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Path of Exile 2 Patch 0.5.0 Spirit Walker Beast Boss Taming Guide | These S-Tier Beasts destroy everything

Category: Path Of Exile 2 Posted: May 15, 2026 Views: 19

Among the two new Ascendancy classes in Path of Exile 2, Spirit Walker offers one of the most varied - and arguably the most entertaining - playstyles. It allows you to capture beasts from the story campaign and have them fight by your side, much like taming creatures in a certain monster-collecting franchise.

These beasts are not limited to rare monsters; you can even use this skill to capture some troublesome bosses. Turning a difficult enemy into an ally is a remarkably cool idea, and players interested in this build will naturally want to know which beasts can become their most powerful companions.

Path of Exile 2 Patch 0.5.0 Spirit Walker Beast Boss Taming Guide | These S-Tier Beasts destroy everything

Natural Order

Spirit Walker Ascendancy class's most impactful skill is called Natural Order. This ability permits players to tame Unique Beasts - that is, boss-level monsters. Moreover, tamed beasts receive a movement speed bonus and are possessed by random Azmeri Spirits, granting them additional area-of-effect abilities.

During an interview, the official development team behind Path of Exile 2 stated that tamed beasts would receive a triple damage bonus - they want players to truly rely on these bosses for dealing damage. However, they have not revealed which bosses can be tamed. Therefore, the evaluations below are speculative, based on players' combat experiences with these bosses, not on official data. For different bosses serving as followers, factors such as skill frequency, AI behavior, and survivability will all affect their actual performance.

Act 1

The Devourer (Tier C)

  • Location: Mud Burrow

The Devourer frequently burrows underground to avoid damage, during which it does not attack. This passive behavior is a major flaw in a follower - players need an aggressively offensive ally. Lacking effective area damage, its overall performance is likely poor.

The Crowbell (Tier B)

  • Location: Hunting Grounds

The Crowbell moves swiftly and has clean, crisp attack animations. It strikes a giant bell to deal respectable melee area damage. Since enemies won't deliberately dodge, its clear speed should be promising. However, a pure melee style may lead to survivability issues, and its health pool is lower than that of other bosses, so it might die frequently.

Count Geonor (Tier S)

  • Location: The Iron Manor

In his wolf form, Count Geonor possesses terrifying area damage and a powerful guided ice spear ability. However, since he transforms from a humanoid leader, he likely cannot be classified as a beast. If capturable, he would undoubtedly be S-tier.

Act 2

Rathbreaker (Tier C)

  • Location: Vastiri Outskirts

Rathbreaker has acceptable attack speed, with most attacks being narrow cones or small circles. But it lacks large-area AoE, and its signature arrow volley may come from off-screen minions rather than its own skill. If that ability does not belong to it, its value drops significantly.

Ekbab, Ancient Steed (Tier C)

  • Location: The Bone Pits

Ekbab, Ancient Steed moves slowly. Its large size provides decent base area coverage, but it is also pure melee. It gains an enrage skill after another summoner boss dies, but that may not carry over as a follower. However, if its health pool is extremely high, it could work well with builds that scale off life.

Constrictor Queen Kabala (Tier B)

  • Location: The Lost City of Keth

Constrictor Queen Kabala is a ranged-attack boss with solid area skills. If the snakes it summons during combat count as its own abilities, that could bring extra summoning synergies. It also has a projectile basic attack. If it uses that attack frequently and creates overlapping ground explosions, its potential increases further.

Act 3

Silverback Blackfist (Tier A)

  • Location: Jungle Ruins

Silverback Blackfist has an excellent design. It delivers large-area AoE and high damage. The only drawback is that some of its slam animations have a wind-up, which may reduce damage output efficiency.

Xyclucian, the Chimera (Tier A)

  • Location: Chimeral Wetlands

This creature has many different skills, each dealing different damage types. Its animations are fast and clean. The downside is that its skill set is too scattered to receive effective bonuses from a single damage type or curse. It is a cool follower but difficult to build around.

Act 4

Great White One (Tier A)

  • Location: Whakapanu Island

Great White One's tail swipe is a wide-area sweep. The key is its summoned tornado skill - if the tornado is the boss's own ability rather than a terrain mechanic, it would greatly improve clear speed.

Blind Beast (Tier D)

  • Location: Isle of Kin

Blind Beast, compared to other bosses in Path of Exile 2, feels more like an ordinary rare monster than a unique boss. Its model is small, its movements are slow, its attacks are weak, and it has no distinctive features.

Yama the White (Tier B)

  • Location: Halls of the Dead

Yama the White is fast and has decent AoE, but its combat mechanics are numerous, and it is uncertain which will carry over. Some of its flashy animations may also slow down the pace of battle.

Scourge of the Skies (Tier S)

  • Location: Shrike Island

Scourge of the Skies barely moves, but all its skills have enormous range and extremely high damage. It can summon small birds, and has abilities like tornadoes, blood rain, and a channeled vomit attack. It deals primarily physical damage - a single damage type - meaning you can further enhance its output through support gems. Overall, it holds great potential.

Diamora, Song of Death (Tier D)

  • Location: Singing Caverns

Diamora, Song of Death has a human form and a beast form that differ greatly. Its core abilities - water spouts and shrieks - have small areas, and many of its mechanics are likely exclusive to its arena. As a follower, its performance may be completely different from its boss version.

Interlude

The Abominable Yeti (Tier A)

  • Location: Howling Caves

The Abominable Yeti shares similar moves with Silverback Blackfist - AoE, damage, and speed - making it equally powerful. However, Silverback Blackfist appears as early as Act 3, giving it a relative advantage.

Rakkar, the Frozen Talon (Tier A)

  • Location: Glacial Tarn

Rakkar, the Frozen Talon has respectable AoE and solid damage, but some of its skills have a casting time of up to three seconds, which would slow down the pace during fast clear mapping.

Trial of Chaos

Uxmal, the Beastlord (Tier A)

  • Location: Temple of Chaos

Uxmal is essentially the same as Xyclucian, the Chimera - three-headed, winged, with a wide variety of moves, large-area AoE, and multiple damage types. Its strengths and issues are identical.

Chetza, the Feathered Plague (Tier S)

  • Location: Temple of Chaos

Chetza can be considered an upgraded version of Scourge of the Skies. Its tornado skill is exceptionally powerful, and many players have fallen to it on their first encounter. Its damage is beyond question. As long as its AI favors frequent tornado use, you will have unparalleled clear speed.

Bahlak, the Sky Seer (Tier A)

  • Location: Temple of Chaos

Bahlak, the Sky Seer also possesses highly promising tornado-based clear skills. However, it has a variety of other moves as well, so it may not prioritize using its best clearing ability.

The above is a list of all currently discovered tamable leaders. Please note that all ratings involve uncertainty; actual performance can only be verified after the version goes live. Hopefully, this guide helps you plan which targets you want to tame in advance.


Spirit Walker Ascendancy class will be a popular choice in Path of Exile 2 Patch 0.5.0, which will also increase the value of related gear. But don't worry, you can buy cheap and fast PoE 2 currency at IGGM, allowing you to easily trade for the gear and weapons you want even during the early stages of the game!

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