Path of Exile 3.28 May Fix Ground Loot and Other Endgame Issues | Why Your Map Loot Feels Worse Recently?
Category: Path Of Exile Posted: Feb 24, 2026 Views: 1041
Players eagerly anticipate the new Path of Exile league, sometimes not just for the novelty of new content, but also hoping for bug fixes or improvements to their experience through updates.
With only two days left until 3.28 Mirage league livestream, and the league's release date of March 6th fast approaching, a critical issue remains unresolved: ground loot.
While it's unclear whether this mechanic's shortcomings will be addressed in 3.28 league, it's still essential to understand it, as it affects your loot farming efficiency. We'll explain it below and offer some suggestions for improvement.

What is ground loot?
In PoE, ground loot primarily refers to random items or chest drops obtained directly from killing enemies. While they are one of the main types of loot in the game, they are often considered less valuable than specialized drops.
The current state of PoE ground loot
In the current 3.27 league, the game's loot landscape is completely dominated by tile loot - high-value rewards from specific, interactive, or deterministic sources, the complete opposite of ground loot.
The main drawback of tile loot is that you already know what you'll get before the fight even begins, making the subsequent gameplay uninteresting.
There's nothing inherently wrong with knowing what reward you'll get, but if every spawn point is like this, it becomes problematic. And the current Path of Exile is clearly heading in this negative direction.
This has led to a further decline in the value of ground loot compared to the past, even though it remains an integral and vital part of Path of Exile loot system. This will inevitably severely disrupt the game's balance in the long run.
Let's take a T16 map with 8 affixes as an example. After maxing out map effects and acquiring some scarabs in this state, and then running the map to obtain ground loot, you'll eventually struggle to even obtain a Chaos Orb.
Why is this happening?
First, 3.27 League resulted in a significant loss of map effects, at least 30%, marking the lowest base map effects/quantity in the game's history, and consequently, the lowest raw loot drop rate ever.
While the deficiencies in ground loot have reached their peak, this isn't solely due to 3.27 league. In fact, various mob farming methods were nerfed during 3.25 league, but no compensation has been provided since.
Furthermore, Abyss and Breach mechanics have been weakened. Breach rework is essentially a nerf to ground loot, as new rifts no longer drop it.
On the other hand, the prevalence of events like Kingsmarch, Genesis Tree, and gold gambling has also drastically reduced the value of all ground loot across all phases of the game.
Take Kingsmarch as an example. During its operation, you can both farm the map and sail boats. The combination of both allows you to quickly acquire a large amount of PoE currency.
However, it is precisely this purely mobile game-like AFK mechanism that has almost effortlessly devalued ground loot.
The final reason is that the game's current balance is based on higher drop rates, which makes the game experience terrible if you don't farm various league-limited activities, as it's difficult to obtain extra currency or scarabs.
In short, there are many reasons why ground loot feels so bad right now, mainly including the repeated nerfs to its drop mechanism and the prevalence of other loot sources.
How to address these shortcomings?
Our first suggestion is to remove Kingsmarch and Genesis Tree, or at least weaken them, such as changing them to random drops. They do have good replayability, but if they remain unchanged in the game, they will eventually destroy the value of ground loot.
Furthermore, your Divine Orbs will also depreciate because you can obtain many through Kingsmarch, and rare gear will become meaningless.
Because picking up rare gear should be a core part of PoE-like ARPG experience, but now that it can't be picked up on the map, it completely negates the value of ground rare loot, and that's the real problem.
Another major change that should be made is removing more multipliers, but in compensation, the developers must significantly increase the base item and monster counts.
It's important to note that this increase must be substantial enough to ensure better loot drops regardless of map level.
Finally, we believe the game needs a complete overhaul of the map system. Currently, PoE endgame mechanic is very subtle; many events enhance double loot, but the improvement to ground loot is not significant.
Alternatively, the game could try borrowing from Path of Exile 2 and introducing a tiered system for rare items. While rare loot becomes worthless later in the game, it should be a core part of progression in the initial days.
Summary
Although the details of 3.28 are still unclear, we hope the league will significantly improve the ground loot issue; otherwise, the farming experience will continue to worsen for both hardcore and casual players.
Fortunately, based on the short Mirage League trailer already released, it seems that issues such as the ground loot, the difficulty of T17 map, and the stagnant Atlas passive ability will probably be addressed in the new league in just over a week.
Of course, that's not all; 3.28 league will also continue to introduce various new content, such as new storylines, abilities, and further balance changes.
That concludes our introduction. We hope 3.28 league won't disappoint those who are looking forward to it!
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