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Diablo 4 Season 10 The Worst Rogue Class Faces A Huge Dilemma

Posted: Sep 04, 2025 Views: 34

Posted: Sep 04, 2025

Source:  IGGM

Views: 34

Perhaps none of Diablo 4 developers are Rogue players, as Rogue was a bottom-tier class in both Season 9 and Season 10, which seems a bit unfair to Rogue players.

The unique items and Chaos Perks Rogue received in Season 10 weren't particularly strong, and compared to other classes, Rogue lacked a top-tier class. Even with tons of Diablo 4 gold and items spent on top-tier affixes and gear, the endgame still lagged behind other classes.

Diablo 4 Season 10 The Worst Rogue Class Faces A Huge Dilemma

New Unique Item: Orphan Maker

Orphan Maker's unique effect requires a reload to use its basic and core skills (primarily marksman skills).

First, let's discuss its strengths. Orphan Maker can provide up to a 300% damage bonus. Paired with the new Chaos unique item, it can boost your damage by up to 360%.

However, this unique item is incredibly clunky to use, as you can't attack during the reload animation, severely disrupting the game's pacing and feel. Furthermore, even with massive attack speed stacks, the reload animation can't be shortened or canceled.

While the bonus is high, it's still modest compared to other top-tier class builds, which easily reach this damage bonus. Perhaps people won't consider using it until Orphan Maker offers a 3000% damage bonus. At least on the PTR, its clunky controls can't be compensated for with Shanghai.

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Chaos Perks

All Rogue's Chaos Perks are generally flawed, and they're not as user-friendly as Druid and Sorcerer's Perks.

Unpredictable Alchemy (Magic)

This Chaos Perk grants a random infusion to your basic abilities, increasing damage by up to 40%.

Its random nature makes it difficult to build specifically for it, and with some Diablo 4 items already allowing you to infuse certain energy, like the rogue-specific Coldclip Aspect, which makes Unpredictable Alchemyx somewhat awkward.

Chaotic Grenades (Legendary)

Your Stun Grenades skill unleashes a Chaotic Burst, dealing bonus damage and restoring some energy.

Many Chaos Perks this time around involve Chaotic Burst, but no build has yet effectively utilized Chaotic Grenades for maximum damage. It's not particularly well-suited for Rogues, perhaps more suited to Barbarians.

Enervated Strikes (Rare)

Enervated Strikes eliminate passive energy generation for Rogues, but grant a 100% chance to grant some skills a second attack.

First and foremost, the downside is that losing energy regeneration is quite devastating. Secondly, skill power can be increased through Tempering system, which is essentially a degraded Skyhunter bow, significantly reducing the uniqueness of this specialization.

Hit And Run (Unique)

This perk grants a 50% damage bonus for 5 seconds for every 15 meters you move. This perk stacks, but doesn't refresh. While inactive, it reduces damage by 30%.

It requires constant movement to maintain damage, disrupting the damage cycle. In contrast, the universal Chaos perks of other classes are more direct and powerful, trading health for damage or treating mana as health.

During boss fights, you'll sometimes need to stay in the same spot to dodge skills or deal damage, making it difficult to maintain the buff. Furthermore, increasing movement speed requires sacrificing damage on your boots, further weakening the overall power.

Specialization: Combo Points

The only positive change to Rogue in Season 10 is the developers' rework of Combo Points. Using basic skills now grants 3 Combo Points, rather than the previous probabilistic triggering.

This change is intended to encourage players to use basic skills between reloads to maintain Combo Points and execute high-damage core skills. However, the timing issue persists. The fixed reload animation timing doesn't align with the skill rotation rhythm, and even attack speed bonuses can't solve this issue, resulting in choppy control.

Rogue's Position

Rogue has been in a weak position since last season, and in Season 10 PTR, Rogue remains at the bottom of the pack during Season 10 testing. This is primarily due to a significant nerf to Rogue Death Trap skill.

Compared to other builds, this build relies heavily on Diablo 4 items for power, and some playstyles may be difficult to implement because of item attribute conflicts.

The current meta is focused on single-skill damage, and Rogue's new perks and skills don't synergize effectively with resource generation and consumption. This clashes with the mainstream playstyle and makes it difficult to compete in damage with other classes.

Should You Choose Rogue?

If you're a player who enjoys a challenge, controls, and a fast pace, and don't mind a slightly tougher opening period, then Rogue can be a very interesting choice. However, in Endgame, Rogue may not be as enjoyable as other classes.

If you're a new player, or prefer a relaxed, survivable playstyle, you might want to consider it with caution. Necromancer or Sorcerer might be a safer choice for the opening.

While the new Diablo 4 items and Specialization numbers appear high, they are inherently clunky, inconsistent, and weak compared to other classes. Unless Season 10 introduces some unexpected builds, Rogue will continue to lag behind in Season 10.

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