Helldivers 2 Boosting
Select Category
Democracy Starter Pack
Unlock all Stratagems
Get tons of resources
Best choice for beginners
Freedom Starter Pack
Unlock all Stratagems
Get all Warbond rewards
Reach level 50 fast
Viper Commandos Warbond
Become as deadly as a snake
Unlock a unique Exosuit skin
Chance for extra Samples
Polar Patriots Warbond
Unlock Arctic-themed gear
Skip grinding for Medals
Fastest completion
Democratic Detonation Warbond
Most effective Gear here
Suits loyal Peacekeepers
Customize your order
Cutting Edge Warbond
Unlock Premium Gear
Choose any Warbond page
Skip monotonous grind
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Helldivers 2 Patch 4.1.1 Update Notes | Stability Fixes, Performance Boosts & New Major Operation Revealed
Hello, Helldivers! Thanks to your efforts, freedom and democracy on Super Earth have taken another step forward. Super Earth High Command released a small update on Tuesday, November 4, 2025 at 18:18 CST, focusing primarily on stability, balance, and optimization improvements.
We also want to express our sincere gratitude to all Helldivers on Oshaune for their hard work. This despicable and disgusting planet has been liberated, and Super Earth's next operational plan has been announced.

Patch 4.1.1
Patch 4.1.1 contains a small amount of content, mainly focusing on fixes and optimizations. However, many Helldivers have reported downloading huge files (ranging from 3GB to 23GB). The developers have confirmed that this update does not contain any new content, so the reason for the large download size is unknown.
Fixes
Crashes
- Fixed several issues that caused the game to crash, including:
- Hot Joining and Strategy-related crashes. Rare crashes occurring when enemies fall underground.
- Crashes occurring during mission loading and during mission execution.
- Crashes occurring when quickly interacting with the weapon customization menu.
Miscellaneous Fixes
- The extraction shuttle will no longer crash into tall buildings when attempting to land near a landing platform.
- Fixed an issue where haptic feedback was lost when Game Pads disconnected and reconnected.
- Fixed an issue in Tutorial Mission where players could fall through the ground due to ragdoll physics.
- Fixed an issue where unused textures were accidentally loaded into memory.
Optimizations
- Fixed an issue where textures were still displayed at low resolution even with sufficient memory (PC only).
- The smoke effect from weapon muzzles has been significantly reduced, making the flashlight attachment more useful. Previously, thick smoke severely impaired visibility under flashlight illumination; now players can clearly see their targets.
- Reduced frame rate stutters during drop-in sequences.
- Optimized the destruction effects of various Tree Assets to maintain game performance, especially in forest biomes.
Next Patch Release Date
According to the game director in a developer interview, their goal is to release patches approximately every two weeks to address issues that can be resolved quickly. It is expected that around November or December, the development team will return to a more normal pace, focusing on releasing more content and feature updates.
Based on the interval between the last patch (October 23rd) and the most recent update (November 4th) (approximately two weeks), the next patch is expected to be released on November 16th. Therefore, there is a high probability that there will be no update next Tuesday (November 12th), and new maps, enemies, and Helldiver 2 items will probably arrive in December.
Super Earth High Command
Thanks to the hard work of all Helldivers, a Major Order has been successfully completed, and you have successfully liberated a Hive World—Oshaune.
Meanwhile, according to Coretta Kelly News, Super Earth High Command has declared a complete victory on Great Expedition. The massive corpse of Hive Lord is being processed and studied. 99% of Hive Lungs on the planets have been destroyed, and the haze density of the local systems has drastically decreased.
A High Command message emphasizes the victory, stating that Terminids incursion has been cleared, and exploration teams have been deployed to map tunnels and identify remaining E-711 deposits.
A new operational plan, named Operation Free Space, aims to extract E-711 to secure living space for Super Earth citizens. Helldivers operations will not cease until all planets are liberated and their E-711 harvested. E-711 will be studied and utilized to fuel a managed democracy.
Ministry of Defense expresses high confidence in Helldivers' ability to control Amorphous Space Cloud.
The Next Step
Judging from the latest orders, the strategy will shift from removal to control of Haunted Planet, as this requires the continuous acquisition of E-711. More powerful enemies mutated by E-711 may emerge in the future.
While players find conquering a challenging Haunted Planet like Oshaune interesting, they don't want all Haunted Planets to be so difficult. The combination of Predator Strain, Dragonroach, and Hive World has caused considerable frustration for many players.
Furthermore, game subtitles mention all factions converging on Super Earth, potentially foreshadowing another Super Earth defense like Heart of Democracy. Currently, Galactic Map shows the three existing factions indeed approaching Super Earth: Illuminates (most recently and with reinforcements), Automatons (next), and Terminids (last).
Data miners have discovered rebel NPCs in the documents, but these may not represent a full faction; rather, they are storyline tools related to the presidential election. The documents mention a character named Architect, who may be the mastermind behind the conflict or connected to a fourth faction.
Game files contain clues suggesting the addition of a fourth faction, possibly a completely new design rather than a port from Helldiver 1. Current faction types cover melee (Terminids), ranged (Automatons), and hybrid (Illuminate), while the new faction may have unique mechanics.
That concludes the main content of Helldiver 2 Patch 4.1.1. Helldivers, keep fighting for Super Earth!
Helldivers 2 Top 10 Boosters Ranked | Best Options To Maximize Your Team's Power
When fighting in a shooter like Helldivers 2, besides the essential weapons, you'll also need items like boosters to provide extra attention. More importantly, boosters aren't disposable; once acquired, they can be used throughout all missions.
While each player can only equip one booster, if you enter battle as a team, the effects of each player's equipped booster apply to everyone else, unless one player quits or dies.
Different boosters focus on different functions. Some increase health, others enhance mobility, while others can combine with other players to create surprising synergies.
Boosters are primarily earned as Warbond rewards, which require unlocking Warbond progression through medals. For even rarer boosters, you'll need to buy Helldivers 2 Super Credits to unlock premium and legendary Warbonds additionally.
To save medals and Super Credits while maximizing the effectiveness of your squad's boosters, we've listed the top 10 boosters in the game, ranked from lowest to highest in value.

10. Firebomb Hellpods - Freedom's Flame Warbond
This booster allows Hellpods to create an additional explosion upon landing, dealing incidental damage to nearby enemies in a small area. While Hellpod's primary function is to transport resources, this booster grants it a suicide attack effect.
However, while gaining incidental damage, this booster also reduces the physical damage dealt by Hellpod upon landing, potentially underperforming the intended damage output. This is why Firebomb Hellpods are only ranked tenth.
9. Increased Reinforcement Budget - Helldivers Mobilize Warbond
This booster allows you to reinforce your teammates more often than usual, but only if you don't die more than 20 times, otherwise it will be useless.
Note that this booster only adds one initial reinforcement to each teammate, but it also takes up an entire reinforcement slot. So if you only want reinforcement boosters, this isn't the best option.
8. Expert Extraction Pilot - Democratic Detonation Warbond
This booster can help you get more leeway in your extraction schedule by reducing the time it takes for Pelican-1 to reach the extraction beacon.
While Expert Extraction Pilot is useful, it's important to note that its design suffers from a significant inconsistency that negates the effectiveness of the booster.
This booster can save you approximately 18 to 37 seconds on a 2-to-4-minute extraction timer. However, if your team can hold out for nearly 2 minutes, it's not impossible to extend the time in 18 seconds by yourself.
7. Flexible Reinforcement Budget - Steeled Veterans Warbond
This booster reduces the number of reinforcements you need to respawn on higher difficulties, allowing you to receive reinforcements faster - approximately 12 seconds earlier.
Honestly, this booster might be better suited for early-game use due to its short duration, but it requires a higher difficulty level to be effective. However, compared to Increased version, it performs quite well.
6. Localization Confusion - Cutting Edge Warbond
This booster essentially lengthens the time between waves of enemy attacks, giving you extra time to recover, such as allowing an Automaton Dropship to arrive later. However, it doesn't reduce the number of enemies in the next wave.
This characteristic means that the effectiveness of Localization Confusion depends on the enemy and the type of encounter. If you're facing a single enemy, it's great, but if you're facing a swarm of bugs, the extra time won't make a big difference.
5. Motivational Shocks - Polar Patriots Warbond
This booster helps you recover faster from acid attacks, earthquakes, and dense foliage by reducing the slow debuff you receive. While useful, the limited environment means it's only useful in a few situations.
In contrast, another booster, Muscle Enhancement, not only offers similar buffs but, more importantly, has wider application scopes, allowing you to more flexibly improve your mobility at any time.
Of course, Motivational Shocks are still useful if you use them in the right scenario, but they're not as universally applicable as Muscle Enhancement, and the latter is also more difficult to obtain.
4. Armed Resupply Pods - Urban Legends Warbond
Think of this booster as a replacement for the advanced sentinel. It attaches a Liberator Penetrator rifle to each of your supply pods, which automatically fires at any enemy within 30 meters, providing additional firepower for your flanks.
3. UAV Recon Booster - Helldivers Mobilize Warbond
The original mini-map only displays a very limited range and number of nearby enemies, but equipping this booster increases radar detection range by 50%, allowing you to more swiftly evade enemies and eliminate them through stealth.
Sadly, such a reliable booster isn't compatible with standard mechanics - it can't be applied to the entire squad during team fights.
Therefore, if you or your teammates possess it, we recommend enabling team chat and sharing the range and number of enemies you see in real-time to maximize UAV Recon Booster's value.
2. Muscle Enhancement - Helldivers Mobilize Warbond
We already mentioned this booster when introducing Motivational Shocks. It reduces the slowdown effect you receive in various terrain conditions. Of course, it requires more medals to unlock.
1. Experimental Infusion - Viper Commandos Warbond
This is like a legal, all-purpose stimulant in Helldivers 2. Using it grants you a massive amount of healing in a matter of seconds, while also increasing your movement speed, reducing damage taken, and even instantly restoring all your health.
It's easy to see how this booster will make you invincible in most battles, especially when you're trailing, as it offers a high chance of instantly turning the tide.
Such a powerful effect means that unlocking Experimental Infusion is a lengthy process, requiring you to accumulate sufficient medals. Therefore, it's not recommended to use it right at the start of a battle unless you're truly wealthy in boosters.
Obviously, to balance the game's combat environment, the strengths and weaknesses of most boosters all stand out. Therefore, in team fights, you can coordinate with your teammates to bring the boosters that maximize the team's benefit.
That's all for this introduction. I hope it provides a reliable guide for your Helldivers 2 booster selection. Have fun!






