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ARC Raiders All 75 Blueprint Recipes Guide | How To Save Your Time On Crafting?

Posted: Dec 18, 2025 Views: 124

Although the controversy surrounding ARC Raiders' use of AI voice acting at TGA hasn't subsided, players and developers seem to have shifted their focus to the new Cold Snap Update.

The core of this update is the new map condition Snowfall and the limited-time event Flickering Flames. In addition, regular mechanics and content have also been updated, such as newly added quests and blueprints.

Blueprints are valuable game items at any time; many other game items you collect require blueprints to be crafted into useful gear.

Considering that almost every blueprint has different recipe requirements, we will provide detailed recipes for all blueprints so you can craft faster with existing materials or collect materials more efficiently.

ARC Raiders All 75 Blueprint Recipes Guide | How To Save Your Time On Crafting?

How To Obtain Blueprints?

As one of the important items in ARC Raiders, BluePrints are similar to a crafting menu. After unlocking your workshop, you can collect the necessary materials according to the blueprint recipe to craft the weapons or other advanced items you want.

More importantly, blueprint unlocks are permanent, meaning that after consuming a blueprint, as long as you have enough materials, you can theoretically craft the finished product repeatedly.

Fortunately, despite their importance, the acquisition mechanism for blueprints is not much different from other game items, mainly including the following channels:

  • Completing quests given by NPCs
  • Completing all weekly trials on time after reaching level 15
  • Adventuring on various maps to find containers or enemies with loot

The blueprints obtainable through quests are fixed, currently only five:

  • Burletta Blueprint - Industrial Espionage Quest
  • Hullcracker Blueprint and Launcher Ammo Blueprint - The Major's Footlocker Quest
  • Trigger Nade Blueprint - Sparks Fly Quest
  • Lure Grenade Blueprint - Greasing Her Palms Quest

All Blueprint Recipes

After Cold Snap Update, there should now be 75 ARC Raiders BluePrints. Most of their recipes are different, and if you start crafting without knowing the recipes beforehand, you'll quickly find yourself missing this or that material.

Therefore, a more efficient approach is to match your existing materials with the blueprint recipes, select the blueprints for items you can craft immediately, and fully utilize your resource inventory before continuing to collect more materials.

Based on this, we have listed all currently known BluePrints, their recipes, and workshop requirements.

Bettina - Weapon - Gunsmith 3

  • 3x Advanced Mechanical Components
  • 3x Heavy Gun Parts
  • 3x Canister

Blue Light Stick - Quick Use - Utility Station 1

  • 3x Chemicals

Aphelion - Weapon - Gunsmith 3

  • 3x Magnetic Accelerator
  • 3x Complex Gun Parts
  • 1x Matriarch Reactor

Combat Mk. 3 (Flanking) - Augment - Gear Bench 3

  • 2x Advanced Electrical Components
  • 3x Processor

Combat Mk. 3 (Aggressive) - Augment - Gear Bench 3

  • 2x Advanced Electrical Components
  • 3x Processor

Complex Gun Parts - Material - Refiner 3

  • 2x Light Gun Parts
  • 2x Medium Gun Parts
  • 2x Heavy Gun Parts

Fireworks Box - Quick Use - Explosives Station 2

  • 1x Explosive Compound
  • 3x Pop Trigger

Gas Mine - Mine - Explosives Station 1

  • 4x Chemicals
  • 2x Rubber Parts

Green Light Stick - Quick Use - Utility Station 1

  • 3x Chemicals

Pulse Mine - Mine - Explosives Station 1

  • 1x Crude Explosives
  • 1x Wires

Seeker Grenade - Grenade - Explosives Station 1

  • 1x Crude Explosives
  • 2x ARC Alloy

Looting Mk. 3 (Survivor) - Augment - Gear Bench 3

  • 2x Advanced Electrical Components
  • 3x Processor

Angled Grip II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 3x Duct Tape

Angled Grip III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Duct Tape

Hullcracker - Weapon - Gunsmith 3

  • 1x Magnetic Accelerator
  • 3x Heavy Gun Parts
  • 1x Exodus Modules

Launcher Ammo - Ammo - Workbench 1

  • 5x Metal Parts
  • 1x Crude Explosives

Anvil - Weapon - Gunsmith 2

  • 5x Mechanical Components
  • 5x Simple Gun Parts

Anvil Splitter - Mod - Gunsmith 3

  • 2x Mod Components
  • 3x Processor

Barricade Kit - Quick Use - Utility Station 2

  • 1x Mechanical Components

Blaze Grenade - Grenade - Explosives Station 3

  • 1x Explosive Compound
  • 2x Oil

Bobcat - Weapon - Gunsmith 3

  • 3x Advanced Mechanical Components
  • 3x Light Gun Parts

Osprey - Weapon - Gunsmith 3

  • 2x Advanced Mechanical Components
  • 3x Medium Gun Parts
  • 7x Wires

Burletta - Weapon - Gunsmith 1

  • 3x Mechanical Components
  • 3x Simple Gun Parts

Compensator II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 4x Wires

Compensator III - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Defibrillator - Quick Use - Medical Lab 2

  • 9x Plastic Parts
  • 1x Moss

Equalizer - Weapon - Gunsmith 3

  • 3x Magnetic Accelerator
  • 3x Complex Gun Parts
  • 1x Queen Reactor

Extended Barrel - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Extended Light Mag II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 3x Steel Spring

Extended Light Mag III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Steel Spring

Extended Medium Mag II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 3x Steel Spring

Extended Medium Mag III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Steel Spring

Extended Shotgun Mag II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 3x Steel Spring

Extended Shotgun Mag III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Steel Spring

Remote Raider Flare - Quick Use - Utility Station 1

  • 2x Chemicals
  • 4x Rubber Parts

Heavy Gun Parts - Material - Refiner 2

  • 4x Simple Gun Parts

Venator - Weapon - Gunsmith 3

  • 2x Advanced Mechanical
  • 3x Medium Gun Parts
  • 5x Magnet

Il Toro - Weapon - Gunsmith 1

  • 5x Mechanical Components
  • 6x Simple Gun Parts

Jolt Mine - Mine - Explosives Station 2

  • 1x Electrical Components
  • 1x Battery

Explosive Mine - Mine - Explosives Station 3

  • 1x Explosive Compound
  • 1x Sensors

Jupiter - Weapon - Gunsmith 3

  • 3x Magnetic Accelerator
  • 3x Complex Gun Parts
  • 1x Queen Reactor

Light Gun Parts - Material - Refiner 2

  • 4x Simple Gun Parts

Lightweight Stock - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Duct Tape

Lure Grenade - Grenade - Utility Station 2

  • 1x Speaker Component
  • 1x Electrical Components

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Medium Gun Parts - Material - Refiner 2

  • 4x Simple Gun Parts

Torrente - Weapon - Gunsmith 3

  • 2x Advanced Mechanical Components
  • 3x Medium Gun Parts
  • 6x Steel Spring

Muzzle Brake II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 4x Wires

Muzzle Brake III - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Padded Stock - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Duct Tape

Shotgun Choke II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 4x Wires

Shotgun Choke III - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Shotgun Silencer - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Showstopper - Grenade - Explosives Station 3

  • 1x Advanced Electrical Components
  • 1x Voltage Converter

Silencer I - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 4x Wires

Silencer II - Mod - Gunsmith 3

  • 2x Mod Components
  • 8x Wires

Snap Hook - Quick Use - Utility Station 3

  • 2x Power Rod
  • 3x Rope

1x Exodus Modules

  • Stable Stock II - Mod - Gunsmith 2
  • 2x Mechanical Components
  • 3x Duct Tape

Stable Stock III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Duct Tape

Tagging Grenade - Grenade - Utility Station 3

  • 1x Electrical Components
  • 1x Sensors

Tempest - Weapon - Gunsmith 3

  • 3x Advanced Mechanical Components
  • 3x Medium Gun Parts
  • 3x Canister

Trigger Nade - Grenade - Explosives Station 2

  • 2x Crude Explosives
  • 1x Processor

Vertical Grip II - Mod - Gunsmith 2

  • 2x Mechanical Components
  • 3x Duct Tape

Vertical Grip III - Mod - Gunsmith 3

  • 2x Mod Components
  • 5x Duct Tape

Vita Shot - Quick Use - Medical Lab 3

  • 2x Antiseptic
  • 1x Syringe

Vita Spray - Quick Use - Medical Lab 3

  • 3x Antiseptic
  • 1x Canister

Vulcano - Weapon - Gunsmith 3

  • 1x Magnetic Accelerator
  • 3x Heavy Gun Parts
  • 1x Exodus Modules

Wolfpack - Grenade - Explosives Station 3

  • 2x Explosive Compound
  • 2x Sensors

Red Light Stick - Quick Use - Utility Station 1

  • 3x Chemicals

Smoke Grenade - Grenade - Utility Station 2

  • 14x Chemicals
  • 1x Canister

Deadline - Mine - Explosives Station 3

  • 3x Explosive Compound
  • 2x ARC Circuitry

Trailblazer - Grenade - Explosives Station 3

  • 1x Explosive Compound
  • 1x Synthesized Fuel

Tactical Mk. 3 (Defensive) - Augment - Gear Bench 3

  • 2x Advanced Electrical Components
  • 3x Processor

Tactical Mk. 3 (Healing) - Augment - Gear Bench 3

  • 2x Advanced Electrical Components
  • 3x Processor

Yellow Light Stick - Quick Use - Utility Station 1

  • 3x Chemicals

If ARC Raiders releases more major updates in the future, new blueprints may also be added. In short, to ensure the game's playability, there won't be a fixed limit on the number of blueprints; all you can do is continuously collect materials and craft.

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