura - 85 ST
- Pathé Ciss - 85 CDM
- Ana-Maria Crnogorčević- 85 RW
- Sveindís Jane Jónsdóttir - 85 ST
- Laura Pérez - 85 RM
- Matheus Cunha - 85 LM
- Ivan Perišić - 85 LW
- Julian Ryerson - 85 RB
- Jeppe Tverskov - 85 CDM
In terms of overall ratings, Olise leads with 92 OVR, while Ginola, Kvaratskhelia, and Messi form the core of the second tier.
In midfield, Valverde and McTominay offer different tactical options, while Ciss and Tverskov can fulfill the needs of defensive midfield positions.
Beaver Moon Enhancement Mechanism
Besides the new player cards, another major highlight of FIFA 27 Ultimate Scream event is the Beaver Moon enhancement mechanism. Based on current event information, the enhancement is expected to last from November 24th to December 1st, providing a special week-long boost to relevant player cards, primarily including two effects:
- Single face stat to 99
- Full Chemistry
During the enhancement period, one of the player card's panel attributes will be temporarily increased to 99. Simultaneously, when playing in a valid position, the player will gain the full Chemistry effect, reducing restrictions imposed by league, club, and nationality combinations. Players will then have the opportunity to use stronger players for more flexible team compositions.
How to Prepare for Team 2?
Facing the upcoming Team 2, players should primarily consider their FIFA 27 coins reserves and the actual needs of their current squad.
Firstly, for players intending to acquire Michael Olise, Lionel Messi, or David Ginola, it is recommended to plan their coin budget in advance and avoid running out of funds before Team 2 launches.
Secondly, players should select target players based on the weaknesses of their current squad. If your team lacks wingers for breakthroughs, prioritize Khvicha Kvaratskhelia; if you need to strengthen your attacking organization, Messi and Olise are worth considering. Instead of simply pursuing high OVR, consider player position, attributes, and PlayStyles to choose cards that truly suit your tactics.
Furthermore, if you plan to participate in Beaver Moon enhancement, pay attention to the event dates and consider in advance which Ultimate Scream players are worth keeping. Limited-time attribute bonuses may increase the short-term practical value of some players, but it's not advisable to blindly hoard cards at high prices based solely on anticipated enhancements.
Overall, FUT 27 Ultimate Scream Team 2 not only brings high-rated stars like Olise and Messi, but also provides more options for team composition with Hero players. With the upcoming Beaver Moon enhancement, the practical performance and synergy of these new cards deserve continued attention.
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IGGM FC Store | Buy Coins, Players, SBCs, Packs & Boosting in One Place
- Buy FC 27 coins for PS, XBOX, PC: Coins are the main in-game currency available in FC Ultimate Team. If you want to unlock more player cards, card packs, and consumables in the transfer market to build a competitive team, choosing to buy FIFA coins is the fastest way!
- Buy FC 27 players: The game features a large number of top-tier player cards, each with its own rating and attributes, which are crucial in determining your team's strength.
- Buy FC 27 SBCs: This is a service that provides you with a range of different SBC player cards to help you complete specific Squad Building Challenges quickly and earn rewards.
- Buy FC 27 packs: These packs typically contain various players, consumables, and club items used to build your Ultimate Team lineup.
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