Diablo 4 Season 5: Typical Enemies Of Diablo 2 Have Been Introduced In This New Season - Fell Council
Posted: Aug 26, 2024 Views: 2459
Diablo 4 Season 5 continues the high level of the previous season, with major innovations in the game’s modes and characters. Of course, bosses from previous seasons are also reintroduced, which meets players’ demands to see more flavor with the elements of Diablo 2 in the latest entry of the series.
Fell Council, a boss in Diablo 4, first appeared in Season 2. Based on player feedback, this boss reappeared at the beginning of Diablo 4 Season 5 and received widespread acclaim.

The Details Of Fell Council
During Campfire Chat broadcast on August 1, Diablo 4 revealed the images of Fell Council. Consist of Geleb the Flame, Bremm the Maelstrom, Wyand the Shadow, Maffer the Cruel, and Ismael the Accursed, those main characters will serve as the bosses of Diablo 4’s new mode, Infernal Hordes.
When players defeat the enemy waves, three random members of Fell Council will appear for battle to attack you. According to this mechanism, there will be 10 distinct possibilities to appear in the battle, creating boss fights with different styles and experiences, greatly increasing the fun of the game. Devoting some Diablo 4 Gold to enhance performance of your character, players could gain an advantage in these different combinations of boss fights.
Perhaps for Diablo 4’s avid fans, the return of Fell Council is not a big deal or a difficult challenge, after all, they have already experienced it once in the previous season, but it has to be said that it does add some nostalgic feeling to the game.
In Season 2, the council members were once good-hearted men with generosity who led Zakarum. Unfortunately, their fight to contain Mephisto was a failure in the end, and they were all indulging in corruption and transformed into agents of evil with powerful abilities. As a result, they became the evil side. Therefore, players need to send these villains to hell.
The Rewards Of Defeating Fell Council
From the beginning of Season 5, players who Defeating Fell Council will receive Burning Aether. With this currency in hand, players will be able to get Spoils of Hell, chests that suits to place Legendary and Unique items, Summoning Materials, and Gold.
Of course, there are other rewards waiting for players to claim. For example, after Defeating Fell Council, players will get more quest lines, a new battle pass, and the popular rework of Uniques of Diablo 4.
Other Bosses That Have Returned Before
Previous seasons of Diablo games were also filled with many different characters, and Fell Council is not the only returning boss. Take Ashava the Pestilent, a giant demon equipped with enormous blades on its arms, who was previously seen in Diablo Immortal. Another character that fans may feel familiar will come to Lyndon the Scoundrel, a Diablo 4 NPC who has made an appearance in Diablo 3 and Reaper of Souls expansion.
When referring to this, Butcher, a demon who gave Diablo 4 players nightmares, and was seen before in Diablo, Diablo 3, and Diablo Immortal can not be excluded.

As an enthusiast of Diablo 4 Season 5, please do not miss IGGM discord. Recently, there will be a lottery event in Giveaway channel from time to time. Please actively join in and give some trust in your good luck.
The above is the sharing of the return of Fell Council in Season 5. I hope it can add some fun to your gaming journey.
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Diablo 4 Season 11 Divine Gifts, Gear Upgrades And More Reviews | Can It Surpass S10?
For the past year, Diablo 4 has been updating its new seasons in a similar format: a unique seasonal power/mechanic, along with some related new enemy types and bosses, and optimizations to existing mechanics.
While this has become a formula, you still always hope for more fun in the next season. Several seasons have indeed achieved this, such as the still-unfinished Season 10, which won over many players with its Chaos Armor.
Therefore, as the final Diablo 4 season following in 2025, you can't help but have high hopes for Season 11. However, based on the information available, it may not necessarily perform better than Season 10.
Next, we will analyze why this conclusion is reached and whether it will negatively impact Diablo 4's development in 2026.

How Are Divine Gifts Performing?
Conceptually, this system is very cool, especially when you first equip these gifts. However, as you progress through the game, once you unlock all the gifts, you'll find it almost impossible to interact with the system anymore.
This isn't to say that gifts are useless, but rather that these passive upgrades only work silently, lacking many opportunities to interact with other mechanics or the combat itself - as seasonal mechanics, they should have a more noticeable presence.
Changes To The Gear Upgrade System
As the most notable change in Season 11, Tempering and Masterworking make the upgrade results of Diablo 4 items and related affixes more consistent. The game also introduces Sanctification as a way to further enhance items.
Overall, this change to enhancing affixes is a good thing, as you can directly choose the affixes you want. While being able to enhance only one affix might feel unsatisfying, at least it doesn't mean your weapon's strength has decreased.
Expanding the range of affix effects makes the upgrade system more interesting, giving you more incentive to re-roll and get the highest attribute for the enhanced affix.
Sanctification deserves separate attention. It allows your gear to randomly gain a bonus, but afterwards, your gear cannot be changed in any other way. The problem is that the chance of getting a valuable bonus is low.
Therefore, you might think it's great at first, but if you're unlucky, it could ruin one of your gears. To avoid this, you have to invest a lot of time playing the game to get multiple copies of the same gear just in case.
But this defeats the purpose of Tempering and Masterworking system optimization: the effort saved on affix rolling is ultimately wasted on sanctification.
Monster Combat Changes
While Season 11 makes monsters behave more intelligently in the early game, you'll encounter a variety of new enemy affixes in endgame. This not only makes the game look more cluttered but also requires more dodging and positioning to avoid these affixes.
Furthermore, after Season 11 is implemented, you only have a maximum of four potions during combat. But honestly, there are so many potions dropped in the game that you almost never have a chance to use them all.
If the above two points raise some concerns, the addition of lesser evils enriches the basic combat of Season 11. In The Pit, you can directly click on Belial to summon hordes of elite monsters, avoiding unnecessary running around.
Furthermore, Helltides will be occupied by Duriel, where you'll encounter new Duriel-themed monsters. You can utilize the seasonal Divine Gifts mechanic to enhance them and obtain more reward drops.
As the first entirely new boss added since Diablo 4's release, Azmodan boasts a massive size and a design clearly rooted in Diablo 4 aesthetics, making it one of the biggest highlights of Season 11.
Is The Tower Good Enough?
While this dungeon is brand new, those who have experienced 2.5.0 PTR will know that The Tower's gameplay itself offers little innovation, being quite similar to The Pit. Its real appeal lies in the return of the leaderboard.
However, frankly, very few players will actually reach the top of the leaderboard to obtain exclusive rewards, so your focus should be more on re-playability.
If a comparison must be made, The Tower is better in terms of map layout and monster spawn points, but its weakness lies in the final boss, Tower Guardian, which takes up too much time, especially if your builds lack single-target damage.
This leaves you no time to clear Pylons' shields to gain their buffs. While you can choose not to add them, this weakens the overall appeal of The Tower.
Interestingly, if you've played Greater Rifts in Diablo 3, you'll find it similar to The Tower, but the former rewards you with Bane of the Stricken gem.
This gem, when socketed into an amulet or ring, grants your enemies a damage debuff, increasing the more you attack, which is very helpful for builds lacking single-target damage.
Therefore, The Tower could easily adopt this mechanism, implementing a similar buff in the dungeon, or even adding a new Pylon based on it.
Healing Mechanism Update
The change in Season 11 to turn fortify into healing mechanics was essentially a good idea, but unfortunately, it didn't truly change the gameplay. If you're instantly killed or enemy damage is too high, even a large amount of healing won't help.
While the newest season seems to always be the best in Diablo 4, considering all the changes, if Season 11's content remains largely unchanged after launch, its brilliance might not surpass Season 10.
However, if we only evaluate a single season, Season 11 is far from being below average, so it's unlikely to make you lose interest in Diablo 4 in 2026, especially considering the new DLC coming next year!
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Diablo 4 Season 11 Developer Interview And Changes | Masterworking, Tempering, Sanctification, Teleport Nerfs And The Tower Explained
Diablo 4 Season 11 will be released on December 9th. Based on the content revealed in PTR 2.5.0, Season 11 does indeed have many changes, but player feedback hasn't been entirely positive.
Besides the rework and enhancement of some items, most changes have significantly reduced build strength. In recent developer interviews, the official team confirmed that they will adjust some aspects that players are concerned about before the official release of Season 11.

Masterworking And Tempering
Masterworking is a system that allows players to gradually upgrade equipment by consuming materials, slightly increasing its affix values. Tempering is a system that adds extra special affixes to equipment.
However, in the PTR, both systems were significantly nerfed, preventing players from maximizing equipment strength, which limited character progression.
After receiving feedback from the PTR, the development team plans to revert some of the Masterworking and Tempering systems, but the specific values and methods have not yet been announced. It's speculated that this might be achieved by increasing base affix values or adjusting tempering effects.
Currently, it's confirmed that each piece of equipment can only have one Tempering affix, reduced from two on the PTR to one. This means that equipment customization flexibility and maximum power will decrease, but combined with power reverts, the overall effect still needs to be observed.
Sanctification System Risk Reduced
Sanctification is a seasonal theme mechanic that allows players to imbue equipment with powerful divine power, but the process is risky. It's somewhat similar to Vaal Orbs in PoE; it can significantly enhance your item or remove a core affix, rendering it useless.
The official plan is to remove Indestructible results, and for top-tier unique equipment, such as Mythic and Ancestral unique items, the chance of their core attributes being randomly removed during sanctification has been reduced. However, this risk isn't completely eliminated; this is primarily to protect players' important Diablo 4 items.
The Tower Gameplay Optimization
The development team will rework the overly narrow and visually cluttered map layouts in The Tower, making them more open and transparent. This is because players constantly need to find open areas to climb the rankings in The Tower. This change aims to make it easier for all players to find ideal maps, making competition more about player skill rather than luck.
A Solo Leaderboard will also be introduced in the future, allowing unteamed players to compete on a level playing field. Furthermore, a mandatory character view function will be implemented, preventing players from hiding their leaderboard character configurations. This is to prevent some players from exploiting game loopholes to obtain unfair rankings.
Regarding The Tower rewards, regardless of other players' performance, you will receive generous rewards for personally clearing certain tower floors. Additionally, rarer rewards will be provided based on your ranking range among all players on the server. Players at the top of the ladder will receive exclusive cosmetic rewards such as transmog, titles, and wings to commemorate their achievements.
Class Balance
Regarding class balance, the official statement indicates that class stats in Season 10 were too inflated, and Season 11 will return to normal levels. In the PTR, only Barbarians could reach The Pit Tier 120 or higher; other classes were generally limited to around The Pit Tier 100.
The developers stated that on the live servers, all classes will feel about a 5 to 10 Pit Tier increase in strength compared to their current state, ensuring a comfortable gameplay experience even when leveling Glyphs to 100.
Teleport And CDR Affixes
On the other hand, there has been negative feedback from the community regarding the ability of sorcerers to use Teleport infinitely. The development team doesn't intend to completely abolish this playstyle but hopes to make it healthier through two methods. One is possibly by reworking the unique equipment, The Oculus, where players who want to use this playstyle will have to sacrifice a significant number of other attributes. The other is to reduce the difficulty of obtaining Teleport Cooldown Reduction affix.
This doesn't only affect sorcerers - CDR is a core affix for many current builds, and it's very difficult for players to roll this affix. The official plan is to add CDR as a viable affix to rings and gloves to make these builds easier to achieve their requirement.
Boss HP Reduction
In the live servers, HP of most bosses will be reduced, ranging from 10% to 60%. This will reduce HP of endgame bosses. This means that a fight that originally took 5 minutes may only take 2 minutes after the change. This significantly speeds up the pace of obtaining boss rewards, improving the game experience, especially for endgame gameplay that requires repeatedly farming bosses.
QoL And Economic System
Currently, if a player completes the campaign with one character, subsequent characters who skip the campaign still need to manually traverse the entire map to unlock all waypoints and the fog of war. This is considered very cumbersome by many players. In Season 11, characters who skip the campaign will automatically gain access to all waypoints and the entire map, saving players a significant amount of time.
The development team is also considering changing the key of lair bosses to a non-tradable, account-bound currency, stored on the currency page. This is primarily to prevent the material duplication loophole that has appeared before and maintain the stability of the game's economy. However, this change may not be implemented in Season 11.
These are the specific changes in Season 11 discussed in the developer interview. The development team also urged players to pay attention to The Game Awards on December 12th, hinting that news about the next DLC and a new class will be announced at TGA.
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Diablo 4 Season 10 Landslide Druid Build Guide | How To Crush Infernal Hordes And Boost Your DPS?
Due to the postponement of Compass to Carnage event, you could have freely farmed Infernal Hordes in the middle of Diablo 4 Season 10, but now you must prepare to fight until the end of the season.
To fully utilize Infernal Horde bonus from this event before Season 10 ends, you need to choose the most suitable and efficient build to complete the event. If you mainly play Druid, consider Landslide Druid Build!
While you might find this build somewhat outdated, combined with Chaos Perks, it can actually be quite effective in farming densely packed enemies like Infernal Hordes in Season 10. We'll now introduce how to craft this build.

Landslide Druid Build Overview
This build excels not only at clearing groups of enemies but is also effective against single bosses. It's relatively easy to master, even for new Druid players, and once mastered, it can help you progress through the season more steadily.
Of course, no build is perfect. This build's disadvantages lie in its relatively slow speed, requiring a longer initial setup to unleash its full power, and its high gear requirements.
However, these aren't difficult to overcome. You can buy Diablo 4 items to meet Landslide Druid Build crafting requirements and acquire additional armor with good defense or survivability enhancements, allowing you to smoothly navigate the early stages of combat.
The Main Mechanics Of This Build
To ensure this build functions effectively, you need Vasily's Prayer, which converts Druid earth skills into wolf-type skills, allowing you to benefit from the survival node or special passive skills, enabling you to continuously cast Landslide in combat.
In addition, you need to equip this gear with rare affixes and upgrade it regularly to maximize its power. Of course, if you find its Chaos Armor version, even better, you can use it in the helmet slot.
The second essential item for this build is Earthbreaker. It increases Landslide's sustained damage by increasing the ground's physical damage per second. If you place a Landslide pillar within Earth Spike's area of effect, it can also duplicate it.
To further ensure continuous Landslide casting, the third gear needs to provide infinite spirit, combined with Chao Perk Overabundance to prevent resource shortages.
Finally, don't forget to add Aspect of the Aftershock to your amulet. This allows Landslide to attack twice, dealing additional damage with each attack, maximizing your DPS.
While the core of Landslide Druid build revolves around gear, it's not limited to these aspects, and other elements such as skills and seasonal powers are equally important. We'll discuss these in the following sections.
Optimal Skill Rotation
If you're a veteran Diablo 4 Druid player, you should be familiar with the basic skill configuration of this build, as it's been in the game for a long time.
Besides the core Landslide, other important skills include Grizzly Rage, Poison Creeper, Blood Howl, and more. However, what truly makes a build effective isn't just the skills themselves, but also the order and timing of their use.
You need to continuously cast Landslide while using Cataclysm to gain infinite resources. Also, don't forget to use Claw to activate Wild Transformations (Chaos Perk) to further ensure the continuity of Landslide casting.
If you encounter enemy encirclement or are low on health, remember to activate defensive skills and Cyclone Armor immediately - you can activate this by switching to humanoid form using Wild Transformations.
More importantly, activating Cataclysm or Cyclone Armor can continuously gather enemies together, maximizing DPS.
Based on this, further skill tree configurations are as follows:
- 1. First, unlock Claw at the start.
- 2. Unlock the original Landslide and Wild Impulses.
- 3. Unlock all defensive skills.
- 4. Unlock Innate Blood Howl and Debilitating Roar for damage bonuses.
Overall, Landslide Druid Build's skill rotation isn't complicated, which is why we mentioned its ease of mastery from the beginning.
More Gear Options
We've already mentioned some gear when explaining how the build works. Beyond that, you'll need to acquire more powerful items to further enhance the build and your character's overall enemy clearing capabilities.
The first recommended item is Heir of Perdition, which provides a 60% bonus to skill damage, and some affixes significantly increase DPS. It's worth noting that this item can also be replaced with Chaos version of Fists of Fate.
For the chest armor, both Shroud of False Death and Insatiable Fury are good choices, but the former is better. It grants +1 to all passive skills and all attributes, helping you reach Paragon levels.
The ring Earthbreaker's style and effects are perfectly suited to this build. It increases Landslide's level and the attack speed of Earth-type skills, since Landslide's effects are always relatively slow to materialize.
Here are some recommended gear choices for other slots:
- Boots: Dire Wolf's
- Primary Weapon: Dagger
- Amulet: Any perk that provides Willpower and Venom passive skill points
Best Chaos Powers
The essential perks we've already mentioned include Overabundance and Wild Transformations. Their attributes and specific effects are as follows:
- Overabundance - Magic - Druid: For every 50 points above your maximum Spirit, your damage increases by 10-20% for 5 seconds. This bonus stacks but does not refresh.
- Wild Transformations - Legendary - Druid: After transforming into a new form, you can use a free skill and gain an additional bonus for 5 seconds.
Since a maximum of four powers can be used per combat, the other two recommended Chaos Perks are:
- Brawn Over Brains - Unique - All Class: Provides maximum life, healing received, and Overpower damage bonus, while reducing your maximum resistances and armor damage reduction.
- Purge the Infected - Rare - Druid: Your core ability inflicts a poison effect on enemies for 4 seconds, equal to 100-200% of your base damage.
By completing Landslide Druid Build crafting based on the above, you should be able to dominate as a Druid for the remainder of Season 10, earning your character the final wave of honor and loot for the season! Give it a try!
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Diablo 4 Season 11 Dance Of Knives Rogue Build Guide: Death's Pavane Makes Rogue A Top-Tier Meta Choice
Through the 2.5.0 PTR, we've already learned about the new exclusive items for each class in Diablo 4 Season 11. Hardcore fans know that these new Uniques will essentially determine the trend and popularity of these class builds in the upcoming season. While all data is currently based solely on PTR, some items may be buffed or nerfed, but major changes are unlikely.
Among these new Diablo 4 items, one stands out and has the immense potential to propel Dance of Knives build to the top of the rankings in Season 11: Rogue-exclusive Death's Pavane Unique pants.
Here, we'll discuss the impact of Death's Pavane on Dance of Knives Rogue and why this build was able to completely disrupt the game balance and dominate The Tower endgame event during PTR.

Death's Pavane
First, these unique pants allow you to deal more damage when using Dance of Knives skill, while also significantly improving your survivability.
Death's Pavane's inherent attributes grant you a higher dodge chance when using Dance of Knives skill, which provides a substantial survivability boost. Additionally, it increases your critical strike chance and movement speed, making it very useful.
It's important to note that this item has some unique mechanics. It works by dropping knives when you use Dance of Knives and hit an enemy. Picking them up grants a charge, increasing your damage by 10-20% for 6 seconds, stacking up to three times for a 60% damage multiplier.
Essentially, you'll be in a charged state most of the time, giving you the opportunity to deal infinite damage. This is why Dance of Knives Rogue dominated The Pits and The Tower during the PTR.
While this game-changing stat boost will almost certainly be nerfed after the official release of Season 11, it remains the top build choice for players, especially Rogue players, with its new unique gear.

Build Gameplay
Now let's talk about the gameplay and powerful features of Dance of Knives Rogue build.
Skills
In terms of skills, you'll need to use Puncture or other basic skills to increase damage and accumulate combo points. You can increase the damage and effects of your core skills by stacking combo points, including the damage bonus to your primary attack skill, Dance of Knives. Building combo points is the core mechanism for maximizing damage output, as spending more combo points will produce stronger effects when using core skills.
Next, use Dark Shroud to reduce damage and combine it with Shadow Clone to further increase damage. Additionally, you can choose Shadow Imbuement, Cold Imbuement, or Poison Imbuement depending on your playstyle and build.
Of these, Shadow is best suited for fast farming because it explodes and quickly clears large areas of enemy packs; Cold has very strong single-target damage; and Poison's damage output is also decent, but its damage frequency is relatively low, which is normal across various builds. However, combined with Aspect of Creeping Death, Poison Imbuement's power is quite considerable.
Therefore, you can choose any skill; they are all pretty good now, each with its own unique characteristics.
However, since Shadow Imbuement is better suited for clearing maps, and the latest update has made many changes, now each boss has different areas, I would recommend Shadow if you want to experience more open-world content. Plus, Dance of Knives build itself is suitable for speed runs.
In addition, we have Dash skill, which allows us to significantly improve the build's mobility. It's also another agility skill, which we need to activate for snapshots.
The principle of a snapshot is simple: it's about accumulating combo points. Assuming you have three combo points, you'll need to activate Shadow Clone, Dash, and Shadow Imbuement.
Once all skills are snapshotted, you'll have near-infinite damage output. However, after Shadow Clone expires, you'll need to re-execute the entire combo. This is necessary because activating the ultimate skill grants an additional bonus, and the ultimate skill's damage provides a universal damage multiplier and boosts all damage.
Equipment & Stats
As for the necessary equipment for this build, Heir of Perdition or Harlequin Crest are both good choices in Season 11. Other item options are as follows:
- Helm: Heir of Perdition
- Chest Armor: Shroud of False Death
- Gloves: Grasp of Shadow
- Pants: Death's Pavane
- Boots: Mangler's Aspect
- Amulet: Umbrous Aspect
- Ring 1: Aspect of Inner Calm
- Ring 2: Aspect of Elements
- Ranged Weapon: Aspect of Star Shards
- Dual-Wield Weapon 1: Aspect of Apogeic Furor
- Dual-Wield Weapon 2: Edgemaster's Aspect
Because the item crafting system has undergone a complete overhaul in the new season, not only has the chance of Tempering and Masterworking rolling RNGs been reduced, but another high-risk, high-reward item upgrade mechanism has also been added - Sanctification, although its reputation is not good.
Therefore, in Diablo 4 Season 11, you can essentially regenerate attributes randomly. Ideally, you only need to focus on obtaining affixes like Critical Strike Chance, Movement Speed, and Lucky Hit Chance.
The most important stat for your build is Movement Speed, as this prevents your Dance of Knives skills from easily becoming ineffective. Other important stats include Fortification, Resistance, and Immunity to Crowd Control every 12 seconds.
Runes
Next is the rune section for Dance of Knives Rogue build.
- Bac and Zec: These runes reduce ultimate skill cooldowns, which is extremely useful for a Dance of Knives build that relies on high burst damage.
- Neo: When using normal skills, this Rune of Ritual reduces ultimate skill cooldowns, making your ultimate skills easier to cast and deal continuous damage.
- Vex: This Rune of Invocation provides extra skill points, which is very useful for improving the skill tree and maximizing damage and defense.
Paragon Boards
For Dance of Knives build in Season 11, key Paragon Boards include Exploit Weakness, Danse Macabre, and Headhunter. These boards provide crucial damage bonuses to active abilities, extend the duration of Vulnerable states, and increase damage against controlled enemies - the very control effects that are key to maintaining the build's Cold and Poison Imbuement mechanics.
In short, Dance of Knives Rogue build is so powerful in Season 11 because of the perfect synergy between its core abilities, the new unique Death's Pavane pants, and the new season's mechanics. This combination allows the build to deal massive area-of-effect damage while maintaining high mobility.
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Diablo 4 Season 11 The Tower Guide | Gameplay And Newly Announced Reward Details
While currently in a transition period between the end of 2.5.0 PTR and the yet-to-be-released Season 11, Diablo 4 development team continues to release information about Season 11 periodically.
Interestingly, compared to previous seasons, the most appealing aspect of Season 11 isn't its seasonal Divine Gifts mechanic, but rather the updates and additions to various gear upgrade systems, and the new dungeon, The Tower.
While The Tower itself isn't particularly innovative in terms of gameplay, its true uniqueness lies in its return to the leaderboard system - a system that previously appeared in D4 but was removed in Season 6.
Recently, the developers' revelations about the special leaderboard rewards for The Tower have reignited the excitement of players who have been quietly awaiting the new season. We'll introduce the relevant information below.

What Is The Tower?
The Tower is an event added to Diablo 4 endgame content starting with Season 11, specifically manifested as a randomly generated, multi-stage, time-limited dungeon.
It's worth noting that The Tower operates similarly to the permanent The Pit, and there are even more connections between them:
For example, both require you to travel to The Artificer's Obelisk in Cerrigar to enter. Furthermore, the available The Tower levels can be re-selected, or you can directly enter the corresponding level of The Tower from an unlocked The Pit level.
It's also worth noting that unlocking The Tower requires completing the seasonal journey's rank mission, Hellish Decent Capstone Dungeon. This dungeon system, like the leaderboard, returned to the game in Season 11.
How To Complete The Tower?
Each run of The Tower dungeon has 5 levels. All enemies and bosses you encounter are randomly generated, and you must clear them within 10 minutes.
During the clearing process, you can collect progress orbs from defeated enemies to fill the dungeon's progress. Once full, a Tower Guardian will spawn as the final boss; defeating him completes that run of The Tower.
The stronger the enemy, the more progress orbs they provide, thus helping you complete The Tower faster and achieve better rankings on the leaderboard. Enemy types typically include:
- Elites
- Champions
- Mastery Goblins
To gain more damage or defense against rarer The Tower enemies, you should not only equip Diablo 4 items that provide boosts, but also utilize the help of Pylons.
What Are Pylons?
Pylons are buff shrines that appear during The Tower dungeon runs. There are three types, each with different effects. You will encounter four each round of The Tower, with the last one having a random effect from the three types.
- Pylon of Channeling: You don't consume resources when using skills, and skill cooldowns are reduced.
- Pylon of Power: You can deal more damage.
- Pylon of Speed: You gain the unstoppable and unhindered effects, and your movement speed is greatly increased.
When you encounter Pylons, you will find that they are surrounded by shields. Only by destroying the shields can the corresponding Pylon be activated. While The Tower itself isn't difficult to complete, activating Pylons can help you climb the leaderboards.
How Does The Tower Leaderboard Work?
The leaderboard is broadly divided into hardcore and casual categories. Each category includes solo, duo, trio, and quad modes. Solo mode is further subdivided into six game classes.
Based on your team and class choice when completing The Tower dungeons, your final ranking, character ID, completion date, and dungeon level will be displayed in the relevant category - provided you rank in the top 1000.
What The Tower Rewards Are Available?
Due to the leaderboards, you cannot earn rewards by repeatedly farming The Tower. You only receive onetime rewards upon clearing new levels.
The development team recently revealed that regular rewards will probably include gold and gear. The higher your ranking on the leaderboard, the more numerous and rarer the rewards will be. Top players will also have the opportunity to unlock exclusive cosmetic rewards!
These cosmetic items will likely be titles and halos with unique formats or visual effects, allowing other players to immediately see your achievements in The Tower challenge and fully demonstrate your skill level.
Therefore, obtaining these cosmetic rewards will likely be difficult; you might need to consistently rank top in your category every time the leaderboard resets.
It's important to note that only the character you used to complete the challenge can wear these cosmetic items, not other Diablo 4 characters in your account. Otherwise, it might cause confusion when others view the leaderboard.
Since rewards are not distributed through leaderboards in 2.5.0 PTR, and the developers have stated that they will continue to optimize the leaderboard system after Season 11 launches, the final reward system is currently unclear.
However, what is certain is that in the future, you will be able to prove your Diablo 4 skill and ability through The Tower challenge, motivating yourself to continuously improve. After all, leaderboards are inherently competitive.
In summary, the mechanics and gameplay of The Tower itself are not complex; the challenge lies in achieving the top rankings. Dungeon time is limited, so sometimes the difference between your time and the person ahead of you can be just a matter of seconds.
That's all for this introduction. More details will be revealed when Season 11 goes live. Let's look forward to December 9th!
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Diablo 4 Season 11 Fast Leveling Guide | How To Reach Level 60 Quickly With Boss Farming And Helltides?
Diablo 4 Season 11 made changes to many fundamental mechanics, such as equipment drops, skills, and monster AI. These changes have increased the difficulty of leveling in the early game.
So, did leveling speed slow down in Season 11? Actually, no. According to player testing, leveling speed in Season 11 was not only not slower, but even faster, provided you knew which enemies and events to focus on.

Diablo 4 Season 11 Changes
Season Rank And Reputation
First, the new Season Rank system completely replaces the old reputation system. Players no longer need to grind reputation by region. Characters will gain skill points at Season Ranks 1, 2, and 3, and Paragon Points at Season Ranks 3, 4, 5, and 6.
Lilith Shrines no longer grant permanent stat bonuses. Instead, they drop XP, gold, Murmuring Obols, and gem shards, making them less essential.
Capstone Dungeons
Capstone Dungeons are no longer optional; they must be challenged to increase your World Tiers. You must complete them in order and at the specified levels and difficulties to access higher difficulties:
- Torrid Menagerie (Level 30): Hard
- Hellish Descent (Level 50): Penitent
- Unseen Awakening: (Level 60, Pit 15): Torment 1
- Tempest Oasis (Level 60, Pit 30): Torment 2
- Sins of the Many (Level 60, Pit 35): Torment 3
Item System
Rare Diablo 4 items drop less frequently before level 30, and unique items before level 40. Originally, the level cap was 25, forcing players to use magic and rare items early on. For new players, the lack of powerful equipment in the early game slows down leveling and makes dungeon runs riskier.
However, the corresponding Tempering system is completely free from level 1. Players can freely choose and apply desired tempering effects at the blacksmith, without randomness or the need for reforging. If used effectively, it can slightly increase early-game leveling speed.
How To Level Up Fast?
Helltides And Duriel
In Season 11's Helltides, Blood Maiden was removed from it and replaced by Duriel. When Helltides progress bar is full, Hellborns no longer appear; instead, illusions of Duriel appear. Defeating them drops Baneful. Hearts, when collected in sufficient quantities, can summon the true Duriel.
An XP bug appeared in Helltides on the PTR. Due to various events (which spawn large swarms of maggots), and Heavenly Sigil obtained after killing Duriel, which can be interacted with by finding an angel in town, equipping a Divine Gift in Corruption Slot will cause the killed maggots to drop pure experience orbs.
A 30-second fire circle event can level you from level 55 to 59, and by chaining these events, it's theoretically possible to level from 1 to 60 in 2 hours. This bug may be fixed in the live server, but even if it is, it remains the fastest way to level up in the early game under normal circumstances.
Infernal Hordes
Infernal Hordes have also received a significant buff, basically granting 120 million XP per participation, with high-health monsters like Aether Lords providing particularly high amounts of experience.
World Bosses And Wilderness Bosses
Based on PTR 2.5.0 patch that the official update has increased the XP players gain from various events in Overworld, especially from boss battles. This makes defeating bosses the most efficient way to level up in the mid-to-late game of Season 11.
Azmodan, The Lord Of Sin
Azmodan, the Lord of Sin, is a new world boss in Season 11. Each kill grants approximately 70 million XP. In addition to experience, it drops a large amount of loot, including Runes, Essence of Sin, and Essence of Hellfire.
Even The Pit 150, which is theoretically impossible to complete at the moment, only provides 15 million XP per run. Defeating Azmodan is equivalent to completing nearly five Pit 150 runs.
It is the simplest, but not the most efficient, leveling goal, as players can easily defeat it in a group, and some can even participate semi-AFK. Furthermore, no specific materials are required to challenge it, and the treasure chest items are immediately available after the kill. Other world bosses provide significantly more XP. Both are relatively good farming targets.
Lair Bosses
Lair Bosses like Duriel and Andariel provide 25 to 30 million XP. Challenging lair bosses doesn't require materials; they're only needed when opening treasure chests. This means that if you just want to level up, you can summon them immediately after defeating them.
Of all Lair bosses, Urivar is the fastest and most efficient for XP gain because it's extremely fast to kill. If your build is good enough, you can basically kill it in 20 seconds. Farming Urivar can yield approximately 4.5 billion XP per hour.
Defeating Lilith grants a whopping 73 million XP, currently the highest known source of experience per kill. However, she doesn't drop loot and is quite difficult, making it less efficient.
Leveling Tips
Players can gather at boss spawn points, taking turns or fighting bosses together. Experience is shared, and there's an XP bonus for team play. For bosses like Lilith and Urivar, located in dungeons, you can quickly reset the boss and skip the waiting time by using the “escape dungeon hotkey” or leaving the game and creating a new one after defeating it.
This is the fastest way to level up in Season 11. If you can efficiently utilize boss farming for leveling, you can reach paragon level 300 in about 12-13 hours, although this might shorten your game lifespan. However, this method of gaining XP is too fast obviously and may be nerfed.








