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WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

Posted: Sep 18, 2025 Views: 39

WoW Classic's 20th Anniversary Phase 6 is about to begin, with Naxxramas, the final major raid in Classic, serving as the core of Phase 6. Naxxramas' 15 bosses are divided into 6 zones, with Deathknight Wing generally considered the most challenging. This zone demands extremely high positioning, coordination, and DPS, requiring precise team tactics to successfully defeat them.

This zone contains three bosses: Instructor Razuvious, Gothik the Harvester, and Four Horsemen. While Four Horsemen are the most challenging, Instructor Razuvious is the first boss players will face and will drop some WoW Classic 20th Anniversary gold and Tier 3 gear. While relatively straightforward, if you don't understand the mechanics of this boss, your team could end up getting wiped repeatedly.

WoW Classic 20th Anniversary Phase 6 Instructor Razuvious Boss Fight Strategies & Mechanics

Instructor Razuvious Mechanics

This boss's mechanics are unique. Due to the extremely high damage dealt by his basic attacks and abilities, no single class can withstand them. Therefore, conventional tanks cannot handle the boss. Priests must use Mind Control to influence Deathknight Understudies surrounding Instructor Razuvious, thereby withstanding the boss's immense damage. Therefore, the skill level of the priest in charge of Mind Control directly determines the difficulty of this boss.

Team Requirements: at least two Priests and four Tanks, and in the situation they don't lack WoW 20th Anniversary Gold, it's best to prepare some potions.

Instructor Razuvious's Skills

  • Basic Attacks: No tank can withstand Instructor Razuvious's basic attacks without using a Shield Wall.
  • Unbalancing Strike: Can eliminate any Main Tank in top gear who isn't defending.
  • Disrupting Shout: Targets all players within the boss's line of sight, draining their current mana and dealing an equal amount of damage. Any class requiring mana will need to avoid it by blocking vision.

Deathknight Understudies

The boss's abilities are too much for any tank to handle, so the heart of this battle, Deathknight Understudies, will be the true tanks.

This battle will involve four level 60 Deathknight Understudies. Priests can use Mind Control to control them, granting them three abilities.

  • Attack: Performs a normal attack on the current target.
  • Taunt: Forces the taunted target to attack the taunter, with a 20-second cooldown. (A taunted boss cannot be Out of Taunted until another Deathknight Understudy taunts them.)
  • Shield Wall: Causes the caster to take 75% of all damage for 20 seconds, with a 60-second cooldown.

Once a cleric is freed from Mind Control, they cannot be mind controlled again for one minute. Therefore, at least two clerics are required to take turns controlling the clerics and fighting the boss. For unskilled players, four clerics are recommended.

Battle Positions

Four Deathknight Understudies are stationed at the four inner corners of the prototype arena, while Instructor Razuvious patrols the arena.

The priest, responsible for controlling an Understudy in the first round, will use Mind Soothe to approach a Deathknight Understudy on the right side of the ramp when the boss patrols to the inner arena. Then, use Mind Soothe to control it. Immediately, order Deathknight Understudy to cast a Shield Wall and taunt the boss.

The other tanks will pull the remaining three Deathknight Understudies to a slightly further back on the ramp, as shown in the image. The priest will then control the Understudy to stand on the ramp and pull the boss down.

The healer should stand behind the right wall to block the boss's view and allow them to heal the off-tank and Deathknight Understudy holding the boss. The main tank should stand between the holding Understudy and the healer, waiting for Understudy to break free from the priest's control and taunt the boss.

Melee DPS classes can simply stand behind the boss and damage it once it reaches its designated location. Ranged DPS classes with mana, such as mages, hunters, and warlocks, should stand against the left wall and damage it. Three seconds before the boss casts Disrupting Shout, all ranged DPS should hide behind the left wall, wait for the spell to finish, and then return to damage it. Repeat this cycle until the boss is killed.

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Tips

These are the basic positioning for this boss fight. Next, let's discuss some tips to keep in mind when killing the boss.

Tip 1

The priest controlling Understudy in the first round will inevitably be hit by an Disrupting Shout because of their positioning. Therefore, this priest should deplete their mana before engaging the enemy to avoid being killed instantly by an Disrupting Shout because of excessive mana reserves. If the priest has WoW Classic 20th Anniversary gold, it's a good idea to prepare some Superior Mana Potions in advance for emergencies.

Tip 2

A priest's mind control lasts for a maximum of one minute. When the mind control effect is about to end, another priest must begin mind controlling the next Understudy and be ready to take over the taunt. The priest who has been taken over can press ESC key to actively break the control of the Understudy. The main tank then taunts the uncontrolled Understudy, and the priest selects another Understudy to prepare for the mind control transition. This prevents the Understudy from breaking control prematurely and dying prematurely from continuous damage.

Tip 3

To reduce the chance of misses and resistance from mind control, as well as premature Understudy breakouts, it is recommended to assign two priests to improve their hit rate and max out the second row of Shadow talents, Shadow Focus.

Tip 4

In addition to the two healers assigned to each of the two off-tanks holding Understudies, and the two healers assigned to the main tank who will be recovering an uncontrolled Understudy, the remaining healers can be assigned to Deathknight Understudy, who is responsible for the boss. Melee and ranged DPS will not take any damage if they make no mistakes.

This is a relatively special boss battle. Since the main character of this battle is not the player, as long as you master the mechanism, you can defeat this BOSS even if the team's equipment is very poor.

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