ARC Raiders June 29-July 5 Season 4 Trials Guide: Your Last Chance to Hit Cantina Legend
Category: ARC Raiders Posted: Jul 01, 2026 Views: 25
Raiders, our chance to take on Cantina Legend in ARC Raiders has arrived! If you're still fighting for this goal, every point this week is crucial, and you need at least a Hotshot to have a chance to advance to Cantina Legend next week.
We'll be providing detailed strategies for this crucial final week of trials, so players aiming for that final push should definitely take it seriously.
Highest Score Trial
Damage ARC enemies using Light Impact Grenades is one of the highest score trials in this final week, reaching approximately 56,000 points with good teamwork.
The best map condition to explore is Hidden Bunker under Spaceport. The reason is simple: Hidden Bunker provides an extra 10 minutes of game time, and Bastion and Bombardier have the highest health under this map condition.
Higher health for ARC enemies means we need to deal more damage, which means we get more trial points.
However, the biggest mistake players make during this mission is bringing pre-crafted Light Impact Grenades into the map.
The correct approach is to bring the necessary materials and craft them on-site. Three sets of chemicals and two sets of plastic parts only take up five backpack slots, yet allow you to craft 50 Light Impact Grenades during the raid, effectively doubling your usable grenade count.

You can stay near the entrance to Hidden Bunker, as Bastion and Bombardier spawn there, and Shredder spawns inside the building.
Once you arrive at your destination, immediately begin crafting grenades, and continue crafting while waiting for ARC enemy spawn abbreviation.
If you're playing solo, consider using Stella Montis map as an alternative strategy.
Importantly, note that this trial requires direct hits on enemies, not rapid throws; the damage progress bar increases with each hit.
Also, if you're overloaded, remember to temporarily store the materials for crafting Light Impact Grenades in containers.
The Second Highest Scoring Trial
This trial, Open Containers Inside the Traffic Tunnels, can earn approximately 53,000 points. The optimal map condition is Locked Gate in Blue Gate - the extra 10 minutes of game time are valuable, but more importantly, the density of containers inside the tunnels increases significantly during this event.
Time management is crucial for completing this trial, as Locked Gate should open with approximately 33 minutes remaining. If Locked Gate hasn't opened by 32 or 33 minutes, especially when playing solo, it's recommended to reset the raid. Otherwise, you won't have enough time to loot the entire traffic tunnel.
It's best to bring Blue Gate Confiscation Room Key, Patrol Car Key, and plenty of Adrenaline Shots. If you lack these, you can buy ARC Raiders items from IGGM.com to ensure an efficient completion of this trial.
This trial is relatively friendly to solo ARC Raiders players and is one of the few solo challenges that remains competitive this week.
Damage Hornets
This trial can yield approximately 42,000 points. The optimal map condition is Hidden Bunker, which increases Hornet spawn rate for an extra ten minutes.
You can use a Jupiter paired with an Osprey or Renegade, along with a Snap Hook, to reach high positions like Control Tower A6.
If you can form a three-man squad, you can employ a three-pronged strategy. Have one player guard the guard tower between Arrival Building and Shipping Warehouse, one on top of Control Tower A6, and another at the antenna near Rocket Assembly or Fuel Control.
The rest of the squad covers specific areas, eliminating all Hornets.
If you're playing solo, you can choose several guard positions based on your gear, or you can set up a Zipline between South Trench Tower and Arrival Building, extending to the antenna near Fuel Control.
However, it must be acknowledged that this Damage Hornets trial does offer a significant advantage to three-man squads.
Damage Leapers, Bastions, and Bombardiers
A serious bug in this ARC Raiders trial: Bombardiers currently don't count towards your progress, so don't waste time chasing them.
Without Bombardiers, you can expect around 40,000 to 50,000 points in this trial, and it's better suited for team play.
You can run this trial on any map with Close Scrutiny map condition, and bring Wolfpacks, Jupiters, and a Raider Hatch Key.
For solo players, Buried City is recommended because the map is smaller, allowing for faster cycling of Assassin spawn points. For equipment, it's suggested to only bring Wolfpacks and two Jupiters, as ammo can be picked up from Vaporizers.
Search Kitchen Cabinets
This final trial, Search Kitchen Cabinets, has the lowest estimated score; you might only reach around 7,000 points, so it's the lowest priority.
Choose Buried City and avoid Close Scrutiny map condition.
If you have few kitchen cabinets when exploring the first few buildings, don't rush to use your Residential Mastery Key; save it for the next game.
If you've already reached around 4000 points through the regular buildings, it means your RNG is good. Using the key to enter locked rooms at this point might push your score even higher.
In short, Light Impact Grenades Trial, Traffic Tunnels Trial, and Hornet Trial are the three highest priority trials this week. This is your last chance this season in ARC Raiders, so give it your all!
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