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Don't Waste Your Medals! Helldivers 2 Siege Breakers Warbond Rewards, Weapons & Full Breakdown

Category: Helldivers 2 Posted: Feb 05, 2026 Views: 4821

Helldivers 2 released the new Into the Unjust Patch 6.0.1 update on February 3rd, bringing not only the new Bastion Tank vehicle but also the new Premium Warbond: Siege Breakers, available on Superstore.

Warbonds are paid progression reward packs that allow you to gradually unlock a series of new gear, weapons, armor, stratagems, and cosmetics by completing in-game missions. This means that as we liberate Cyberstan, we can arm ourselves with the new Siege Breakers Warbond gear to meet the challenges of high-difficulty missions.

Don't Waste Your Medals! Helldivers 2 Siege Breakers Warbond Rewards, Weapons & Full Breakdown

How to unlock Siege Breakers Warbond?

Siege Breakers, released on February 3rd, 2026, is the eighteenth Premium Warbond in Helldivers 2. As before, it has three pages, which you can unlock in Superstore for 1,000 Helldivers 2 Super Credits. Of course, if you have extra Warbond Tokens, it's best to use them to avoid spending more credits.

However, simply unlocking Siege Breakers Warbond itself isn't enough; to obtain the reward items, you'll need to spend a significant amount of Medals.

All Rewards

With Siege Breakers, you can unlock 22 items, including a range of heavy armor sets with Supplemental Adrenaline passive ability, a Trident laser shotgun, and even a breaching sledgehammer support weapon. Here are all Siege Breakers items that can be unlocked:

Page 1 (222 Medals required in total)

  • LAS-16 Trident (35 Medals)
  • CQC-20 Breaching Hammer (75 Medals)
  • SA-7 Headfirst armor (45 Medals)
  • SA-7 Headfirst helmet (30 Medals)
  • Rags of the Fashionable Cape (8 Medals)
  • Rags of the Fashionable Player Card (2 Medals)
  • Churned Earth Hellpod pattern (20 Medals)
  • 100 Super Credits (7 Medals)

Page 2 (279 Medals required in total)

  • EAT-411 Leveller (85 Medals)
  • SA-8 Ram armor (55 Medals)
  • SA-8 Ram helmet (45 Medals)
  • Wedgeful Tricorn Cape (25 Medals)
  • Wedgeful Tricorn Player Card (7 Medals)
  • Churned Earth Shuttle pattern (50 Medals)
  • 100 Super Credits (12 Medals)

Page 3 (Total 352 Medals)

  • G/SH-39 Shield (65 Medals)
  • GL-28 Belt-Fed Grenade Launcher (110 Medals)
  • Display of Brawn Emote (20 Medals)
  • Bunker Buster Player Title (20 Medals)
  • Churned Earth FRV pattern (55 Medals)
  • Churned Earth Exosuit pattern (50 Medals)
  • 100 Super Credits (32 Medals)

Helldivers 2 Siege Breakers Warbond All Rewards

Unlocking all three pages of rewards will cost a total of 853 medals, which is not a small amount. But is this new Warbond really useful? Is it worth spending your hard-earned medals? If you want to know the answer, then check out this guide before you unlock Siege Breakers. We will provide a comprehensive analysis of the attributes, advantages, and disadvantages of some core gear. We won't let you waste a single medal or super credit!

SA-8 Ram Crisis Armor

First, regarding armor, Siege Breakers includes SA-8 Ram Crisis and SA-7 Headfirst armor. Both armors feature the new Supplementary Adrenaline passive. This armor provides a small amount of stamina recovery each time you take any form of damage, and only half the bonus armor value, making for a rather mediocre experience.

Some might defend this armor, as it allows you to recover stamina when taking damage in melee combat or without energy replenishment. However, if you want to survive in Helldivers 2, stamina recovery is almost never a major concern, and in Superstore, there are better survival options in almost every direction. Therefore, this armor seems to have little purpose.

LAS-16 Trident

So, what about the new primary weapon? LAS-16 Trident is a laser shotgun that fires six beams simultaneously. This weapon actually deals quite a bit of damage, with each beam dealing 60 damage, for a total of 360 damage. In addition, its 300 RPM rate of fire gives it a respectable DPS of 1800, which is quite good for a shotgun that doesn't typically excel in damage per second, as shotguns are better suited for burst damage.

The weapon's handling is also excellent, with responsiveness and virtually no recoil, resulting in a fantastic shooting experience.

However, LAS-16 Trident isn't without its flaws. In fact, its penetration is weak, and it's difficult to accurately hit all six beams at long range. However, considering it's a laser weapon, the recoil is at least very low, and theoretically, ammunition is unlimited, so the weapon itself isn't bad.

G/SH-39 Shield

Next, let's briefly discuss G/SH-39 Shield. Throwing this item generates a small, static bubble shield that the player can stand in for protection, similar to Shield Generator Pack, but presented as a grenade. This is definitely an interesting piece of equipment for players who like to place turrets to add shields to their gear.

Unfortunately, its durability is also poor, easily exploding and exposing you or your turrets to enemy fire. Therefore, if you intend to use it, the battle must quickly turn in your favor after throwing it; otherwise, you're essentially putting yourself back in danger.

Buy Helldivers 2 Medals and Super Credits at IGGM to instantly unlock Siege Breakers Warbond and all rewards

CQC-20 Breaching Hammer

Now, let's talk about one of the highlights of Helldivers 2 Warbond, CQC-20 Breaching Hammer. It's a slow-swinging melee weapon, but incredibly powerful, dealing 300 base damage per swing. The hammerhead also has a reloadable C4 explosive charge that explodes upon impact.

It's worth noting that you have seven C4 charges; as long as you swing at the right angle, you won't be affected by the shockwave and will remain unharmed.

Unfortunately, its performance as a heavy weapon is very inconsistent. While it can easily take down Hulks in close combat, it struggles against larger enemies. So for most players, it's likely to be used only once and then permanently relegated to the shelf.

GL-28 Belt-Fed Grenade Launcher

Next, let's introduce a more mainstream weapon: GL-28 Belt-Fed Grenade Launcher. This belt-fed launcher uses a much smaller grenade, dealing only 150 damage per explosion, but boasts strong armor-piercing capabilities.

Frankly, this damage value feels a bit low. For most medium-sized enemies, this launcher has significant openings; you'll need two or three shots to take them down. And against most small enemies, it takes two shots to eliminate them.

However, this grenade launcher comes with a large amount of spare ammo, plus 30 explosive power, allowing you to essentially destroy all spawn points. You might not even need to reload during the entire operation.

However, we must admit that this launcher has poor mobility, making it particularly difficult to deal with fast-moving Terminids. Despite this, it's not bad. As a backpack-loaded support weapon, we expect it to be more powerful in combat, as it performs exceptionally well in destroying large areas of enemies!

EAT-411 Leveller

Finally, let's look at EAT-411 Leveller. This weapon is absolutely worth the price. It deals 1000 ballistic damage on a direct hit, and the explosion deals an additional 2500 damage, with a considerable area of ​​effect. This means that heavy units hit by the missile will suffer multiple hits, as the explosion penetrates multiple body parts, almost instantly killing any enemy smaller than Hive Lord in the game.

In every respect, EAT-411 Leveller is a complete upgrade to GP-20 Ultimatum. So, if you like Ultimatum or Eagle 500kg Bomb, don't miss it.

Overall, Helldivers 2 Siege Breakers Warbond offers excellent value for money. While we know perfectly well that not every piece of gear will become a bestseller, these items are ultimately unique, whether you like them or not. So if you have the funds right now, head over to your nearest Superstore and grab this Warbond!

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