ARC Raiders Update 1.2.0 Patch Notes | Balance Changes, Bug Fixes, New Boss Matriarch Guide
Posted: Nov 14, 2025 Views: 60
Just two weeks after its release, ARC Raiders has proven just how popular Extraction Shooter games are among players. During this time, the developers quickly released patches to adjust the game based on community feedback.
ARC Raiders Update 1.2.0 has been released, including previously mentioned improvements to duo matchmaking, new maps, and new ARC enemies, as well as numerous balance changes and bug fixes.

Balance Changes
Item Changes
Wolfpack Grenade
Wolfpack Grenade's selling value has increased from 3000 coins to 5000 coins, which is undoubtedly a buff.
The crafting materials have changed from 2 Refined Explosives and 2 Sensors to 3 Refined Explosives and 2 ARC Motion Cores.
Arc Motion Core & Arc Circuitry
The refiner LV of these two ARC Raiders items has been reduced from 3 to 2, but the crafting requirement has increased from 6 Arc Alloys to 8 Arc Alloys.
Launcher Ammo
Launcher Ammo merchant will now sell for 200 coins instead of 100 coins, and the parts required to craft 6 bullets per run will change from 5 Metal Parts and 1 Crude Explosive to 4 Metal Parts and 1 Refined Explosive.
Spotter Relay
Selling value reduced from 5000 coins to 2000 coins.
XP Changes
Experience gained per point of damage dealt to Bastions, Bombarders, Rocketeers, and Leapers reduced from 3 to 2.
Experience gained from looting ARC parts from Bastions and Bombarders reduced from 500 to 250 and 300 respectively. The experience gained from looting Rocketeer boosters and Leaper legs has been increased from 200 to 500.
This is a blow to early-game leveling, and the developers may be trying to change player preferences by encouraging more engagement with Rocketeers and Leapers.
Bug Fixes
- Fixed several issues preventing achievements from completing correctly.
- Fixed an issue where Fireball Arc could get stuck on safety doors.
- Fixed an issue where Surveyor's escape behavior could cause it to leave the playable area.
- Fixed an issue where some enemies took excessive Fire Damage.
- Fixed a collision issue on maps like The Dam and Buried City where players could fall out of the world or get stuck.
- Fixed an issue where players couldn't pick up or knock down downed players on steep slopes.
- Fixed issues such as weapons automatically collapsing when throwing grenades, weapons disappearing when using deployable items, and bullets deviating from the crosshair when shooting near walls.
Game Experience Optimizations
- Adjusted the drop rate of Blueprints from Raider Containers.
- Interacting with Probes, Husks, and Raider Caches now also counts towards the looting container objectives.
- The interface will now remain on the same item after crafting in the wild.
- Vaulting animations are smoother.
UI Adjustments
- Added the option to Split Stacks in inventory, especially convenient for gamepad players.
- Fixed some button conflicts that caused unexpected menu returns.
- Added confirmation information after submitting player reports.
Skills And Equipment
- Fixed an issue where Blaze Grenade Trap dealt excessive damage.
- Reduced Tick attachment time of Anti-Tick Field Augment Passive from 1s to 0.5s.
- Fixed a bug where the message would freeze when the player was fighting a Tick.
- Fixed a bug that allowed players to use Snap Hook to go out of bounds in Spaceport Bunker.
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How To Defeat Matriarch?

Matriarch is one of two new ARC enemies added in this update, and it's a new boss even bigger and stronger than The Queen.
Matriarch will appear on various maps, but it's recommended to fight it on Spaceport Bunker because it has more cover, which is beneficial for survival.
When the boss appears, all players will usually temporarily cease fire and work together to fight the boss. However, a few players may take the opportunity to attack other players. It's recommended to stay with the group and avoid being alone to reduce the risk of being ambushed.
Boss Mechanics
Matriarch will continuously summon various minions, almost all types of ARC enemies, and it will periodically spawn a giant shield. Players cannot damage it while the shield is active, so don't waste ammo or grenades during the shield phase.
Matriarch's missiles deal extremely high damage; even without a direct hit, the splash damage is lethal. And it also releases toxic gas zones across the map; players within these zones will nullify their stamina, rendering them unable to dodge or run.
How To Defeat Matriarch?
Hallcracker is the preferred weapon against Matriarch. Grenades can also be used, but don't weste them as it have shield.
The top of the giant tower in the center of Spaceport map is a relatively safe location. While you'll still be attacked by missiles, it provides more reaction time to dodge. Maintain long-range fire; if you get too close, you'll face the threat of small ARCs and missiles.
You should first aim at Matriarch's joints and main body, destroying its armor plating. After the armor is destroyed, the internal structure will be exposed—this is the main body's weak point. Concentrate your firepower at this point; switching to Cracker shots or using grenades to attack the exposed core will deal significant damage.
Looting Rewards
After Matriarch is defeated, players need to approach to loot the loot. Since this usually involves the entire server, there can be situations where 20 people are all searching the same dead enemy, and the loot will be quickly snatched up.
Therefore, when you see Matriarch catches on fire, it means it's about to be destroyed. Immediately start moving towards Matriarch to ensure you can loot it as soon as possible. If you act too late, you might only be able to pick up one or two items.
Overall, the fixes, adjustments, and new boss in Update 1.2.0 are excellent, but players may have some reservations about the experience gain adjustments. However, the developers were able to quickly make adjustments based on player feedback within a week, which is better than many other games.
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