Class Balance and Gear Progression Still Need to Change in Diablo 4 Season 16
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Published: Nov 12, 2026
Diablo 4 Season 16 faces considerable competitive pressure: GTA 6 will attract a large number of players, and PoE 2 is about to become a free-to-play title. For an ARPG that relies on season updates to attract returning players, Season 16 needs to offer sufficiently attractive new content to have a chance of success.
Judging from 3.3.0 PTR, Blizzard seems to prefer improving the experience by increasing map clearing options and reward choices, rather than introducing disruptive gameplay. This direction is commendable, but simply increasing map clearing freedom is clearly not enough to keep players engaged.
PTR improves player choice, but it's not enough
One of the most obvious changes in 3.3.0 PTR is the restructuring of War Plans. Players can increase the probability of certain events and rewards appearing through the War Plans Tactics node, allowing them to target specific D4 items. Marks of Wisdom earned after completing War Plans can be used to reset nodes and adjust farming routes.
Additionally, the season-exclusive Tyrael's Boons offer four enhancement paths:
- Curious Addition: Modifies Purveyor of Curiosities
- Merchant of Mystery: Adds a merchant who trades cached items using Forgotten Souls
- Scent of Gold: Improves the efficiency of obtaining gold, experience, gems, and Horadric Cube materials
- Trash for Treasure: Reduces conversion costs, increases Obducite and Scrolls of Restoration output, and ultimately unlocks Greater Temper
These changes do give players more flexibility in choosing what to farm and what rewards to obtain, reducing the randomness in resource acquisition. However, they primarily optimize the efficiency of existing gameplay and do not fundamentally change the endgame experience.
Helltide's Aberrant Cinders no longer reset between events, and their event timings are more regular, which is also a QoL optimization. While these adjustments are commendable, they are not enough to justify players staying in Season 16 long-term.
Class balance and build diversity remain core issues
PTR 3.3.0 made adjustments to all eight classes in Diablo 4, but the magnitude and direction of these adjustments varied significantly, with community feedback focusing on a few key classes.
Paladin: Iconic Skills Still Lack Competitiveness
Paladin received several adjustments, including an increase in Zealot Oath's damage bonus from 35% to 45%, an additional 15% Damage Reduction at full Fervor, and Aura Potency now being calculated based on the full Aura value, including Skill Ranks.
However, players still have considerable doubts about the performance of skills like Zeal and Blessed Hammer. Some feedback suggests that the current buffs are insufficient for these builds to compete with mainstream builds in high-level Pit. Paladin needs more than just minor numerical adjustments; it requires a more reasonable damage scaling mechanism and skill synergy.
Necromancer: Numerical buffs don't equate to gameplay breakthroughs
Necromancer's Bone Spear and Blood Lance damage has been increased from 160% to 175%, and Blood Surge's Nova damage has been increased from 125% to 140%. Blood Orbs also begin to provide healing to Minions.
These changes improve the performance of some skills, but overall they are still primarily numerical adjustments. The performance of summoner builds, Minion survivability, and competitiveness between different builds haven't seen significant breakthroughs.
Spiritborn: Buffs focused on specific skills
Spiritborn's Razor Wings damage has been increased from 120% to 160% and gained a new charging mechanism; however, Stinger damage has been reduced from 140% to 125%. This means that some builds have gained new development space, but the overall gameplay diversity of the class hasn't improved significantly.
Sorcerer: Controversial Mechanism Adjustments
The Incinerate Sorcerer build is one of the most controversial builds in PTR. The new Intensity mechanic allows channeled Incinerate stacks to provide a maximum of 100% independent multiplier, with a brief retention after reaching full stacks. Flamescar has also been reworked to deal damage to surrounding enemies when at full Intensity.
The aim is to transform stationary channeling into a rhythmic burst window, but PTR feedback points in the opposite direction: the inability to move during channeling makes survival extremely difficult in high-pressure situations; the reworked Flamescar is criticized for lacking impact and even making the skill feel weaker than before.
When a build's core output requires players to remain stationary amidst increasingly dense AoE and knockback, and the compensation it receives is insufficient to cover this risk, it's difficult for it to transition from a niche playstyle to a worthwhile option.
Class balance doesn't mean every skill has to be Tier 1, but at least more iconic skills should have a place in endgame gameplay. Players don't want each season to revolve around a few dominant builds; they want the freedom to experiment with different combinations and push their preferred playstyles to higher Pit levels.
Gear progression remains limited by randomness
Diablo 4 Season 16 introduced Horadric Items, bringing more possibilities to builds. Horadric rings and amulets can add 1 set bonus count to a specified Talisman Set, allowing players to activate set effects with fewer charms.
Horadric weapons and armor can provide additional affixes after activating the corresponding set bonus, further enhancing damage, skill levels, defense, or movement speed.
This mechanism creates space for dual-set builds, but gear completion is still limited by multiple random factors. Players not only need to obtain the correct Horadric Items but also match the additional affixes to their Talisman Set and maximize useful Greater Affix and ideal stats.
With as many as 45 set types, even if Horadric Items drop, they may be unusable for the current build due to incorrect affix bindings.
The situation of Mythic Uniques also deserves re-evaluation. Some Iconic Mythic Uniques have lost their competitiveness commensurate with their rarity under the current gear structure.
If Season 16 aims to provide players with more worthwhile endgame gear during builds, then restoring mechanics or stats commensurate with these items' status is more meaningful than simply maintaining their drop rarity.
Other noteworthy experience optimizations
Besides class balance and gear progression, there are a few details in D4 Season 16 that deserve improvement.
- Add Death Summary: Display the main damage sources and percentages after a player dies, helping players identify defensive weaknesses instead of relying solely on guesswork to adjust their build.
- Adjust Glyph progression curve: While Glyphs can reach level 150, high-level progression is not friendly enough for non-meta builds. The basic progression threshold could be lowered appropriately, leaving more challenging content to gameplay modes like The Tower.
- Optimizing the team reward system: Wirt's Lucky Coin requires each player to hold a coin to unlock corresponding rewards, increasing the barrier to entry for team cooperation and community rotation. Relaxing this restriction appropriately will help encourage multiplayer participation.
These changes may not be the main selling point of the new season, but they can reduce frustration in long-term gameplay. For Diablo 4, which hopes to retain veteran players, refining these details may be just as important as classes and equipment.
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