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Helldivers 2 Into The Unjust 4.1.2 Patch Notes | Crash Fixes And December 2 Major Update Preview

Helldivers 2 Into The Unjust 4.1.2 Patch Notes | Crash Fixes And December 2 Major Update Preview

Hi, Helldivers — thanks to your efforts, freedom and democracy on Super Earth are steadily spreading throughout the galaxy. To provide a better combat experience for all warriors, Helldivers 2 released a small update on November 18th, Into the Unjust 4.1.2.

On December 2nd, the official update is expected to be a very significant one, bringing substantial changes to the current galactic war situation. Let's take a look at the details of this update.

Helldivers 2 Into The Unjust 4.1.2 Patch Notes | Crash Fixes And December 2 Major Update Preview

Into The Unjust 4.1.2 Content

Crash Fixes

  • Fixed a bug that caused the game to crash when players pressed Alt+Tab to switch programs or change display settings.
  • Fixed a bug that caused the game to crash directly when Hive Lord could hear sounds outside the map.
  • Fixed an issue where the game would randomly close when players disconnected or left a match.
  • Fixed a crash that would occur when changing graphics settings during certain missions.
  • Fixed a rare PC-only crash that occurred when loading city missions.
  • Fixed a rare crash that occurred when Pelican landed in the extraction zone.

Miscellaneous Fixes

  • Fixed an issue with SH-32 Shield Generator Backpack and FX-12 Shield Generator Relay that previously failed to protect players inside from storm effects such as acid storms, sandstorms, and blizzards.
  • Fixed a rare audio bug that caused audio to be completely cut off after extended gameplay.

Optimizations And Improvements

  • Improved the application of status effects for environmental effects such as sandstorms, acid storms, and blizzards to reduce their impact on game performance.
  • Optimized the destruction effects of various tree assets to help maintain game performance when a large number of trees are destroyed.

Gameplay Fixes

  • Fixed a bug that allowed Helldivers to move freely in sandstorms and blizzards without being slowed down. Now, when players parachute onto planets, these storms should normally slow them down.
  • The gameplay and performance issues with Bile Titans have now been resolved, allowing them to traverse areas that should otherwise be impassable.

Into the Unjust 4.1.2 is a very solid update, fixing numerous game crashes, and its optimizations should also make Hellstalker 2 run smoother to some extent.

However, the patch does not address the widely reported game freezing issue; some players are still experiencing random complete freezes on their PCs. However, the developers mention plans to upgrade the game engine's memory in the future (possibly next year), which should better handle missions and significantly help resolve performance issues.

Balance Changes

An update a few weeks ago changed how weapons work, essentially reducing their damage based on range and target distance. This change affects two specific attributes: Durable and Drag.

Additionally, there is an undocumented change to P-4 Senator. This change was initially thought to be an enhancement to P-4 Senator pistol, but it turned out to be a nerf. Specifically, previously a headshot could kill an Overseer, but now even headshot no longer kill.

While players are eagerly anticipating the upcoming new weapons, the developers have stated that if a new weapon proves too powerful, they will nerf it.

Current Situation

DSS on Tarsh is currently in low orbit, but Liberation Resistance Rate there is extremely low. Meanwhile, Acamar IV in Terminids controlled area is undergoing a level 16 defensive battle.

The current major order is collecting Common Samples. Players have already exceeded the target of collecting 15 million samples on Illuminate, and the current focus is on collecting 62.5 million samples on Automaton. At the current pace, the completion rate is expected to reach around 98% by the end of the countdown, meaning this major order may not be 100% complete.

Future Content Preview

At the end of the official Into the Unjust 4.1.2 notes, the developers asked players to mark December 2nd with a "fiery" red circle, and it likely foreshadows the next major update.

According to the game's lore, December 2nd is the day Science Department confirmed that Meridia was just a regular black hole. However, this black hole later moved and spewed out an invading fleet of Illuminate.

The note emphasizes the word "fiery," which could refer to a fire ring, a volcanic planetary biome, or new fire-related enemies. Other word "Buzzing" could represent new Helldivers 2 items or a new type of bee enemy.

Additionally, some players have noticed that Cyberstan now shows an inhabited area, but players cannot currently travel to the planet via support lines, as it is blocked. This could be a clue left by the developers for the next update.

TGA Game Awards Nominations

Besides patch updates and new content previews, another piece of news for Helldivers 2 is its TGA nominations.

Best Community Support

This award recognizes games that demonstrate outstanding community support, transparency, and responsiveness, including social media campaigns and game updates. Helldivers 2's competitors include Baldur's Gate 3, Final Fantasy XIV, Fortnite, and No Man's Sky.

Best Ongoing Game

This award recognizes games that continuously evolve the player experience through ongoing content development. Helldivers 2 is also on this list, competing against Final Fantasy XIV, Fortnite, Marvel Rivals, and No Man's Sky.

While Helldivers 2 is a fantastic game, it may not win either of these awards this year, as it faces strong competition from Baldur's Gate 3, No Man's Sky, and Marvel Rivals.

That's a summary of Helldivers 2 Into the Unjust 4.1.2 and some recent news. Sharpen your weapons, Helldivers. and the next battle to defend freedom and democracy on Super Earth is just around the corner.

Helldivers 2 Patch 4.1.1 Update Notes | Stability Fixes, Performance Boosts & New Major Operation Revealed

Helldivers 2 Patch 4.1.1 Update Notes | Stability Fixes, Performance Boosts & New Major Operation Revealed

Hello, Helldivers! Thanks to your efforts, freedom and democracy on Super Earth have taken another step forward. Super Earth High Command released a small update on Tuesday, November 4, 2025 at 18:18 CST, focusing primarily on stability, balance, and optimization improvements.

We also want to express our sincere gratitude to all Helldivers on Oshaune for their hard work. This despicable and disgusting planet has been liberated, and Super Earth's next operational plan has been announced.

Helldivers 2 Patch 4.1.1 Update Notes | Stability Fixes, Performance Boosts & New Major Operation Revealed

Patch 4.1.1

Patch 4.1.1 contains a small amount of content, mainly focusing on fixes and optimizations. However, many Helldivers have reported downloading huge files (ranging from 3GB to 23GB). The developers have confirmed that this update does not contain any new content, so the reason for the large download size is unknown.

Fixes

Crashes

  • Fixed several issues that caused the game to crash, including:
  • Hot Joining and Strategy-related crashes. Rare crashes occurring when enemies fall underground.
  • Crashes occurring during mission loading and during mission execution.
  • Crashes occurring when quickly interacting with the weapon customization menu.

Miscellaneous Fixes

  • The extraction shuttle will no longer crash into tall buildings when attempting to land near a landing platform.
  • Fixed an issue where haptic feedback was lost when Game Pads disconnected and reconnected.
  • Fixed an issue in Tutorial Mission where players could fall through the ground due to ragdoll physics.
  • Fixed an issue where unused textures were accidentally loaded into memory.

Optimizations

  • Fixed an issue where textures were still displayed at low resolution even with sufficient memory (PC only).
  • The smoke effect from weapon muzzles has been significantly reduced, making the flashlight attachment more useful. Previously, thick smoke severely impaired visibility under flashlight illumination; now players can clearly see their targets.
  • Reduced frame rate stutters during drop-in sequences.
  • Optimized the destruction effects of various Tree Assets to maintain game performance, especially in forest biomes.

Next Patch Release Date

According to the game director in a developer interview, their goal is to release patches approximately every two weeks to address issues that can be resolved quickly. It is expected that around November or December, the development team will return to a more normal pace, focusing on releasing more content and feature updates.

Based on the interval between the last patch (October 23rd) and the most recent update (November 4th) (approximately two weeks), the next patch is expected to be released on November 16th. Therefore, there is a high probability that there will be no update next Tuesday (November 12th), and new maps, enemies, and Helldiver 2 items will probably arrive in December.

Super Earth High Command

Thanks to the hard work of all Helldivers, a Major Order has been successfully completed, and you have successfully liberated a Hive World—Oshaune.

Meanwhile, according to Coretta Kelly News, Super Earth High Command has declared a complete victory on Great Expedition. The massive corpse of Hive Lord is being processed and studied. 99% of Hive Lungs on the planets have been destroyed, and the haze density of the local systems has drastically decreased.

A High Command message emphasizes the victory, stating that Terminids incursion has been cleared, and exploration teams have been deployed to map tunnels and identify remaining E-711 deposits.

A new operational plan, named Operation Free Space, aims to extract E-711 to secure living space for Super Earth citizens. Helldivers operations will not cease until all planets are liberated and their E-711 harvested. E-711 will be studied and utilized to fuel a managed democracy.

Ministry of Defense expresses high confidence in Helldivers' ability to control Amorphous Space Cloud.

The Next Step

Judging from the latest orders, the strategy will shift from removal to control of Haunted Planet, as this requires the continuous acquisition of E-711. More powerful enemies mutated by E-711 may emerge in the future.

While players find conquering a challenging Haunted Planet like Oshaune interesting, they don't want all Haunted Planets to be so difficult. The combination of Predator Strain, Dragonroach, and Hive World has caused considerable frustration for many players.

Furthermore, game subtitles mention all factions converging on Super Earth, potentially foreshadowing another Super Earth defense like Heart of Democracy. Currently, Galactic Map shows the three existing factions indeed approaching Super Earth: Illuminates (most recently and with reinforcements), Automatons (next), and Terminids (last).

Data miners have discovered rebel NPCs in the documents, but these may not represent a full faction; rather, they are storyline tools related to the presidential election. The documents mention a character named Architect, who may be the mastermind behind the conflict or connected to a fourth faction.

Game files contain clues suggesting the addition of a fourth faction, possibly a completely new design rather than a port from Helldiver 1. Current faction types cover melee (Terminids), ranged (Automatons), and hybrid (Illuminate), while the new faction may have unique mechanics.

That concludes the main content of Helldiver 2 Patch 4.1.1. Helldivers, keep fighting for Super Earth!

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