Diablo 4: How To Complete Keybinds, Controls Setup & Force Move?
Posted: May 15, 2023 Views: 3257
Lately, because I keep getting a lot of questions about my Diablo 4 keybinds, and many people are confused about how to left click to complete character movement and interactions. So I wanted to explain how I did my Diablo 4 keybinds.
Since this is during Server Slam, I assume the operation will basically stay the same forever. We may relate this to your playstyle, so you can see how to set it up.
So if you go into the options in the controls, you’ll have your keybinds, and there are multiple ways to set up your mouse. You can do it the standard way and left click to move the interaction and basic skill slots. Most do, but it means that if you accidentally click on an enemy, you’ll attack them.
So here, when I click on the enemy, I don’t start moving. Many people don’t like this. They want a button that can only move. That way, it doesn’t accidentally attack when you don’t want it to. And what you can do is Force Move.

In my experience, I have the mouse wheel up and down. So that’s usually how I move, and it’s how I’ve done it in Diablo 3 for years. And I think it works fine for me to move like this with the mouse wheel. Because when I want to relax, I can just leave a click.
Of course, you don’t have to use the mouse wheel, as you can use any other button. You can hold it down and it will keep you moving. But if you’re on level three, the mouse wheel is extremely valuable, since there are other ways to use it.
For example, if there is a lot of loot on the ground. They might like to left click, then use the mouse wheel, then click the mouse again so that they can quickly pick up a bunch of loot on the ground, Diablo 4 Gold, and whatnot. So that’s why if you like mouse wheels, now this will help.
You need to know is that you actually need to disable a certain setting here, which is scaling the mouse wheel here. Default checks this, and if checked, we can assign nothing to the mouse wheel.
So we need to delete it first, in case you don’t know where your “Zoom” went. It’s on the operating wheel here, so you can still do that. But you can’t do it with the mouse wheel.
Finally, there are settings for combo moves and basic skill slots. So if you’re an unbinder, you’re going to have actual separate settings for all three options. So you can see here that it only moves.

There are moves and interactions that some people like to do. If they left-click something they want to like, but don’t want to click an enemy, you can disable the piercing button. That way, it has nothing on your base skills. When I click on an enemy, nothing happens.
But I can still open this trunk here. So there is still a way to attack, which is Force attack. This is the default shift. You can hold Shift, and you can still left-click to attack the enemies you see here. But there are also moves built in, so you’re actually starting to get around pretty much the default way. But that’s how it works.
Also Read: Diablo 4: 5 Tips For Beating Ashava During Server Slam!
I’m guessing it’s not exactly standing still, it depends on how exactly you rig your character. But you can still move plus interact and attack, as long as you hold Shift every time you want to use left-click.
I’m usually used to hitting Shift when using basic attacks, but doing this every time for every attack can be a bit of a hassle. So this is definitely something you’ll have to figure out yourself. But you can also assign another button to your basic skill. For example, you can put it on five buttons, or you can put it on another mouse button.
I definitely recommend turning on that Advanced Tooltip Compare and Advanced Tooltip Info. This will give you more information about your skills or items when you view them.
That’s all for my Diablo 4 keybinds. Hope this method helps you. Good luck.
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Diablo 4 Season 11 Torment System Rework Speculation: Why Are More Difficulty Tiers Needed?
Diablo 4 fans are undoubtedly familiar with Torment difficulty system in the open world. From Torment 1 to Torment 4, each tier represents a significant increase in your character's power.
The difficulty difference between each tier is substantial; with each increase, enemy strength nearly tenfold. Therefore, by the time you reach T4, the monsters are exponentially more difficult than your initial encounters, creating a rather steep progression curve.

What's Wrong With The Current Torment Difficulty System?
If Diablo 4 continued to provide highly challenging content, it would be fine. However, the problem is that there are currently only four Torment difficulty levels. T4 is the final difficulty level in the open world, with no higher challenges to overcome.
Once you adapt to T4, the game becomes increasingly easier because your power increases, but enemy strength no longer increases. Ultimately, experienced players with superior builds can easily wipe out all enemies.
This situation creates two main problems.
First, the vast difference in Torment levels requires players to acquire gear that provides dozens of times the damage boost just to barely handle the current enemies. This is why current Paragon boards and glyph nodes increasingly focus on pure damage increases rather than interesting support nodes.
Second, once we reach Torment 4, everything becomes incredibly easy; the only thing we can continuously pursue is faster map clearing speed and faster movement speed. So, since the current dominant farming builds can instantly kill all enemies and loot all Diablo 4 items, why would we need to play other builds? The existence of slower builds is also meaningless, as there's no higher level of challenge to challenge them, and their sustained damage output has no chance to be realized.
These problems not only reduce the original customizability of mechanics like Paragon, because all the difficulty-increasing mechanisms require players to blindly pursue damage, but also stifle build diversity.
Therefore, for various reasons, the developers recently hinted that they plan to add more Torment difficulties in Diablo 4 Season 11 and subsequent season updates, potentially increasing the number from the current four to ten.
But will these changes really solve the problem? Why is increasing the difficulty levels reasonable in the current situation? What impact will it have on endgame content? Let's discuss this together.
What Are The Benefits Of Increasing Torment Levels?
First, if implemented correctly, increasing Torment difficulty levels can solve both problems simultaneously.
Because instead of setting four vastly different difficulty levels, it's better to adjust to ten smaller levels, reducing the damage multiplier of each level from ten times to two times. This makes the leveling curve smoother, meaning you can steadily improve even without gear that provides a significant damage boost.
At the same time, Paragon nodes can return to their role as practical support characters, rather than purely damage dealers, making the entire Diablo 4 gear system healthier.
The bigger benefit, however, is that more Torment tiers make sense for slower builds. They were designed to trade speed for higher damage bonuses, so the Torment difficulty adjustment will give them a greater advantage.
This is the right way to create build diversity, allowing different builds to find the most suitable development method and tier based on their own strengths and weaknesses, rather than forcing all builds to desperately chase movement speed.
New Torment System Predictions
Next, let's propose some ideas on how the new difficulty system will actually work. These are just preliminary ideas, but I think they show potential.
Let's assume they add a total of 10 Torment tiers in Season 11, from T1 to T10. For clarity, we'll associate them with The Pit tiers. T1 unlocks at The Pit tier 10, T2 at tier 20, T3 at tier 30, and so on, up to T10 at tier 100.
This would create a smoother difficulty curve and make it easier to control. You won't encounter insurmountable obstacles, but rather a steady climb.
What's even more interesting is that content and rewards will gradually unlock as you progress through your Torment level; not everything is available in Torment 1. These tangible progress milestones provide players with a greater sense of accomplishment as they advance.
We've also made some predictions about the content unlocks for each level, for reference only:
- T1: The starting point at level 60. The Pit unlocks at this stage. You can also find common unique items, low-level boss materials, and standard items suitable for beginners, but not enough to build a core gameplay mechanic.
- T2: Dark Citadel unlocks at this stage to help players adapt to the endgame system.
- T3: Nightmare Dungeon Escalation unlocks at this stage. It guides them to try higher difficulties and understand the game mechanics.
- T4: Higher-ranking bosses will unlock, such as Andariel, Duriel, and Lord Zir. These bosses drop powerful and unique gear that can define a build.
- T5: The Tower will unlock. The Tower is competitive endgame content with leaderboards. By Torment 5 difficulty, players will have enough experience to understand the mechanics and its importance.
- T6: Belial unlocks here. This is currently the last boss in Diablo 4 and one of the most difficult fights in the game, but it drops top-tier unique items.
- T7: Expansion content may unlock here, including new systems, new events, and legendary Temper Manuals, creating another progression stage.
- T8: Special elite monsters spawn here. These elite monsters are enhanced, possess auras and special affixes, and drop legendary gems based on previous season abilities. This gives you new build options to pursue.
- T9 & 10: Represent even higher difficulty challenges. Not all builds can reach these difficulties, but if you do, you'll receive season-exclusive rewards, allowing players to still have something to strive for at the peak.
Item Power And Rewards Scaling
In addition, here's a suggestion related to Torment difficulty: incrementally increase item power in the late game.
Currently, all Ancestral Unique Items drop the same strength at Torment difficulty. This setting was intended to make it easier for players to select loot in the early stages of the game, but it also resulted in loot drops being too mixed and random. If players wanted to obtain specific items, they could only rely on RNG or buy safe Diablo 4 items from the online store.
What if item strength increased with Torment difficulty? The increase wouldn't need to be huge; a natural progression mechanism for loot strength would suffice. Challenging higher difficulties would yield better base items. This would make item farming more interesting.
Furthermore, the current reward increase from challenging higher Torments is negligible. A 10x increase in difficulty only yields a 10% to 20% increase in rewards, which is clearly disproportionate.
Therefore, increasing Torment levels and smoothing the difficulty curve would significantly improve the chances of obtaining gold, XP, Greater Affix, and material drops with each Torment challenge. While the increase may not be substantial, it is stable and significant.
In short, the current Torment difficulty system has obvious flaws. The four levels with drastically increased difficulty, the bottleneck at T4 difficulty, and the stifling of build diversity all negatively impact the player experience. Therefore, adjusting the Torment difficulty levels in Season 11 might truly solve these problems, allowing different builds to find their optimal level with a reasonable difficulty curve and reward scaling, thus enhancing player enjoyment.
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Diablo 4 Season 11 New Unique Items For Each Class | How Sanctification Enhances Them?
With Season 11 launching soon, are you sure you've got a good grasp of the key content from the previews? Knowing your enemy is half the battle; mastering important information beforehand will help you adapt to the new season faster.
Of all the new mechanics, those related to gear upgrades have received significant changes in Season 11, including more consistent upgrade rates for gear affixes in Tempering and Masterworking, and the entirely new Sanctification.
Furthermore, this season also features new unique items for each class, just like before. Therefore, in Season 11, besides mastering the basic uses of these Uniques, you'll also need to learn how to enhance them using Sanctification - we'll show you.

Rogue - Death's Pavane
The biggest advantage of these unique pants for Rogue is that they allow for better use of the classic build Dance of Knives this season. This is because they give you a higher dodge chance when channeling Dance of Knives skill.
Furthermore, this gear provides up to 11% base critical strike chance and a movement speed bonus. This not only increases Dance of Knives skill level and agility damage, but it's also beneficial for other highly mobile Rogue builds.
However, we highly recommend using it to enhance Dance of Knives in Season 11. It allows you to obtain Dance of Knives items upon hitting enemies, granting a charge that increases skill damage by 20 times for 6 seconds.
More importantly, this damage can stack up to 3 times, meaning your final damage output from Dance of Knives skill, or your entire build, will be multiplied by 3, or 60 times. Combined with your base damage, you'll dominate the dungeon!
Note that many elite enemies have been buffed in Season 11. Therefore, to fully utilize your Dance of Knives build to counter them, you'll also need to buy Diablo 4 items that can coordinate with Death's Pavane.
Sorcerer - Orsivane
This one-handed mace might seem out of place for a Sorcerer on style, but it offers significant buffs, including increases to damage, maximum health, and core skill levels.
More importantly, it has a unique effect: for every defensive skill not on your action bar, your damage increases by 20-40%, and you gain associated enchantments.
Generally, a Sorcerer should have four defensive skills in combat, meaning this mace provides a 40x4, or 160x, damage multiplier - a huge boost.
While this effect might not match the overall DPS of the core skills provided by the various Sorcerer gear in Chaos Armor version of Season 10, the added enchantments make up for it.
Spiritborn - Path Of The Emissary
This new item is a pair of unique boots that increase your movement speed and core ability damage, and these damage effects are expected to stack (otherwise, the buff would be meaningless). It also increases core ability level and debuffs.
The boots' unique ability is that every 12 to 14 meters moved, you can summon a core ability from your Primary Spirit Hall:
- Quill Volley - Eagle
- Stinger - Centipede
- Rake - Jaguar
- Crushing Hand - Gorilla
This effect means you can utilize Spirit Hall mechanic to create more usable Spiritborn builds in Season 11, enriching the class's playability. For example, you can apply different debuffs to enemies.
Barbarian - Chainscourged Mail
This unique pair's special ability is that after casting a damaging melee ability, that ability is disabled. For each disabled ability, your melee ability damage increases by 50-100%. If all melee skills are disabled, they will be re-enabled, and their cooldowns will be refreshed.
Gear's basic functions include:
- + All Stats
- + Maximum Life
- + Brawling Skills
- Cooldown Reduction
When playing Barbarian, you should typically carry five melee skills, activating and cycling them one by one - all you need to do is keep tapping your skill bar.
Druid - Khamsin Steppewalkers
These unique boots increase your movement speed and crowd control duration, and provide a reduction in nature spell cooldowns, further granting you a 25% bonus to your enhanced attacks.
Their unique power grants a charge if you deal damage to at least 100 enemies with your storm ability. Subsequent defensive abilities will grant 1 second of maximum movement speed and Unhindered.
Unhindered means you can pass through enemies. Each charge grants an additional second of Unhindered, and enemies you collide with during the charge will be immobilized.
Therefore, you can add more skills or gear to stack bonuses that enhance stun effects, allowing you to better control enemies with Khamsin Steppewalkers and deal more damage in a short time.
Necromancer - Gravebloom
The value of this one-handed mace lies in its unique power, allowing you to summon three small golems, each dealing 40-60% of normal damage and gaining a 30% attack speed and 50% respawn speed bonus.
Furthermore, when the golems are at full health, they reduce enemy attack speed, and summoning a golem to attack twice grants Golem Mastery. This will be very suitable for the new Golem Necromancer Build in Season 11 craft.
Other gear benefits include:
- + Intelligence
- + Maximum Life
- + Chance for Golem to Hit Twice
Can Sanctification Enhance These New Gear?
As a brand new system, Sanctification allows your gear to be further enhanced after utilizing Tempering and Masterworking, but the final enhancement effect is random and cannot be modified after completion.
At first glance, this mechanism seems good, but the key issue is that if you randomly get a useless new affix, it can ruin the entire gear's value, wasting all your previous efforts to enhance it.
Therefore, from its launch on PTR to its end and even now, the player community has consistently been pessimistic about sanctification, and we also advise against hastily sanctifying new Uniques after acquiring them.
Based on this, we hope that after Season 11 launches, the development team can find a way to optimize this new mechanism, making it a true highlight of the new season, rather than just a filler feature.
That concludes our introduction. We hope this helps you choose and experience classes in Season 11! We wish you all the best on your new season journey!
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Diablo 4 Season 10 Forgotten Souls Guide | How To Farm Them For Masterworking Your Gear?
Even as Season 10 draws to a close, you'll find many Diablo 4 players still enthusiastically farming various materials to upgrade their gear. You might wonder why, since these items and gear can only be transferred to Eternal Realm.
In fact, there are quite a few players who are keen on Eternal Realm, and due to the unique Chaos Armor mechanic, the number of people wanting to continue experiencing these powerful gears in Eternal Realm after Season 10 ends will probably increase.
Therefore, farming materials that can help upgrade gear in Masterworking system before Season 11 launches is indeed necessary. This time, we'll introduce how to farm Forgotten Souls in Season 10.

What Is Forgotten Soul?
It's a legendary crafting material that's indispensable when utilizing Masterworking mechanic to upgrade the affix value of your ancestral gear.
There are 12 available Masterworking levels. Gold and Obducite are always required during the upgrade process, while other required materials vary. The rarity of Forgotten Souls lies in the fact that they only serve Masterworking levels 9 and above.
However, it's important to note that items with the greater affix also require Forgotten Souls during levels 1-8 - in fact, only these types of items have the opportunity to continue upgrading after reaching Masterworking level 8.
Based on this, here are the required number of Forgotten Souls for each Masterworking crafting level:
- Level 1: 2 Forgotten Souls
- Level 2: 3 Forgotten Souls
- Level 3: 3 Forgotten Souls
- Level 4: 5 Forgotten Souls
- Level 5: 6 Forgotten Souls
- Level 6: 7 Forgotten Souls
- Level 7: 8 Forgotten Souls
- Level 8: 10 Forgotten Souls
- Level 9: 11 Forgotten Souls
- Level 10: 12 Forgotten Souls
- Level 11: 13 Forgotten Souls
- Level 12: 15 Forgotten Souls
How To Farm Forgotten Souls?
Although this item is relatively rare, it drops from quite a few sources, the most common being Legion Events, Helltides, and Infernal Hordes. We will introduce each one in detail.
Infernal Hordes
This method is introduced first because Diablo 4 is currently hosting Compass to Carnage event, allowing you to earn more Infernal Compasses than usual by playing the game, thus increasing your chances of unlocking Infernal Hordes.
This event will last until December 2nd. During this time, Infernal Hordes will feature more enemy hordes, and you can earn more Burning Aether by clearing Chaos Rifts, which can be exchanged for more rewards.
While this event doesn't provide an increase in Forgotten Souls drops, you'll likely focus on playing it until it ends, making Infernal Hordes your primary source of Forgotten Souls this week.
Legion Events
With one week remaining before Season 11 launches after Compass to Carnage ends, you should take full advantage of other gameplay methods to acquire Forgotten Souls, such as Legion Events.
These events, officially called The Gathering Legions, are limited-time events in Diablo 4 that only randomly spawn throughout Sanctuary after you complete or skip the base campaign.
Once Legion Events are activated, you need to complete a specialization objective within a time limit to unlock a boss. Defeating the boss completes the challenge and rewards you with various prizes, including Forgotten Souls.
These objectives might include:
- Slay Servants of Hell
- Complete mini-events
- Escort basins
The specific event you encounter and its specialization objective depend on the zone where the event is located. Note that areas marked with Strongholds need to be cleared before Legion Events will appear. All zones are as follows:
- Fractured Peaks - Kor Dragan Stronghold
- Dry Steppes - Norgoi Vigil
- Dry Steppes - Temple of Rot Stronghold
- Hawezar - Crusader's Monument Stronghold
- Hawezar - Haunted Wreckage
- Kehjistan - Alcarnus Stronghold
- Kehjistan - Dilapidated Aqueducts
- Scosglen - Carrowcrest Ruins
- Nahantu - Chakhir Stronghold
- Nahantu - Viz-jun
Legion Events have a group aspect; the more players gathered, the greater your chance of looting! Also, if a campfire icon appears within the event area after it starts, approach it to gain more XP.
If you are playing on Torment 4 difficulty, you will typically receive approximately 200 Forgotten Souls per completed Legion Event, which will be awarded as a loot chest or bonus chest.
Helltides
Helltides often coincide with Legion Events. If you're lucky enough to have both events in the same zone, you can acquire many Forgotten Souls in a short time!
As another limited-time event, Helltides refreshes every 5 minutes and lasts for 55 minutes each time, appearing as a red area on the minimap. It changes the appearance of the area and spawns new enemies.
During enemy kills and after unlocking specific chests, you have a chance to obtain the special currency, Aberrant Cinders. This currency can be used to unlock reward chests earned during Helltides, offering a chance to obtain Forgotten Souls.
Also Read: Why Veterans Are Frustrated With Diablo 4 Season 10's Timed Events? | Too Slow For High-DPS Players
Note that Aberrant Cinders can only be used to unlock chests rewarded by the current Helltide and cannot be accumulated. To avoid wasting them, you need to consume them immediately after completing a round of Helltides.
Tree Of Whispers
This event is part of Diablo 4 endgame content and functions similarly to a bounty system. You'll unlock it after completing the campaign and begin completing its bounty missions to earn exclusive item Grim Favors.
Once you've accumulated 10 Grim Favors, you can return to Tree of Whispers and choose one of three collections as a reward. If you want to farm Forgotten Souls, prioritize the greater or ancestral collection.
Different bounty missions reward different amounts of Grim Favors; choose the more rewarding ones within your ability. If you accumulate more than 10 Grim Favors in a single run, the excess will be carried over to the next run's progress bar.
It's worth noting that Tree of Whispers missions typically spawn 5-7 within a zone, so you can choose to complete bounty missions simultaneously with Helltides or Legion Events in that zone to maximize Forgotten Souls farming efficiency.
While this guide is designed for Season 10, most of the content is expected to remain applicable after Season 11 launches. However, please note the minor changes due to the season update! Wishing you all the best at Sanctuary!
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Diablo 4 Season 10 Compass To Carnage Live Now | Event Bonuses And Best Build For Farming Chaos Armor
Hi Diablo 4 players, the previously postponed Compass to Carnage event has officially begun. Season 10 is considered by players to be the most fun season yet, as Chaos Armors and Chaos perks significantly increased the potential of builds.
Season 10 ends on December 9th. If you want to improve your builds before then, Compass to Carnage is your last chance to farm Chaos Armors. Let's take a look at which builds will make you most efficient during this event.

Date
Compass to Carnage runs from November 25th to December 2nd at 10:00 AM Pacific Time/1:00 PM Eastern Time/6:00 PM UK Time/7:00 PM Central European Time.
Event Bonuses
Infernal Compass Drop Rate Increased
The drop rate of Infernal Compass (keys used to unlock Infernal Hordes) is increased throughout the game world.
Infernal Hordes are the primary source of Chaos Armors, and with Season 10 ending soon, this is the last chance to obtain them.
The event provides extra Aether, making farming the 6-wave Infernal Hordes dungeon very worthwhile. Normally, farming 6-wave Infernal Hordes is not recommended because it's difficult to accumulate 666 Aether to unlock the final boss fight Bartuc, and Aether chests.
However, the increased Aether rewards significantly improve the time efficiency of farming 6-wave dungeons. So it's recommended to team up with other players for Infernal Hordes and take turns using your Infernal Compass to maximize your gains.
Increased Chaos Waves
The number of Chaos Waves encountered per run in Infernal Hordes mode is increased. Successfully sealing Chaos Rifts will grant players a significant amount of extra Aether.
Additionally, during Compass to Carnage event, another event called Mother's Blessing Reignite is also available, providing XP and gold bonuses. This event ends on December 2nd.
During the event, players gain 35% more XP. However, compared to the experience gained from the ultimate endgame content, The Pit, the actual increase is only about 10%. If you haven't reached Paragon Rank 300 yet, this event is a great leveling opportunity. Additionally, the drop rate of gold in the world is increased by 50%, a significant effect due to its multiplicative nature.
How To Efficiently Farm Infernal Compass?
Helltide
Actively farming in Helltide area is highly recommended, not only because the drop rate of Infernal Compass is high in Greater Helltide Chests, but also because you can obtain Grim Favors and Abherrant Cinders more efficiently. Quickly sealing Chaos Rifts is also highly recommended, as they are fast and efficient.
Viz-Jaq'taar Offering Board
After completing Tree of Whispering, you can exchange your loot for Greater Infernal Caches at Viz-Jaq'taar Offering board in Yelesna. These chests guarantee at least one Infernal Compasse and have a high chance of containing Chaos Armors.
Best Builds For Compass To Carnage
Compass to Carnage event encourages players to participate in Infernal Hordes event. This event has a large number of monsters, but they are not as strong as those in The Pit. Therefore, regular fast-farming builds are sufficient for efficient farming.
Some builds require unique or mythic unique items to solve resource or skill cooldown issues. If you want to buy Diablo 4 items directly to complete your builds, IGGM is hosting a Black Friday lucky draw where participants can receive discount coupons, helping you save money.
Sorcerer
- Hydra Sorcerer
- Lightning Spear Sorcerer
- Ball Lightning Sorcerer
Sorcerers perform very well in Season 10. They have many AOE skills, easily reaping monsters, and don't rely on Mythic items. Additionally, many Chaos Perks in Season 10 are very suitable for this class, such as Mana Shield and A Beast Cornered. These Chaos Perks solve the survival problems of these Sorcerers.
Spiritborn
- Evade Spiritborn
- Stinger Spiritborn
- Crushing Hand Spiritborn
Evade Spiritborn performs exceptionally well in Infernal Hordes. This build is one of the best farming builds in Season 9. With the right skill points, you can achieve an infinite dodge-triggered Thunderspike farming method, independent of Diablo 4 items.
Rogue
- Death Trap Rogue
- Flurry Rogue
Rogues have very high movement speed, but their damage is somewhat lacking, making them less efficient in The Pit. However, they are perfectly fine for dealing with Infernal Hordes. The above two are very commonly used Rogue farming builds. Death Trap Rogue deals higher damage but is more complex to play, while Flurry Rogue only requires focusing on using Flurry.
Druid
- Fleshrender Druid
- Companion Druid
- Cataclysm Druid
Druid offers a variety of gameplay options in Season 10. You can focus on skills or use summons. However, compared to other classes, Druid gameplay is slightly more complex. Different builds have different skill usage sequences, but due to their high damage, they can be quickly farmed in Infernal Hordes.
Barbarian
- Earthquake Barbarian
- Lunging Strike Barbarian
- Whirlwind Barbarian
Barbarian is a very aggressive melee class. Builds like Earthquake Barbarian allow you to rampage through Infernal Hordes. However, in terms of efficiency, it is slightly inferior to other classes, and generally requires specific unique items to function effectively.
Necromancer
- Shadowblight Necromancer
- Bone Spirit Necromancer
Necromancer deals high damage in Season 10, but its efficiency is slightly lower than other builds, whether focusing on summoning or Bloodwave. While you can use Shadowblight to clear the screen of monsters, you still need to manage resources and cooldowns, and you'll need suitable affixes.
This concludes the general information and recommended builds for Compass to Carnage. Hope you have fun in the final stages of Season 10.
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Diablo 4 Season 11 Class Overhaul Previews: A Breakdown Of Major Changes To All Classes
As is well known, the developers significantly increased monster difficulty and reworked the character defense system in the Diablo 4 Season 11 PTR, increasing the overall challenge of endgames but impacting the player experience to some extent.
Therefore, following player feedback on the PTR, they decided to completely overhaul Season 11 class system. In addition to increasing the strength of all classes by 5-10 tiers of Pits, they also modified resource management and removed all damage caps.
Here, we'll discuss in detail the changes to the class system in Diablo 4 Season 11 and the balance adjustments for each class, helping you choose the best class based on your playstyle when the new season launches on December 9th.

Class System Overhaul
Overall, the class system in Season 11 has three major changes. Before delving into the individual classes, you need to understand these major changes, as they affect all builds in the game.
Reduced Pit Difficulty Scaling
The first change is a reduction in Pit difficulty tiers. According to developer interviews, the strength of all builds will increase by 5 to 10 Pit tiers in the new season. This means that players who can easily clear a 100-level Pit on PTR server could potentially reach 110 tiers on the live server. However, the final result remains to be seen.
Melted Heart of Selig
The second change is a complete balance overhaul of Melted Heart of Selig Unique Amulet. On the PTR server, this item provides thousands of resources, allowing Barbarian players to easily generate over 50,000 Fury.
However, the new version will only provide approximately twice as many resources. This means that if you normally have 400 Fury, Melted Heart of Selig will only provide 800 Fury. While this is still strong, it's far less than on the PTR server.
More importantly, the damage-to-resource conversion rate will also change. On the PTR server, damage is converted into 1 point of resource loss. However, in the live server, this ratio might be 1/100, or any other balanced ratio. This means that Melted Heart of Selig will be more defensively oriented compared to the PTR, even though it provides fewer resources. But given the higher threat level of monsters in Season 11, this defensive boost is crucial.

Damage Cap Removal
The last piece of good news is that the developers have announced the removal of the damage cap in the new season, including Ramaladni's Magnum Opus, Hydras' Serpentine, and Ancestral Guidance. This is excellent for the diversity and growth potential of class builds.
All Class Changes
Considering these two changes, let's analyze each class one by one to see their current state.
Barbarian
Let's start with the class most affected by Melted Heart of Selig changes.
On the PTR server, Barbarian, using Hammer of the Ancients, easily cleared 125 tier Pits with 50,000 Fury. Thanks to the combined boosts from Ramaladni's Magnum Opus and Hammer of the Ancients, this build was ridiculously powerful.
However, now that resource generation has plummeted from 50,000 to around 800, the build's power has drastically decreased. Ramaladni's Magnum Opus alone lost about 17 tiers of tier scaling; Hammer of the Ancients suffers an even greater loss, as it scales every 10 resources.
HOTA Barbarian build is about 35 tiers lower than on the PTR server. However, considering the 10-tier gain from the Pit difficulty adjustment, the build can still reach around 100 tiers. This is still very solid, placing it in the top 80% or even higher, but it's no longer the absolute king it was on the PTR server.
For Druid players, the changes to Melted Heart of Selig did have some impact, but not nearly as much as Barbarian build.
Previously, Cataclysm Druid could easily clear 106 pits on the PTR thanks to Ancestral Guidance buff and a large resource pool. However, with resources plummeting from 35,000 to around 750, this build lost approximately 16 pits. But with the introduction of an additional 10-tier boost, Cataclysm Druid's ceiling is now around 100 pits, remaining competitive.
However, the biggest unknown right now is whether Ancestral Guidance cap will be removed. Frankly, we can't be 100% certain of all the details until the patch is released.
If Ancestral Guidance has no cap and improves with the new Melted Heart of Selig buff, then Cataclysm Druid might be even stronger than we expect.
Necromancer
Necromancer performed exceptionally well in Season 11 and even has a strong potential to return to the meta.
So why is it so strong in the new season? This is entirely because most Necromancer builds don't rely as heavily on Melted Heart of Selig as other classes.
Even back on the PTR, many players had already developed various builds that could clear levels 100-105 without relying on unbalanced resource bonuses, not to mention that all of these builds will receive a 10-level boost on the live server.
For example, Shadowblight Necromancer could already clear level 105 during the PTR, and now they can even challenge level 115, which is absolutely top-tier.
While Shadowblight build is stable, reliable, and powerful, what's truly exciting is Golem Necromancer using the brand-new Diablo 4 item - Gravebloom. This build could already clear level 100 on the PTR, and since it's a completely new build, there's still a lot of room for optimization. With the 10-level boost, the target depth for this build is now level 110 and even higher. It's also worth mentioning that this is a summoner build, which is fantastic for players who like to use summons to assist in combat.
Therefore, Necromancer is definitely one of the strongest classes in Season 11. It boasts multiple build options, easily clearing 110 pits, and offers a rich selection of items and skills, along with reliable defenses.
If you want to maximize the power of your Necromancer build, then in addition to a proper skill tree setup, it is also important to get and equip the best gear. It's worth mentioning that to celebrate the Thanksgiving and Black Friday, IGGM is offering a massive lucky draw, with every registered user getting one chance daily and a 100% winning rate! This means you can easily buy Diablo 4 items at lower prices on IGGM!
Sorcerer
Getting back to the main topic, Sorcerer also looks very strong in the new season, with its strongest builds being Crackling Energy or Lightning Spear.
On the PTR server, Crackling Energy Sorcerer can even clear 105 pits without relying on Melted Heart of Selig. This build is inherently powerful and has excellent scaling. With the additional 10-pit boost, Crackling Energy build is expected to challenge 115 pits or even higher.
Even better, there are currently no plans to nerf Crackling Energy. The build is stable and balanced on the PTR server, so it will only receive a pure buff upon release.
Spiritborn
Spiritborn will receive some significant nerfs in the new season, but it will still be very strong.
During the PTR, Evade Spiritborn build had some serious bugs. Primary Eagle Hall damage would stack twice, and Loyalty's Mantle damage calculation, which should have been additive, was multiplicative and caused additional damage.
These bugs are now being fixed. As a result, Evade Spiritborn's strength was significantly reduced, losing approximately 9-11 tier scaling, but subsequently gained 10 tiers because of Pit level adjustments. The end result is that Evade Spiritborn's Pit level is around 108, which is still very strong.
However, it's important to note that since Evade's abilities heavily rely on Temerity shield bonus in the PTR, whether this bonus will be nerfed is crucial to the current strength of this build.
Rogue
Finally, but still worth mentioning, Rogue performed poorly on PTR servers. However, the key point is that Rogue didn't abuse Melted Heart of Selig, so it didn't lose anything due to the nerfs. This means the class simply benefits from the increased difficulty of the 10-level Pit adjustment.
Death Trap Rogue build is approaching 100 Pit levels on PTR server. With the additional 10 levels of buffs, Death Trap build is expected to reach 110 Pit levels; however, a build based on Heartseeker skills is also viable.
Overall, Rogue is understated yet powerful. If other classes are nerfed while Rogue is buffed, it could become a dark horse in the new season. So don't underestimate this class.
In short, the class balance is currently quite good, with multiple classes offering various viable builds, which is definitely beneficial for the long-term development of Diablo 4. However, this is based on what the developers have currently leaked, and there are still some significant unknowns. Are there any other balance changes we don't yet know about? We'll have to wait for the final Season 11 patch notes.
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Diablo 4 Season 11 Ultimate Frozen Orb Sorcerer Build Guide | Skills, Gear, And More Tips
Around the time before a new Diablo 4 season launches, builds focusing on new unique items or seasonal mechanics often become popular in the community. However, some classic builds, while perhaps slightly nerfed, remain worth using.
With Season 11's release date fast approaching, you're probably considering which builds to choose for the new season. If you're used to playing Sorcerer in most seasons, consider continuing with Frozen Orb Build.
Below, we'll introduce how to craft this classic Sorcerer build this season, based on the known content and changes in Season 11.

Frozen Orb Build Overview
This build performed only moderately in the still-unfinished Season 10, perhaps because there were too many builds that could overshadow it with Chaos Armor. However, it's expected to continue its strength in Season 11.
This build primarily utilizes summoning skills, enabling it to deal extremely high AoE damage in combat. It also provides crowd control to manage large groups of enemies and gains an advantage in boss fights due to its high movement speed.
However, to maintain this build's effectiveness, you'll need to buy Diablo 4 items and ensure your mana regeneration is reliable. Therefore, the deeper you progress in the game, the more suitable Frozen Orb Build becomes.
How To Choose Skills?
In Season 11, to make this build work, simply choose enough summoning skills and continuously cast them. Generally, the following Sorcerer skills are recommended:
- Familiar: Summons a familiar with the same element as your last cast skill. For 8 seconds, it tracks enemies and periodically explodes, dealing 70% of its elemental damage. You can have up to 6 familiars active at a time.
- Lightning Spear: Summons a lightning spear that tracks enemies, dealing 15% damage to each enemy hit over 6 seconds. A critical hit will also inflict a 3-second vulnerability status on the target.
- Ice Blades: Summons a pair of ice blades that deal 23% damage with rapid slashes over 6 seconds, and has a 40% chance of inflicting a 2-second vulnerability status on the target.
- Frozen Orb: Releases a frozen orb that inflicts a 34% freeze effect and fires piercing shards at enemies, dealing 52% damage. The frozen orb explodes upon disappearing, dealing additional damage and inflicting the frozen effect.
If possible, it's best to unlock enchantments for all skills to maximize damage output. For example, with Frozen Orb, when enchanted, it has a 30% chance to fire an additional frozen orb at nearby enemies when you cast a non-basic skill.
Generally, the more summoning skills you have, the higher the damage your frozen orbs will deal. By continuously using summoning skills to fire more frozen orbs with each explosion, you can achieve near-perpetual damage output.
How To Pair It With Gear?
It's important to note that Season 11 significantly changed Tempering and Masterworking mechanics, which enhance gear affix effects more stable, and added a new Sanctification system.
These changes mean that after configuring your gear for your build, your affix upgrade choices will become more consistent as the season progresses. However, be aware that gear cannot be modified after Sanctification.
With these Season 11 tips in mind, you can start choosing gear for your Frozen Orb Build. We recommend Heir of Perdition first, as it increases your damage by 60% and offers a chance to steal Lilith's Favor from allies during combat.
Due to its unique effects and its irreplaceable nature in this build, you should continuously farm Tormented bosses after Season 11 begins until you obtain its drop.
The second recommended gear is Shroud of False Death. Its key effect is granting invisibility and a 40% movement speed bonus if you haven't attacked in the past 2 seconds.
Next, add Aspect of Frozen Memories to activate Avalanche Key passive an additional time, increasing damage against multiple enemies. Note that this item is only usable by Sorcerers.
If you want to use Sanctification on these gear for even greater benefits, you need to proceed with caution. Sanctification results are not only unchangeable but also random, meaning a bad buff could ruin your gear.
This is why the mechanic was initially popular, but PTR testing quickly revealed it wasn't as effective as expected. Perhaps Sanctification will be changed after Season 11.
Skill Tree Unlocking
First, you should allocate all points to Frozen Orb to maximize damage. Simultaneously unlock Elemental Dominance to further enhance Frozen Orb's damage and the build's overall resilience.
Elemental Dominance allows your core and mastery abilities to be cast when you have more than 50 mana, and increases their final damage by 3%.
Next, allocate some points to Frost Nova and Hydra to deal more damage. While the latter is a combustion skill and might seem out of place with this build, its burning effect provides resilience, increased damage, and cooldown reduction.
Notably, don't forget to enchant Frost Nova, which affects your Lucky Strike, giving summoning abilities a 30% chance to cast Frost Nova on hit.
Finally, don't forget to unlock Ice Blades and activate Lightning Spear to complement it.
How Effective Is This Build In Practice?
We first tested The Pit in 2.5.0 PTR as an example. With all gear maintaining normal upgrade effects, Frozen Orb Build can help you quickly reach level 75, but it starts to struggle after level 80.
However, this is also related to the damage nerf in Diablo 4, so if you only want to farm resources through The Pit, this level of depth is sufficient.
As for dealing with Tormented bosses, since Sorcerers have been weakened in terms of mobility and damage output, this class is inherently difficult. Frozen Orb Build is one of the best options to maximize its potential.
Overall, Sorcerers are not expected to be a dominant class in Diablo 4 Season 11, but Frozen Orb Build gives you the opportunity to continue experimenting with it. So if you're interested, you can try it out following our guide!









