How Does Threads of Creation System Work in Path of Exile 3.30?
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Published: Nov 10, 2026
Path of Exile 3.30 Covens of Umbra League has officially buried Scarabs, much to the surprise of many players. After all, the system wasn't particularly bad, and quite a few established farming strategies were built around it.
Nevertheless, Scarabs are being replaced by an entirely new endgame system centered on Threads of Creation. This is one of the biggest shake-ups to Path of Exile's endgame in a long time. Let's take a closer look at how Threads system works, how it affects mapping and currency farming, and how players can make the most of Threads in the new league.
How The New System Works?
In Version 3.30, players can place Threads directly into Map Device to select which league mechanics they want to encounter in their maps.
So far, 10 major mechanics have been revealed, although more may be added later:
- Abyss
- Blight
- Legion
- Breach
- Incursion
- Betrayal
- Bestiary
- Expedition
- Ultimatum
- Ritual
Threads drop from the regular core drop pool. Players can use up to 8 Threads for each mechanic in a map.
Each map can have up to 3 mechanics in total, with additional Thread slots gradually unlocking as players progress through Atlas.
Your selections will persist between maps, and Threads will automatically be pulled from your Stash. This significantly streamlines the mapping process and eliminates much of the tedious inventory management involved in preparing maps.
Threads increase both the difficulty and rewards of monsters associated with the selected mechanic. They also introduce random events, with higher Thread counts increasing the likelihood of triggering additional outcomes from these events.
With just 1 Thread, theoretically, any of the possible random events can occur, but the chances are relatively low. As you add more Threads, up to the maximum of 8, the likelihood of obtaining these outcomes increases.
Although there are diminishing returns, stacking more Threads still improves your chances of getting the best possible outcomes. This makes farming strategies more variable than before.
The official goal is to make Atlas Tree itself provide regular players with effects that were previously available through Scarabs. So, players worried that juicing is dead don't need to be overly pessimistic.
What's more likely is that players will be able to make their maps extremely difficult and rewarding depending on how many Threads they invest. As a result, the strength of your character build will become much more important.
Winners And Losers
Losers
Scarab farmers are undoubtedly the biggest losers. Scarab farming has been one of the most consistent and rewarding strategies for a long time.
However, the problem is that Scarabs required by popular meta strategies have become increasingly expensive, while other Scarabs have lost almost all their value.
Players often end up picking up large quantities of worthless Scarabs and selling them to vendors at a 3:1 ratio, hoping to get lucky and receive a valuable jackpot Scarab in return.
Another group likely to lose out is bulk traders and Scarab sellers. The market roles built around stockpiling Scarabs and earning profits from trading margins will largely disappear.
However, the official announcement did not say that every Scarab would be transferred to Atlas Tree, only that many of them would.
This means some strategies that players enjoy may no longer be available, although we will have to wait for the full Atlas Tree reveal before drawing any conclusions.
Winners
The biggest winners are casual players. Some of the additional mechanics that were previously inaccessible to regular players will now become baseline options through Atlas Tree, allowing everyone to experiment with interesting farming strategies.
They may not necessarily offer the highest returns or the greatest rewards, but being able to try them simply by allocating points on Atlas Tree is a welcome change for casual players.
SSF players are another group that stands to benefit. In the past, running a particular farming strategy in Solo Self-Found could be extremely difficult because obtaining the right Scarabs was often a challenge.
Some rare Scarabs might not even appear throughout an entire league. Threads should make SSF experience considerably smoother.
Overall, the biggest winner is character power. The strongest builds in the game will be able to push Threads to their maximum potential.
The main barrier to making currency will no longer be whether you have enough PoE currency to acquire Scarabs, but whether your character is powerful enough to handle the content.
Economic Impact
The impact of Scarabs on the economy is actually not so bad, because their acquisition costs helped balance the rewards of different mechanics, preventing many farming strategies from becoming too profitable.
When a particular strategy offered exceptionally high returns, Scarabs required to run it became expensive. Players who couldn't afford those Scarabs could instead farm them, find valuable ones, and sell them for currency. It was somewhat like selling shovels during a gold rush.
Normally, at the beginning of a league, very few players trade Scarabs. Even fast players don't start farming them on Day 1 because the efficiency isn't particularly good, and there aren't enough Scarabs circulating in the market yet. This helped slow down the pace of economic inflation in previous leagues.
Now, everyone will have access to Threads through drops at relatively similar rates. One major downside is that as long as their builds are strong enough, everyone can potentially run the same farming strategies.
As a result, the most profitable farms and those offering the best item drops could suffer from severe reward inflation.
The only major balancing tool available to the developers now is difficulty. However, Path of Exile 1 builds can become incredibly powerful, making it difficult to balance every potential farming strategy and its economic impact through difficulty alone.
We still don't know the exact value of Threads. However, based on the official gameplay showcase, their drop rate doesn't appear to be particularly low. That said, if you focus on a single farming strategy, you may still struggle to sustain your Thread supply. We'll have to wait until Covens of Umbra League launches to see how much demand the system creates and whether players can sustain their preferred strategies.
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