What Aion 2 Korea Anniversary Changes Could Come to Global?
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Published: Nov 09, 2026
Although Aion 2 Global has only just launched, Korean version has already been live for a year. On November 8, Korean server celebrated its first anniversary and announced a series of major changes.
Many players assume that Global will take a full year to catch up with Korean version. However, some QoL features could arrive on Global much sooner. So let's take a closer look at how these changes could affect Global version, particularly around Season 2.
Class Changes
Aion 2 Korean version is receiving major combat system changes for its first anniversary. All eight classes, including Assassin and Chanter, will lose a significant number of sources of Cooldown Reduction.
Cooldown Reduction, Guaranteed Critical Hit effects, and other bonuses from Specializations will also be removed. Skills will no longer reset directly, and Guaranteed Critical Hits will no longer be available.
Following the update, manually activating skills will grant approximately 20% additional damage, clearly rewarding players who perform their rotations themselves.
Macros will still be viable for easier content, where players may not care about missing out on that 20% damage bonus. However, manual control will become essential when tackling new challenges, especially in PvP.
Arcana System
Arcana system is one of the biggest focuses of this update. The official team is removing the ability to farm Transcendence Dungeons indefinitely. Players will be limited to five Transcendence Dungeon entries per week for card rewards, putting an end to unlimited farming.
In return, players will be able to reroll their cards. This system has a Gacha element to it. First, you need to fully Enchant a Relic to its maximum level. You can then reroll the skill levels assigned to the card.
Rather than rerolling the entire card, the system allows players to change the distribution of skill levels across its four skill slots. Each card contains four skills, such as Dark Rush, Spinning Strike, and Recuperation.
The total number of skill levels and their distribution remain fixed, but their positions can change. For example, Spinning Strike might move from Slot 1 to Slot 4, while Recuperation moves forward, changing which skills receive the higher levels.
Players will still need to farm high-quality Enchanted cards. However, since the skill combinations can now be rerolled, they will no longer need to collect thousands of cards just to find a perfect combination.
Transcendence Dungeon drops are also changing. In addition to cards, players will now receive equipment. However, with only five entries available per week, players cannot rely on unlimited Transcendence Dungeon farming as a replacement for Conquest Dungeon equipment farming.
Instead, these five weekly entries serve as an additional progression boost, allowing players to collect cards while picking up some extra equipment.
Dungeons
Korean version is also streamlining its older dungeon content. Some dungeons will remain, others will be converted into group content, and certain older dungeons will be removed. Meanwhile, Solo Dungeons will be introduced as another farming option. Their drop rates and quantities will be identical to those of the group versions.
Global version does not necessarily need to follow Korean server's dungeon reductions exactly, since Korean changes are partly intended to simplify progression for new players. However, Solo Dungeon feature is quite likely to make its way to Global.
The weekly limit for Kinah rewards will also be reduced from 84 to 63 completions. Additionally, players will still be able to obtain a small amount of Abyss Points after reaching the weekly cap.
Sanctuary
Sanctuary system is receiving a major overhaul as well. The new Sanctuary features three Bosses. Players will receive their drops immediately after defeating the first two Bosses, while the final Boss requires them to choose a difficulty level.
Players can enter on Hard Mode, defeat the first two Bosses at that difficulty, and then decide whether to challenge the final Boss on Hard or Normal.
However, the current system only allows players to switch from Hard to Normal, not the other way around. If they cannot defeat the final Boss on Hard, they can lower the difficulty to Normal to avoid failing the run. However, players who enter on Normal cannot upgrade the final encounter to Hard.
Sanctuary will also adopt a point-based Pity System. Each Normal Mode run grants 1 point, while each Hard Mode run grants 2 points. These points can then be exchanged for guaranteed rewards.
This means that players who exclusively run Normal Mode can eventually obtain the same guaranteed rewards as those playing Hard Mode. They will simply need approximately twice as many runs and twice as much time.
This is a more player-friendly progression system. Players can start by farming Normal Mode and accumulating points, then move on to Hard Mode as their equipment improves. Either way, they can eventually obtain Sanctuary rewards.
Consumables and QoL Changes
Consumable durations will be increased from 5 minutes to 10 minutes. Furthermore, dying and reviving will no longer reset or cancel active Consumable effects.
As for Arena, players will be able to obtain dedicated free Consumables for Arena matches. These free items will be available starting from Iron I, meaning players will no longer have to use their own Consumables during Arena matches. This could save a considerable amount of Kinah, making it a highly likely QoL addition for Global version.
On the client side, character statistics will also be added. Players will be able to check various records, including the number of players, Bosses, and monsters they have defeated.
Housing System
Housing System will launch on Korean server on November 11. It provides players with their own personal space without granting any combat stat bonuses. As a result, it could also arrive on Global in the near future.
Players can permanently own an island estate for 1,000,000 Kinah without having to compete in land auctions. The interior space measures approximately 90 pyeong.
This is no small amount for players who have just reached the level cap, but it should be manageable for those in the endgame. If you are not quite there yet, you can also find cheap Aion 2 Kinah for sale.
Players will be able to customize floors, walls, pillars, partitions, lighting, and other interior details. Furniture can be crafted, with some materials obtained from Boss drops. None of the furniture provides combat bonuses, and dye customization is also planned for the future.
The changes coming to Aion 2 Korea are well worth keeping an eye on, as many of these features will eventually make their way to Global version. Understanding them in advance will help you prepare for what's coming next.
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