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Torchlight Infinite SS10 Nightmare & Dream Talking Guide | Sweet Dream Farming Tips

Posted: Oct 25, 2025 Views: 160

From the launch of Nightmare mechanic in SS3 to SS10, the gameplay has evolved from farming Torchlight Infinite Flame Elementium, shifting towards Shallow Dream Talking.

Currently, this mode isn't the most profitable, but if you have the right Pactspirit or simply enjoy it, your farming experience will be quite enjoyable.

Torchlight Infinite SS10 Nightmare & Dream Talking Guide | Sweet Dream Farming Tips

Nightmare Gameplay Overview

On the map, players have the opportunity to interact with Dream Lotuses to enter Sweet Dream stage. In Sweet Dream, you'll earn Dream Bubbles as rewards. Each time you clear a Sweet Dream level, the rewards accumulate, and you can choose to continue deeper to increase your rewards.

As Sweet Dream levels increase, the probability of entering Nightmare increases. Nightmare Omens selected in Sweet Dreams trigger the penalties or dangers represented by Nightmare Omens previously selected in Sweet Dreams.

In addition, this mode introduces Shallow Dream Talking Interpretation system. You can use Dream Talking to modify equipment by infusing them with Dream-based modifiers (including Sweet Dream and Nightmare modifiers).

Dream Cloud Atlas provides passive bonuses that can be used in/upgrade mode, such as increasing Sweet Dream levels, enhancing their effects, and reducing Nightmare penalties.

How To Farm?

The main goal of this mechanic is to increase Dream Bubbles to Orange and above: Target Red, Rainbow, or even Whim Bubbles, then use Sweet Dream Omen to copy or upgrade these Dream Bubbles.

Bubble Tiers (from lowest to highest):

  • White
  • Blue
  • Purple
  • Orange
  • Red
  • Rainbow

Whim Bubbles can be treated as any type (Gear, Blacksail, Fluorescent, Mirror, Commodity, etc.). Therefore, upgrading a Whim Bubble to a higher tier allows any of your Sweet Dream Omen options to be applied to it. You can use the 45% chance upgrade to upgrade a Whim Bubble to Red or Rainbow, then copy it to maximize your gains.

Sweet Dream Omen And Common Options

Each tier of this gameplay mode gives you an initial Sweet Dream Omen option, the content of which determines the direction of the round. Common high-value options are as follows:

S Tier

  • Adds 4 Rainbow Bubbles
  • Repeat Sweet Dream Omen

A Tier

  • Every three Commodity Bubbles contain a Red Commodity Bubble.
  • Fill empty slots with Orange Bubbles.
  • 100% chance for 2 Tier Upgrade (-10% per empty slot)

B Tier

  • Upgrade when changing Quality
  • Upgrade when changing Type
  • 45% chance of upgrading Commodity Bubbles

C Tier

  • 45% chance of upgrading any Bubble
  • Every three Bubbles contain a Red Bubble.
  • Get all bubbles that were removed.

Dream Cloud Atlas Points

Dream Cloud Atlas consists of a ring and several nodes on the edges. To get Rainbow Dream Bubbles, you must open the corresponding node (Splendor) on the map.

Inner Nodes

  • Budding Flower
  • Crowning Flowers
  • Contending Glamour
  • Breaking Bud
  • Contending Glamour
  • Crowning Flowers
  • Splendor
  • Lone Blossom
  • Overlapped Leaves
  • Breaking Branches
  • Overlapped Leaves
  • Splendor

Outer Nodes

  • Dense Petal
  • Unkind Petal
  • Malice Petal
  • Desire Petal
  • Merciful Petal
  • Multiplying Petal

Inner nodes are related to Dream Bubbles. You can add points to all of them. Outer nodes are related to combat. You can leave out Dense Petal and Multiplying Petal for now, and they increase XP.

Nightmare Talent

You typically add 28 to 32 points to Nightmare Talent Tree, and your main goals are as follows:

  • Increase drop rate: Certain nodes increase Nightmare Omens by 20% Drop amount, thus increasing your profit. (This is cumulative; choosing one or two can significantly increase your profit.)
  • Reduce Nightmare Chance: You should strive to run as many rounds as possible without being forced into Nightmare (since each round is better).
  • Increase Nightmare Monster Spawn Chance: Nodes add additional Nightmare monsters to the map, and Dream Talkings are the drops they can drop.

Pactspirit

Nightmare Pactspirit adds additional Dream Bubbles-related drops, and the rewards are better than they appear.

Nightmare Pactspirit is divided into combat and drop Pactspirit, with a total of nine:

Drop Type:

  • Shocket - Dark Night (Magic)
  • Letice - Frost (Rare)
  • Shepherd (Legendary)

Combat Type:

  • Shocket - Green Leaf (Magic)
  • Awooawoo - Blue Sky (Magic)
  • Letice - Withered Leaf (Rare)
  • Hell Cavalry - Twilight (Rare)
  • Raging Sands of Eternal Night (Legendary)
  • Witch Antelope of Lust (Legendary)

Of these, Pactspirit drop type is naturally more important. If you don't have a Shepherd, you can also bring Letice - Frost. Having neither of these won't prevent you from playing this game, but it will be less efficient.

You can set a hotkey for Pactspirit. When Nightmare monsters or Sleepwalkers appear on the map, quickly switch to Pactspirit drops. After defeating them, switch back to fighting Pactspirit.

How Much Can You Earn?

The main source of income for this gameplay comes from Shallow Dream Talking. You can earn around 150 Shallow Dream Talking per run of Nightmare, which is equivalent to about 2,500 to 3,000 Torchlight Infinite Flame Elementium.

Shallow Dream Talking is closely related to mirror equipment crafting at Super Saiyan 10. Mirror equipment requires a lot of Shallow Dream Talking to add affixes to the equipment. If you don't need Shallow Dream Talking, Dream Talking can be sold in the market.

Another item is Disillusioned - Nightmare, which increases the drop rate of all Nightmare Omens by 70% when selecting an omen. This item allows you to achieve a significant harvest at once, but it's complex and time-consuming, so it's not recommended to pursue it deliberately.

Nightmare gameplay is moderately profitable in SS10. Farming Shallow Dream Talking can definitely be profitable, but some players may not understand its mechanics. Hopefully, the information above will help you improve your farming efficiency.

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