Best Weapons to Craft and Keep in RuneScape Dragonwilds 1.0 For Power Level 1-9
Category: RuneScape: Dragonwilds
Posted: Oct 12, 2026
Views: 23
In most survival building games, players habitually assume that newly unlocked weapons are always superior to older ones. However, RuneScape: Dragonwilds' equipment system breaks this conventional thinking. Dragonwilds' Power Level system spans from level 1 to 9 throughout the entire game, but the weapons at different levels are not simply linearly interchangeable.
This article will follow Power Level order, outlining the optimal choices for melee, ranged, and magic weapons at each stage, and helping players determine which RuneScape Dragonwilds items are worth crafting, upgrading, or keeping long-term, thus allowing for more efficient game planning.
| Power Level | Melee | Ranged | Magic |
|---|---|---|---|
| 1 | Stone Dagger | unlocked | unlocked |
| 2 | Bone Dagger | Ashen Shortbow | Ashen Battle Staff |
| 3 | Bronze Sword | Oak Longbow | Oak Battle Staff |
| 4 | Abyssal Whip | Blue Crossbow | Staff of Light |
| 5 | Zombie Axe | Dorgeshuun Crossbow | Necromancer's Staff |
| 6 | Mithril Mace | Mithril Crossbow | Maple Battlestaff |
| 7 | Masterwork Abyssal Whip | Bow of Elidinis | Master's Staff |
| 8 | Rune Mace | Rune Crossbow | Staff of the Ancestors |
| 9 | Dragon Scimitar | Dragon Crossbow | Kuldra's Wrath |
Power Level 1-3

Early game equipment selection is relatively simple; the core principle is not to invest too much effort in low-level weapons.
The best melee choice for Power Level 1 is Stone Dagger, which boasts a fast seven-hit combo, sufficient for initial combat. Ranged and magic melees only unlock with each subsequent equipment level, so this stage should focus on collecting basic materials.
For Power Level 2, melee players are recommended to use Bone Mace, an early upgrade that doesn't require rare recipes. If you're lucky enough to get a Goblin Slash drop, you can try it, but it's not worth spending a lot of time grinding for it.
For Ranged weapons, Ashen Shortbow is inexpensive and easy to craft, making it a reliable transitional ranged weapon; if you've unlocked Traveler's Longbow, it can be a more powerful alternative. For Magic weapons, start with Ashen Battle Staff.
Entering Power Level 3, the core choice for melee players is Bronze Sword, reliable and easy to obtain. Skull Splitter offers crushing damage and critical strike bonuses as an alternative, but it relies on rare recipes.
For Ranged weapons, Oak Longbow is recommended, offering more powerful charged shots and longer range. For Magic weapons, Oak Battle Staff improves upon Ashen Battle Staff by increasing rune damage multipliers, making it a reasonable upgrade choice.
Power Level 4
From Power Level 4 onwards, special weapons gradually come into focus, and the choices at this stage will influence your gear planning for subsequent levels.
Melee recommends Iron Sword as the standard crafting choice, but an earlier version of Abyssal Whip is even more noteworthy. This Power Level 4 version of Abyssal Whip also inflicts bleeding effects, but lacks the full special attack of Masterwork Abyssal Whip. Crucially, it's an essential material for crafting the true Abyssal Whip later in the game.
For Ranged builds, Blue Crossbow is the preferred choice. Its faster reload provides a higher rate of fire, at the cost of lower durability. If repairs are a concern, Iron Crossbow is a reliable alternative.
For Magic builds, Staff of Light is the target. It offers a rune damage multiplier superior to regular staves and is an important weapon that remains useful throughout the late game.
Staff of Light is a Tier 4 Masterwork weapon. If you haven't obtained the recipe yet, you can use Blightwood Battle Staff as a temporary solution while progressing through the questline to unlock Staff of Light.
Power Level 5

Power Level 5 is a crucial milestone in gear planning. The three main objectives at this stage - Zombie Axe, Dorgeshuun Crossbow, and Necromancer's Staff - may still be relevant in specific scenarios even after being replaced by higher-level gear.
Zombie Axe deals both slashing and crushing damage, making it effective against various enemy types. Unlocking its recipe requires completing Doric's Quest. Before acquiring Zombie Axe, Steel Sword is a reliable transitional choice.
It's worth noting that Zombie Axe doesn't automatically target the enemy's weakest damage type - both types of damage are calculated simultaneously. Therefore, against enemies resistant to slashing but weak to crushing, such as Black Knight, a regular hammer might be more effective.
Regarding Ranged gear, Dorgeshuun Crossbow's recipe comes from Even More Restless Ghosts quest. Its core advantage lies in using bone bolts to inflict the bleed effect, making it suitable for fast-paced, sustained attacks. The downside is that it can only use bone bolts and cannot be used with enchanted ammunition.
Magic's counterpart is Necromancer's Staff, made from Fellhollow, offering an excellent rune damage multiplier for this stage. Its drawback is lower durability, but its ascension potential makes it particularly attractive.
Power Level 6
At Power Level 6, Mithril Mace becomes the standard crafting choice for melee, providing good crushing damage and allowing for shielding. However, if you already have Ascended Zombie Axe of the same level, it's wiser to continue using it as a general-purpose weapon unless you specifically need to target enemies with crushing weaknesses.
Ranged recommends Mithril Crossbow, which supports more ammunition types, including enchanted bolts. If you're satisfied with the bleeding effect of bone bolts and have already upgraded Dorgeshuun Crossbow, there's no need to rush to switch.
For Magic, Maple Battlestaff is the standard choice. Staff of Subjugation provides a damage bonus against certain demon-type enemies, making it worthwhile to craft if the recipe is available, although the overall improvement is limited.
More importantly, if you've already leveled up Necromancer's Staff or Staff of Light, they may still outperform Maple Battle Staff in terms of total damage output, and shouldn't be replaced hastily simply because of level increases.
Power Level 7

Power Level 7 introduces Adamant-level equipment and unlocks several Masterwork weapons with Ascension potential, allowing you to further push the level cap.
The core objective for Melee is Masterwork Abyssal Whip, a true Abyssal Whip with a full special attack, and a combat style centered around bleeding.
Crafting it requires a Power Level 4 version of Abyssal Whip and a subsequent recipe from Umbral Sands.
For Ranged, the Bow of Elidinis is recommended, with a recipe from Mapping The Sands II quest. This Power Level 7 Masterwork bow possesses the unique Lunar Rain special ability, dealing area damage and having a chance to generate healing orbs.
Magic Master's Staff is the standard crafting for Power Level 7. However, Ascension mechanic allows Necromancer's Staff and Staff of Light to surpass the damage cap of native Power Level 7 weapons after Ascension.
Power Level 8
Power Level 8 is where crafting truly begins to refine in RuneScape: Dragonwilds 1.0, unlocking Rune-level equipment.
For Melee, Rune Mace offers powerful crushing damage and can be used with a shield. For two-handed weapons, there's Rune Greataxe and Rune Greatsword: Greataxe boasts higher single-hit damage, suitable for precise, powerful strikes; Greatsword's circular strike is more efficient against groups of enemies.
For Ranged weapons, Rune Crossbow is the choice, its regular arrows offering great flexibility. If you prefer charged shots, Magic Longbow is a clear alternative.
Magic Staff of the Ancestors is the standard recommendation for Power Level 8. However, the same logic applies again: an enhanced Necromancer's Staff or Staff of Light may have a higher rune damage multiplier at the same Power Level.
Power Level 9
Power Level 9 weapons - Dragon Scimitar, Dragon Crossbow, and Kuldra's Wrath - are rewards for completing Kuldra-related challenges in the game's endgame content and are the top-tier weapons at Power Level 9.
However, even with Power Level 9 weapons, different weapon types still have their advantages. Kuldra's Wrath, as a magical weapon, does not mean that Staff of Light or Necromancer's Staff are useless. Weapon selection should be based on the specific combat scenario and enemy weaknesses, rather than simply comparing Power Level numbers.
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