Diablo 4 Season 3: The Best Way To Complete Kulle’s Heart Quest Quickly
Posted: Feb 01, 2024 Views: 2591
The new season brings a new campaign to Diablo 4 as well as unique enemies and even Robot Companions. But one of the major draws of each season of Diablo 4 has always been the new seasonal questline, which provides a wealth of lore surrounding new themes and enemies.
As always, besides the major story, players will have to complete several side missions. However, completing quests like Kulle’s Heart in Diablo 4 Season 3 can be quite challenging.
Kulle’s Heart Quest is one quest that looks quite simple, as part of it will be completed during Season of Constructs campaign. However, the rest of the mission may be more obvious. Here we’ll show you how to complete Season of Constructs’ new Kulle’s Heart Quest.
Kulle’s Heart Quest Explained
Season 3’s Kulle’s Heart Quest requires players to find 5 Zoltun Kulle’s Journals in the game.
Some players may have noticed that you can already find one or two of these journals by completing the main quests associated with the season. These are obtained while doing Vault dungeon introductions in one of the many areas the questline takes you through, and this is how you complete the quest.

Zoltun Kulle’s Journals can be found by opening Wardwoven Chests at the end of Vault dungeon. You can access these Vaults from open world entrances scattered throughout the areas, as well as from your Gatehall primary hub. Of course, you can also enter these Vaults by crafting different Vault Sigils, which will give you access to their higher-level variants.
It’s important to note that the chance of Journals dropping appears to be random, so the best way to ensure you get all 5 Zoltun Kulle’s Journals is to open as many Wardwoven Chests as possible. When playing World Tier 4 difficulty, you will find 3 different chests at the end of Vaults.
There are no copies of these Journals dropped, so after getting the first 5 copies of Zoltun Kulle’s Journals, your mission is complete. This quest will not spawn any subsequent quests, and the only rewards you will receive are some Diablo 4 Gold and XP for completing quests in Seasonal Journey.
All Zoltun Kulle’s Journals Locations
Like most side quests in Diablo 4, Kulle’s Heart Quest won’t be available to players until they’ve progressed through Season Campaign.
First Journal Location
To be more precise, you need to complete Ennead Quest, which will unlock Gatehall. In this central area, players can find the first of five Zoltun Kulle’s Journals. After this, you need to find the remaining journals to complete Kulle’s Heart side quest.
Second Journal Location
Fortunately, the second Zoltun Kulle’s Journal will easily fall into players’ hands. You just need to follow the seasonal story quest. In Miracle Quest, you will need to fight Malphas Boss. If you defeat him, you’ll get the desired Diablo 4 item from the boss drop.

Last Three Journals Locations
At this stage, many players may be confused because, unlike the first two, the remaining journals are difficult to find.
You must clear Vaults and open Wardwoven Chests. Unlike regular chests, these chests require a fee to open, namely Zoltun’s Warding charges. You can also choose to exchange them for Pearls of Warding before entering the dungeon. But the various traps along the way will take away energy, so this is a challenge.
Additionally, Zoltun Kulle’s Journals, required to complete Kulle’s Heart Quest, will only appear in chests in Nightmare Vaults. Therefore, you must craft Vault Sigils to increase the difficulty of the dungeon. But if you’re lucky, clearing three Vaults will be enough for you to complete the mission.
Here’s everything you need to know about Kulle’s Heart Quest in Diablo 4 Season 3. Although this side quest may seem quite troublesome. However, by following our advice, you can collect all five Zoltun Kulle’s Journals as quickly as possible. Good luck!
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Diablo 4 Season 11 Gear Upgrade Changes | Masterworking, Tempering & Sanctification Explained And Reviewed
In Diablo 4, besides upgrading characters and Paragon Board, another crucial way to enhance a character's overall capabilities is by continuously acquiring better gear and upgrading it.
To ensure your gear always has room to improve throughout the season, Diablo 4 introduced several gear upgrade mechanisms, primarily Tempering and Masterworking.
However, these two mechanisms have long been criticized for their excessive randomness, meaning that even consuming a large amount of upgrade materials may not yield the desired gear benefits.
To address this, Diablo 4 plans to radically change these two mechanisms starting with Season 11 and add a new Sanctification mechanism, further raising the room for gear upgrades.
We will now introduce these changes based on their performance in 2.5.0 PTR and analyze whether this overhaul is necessary.

What Is Masterworking?
This is an endgame crafting mechanic in Diablo 4. You need to farm gold and available materials beforehand and then craft them at the blacksmith to upgrade your gear's affixes by 8-12 levels.
It's generally not recommended to Masterworking items below level 750, as they are easily replaceable, and Masterworking them wastes materials.
Furthermore, items between 750 and 800 can have their affixes upgraded by eight levels, and those above 800 can be upgraded by 12 levels. Therefore, the rarer and higher the level of your gear, the greater the value increase after Masterworking it.
However, this valuable mechanic has a tricky aspect: every four levels, only one random affix receives a 25% upgrade. This means that if you're unlucky, you might end up with useless affixes applied in three such upgrades.
While you can reset Masterworking by salvaging the gear, you only get a portion of the crafting materials back, not including Diablo 4 gold, which is undoubtedly a waste of your resources.
What Changes Will Season 11 Bring?
To avoid potential waste from random upgrades, starting with Season 11, Masterworking will no longer boost gear affix effects, but will directly increase the gear's base stats.
Based on this, each Masterworking will randomly increase the gear's stats by 2-5 levels, up to a maximum of 20 levels. After that, you can perform one last Masterworking to obtain the ultimate affix bonus.
This ultimate bonus will upgrade a random non-high-level affix on the gear to Greater Affix. This upgrade result is changeable and will not affect the gear's existing Masterworking bonuses.
What Is Tempering?
This mechanism is more widely applicable than Masterworking. You can add relevant affixes to your gear by finding Tempering Manuals during your exploration. Furthermore, Tempering only requires materials, not gold.
The randomness of this mechanism lies in the fact that the affixes included in each Tempering Manual appear randomly. You might perform multiple Tempering runs but still fail to obtain your desired affix.
If you don't intend to waste time and materials gambling and think that obtaining an affix is enough to "make do," you're mistaken, because a meaningless affix will actually lower the value of your gear.
Changes In Season 11
After the update, when Tempering your gear in Season 11, you can directly specify the affixes you want each time using the recipe in Tempering Manual, eliminating the frustration of randomness!
However, to balance this, a gear can now only have one Tempering affix instead of the previous maximum of three. But honestly, getting the best one faster is always better than endless gambling, isn't it?
What Is Sanctification?
This system, added in Season 11, allows your gear to continue to improve after Tempering and Masterworking! Once sanctification is complete, the gear is permanently "finished" and cannot be modified further.
The benefits of sanctification are random; they might include gaining a Sanctification affix or new powers, or even making your gear's durability never deplete. Regardless, they are well worth the investment.
How Are These Changes Reviewed?
While the performance and experience on PTR may not fully represent Season 11, it's sufficient to evaluate these new mechanics.
With the reduced randomness of the benefits from Tempering and Masterworking, you'll notice a subtle decrease in the amount of materials dropped, such as Obducite.
This is understandable, as the reduced or eliminated randomness means a lower chance of needing to reset Tempering and Masterworking results, while the materials required to complete the upgrade haven't increased.
Therefore, from this perspective, these changes allow the updated Tempering and Masterworking mechanics to function better, preventing imbalances.
Furthermore, Season 11 will allow you to craft some Tempering materials yourself. For example, Veiled Crystals and Forgotten Souls.
As for Sanctification system, because its buffs are random and the gear cannot be changed after completion, player opinions are mixed. After all, if you randomly get a useless Sanctification affix, you can't even reset it.
However, before 2.5.0 PTR ended, according to the player community and other statistics, the percentage of unlucky players was not large; most people could obtain the desired buffs through Sanctification.
Therefore, after Season 11 goes live, if these gear upgrade mechanisms in PTR don't undergo significant changes, you will be able to upgrade your gear and even your entire build more efficiently, resulting in a better season experience.
Season 11 is expected to officially launch on Tuesday, December 9th. At that time, you will be able to personally verify whether these new mechanisms will bring positive effects! Let's look forward to it!
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Diablo 4 Season 11 Capstone Dungeons Guide: Locations, Bosses, And Torment Difficulty Unlocked
Diablo 4 Season 11 introduces several new Capstone Dungeons. These dungeons return as key challenges, serving as the path to higher difficulty levels and unlocking rewards through the new Season Rank system.
Unlike previous dungeons, these Capstone Dungeons no longer have fixed levels or difficulties, but instead possess unique mechanics and themes. Now, players must complete an ultimate dungeon to advance their Season Rank. Therefore, it's easy to imagine these new dungeons becoming a hub for leveling in the new season.
Here, we'll examine how these returning Capstone Dungeons work in Season 11 and how they affect player leveling.

Capstone Dungeons Explained
As mentioned before, you won't be able to advance to the next rank in your seasonal journey until you complete the required Capstone Dungeons. This slows down leveling, forcing players to complete these dungeons to continue their seasonal journey and become stronger.
Capstone Dungeons unlock important mechanics, such as The Pits or The Tower, which allow for rapid leveling.
There are a total of 5 Capstone Dungeons in Diablo 4 Season 11:
- Torrid Menagerie: Level 30 | Difficulty Tier: Hard
- Hellish Descent: Level 50 | Difficulty Tier: Penitent
- Unseen Awakening: Level 60 (Pit Tier 15) | Difficulty Tier: Torment 1
- Tempest Oasis: Level 60 (Pit Tier 30) | Difficulty Tier: Torment 2
- Sins of the Many: Level 60 (Pit Tier 45) | Difficulty Tier: Torment 3
The first two are the most important because they unlock The Pits, allowing you to unlock Torment difficulty levels. The last three dungeons represent challenges at Torment 1-3 difficulty levels. Since Season Journey has been changed to Season Rank, you now only gain full skill points and paragon points by completing the objectives for each rank. Therefore, you need to complete all five dungeons. Each Capstone Dungeon guards the next dungeon; for example, you need to clear Torrid Menagerie before you can see and complete the next dungeon, Hellish Descent.
Next, let's take a closer look at the two Capstone Dungeons that unlock Torment difficulty. They are the foundation for experiencing higher difficulties, and it's recommended that you focus on conquering them early in the game. Of course, if you are confident in your abilities, you can try the ultimate dungeon before reaching the recommended difficulty level, but this will also bring higher risks.
Torrid Menagerie
The first is Torrid Menagerie, a dungeon with three levels.
The first level looks similar to any other dungeon you've completed before, except that there will be volcanic eruptions. In addition, you need to kill elite monsters to collect Animus. After collecting it, you need to put it into Animus Urn to enter the next area, where the first Shadowclaw boss is guarded.
After defeating the boss and finding the exit, you'll discover a new type of pillar that cools you down and grants you Cold Aura. Because of the fire barrier ahead, you can't pass through unless you go past the cooling pillar.
Entering the second level, you'll find that due to the high temperature, the numerous ice pillars will damage you. You need to use these ice pillars to fight your way through. This mechanic is very similar to the levels in Dark Citadel, but here Death Aura will be fatal.
At the end of this level, you'll see the last ice pillar, next to which is the entrance to the third level of the dungeon. This is the arena where The Curator resides. Once you enter, you'll immediately notice two ice pillars; you need to use them to avoid the high-temperature damage. Unfortunately, you can't stay on the ice pillars indefinitely, or you'll become The Curator's sitting duck.
When The Curator's health drops to about half, another werewolf boss, Emberclaw, will join the battle. This dual-boss battle is quite challenging, so we do not recommend you attempt it if you are not level 30, unless you have enough Diablo 4 gold to fully upgrade your gear and give you a huge advantage in the early game.
After defeating both of them, you will complete Torrid Menagerie and unlock the next rank and Capstone Dungeon.
Hellish Descent
The next dungeon is Hellish Descent, recommended level 50.
On the first level of this dungeon, you need to kill 5 door wardens. After defeating the 5th doorkeeper, the gate to Hellfire Adherent will unlock. Defeating the boss will allow you to enter the second level, Corrupted Jail.
Here, you need to charge 5 Sacrificial Altars. They function similarly to the pillars found in Dark Citadel or the spires found in Helltide. After activating the altars, you need to stay within the circle and defend against enemy attacks.
The highlight of the second level is that Butchers will spawn approximately every 30 seconds. Basically, each altar corresponds to one Butcher, so you will encounter at least five. After destroying the last altar, the path to the final level, Burgening Hatred, will open.
In the final level, you need to destroy five demonic corruptions. Like the previous level, Butcher can appear at any time, and you also need to watch out for the persistent hellfire that runs throughout the dungeon.
Once you've cleared everything, the door to the arena will open, where you'll find Elias. Here, you only need to be wary of a powerful attack that can damage half the arena - a massive wave of fire unleashed by Elias.
When Elias's health drops to around 50%, Butcher will reappear. Now you need to defeat both of them simultaneously. However, during PTR, we found through multiple attempts that we could only successfully defeat Elias after killing Butcher; otherwise, the dungeon couldn't be completed.
Therefore, we recommend killing Butcher first, then Elias. Trust me, this will be an absolutely thrilling battle, and it will eventually unlock The Pits.
That's all we know about Capstone Dungeons in Season 11 so far. The remaining three dungeons are left for brave warriors willing to push their limits. If you want to learn more, stay tuned to IGGM!
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Diablo 4 Season 10 Fireball Sorcerer Build Guide | Best High-Damage & Tanky Chaos Perk Setup
Diablo 4 Season 10 boasts the highest damage output of any season, with each class featuring exceptionally powerful builds. Thanks to Mana Shield (Chaos Perk), many Sorcerer builds this season maintain high damage while also possessing strong survivability.
Fireball Sorcerer is one such build, offering both high damage and exceptional survivability. Its controls are incredibly simple and you only need to hold down one skill button to incinerate all monsters on the field.

Core Gameplay
You continuously cast Fireballs, causing them to explode across the field while regenerating mana. Then use Teleport to move to the next pack of monsters.
Your Fireballs explode across the entire screen, dealing massive damage to mobs and bosses. With the right Chaos Perks and unique items, you can achieve consistently high critical hit damage. This playstyle becomes powerful early on, allowing you to efficiently farm items or level up quickly.
Fire Ball Sorcerer Mechanism
First, you need Mana Shield (a Chaos Perk), which allows you to transfer damage taken to mana, making your character virtually invincible in most situations. This allows you to disregard health and freely consume mana while charging into dense enemy groups.
Power Siphon provides a significant damage boost to core skills, but reduces maximum mana resources with each cast. However, as long as you have enough total mana, you can maintain a high current mana pool even with the reduction.
Your core skill, Fireball, will increase both its mana cost and damage as it levels. You need to use equipment (such as Gloves of the Illuminator) to level it up, thereby increasing Fireball's power.
Fire Ball Sorcerer Gear
Normal Gear
- Helm: Crown of Lucion
- Chest Armor: Raiment of the Infinite
- Gloves: Gloves of the Illuminator
- Pants: Aspect of Concentration
- Boots: Flickerstep
- Amulet: Banished Lord's Talisman
- Ring 1: Tal Rasha's Iridescent Loop
- Ring 2: Flash Fire Aspect
- Weapon: Staff of Endless Rage
Chaos Gear
- Helm: Heir of Perdition
- Chest Armor: Banished Lord's Talisman (Chaos Armor)
- Gloves: Gloves of the Illuminator
- Pants: Staff of Endless Rage (Chaos Armor)
- Boots: Crown of Lucion (Chaos Armor)
- Amulet: Flash Fire Aspect
- Ring 1: Tal Rasha's Iridescent Loop
- Ring 2: Firestarter Aspect
- Weapon: Aspect of Tenuous Destruction
- Offhand: Aspect of Shredding Blades
For rings, amulets, and weapons, prioritize Attack Speed, Double Fireball Throw Chance, Cooldown Reduction, Critical Strike Chance, Critical Strike Damage, and Intelligence.
Gloves of the Illuminator are the core item of this build, taking its damage to the next level., taking damage to the next level. Ideally, they should have Fireball attack speed, critical strike chance, and Fireball explosion mana regeneration. Prioritize attack speed and Fireball rating.
Your boots, pants, and helmet can be replaced with Chaos Armor pieces, while the amulet should mainly increase core skill ranks, cooldown reduction, or attack speed.
Note that you need to ensure you have enough mana, because Power Siphon reduces maximum resources, and Mana Shield converts damage to mana. Therefore, you must maintain a sufficiently high maximum mana to have enough mana remaining after multiple uses.
Because you are using Mana Shield, you don't need to increase maximum health; instead, focus on affixes like maximum mana, mana regeneration, intelligence, and spell power.
Fireball Sorcerer Skills
Active Skills
- Frost Bolt (Rank 1): Enhanced Frost Bolt
- Fireball (Rank 5): Enhanced Fireball and Destructive Fireball
- Chain Lightning (Rank 1): Enhanced Chain Lightning and Destructive Chain Lightning
- Teleport (Rank 1): Enhanced Teleport and Mystical Teleport
- Frost Nova (Rank 1): Enhanced Frost Nova and Shimmering Frost Nova
- Familiar (Rank 1): Enhanced Familiar and Invoked Familiar
- Unstable Currents (Rank 5): Prime Unstable Currents and Supreme Unstable Currents
- Note that you also need to include Meteor and Firewall in your skill slots to trigger Elemental Synergies.
Passive Skills
- Elemental Dominance: at levels 11–13 (Rank 3)
- Glass Cannon: at levels 17–19 (Rank 3)
- Mana Shield: at levels 26–28 (Rank 3)
- Inner Flames: at levels 29–31 (Rank 3)
- Devouring Blaze: at levels 32–34 (Rank 3)
- Crippling Flames: at levels 35 (Rank 1)
- Permafrost: at levels 36–38 (Rank 3)
- Hoarfrost: at levels 39–41 (Rank 3)
- Icy Touch: at levels 42–44 (Rank 3)
- Elemental Synergies: at levels 45–47 (Rank 3)
- Evocation: at levels 48–50 (Rank 3)
- Esu's Ferocity: Level 51 (Rank 1)
- Fiery Surge: Level 52 (Rank 1)
- Coursing Currents: Level 53 (Rank 1)
- Convulsions: Levels 54–56 (Rank 3)
- Static Discharge: Levels 64–66 (Rank 3)
- Soulfire: Levels 70–72 (Rank 3)
Esu's Ferocity is a very important passive. It significantly boosts critical strike chance and damage at different enemy health thresholds, almost guaranteeing constant critical strikes.
Note that if you allocate too many points to Soulfire (which reduces mana cost), it might lower Fireball's mana cost (which cannot be lower than 300) to the point where Overpower cannot be reliably triggered. Therefore, you need to fine-tune your point allocation.
Also Read: Diablo 4 Season 11 Best Builds: Top Class Setups And Playstyle Guide
Chaos Perks
- Mana Shield (Sorcerer Unique Perk): Reduces health to 1% and redirects damage to mana.
- Advanced Techniques (Sorcerer Rare Perk): Increases the damage and mana cost of base core skills.
- Explosive Combinations (Sorcerer Magic Perk): Increases the damage of core skills when a basic skill is used.
- Power Siphon (All-class Rare Perk): Increases the damage of core skills, reduces maximum resources.
This is a general overview of Fireball Sorcerer build. Most Sorcerer builds are quite satisfactory in Season 10. Even if Fireball Sorcerer build doesn't qualify as a Tier S build, it's enough to easily spam enemies in level 100, The Pit.
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Diablo 4 Season 10 Ending Soon | Mother's Blessing & Seasonal Splendor Guide
With Diablo 4 2.5.0 PTR coming to an end at 11:00 AM on October 28th, it's time to take a break from the excitement of previewing Season 11 and focus on finishing up Season 10, especially with the game introducing two new events specifically for this occasion.
These two events are Mother's Blessing and Seasonal Splendor. The former is a long-standing favorite for all Diablo 4 loyalists, while the latter is a brand-new addition to Season 10 Chaos Perks mechanic.
Interestingly, both events coincide with Halloween 2025, but Diablo 4 doesn't seem to be planning any Halloween-themed events, either through these events or through additional new events, which may be puzzling.
With this in mind, we'll provide a detailed introduction to each of these events and analyze the lack of a dedicated Halloween Diablo 4 event.

Mother's Blessing For The End Of Season 10
Mother's Blessing is a recurring event in the game that occurs almost every season, typically mid-to-late in the season. It accelerates you to complete character leveling or Season Journey before the end of the season.
This Mother's Blessing begins on October 28, 2025. While a specific end date has not yet been announced, it will probably last for one to two weeks (a week is more likely).
During Mother's Blessing, you'll receive a 35% increase in XP earned from completing battles, and a 50% increase in Diablo 4 gold drops. This will help you level up your character or Paragon board faster and accumulate more resources.
Note: If you own buffs like Elixirs, you can use them simultaneously during Mother's Blessing. This will combine the benefits of both buffs, accelerating your progress through Season Journey and Reliquary Battle Pass, allowing you to unlock higher-level rewards.
Additionally, during Mother's Blessing, completing Tree of Whispers bounties will earn you bonus Gift of the Tree caches when you turn in Favors.
Seasonal Splendor Event
This event begins the same day as Mother's Blessing and is expected to end on November 3rd. Its purpose is to increase the amount of Infernal Warp you receive through battles during this week.
This item can be used to upgrade your Seasonal Power Chaos Perks. Exclusive to Season 10, you can equip up to four Chaos Perks of varying rarities per battle, boosting the power of your character and builds.
The more Infernal Warp you possess, the stronger your Chaos Perks and, ultimately, your character. To maximize the benefits of the Seasonal Splendor event, you should choose the most efficient way to farm Infernal Warp during this period.
Currently, you can obtain this item by finding Chaos Rifts spawning in Helltides and Nightmare Dungeons. Infernal Warp is dropped by monsters in rifts, and the rewards for sealing rifts also include Infernal Warp.
In Helltides, Chaos Rifts spawn randomly and can be identified and found by their icons on the minimap. However, this farming method is highly random and requires competition with other players, so Nightmare Dungeons are more recommended.
First, Nightmare Dungeons are privately created and cannot be entered by others. Second, when you add Infernal Warp Reserve affix to a dungeon, Infernal Warp is guaranteed to drop after the battle is completed.
Why Are There Still No Halloween-Specific Events?
In fact, not just this year, Diablo 4 has not held any special Halloween-themed events since its launch. Honestly, this is quite strange, as Diablo 4 already has many horror elements that are well-suited to Halloween, and it would be a shame not to utilize them.
Holiday celebrations not only enhance the festive atmosphere in the game, but also provide additional playable events and festive decorations to enrich your game collection.
Both the player community and developers have shared ideas and concepts for Halloween events in Diablo 4 across various platforms, most of which are quite interesting and definitely worth implementing.

The most famous of these was probably the Headless Horseman, proposed by Diablo 4's lead combat designer, Owen Leach. He envisioned this enemy, like Butcher, randomly dropping into Sanctuary during Halloween, offering both frights and rewards.
However, two years after its release, none of these ideas have been implemented into the game, which is a bit of a shame. But it's not just Halloween; while Diablo 4 holds a fair number of events annually, few of them embody the elements and atmosphere of the real holidays.
It seems that for Diablo 4, simply having an event to celebrate is enough; the event itself doesn't need to forcefully reflect the characteristics of a real holiday. Take, for example, Midwinter Blight event held last December.
While this might feel a bit unfortunate, from another perspective, it makes the game feel less connected to the real world and more distant, making every story about Sanctuary feel like it actually happened in another world, not just fiction.
Whether you agree with this or not, this is indeed what makes Diablo 4 unique. Every game should have something irreplaceable that makes it unforgettable, right?
Regardless of how Diablo 4 plans its Halloween season, you can't miss Mother's Blessing and Seasonal Splendor events. These events are about to start, so get ready! And Season 11 is expected to launch on December 9th!
There's no Halloween event for Diablo 4, but don't worry, IGGM has an exclusive Halloween discount for you! Until November 5th, use the holiday promo code "HW2025" to enjoy 8% off IGGM Diablo 4 products!
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Diablo 4 PTR 2.5.0 Mythic Item Changes | Full List & Buffs
Diablo 4 PTR 2.5.0 will bring a host of dramatic yet exciting changes, revising many fundamental aspects of the game, including armor and potions. As the pinnacle of the game, Mythic items are also receiving some buffs.
Knowing that not all Mythic items are useful, will the adjustments in Season 11 make some previously useless Mythic items useful again? Let's take a look at the core changes they've received in PTR.

Melted Heart Of Selig
- Change: Added an effect that increases your primary resource by 3% per point in your primary stat.
This is the most impactful item change of the season, as it grants all classes a mana shield-like effect, allowing you to treat your resources like a second health bar.
Since late-game characters typically have around 2000 primary stats, this represents a 6000% increase in the resource cap. Combined with the base resource attributes, your resource pool can easily reach tens of thousands of points. However, items will first use resources to absorb damage. You need to maximize resource generation and utilize out-of-combat resource recovery mechanics or immunities to keep the resources at a healthy level, or you will be very vulnerable.
Many of the percentage-based recovery and resource consumption effects listed in the patch notes have been capped to prevent them from being overpowered or completely incompatible with Melted Heart of Selig.
Ahavarion Spear Of Lycander
- Changes: Unchanged.
While it hasn't received any changes, it is a beneficiary of the Season 11 defense system changes. With the new defense system's uncapped resistances, the all-resistance and movement speed bonuses provided by Ahavarion Spear of Lycander have become more valuable.
Furthermore, its Lucky Shot recovery of 66% of primary resources modifier has not been nerfed. If your build relies on Lucky Shots, Melted Heart of Selig and Ahavarion Spear of Lycander will provide a next-level survivability boost. This item has great potential for speedrunning low-level The Pit or Torment IV, but may not be useful for high-level The Pit.
Shattered Vow
- Changes: Increased the duration of damage over time from 44% to 111%.
Shattered Vow acts as a direct damage multiplier, especially for spells that consume DoTs, with virtually no downside.
This significantly improves Spiritborn builds (such as Pestilent Swarm and Touch of Death). Barbarian builds with Rend or Bleeding may also consider using this item, as Barbarians have more weapon slots.
Tyrael's Might
- Changes: Updated the All Resistance attribute to +80 All Resistance, and changed the resistance percentage to Maximum Resistance.
Tyrael's Might is expected to become a top-tier defensive item. Combined with the new system, it significantly increases resilience to elemental damage. Furthermore, officials indicate that there will be stronger monsters, longer encounters, and a slower game process - all those will make this type of pure defensive item more valuable.
Andariel's Visage
- Changes: Removed the inherent poison resistance reduction and increased the maximum poison resistance to +666 poison resistance.
Andariel's Visage's exceptionally high poison resistance makes it nearly immune to poison damage, and its health-on-hit modifier has skyrocketed in value in Season 11, with the overall healing nerf. It provides powerful instant regeneration for multi-attack builds.
Furthermore, with the nerf to Masterworking, the attack speed and strong regeneration provided by Andariel's Visage are less than before, which will narrow the gap between it and Harlequin Crest.
Ring of Starless Skies
- Changes: Unchanged.
Due to its excellent and versatile stats (core skill damage, attack speed, critical strike chance, and resource cost reduction), it remains a top-tier pick. While Masterworking nerfs have reduced its absolute stat boost, its position remains strong.
Doombringer
- Changes: Unchanged.
The bonus health and damage reduction provided by Doombringer, along with its special Lucky Hit heal, are invaluable in the current heal-scarce meta. Doombringer is a solid choice for solving defensive problems, especially in hardcore modes or scenarios where survivability is crucial.
You May Like: Diablo 4 PTR 2.5.0 Item Upgrade Overhaul: Tempering And Masterworking Improved, But Sanctification Sparks New Controversy
Heir Of Perdition
- Changes: Unchanged.
Heir of Perdition remains a top-tier helm. However, like Ring of Starless Skies, it has been impacted by Masterworking nerf, causing it to lose ground to other Diablo 4 mythic items.
Harlequin Crest
- Changes: Unchanged.
The damage reduction, + All Skill Levels, and armor provided by Harlequin Crest are all valid in Season 11. However, with the nerf to Masterworking, its cooldown reduction stat won't reach its previous maximum. For builds heavily reliant on cooldown reduction, it may revert from a game-changer to a very powerful item.
Shroud Of False Death
- Changes: Unchanged.
The +1 to all passive skills provided by Shroud of False Death is extremely powerful, typically providing a 50-70% damage increase and a host of utility and defensive stats.
While its resource generation and all-stat affixes synergize well with Melted Heart of Selig, some builds may opt for Tyrael's Might for ultimate defense in extremely challenging situations.
The Grandfather
- Changes: Unchanged.
The Grandfather grants a 100% increase in critical hit damage, but this effect requires 100% critical hit chance to fully function, which is more challenging given the increased difficulty of stacking critical hit chance in the new patch.
When a player's gear has reached its peak through Divine system and can no longer be improved through unique items, The Grandfather, a Diablo 4 item with excellent stats and no conflicts, may be the ultimate upgrade.
Nesecem, The Herald
- Changes: Unchanged.
While Nesecem, The Herald appears powerful, its performance is anything but. Its effect only marks one enemy, making it practically useless in combat. Furthermore, it's a two-handed weapon, requiring two slots, sacrificing significant damage to use it, making it practically unsuitable for Spiritborn builds. However, it's not entirely without value. If you're planning to buy Diablo 4 gold, selling it could net you hundreds of millions of gold, though it won't be as valuable as the other items.
Diablo 4 PTR 2.5.0 changes have successfully increased the value and usability of most Mythic items. While Nesecem, The Herald remains a minor drawback, overall, players will have more meaningful choices when building their gear, and you can test it out on PTR.
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Diablo 4 Season 10 Best Pulverize Puddle Druid Build | Max DPS With Rotting Lightbringer
While the upcoming 2.5.0 PTR release suggests the challenges of Season 11 are imminent, Season 10 isn't over yet, and you'll need to continue working hard based on your Season 10 character's traits.
As you know, Druid class has become one of the most popular classes in Season 10 thanks to numerous buffs. If you're a Druid fan, there are plenty of builds to try, each with its own distinct focus.
So, if you're looking to focus on damage output, we recommend Pulverize Puddle Druid build. It currently offers the highest DPS in the game, helping you quickly clear enemies and earn a ton of Diablo 4 gold.
Next, we'll explain the specifics of this build and how to craft it.
Pulverize Puddle Druid Build Overview
This build primarily relies on Rotting Lightbringer Ancestral Unique, making it available during Season 8 and receiving several buffs in Season 10. This makes it easy to farm and level in Season 10.
This build uses numerous powerful puddles of water for splash and attack, helping you quickly clear multiple levels of The Pit or other challenging dungeons, even in the endgame. The occasional bug where venom didn't splash has also been fixed in Season 10.
Notably, Rotting Lightbringer ensures that every attack has an overpower effect, and adding the unique Chaos Perk Brawn Over Brains to this build grants a 125x overpower boost. Of course, there are many other perks worth acquiring, which we'll discuss in detail later.
The Most Important Gear
A key piece of gear for Pulverize Puddle Druid build, Rotting Lightbringer can be obtained as a drop from defeating bosses Vashan and Urivar. Its primary function is to force Pulverize to form a puddle if there aren't any nearby.
This gear also ensures you have an Overpower effect and a poison effect that deals 200-600% of its normal damage over 7 seconds.
In addition, Pulverize itself causes all nearby puddles to splash damage equal to 20-60% of their total damage in a larger radius. The larger Pulverize radius, the greater the damage of the puddles and their splash damage.
Interestingly, with the addition of Chaos Armor in Season 10, you can now also place this gear in your boots. This allows you to double the damage output of your entire build while retaining Pulverize effect.
Adding Banished Lord's Talisman amulet also grants a 72% increased damage multiplier and higher-level core abilities. After ensuring you have all the above gear and can properly combine and utilize them, it's recommended that you also equip the following items:
- Heir of Perdition
- Shroud of False Death
- Shockwave Aspect
- Tibault's Will
- Aspect of the Ursine Horror
- Aspect of the Rabid Bear
- Aspect of the Rampaging Werebeast
- Ring of Starless Skies
It's worth mentioning that while Aspect of the Rabid Bear has been slightly nerfed, placing it in a two-handed weapon slot can balance this out, allowing the gear to still be effective in combat.
Available Skills
As the build name and overview suggest, the first skill worth mentioning is Pulverize. Originally, this skill allowed you to transform as a Druid into a Werebear, slamming the ground to deal damage to nearby enemies.
Now, combined with the venomous splash effect created by the puddle, Pulverize's overall damage output has been significantly increased. This is one of the main reasons why Pulverize Puddle Druid build is considered having high DPS.
Another indispensable skill is Grizzly Rage. Its basic effect is somewhat like a more powerful version of Pulverize, allowing you to transform into a Dire Werebear for ten seconds, gaining damage reduction and dealing increased damage.
More importantly, Grizzly Rage's damage increases with increased duration/boss suppression time, as well as the number of enemies killed. This means that the deeper the fight progresses, the stronger you become. Of course, you still need to ensure your health is safe.
Detailed Explanation Of Suitable Chaos Perks
First, the already mentioned unique Chaos Perk Brawn Over Brains not only provides increased Overpower effects, but also increases your maximum health and allows you to receive more healing during combat.
While this perk also brings a debuff - your maximum resistance and armor damage reduction cap are both reduced - it generally works well with our recommended gear and skills, making the entire build stand out in Season 10 compared to other seasons.
Besides this perk, which is best left unchanged, you can adjust the other three equippable perks before battle based on the enemy types you'll encounter. However, in most cases, we recommend the following three:
- Purge the Infected
- Overabundance
- Crazy Brew
To obtain these perks, you must continuously farm Helltides and Nightmare Dungeons during Season 10 to find and complete more Chaos Rifts, which will earn you Chaos Powers and Infernal Warp drops - the latter helping you level up the former.
Notes On Choosing This Build
While we say Pulverize Puddle Druid build is suitable for leveling, it's not the best choice. However, you can switch to it immediately after completing your leveling.
As you can see from our introduction, compared to other high-level Season 10 builds, Pulverize Puddle boasts high DPS while maintaining a simple skill and gear combination, making it easy to master.
In fact, the only tricky aspect of this build is that you must obtain Rotting Lightbringer to function effectively. But honestly, almost all Diablo 4 builds require at least one unique item as a core, so this is completely acceptable.
Also Read: Diablo 4 Season 10: 3 Best Ways To Efficiently Farm Forgotten Souls
That's all for this introduction. If you think this build is right for you and you already have Rotting Lightbringer, now's the perfect time to utilize it to complete your final farming for Season 10!
While it's possible to obtain Rotting Lightbringer by farming bosses, it's much quicker to get cheap Diablo 4 Rotting Lightbringer from IGGM! And if you're looking to buy other related gear all at once, IGGM Diablo 4 items for sale page also caters to that!










