Dune Awakening Chapter 3: Taxes Finally Removed! Has Funcom Caved to Player Demands?
Category: Dune Awakening Posted: Jan 31, 2026 Views: 1146
On February 3rd, Dune: Awakening will receive its highly anticipated Chapter 3 update. To be honest, for those of us who have been grinding through Chapters 1 and 2, this update feels less like a "content expansion" and more like a long-overdue "apology."
If, like me, you're tired of having your hard-earned resources drained by ridiculously high upkeep taxes, or weary of being chased across the map by overly aggressive NPCs, then Funcom's latest update list has a few points worth noting.

The Developers Finally Give In: Desperate Measures for Retention?
According to the latest official update details (see image below), Funcom is clearly feeling the pressure.

The most surprising (or perhaps ironic) addition is a new mechanism called the "Return Package." The developers claim it will provide resource replenishment for players who have been offline for more than 28 days.
Funcom is packaging this as "helping veteran players catch up," but in my opinion, it's more like an emergency button pressed to combat the dwindling online player count. Why didn't they do this sooner? In previous versions, the abysmal mining efficiency of the MK6 cutting laser gun, and the weak, fragile, and expensive weapon system, drove away a large number of hardcore players. Now they're offering gift packages? Isn't that a bit arrogant?
Chapter 3 Core Update Overview: Substance or Just Hype?
Setting aside the developers' attitude, looking solely at the content of Chapter 3 (based on the official Patch Preview), it does address some key issues:
- Quality of Life Improvements (QoL): Base Upkeep Taxes have been completely removed. This was the most complained-about feature, and it's finally gone. A "Base Reconstruction Tool" has also been added, which is good news for players who don't want to log in every day just to repair their base.
- Endgame and Progression: New Specialization and Augmentation systems have been added, and the Tier 6 "Plastanium" progression path has been unlocked. For players who have already reached the maximum level, there's finally something to do.
- Combat System Overhaul: The Rapier has been completely reworked, and Dual Blades and Pyrocket have been added. Hopefully, the weapon durability will be adjusted to be more reasonable this time, so they don't break after just a few hits.
- New Map Mechanics: 10 new "Testing Stations" will be added to the map, offering not only high-level loot but also dynamically adjusting boss difficulty.
Competitor Comparison: ARC Raiders is already showing them how it's done
Funcom's biggest external pressure for this update likely comes from ARC Raiders.
The survival shooter market has changed. Look at ARC Raiders; they've already clearly laid out their 2026 roadmap, and the development team's attitude is significantly more sincere than Funcom's—faster patch updates, timely responses to community feedback, and most importantly, they don't have that arrogant "we're just going to drag our feet and not fix things" attitude.
In contrast, while Dune: Awakening has a strong IP behind it, if Chapter 3 merely fixes previous unreasonable settings without fundamentally improving gameplay, players will be hard-pressed to accept it.
Summary: February 3rd, the last chance?
This Chapter 3 update will officially launch on February 3rd. If you're a player who quit because of the frustrating tax system, it might be worth returning to take a look—even if it's just for the free "Return Package."
But Funcom needs to understand that players don't need handouts, but a respectful gaming experience. If the MK6's efficiency remains low, and if NPCs are still as unnaturally perceptive as if they had map hacks, then no matter how many gift packages they give away, players will ultimately gravitate towards games that respect them more.
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Dune Awakening Patch 1.3.0.0 Content | Is It Enough to Save Arrakis?
On February 3rd, Dune Awakening, which was gradually being forgotten, finally received a long-awaited update with Chapter 3, attempting to win you back with new content and various basic optimizations.
After last summer, dissatisfaction with the game grew in the player community, to the point that for the past two or three months, you'd hardly see anyone playing Dune Awakening. But now, the situation seems to be changing.
So, is Chapter 3 worth playing? Can it reverse Dune Awakening's poor reputation among players? We'll analyze this for you, providing a detailed introduction to Patch 1.3.0.0.

What new content does Patch 1.3.0.0 bring?
With the addition of a whole new chapter and other optimizations, Patch 1.3.0.0, featuring Chapter 3, is the largest update to date for Dune Awakening.
Story and journey updates
Chapter 3, based on Neo Carthag Duelling ring, introduces a new ally. Together, you'll embark on adventures, gradually uncovering the mysteries of your past in a new story. Completing all the new main story missions will also reward you with a brand-new cosmetic item.
In addition, the journey system, closely tied to the story, has been updated. You can earn rewards by completing more detailed side quests, and existing content has been optimized.
Major system and endgame changes
First, Landsraad system in the endgame content has been significantly restructured. Numerous repeatable quests have been added, allowing you to quickly increase your faction level, reputation, and rewards.
Furthermore, the faction level cap has been raised to 20. Reaching level 19 and completing a specific quest will allow for the final upgrade.
And a new specialization system has been introduced, adding five specializations. You can gain specialization experience by completing Landsraad quests to unlock more bonuses.
Regarding equipment enhancement, Patch 1.3.0.0 introduces Augmentation Stations, allowing you to add amplification effects to Plastanium or Tier 6 gear, making gear more customizable and targeted for enhancement.
Combat updates
To further enrich gameplay, this update adds 10 new open-world locations, including 5 challenge locations and 5 testing stations. Enjoy farming in these challenging, dungeon-like areas with varying drop rewards!
As for usable gear, the game adds Pyrocket ranged weapon and Dual Blades-class melee weapon. The old Rapier has received a complete overhaul, including changes to combat animations and effects.
Other mechanism adjustments
The most notable change is the removal of the base tax. While this is being implemented now, which may seem like a belated fix, it will undoubtedly greatly improve your base building and usage experience.
In addition, the vehicle system has been enhanced with a vehicle movement feature, allowing you to move any vehicle on the same map by consuming the same number of Dune Awakening Solari as you would repair a damaged vehicle.
New Raiders of the Broken Lands Paid DLC
This DLC primarily offers new cosmetic items, mostly decorations that provide more options for building and decorating your base, including 74 Smuggler Building Pieces and 17 Smuggler Decorations. You can acquire them individually or redeem them with the season pass.
Latest 1.3.0.1 Hotfix
It's worth noting that the game immediately released 1.3.0.1 hotfix the day after Patch 1.3.0.0 was released, on February 4th. Although it only includes two changes, it shows the developers' emphasis on this update:
- If you miss IInvestigate the suboid corpse step in Extinguishing the Flames Journey, the story will no longer get stuck.
- When retrieving the base reconstruction tool, a crash will no longer occur if you previously placed certain items in the backup base.
It should be noted that the second change does not cover situations where similar bugs occurred before the release of Patch 1.3.0.0, but the developers stated that they will address this with more hotfixes in the future.
Reasons for previous player dissatisfaction
At launch, Dune Awakening was actually quite popular. Building upon the interesting and deep backstory of the original game, it brought a Dune-style yet refreshing Arrakis adventure.
However, as the initial novelty wore off, players quickly discovered that Dune Awakening wasn't a game with a solid foundation, especially lacking endgame content, leaving little to do after 200 hours of gameplay.
Furthermore, PvP gameplay centered around Deep Desert was overly difficult, with harsh penalty mechanisms, complex base maintenance, and frequent bugs all significantly dampening player engagement.
Does Patch 1.3.0.0 satisfy all players?
While Patch 1.3.0.0 is indeed rich in content, including Chapter 3, it hasn't satisfied all players, or rather, some feel the new content doesn't fully address their concerns.
Firstly, while the removal of taxes makes base management more convenient, Dune Awakening has a fatal flaw: if you leave the game for a period of time, you'll find your base and resources may have disappeared upon logging back in.
While this issue can now be resolved by claiming the free Return Package, not all players can actually obtain enough to build a new base, gear, or vehicle from it, as only players who haven't logged in for more than 28 days can claim the package.
This leads to an awkward situation: if your inactivity period is less than 28 days, but you've indeed lost everything you built, returning to the game now means you're left with nothing.
Furthermore, the release of a new Patch doesn't mean the previous bug-ridden issues have been fundamentally resolved. If you lose everything you earned due to bugs again while playing new missions, you might want to quit immediately.
In addition, some players, while still interested in Dune Awakening, prefer to play the game on consoles. Therefore, releasing it on more platforms might be a better way for Dune Awakening to retain its player base than a new Patch.
In conclusion, while Chapter 3's release has attracted some returning players who could benefit, it hasn't satisfied the entire player base. If Dune Awakening wants to secure a place among survival games in 2026, it needs to implement more effective measures.
Dune Awakening is innovative in its background story and setting, while also showcasing the characteristics of the original work. Hopefully, the game will fully utilize its strengths and continue to improve, living up to the expectations of players and fans.
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Dune Awakening Chapter 3 Features And PvP Tweaks Unveiled in Developer Interview | Are You Ready for The Desert Revival?
After 6 months, Dune Awakening is finally receiving its biggest update yet, designed to revitalize the Arrakis.
Many players have been away from this desert for too long, causing their bases to be destroyed by sandstorms, leading to their reluctance to return. In a recent developer interview, the official team not only addressed this issue but also discussed their update plans after Chapter 3.

Returning Players And Care Package
For returning players who haven't logged in for a long time, there's a crucial warning: if you've been away from the game for more than 28 days, please do not log in before Chapter 3 update!
This is because the official team will be offering a Care Package for returning players to quickly catch up. This package will provide a large amount of accelerated resources based on the highest Tier you unlocked before you left.
For example, if you previously unlocked and built the Steel production building, meaning you reached Tier 3, then upon returning after meeting the 28-day inactivity requirement, you will receive a complete set of Tier 3 resources, as well as materials from all previous Tiers.
Even players who have reached Tier 6 will receive resources such as Spice and Plastanium Ingot to help them catch up quickly.
To ensure you receive this package, your last login must have been more than 28 days prior to the update. Logging in earlier may result in disqualification. Upon returning, the game will notify you via pop-ups or other means to claim the package. After claiming, be sure to store the resources in a container within 15 minutes, otherwise they will disappear from the game world.
The primary purpose of this Care Package is to help returning players, but you can choose to ignore it entirely if you wish to start accumulating from scratch.
What Should You Do Before Chapter 3 Begins?
If you logged into the game early or have never left, you can now prepare for Chapter 3, or rather, gather some materials.
Don't waste Dune Awakening Solari on any weapon or armor schematics for now, as Chapter 3 will introduce higher Tier (not Tier 7) gear, significantly reducing the value of existing high-tier schematics. If you have a lot of schematics, you can sell them. Vehicle Schematics can be stockpiled as needed.
Chapter 3 will place greater emphasis on the use of Spice, Plastanium Ingot, and their related components. Stockpile as many as possible on the market if you can at a low cost.
Game Mechanics Adjustments
After Chapter 3 launches, the cumbersome Base Taxes mechanism has been removed, but Base Decay mechanism remains. To avoid potential update errors, it is recommended to pay all outstanding taxes before updating, just in case.
If you plan to leave the game for an extended period, you can use Spice Generator to power your base for up to 31 days. After the power is depleted, the base will still take approximately 4-6 weeks to fully decay. The safest method is to use Base Backup Tool to save your base blueprint. This way, you can safely leave Dune: Awakening at any time.
Future Server Changes
The official team is currently making adjustments related to server migration. Check official information or third-party websites to see how many active players are on your server.
In the future, the official team will gradually shut down some less populated servers, and will announce this in-game in advance. Affected players will have the opportunity to transfer their characters to other active worlds.
The transfer is expected to include all items in your Chone Bank and Base Backup Tool, covering almost all progress. Note that this is not a server merge, but rather the direct closure of low-population worlds, guiding players to migrate to other worlds.
Feature Enhancements
The developers have confirmed plans to expand Augment system. Future enhancements may be added to Shields, Power Packs, Suspensor Belts, and even vehicles, but will be implemented in phases.
Riding Sandworm is a very important and classic scene in the original game, and many players hope to experience it in Dune Awakening. However, this is an extremely complex feature, and it is unlikely to be implemented as a replayable Deep Desert gameplay in the short term. The developers prefer to use it as a story-driven special plot or cutscene to ensure a sufficiently impactful experience for players.
The developers hinted that a completely new Tier 7 resource and related mechanics might be introduced in 2026. This isn't just about new mining sites, but a new system that focuses more on survival gameplay.
PvP And Balance
The developers also discussed whether to completely hand over Deep Desert to PvP players. They will first observe feedback after the release of Chapter 3 before making a final decision. They currently have internal ideas, but the success of the PvE content in Chapter 3 needs to be prioritized.
Dune: Awakening's PvP is not a completely symmetrical competition. It has many variables, such as whether you'll be ambushed, vehicle differences, and whether your opponent is focused on gathering resources.
Furthermore, while better gear provides an advantage, numerical superiority can largely offset gear differences, making PvP balance almost impossible.
The developers are more focused on making the experience of losing in PvP less frustrating. They hope to provide players with a chance to escape, or ensure that a single failure doesn't lead to players losing everything and quitting the game in frustration.
Chapter 3 is crucial for Dune Awakening, as the developers will be testing many new features in it, which will determine the future direction of the game.
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Dune Awakening Chapter 3 Release Date, Major QoL Improvements and Endgame Expansion | The Update That Finally Saves Arrakis?
After several months, news of Dune Awakening has finally returned, which is truly exciting, as many players thought the game had failed. However, the developers have released the third chapter as planned.
Dune: Awakening Chapter 3 will launch next Tuesday (February 3rd), marking the biggest update since the game's release. The developers have made many adjustments based on player feedback. Let's explore the changes together.

No More Taxes
First, let's address the issue players care about most: base rebuilding. Players have been absent for months. Due to unmaintained bases losing power and being destroyed by sandstorms, Hagga Basin has become a complete desert. If you plan to return, you'll have to rebuild everything.
After observing community feedback, the developers acknowledged that returning to the game after a long absence can be disorienting and even frustrating. Imagine logging in to find your base gone, power depleted, or taxes overdue—it would certainly discourage you from continuing.
Previously, the official team had taken several measures to improve the situation, such as base rebuilding tools, increased bank storage space, and the now-available character transfer function, to help players leave unattended servers. Chapter 3 will further introduce two major changes, significantly reducing the pressure to return.
Tax Removal
Base taxes have been completely removed. Players no longer need to log in to hand in maintenance fees, nor will they be penalized for temporarily leaving the game. They can now freely build large or creative bases. This change will fundamentally improve the overall game experience.
Return Packages
For players who have been away from the game for a long time, Dune Awakening Chapter 3 will introduce return packages. These are customized resource packs designed to help players return smoothly. Any character who has not logged in for 28 consecutive days can claim this package through the rewards menu after Chapter 3 launches; however, the specific contents have not yet been announced.
Endgame Gameplay
For a long time, players have often felt that their progression path becomes flat and limited after starting to collect Plastanium Ingot in Tier 6. The developers hope to add more diverse content in Chapter 3, allowing players to continue progressing.
Landsraad Missions
The most important new addition in Chapter 3 is the new Landsraad Missions, which require you to join a faction-affiliated guild. This is very simple, as creating a solo guild only requires 1000 Solaris.
Once Chapter 3 launches and you reach faction level 5, you'll need to complete a new faction quest. This quest is key to unlocking Landsraad Missions and Specializations system. Completing the quest unlocks endgame content.
Completing all Landsraad Missions grants Faction XP. The faction level cap is increased to 20; leveling from 19 to 20 may require completing a final quest. Increasing your faction level not only grants substantial faction rewards but also unlocks higher difficulty levels in Testing Stations.
How to Complete Landsraad Missions?
You'll receive 5 Coupons daily to claim rewards. Coupons can be accumulated up to a maximum of 35. Completing quests rewards you with faction experience, specialization XP, House Scrips, contribution, Solari, and XP.
Quests are divided into different specializations, such as crafting, combat, and gathering. The type of quest you accept determines the corresponding specialization experience you gain. Different Houses are associated with specific specializations each week.
Before choosing a quest, it's recommended to check the contribution rewards for each House; some rewards can be very generous. Also, consider gaining a strategic advantage for your faction. When accepting a quest, you can choose to represent a currently unlocked House, and your Contribution Points will be credited to that House.
Quest objective locations can be viewed in the quest log or highlighted on the world map using filters. There is a 16-hour cooldown after completing a quest before you can attempt the same quest again.
You can share quests with party members, completing them together or separately to improve efficiency. You can also abandon quests, but there is a 1-hour cooldown before you can accept them again.
Some quests require crafting specific items. These recipes will automatically unlock when you first enter a new area and can be found in the quick crafting menu.
Specialization System
Specializations are permanent passive buffs, divided into Major Buffs and Minor Buffs. They require Spice Melange to level up; maximizing a single specialization requires approximately 750 Spice Melange, and maximizing all five specializations requires approximately 3750 Spice Melange.
Currently, there are 5 specializations, each with a maximum level of 100. Experience is gained by completing corresponding Landsraad Missions. Specialization progress is linked to faction level, meaning you need to play continuously daily to gradually level up. The development team states that maximizing all specializations could take up to a year.
Currently, the official details regarding specializations have not been released; the following are just their general functions:
- Crafting: Improves the durability of crafted items, etc.
- Gathering: Increases gathering speed and chance of obtaining rare materials.
- Exploration: Increases inventory capacity and reduces stamina consumption.
- Combat: Increases damage against enemies and critical hit rate.
- Sabotage: Reduces enemy detection and increases stealth damage.
Augments
Augments are modifiers that can be added to unique weapons and armor of MK6 and above. They provide passive attributes, but sometimes sacrifice other attributes for balance.
You can obtain Augment Schematics by completing new test stations or trading. The higher the difficulty of the test station, the better the quality of the drops. Excess Schematics can be recycled into Patterns of the corresponding level for crafting other Augments.
Crafting Augments requires a new resource, Regis Compound, which can be synthesized at Advanced Survival Fabricator or traded from merchants in Landsraad.
Enhancement modules have 5 grades, indicated by the number of slices on the icon. Higher grades offer better stats. However, during crafting, stat values are randomly generated within a certain range.
Each item has a fixed number of Augment Sockets, with more unlocked through crafting specializations. Equipping an enhancement module permanently reduces an item's maximum durability by 5 points, but this is worthwhile for the stat boost.
Note that once an Augment Socket is installed, it cannot be removed or replaced. To try new combinations, you'll need to prepare new unique items.
Much more will be revealed in the full update, but we can already tell this will be a substantial update, so make Arrakis noise again!
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Dune Awakening Tax Avoidance Guide | How To Build A Low-Consumption Base?
While the number of players in Dune Awakening has been declining rapidly recently, the development team is working to improve the situation and avoid potential negative impacts. Meanwhile, some players, like you, may still be addicted to the game!
If you're still playing Dune Awakening and want to continue expanding your base after the server merge, or take a break before then, you'll need to master some tax avoidance techniques - this can help you save more Solari!
In the game, the recipients of your tax payments depend on your faction. Therefore, this article will introduce how to avoid taxes as a House Atreides member and provide information you should know about tax in Dune Awakening.

What Is Tax In The Game?
If you have sufficient social experience in the real world, you should know the meaning and function of taxes. In fact, it's basically the same as in Dune Awakening, only the definition is simpler in the game, relating only to your base construction.
As you know, Dune Awakening lore features multiple factions, but House Atreides and Harkonnen are the main ones. As a player, you must choose one to join. After that, your taxes will naturally be paid to your faction.
Taxes in Dune Awakening are given every two weeks by the Imperial Tax Representative in Arrakeen or Harko Village. If you fail to pay taxes on time for an extended period, your base shield will be deactivated, and your base will become a public area.
How To Avoid Taxes?
Due to the game's inherent mechanics, you cannot achieve 100% tax avoidance, but you can minimize taxes by reducing base maintenance consumption to save Solari.
In other words, the tax avoidance solution we provide is actually a simple base construction plan that strives to reduce base consumption. The following principles must be adhered to:
- Limit base size
- Build a small sub-fief
- Keep buildings localized and do not expand
As for more specific construction methods, let's see how to do it!
Starting From The Bottom Layer
After determining the map where you want to build your base, select any set and begin placing your regular sub-fief. Here, you need to use the foundation trick to raise the sub-fief two blocks off the ground to gain sufficient top space.
Next, build a 5x5 base, then remove a 2x1 opening in front to install a ramp. A reminder: use the foundation trick again on the base: only use foundations on the exterior, and use regular ceilings inside to save resources.
Meanwhile, ensure the base's front is as far away from the territory boundary as possible and not too close to the ground.
After the base is complete, build two layers of walls around the perimeter, ensuring both walls are one block high. Then gradually build the internal layout. If your base is on flat ground, you can choose to level this layer to gain more space.
After completing this section of walls, remember to add stairs and a garage, keeping the stairs open. When building the second set of walls, install windows on the front; you can add more windows as needed later.
First Floor Layout
First, build a half-wall gable roof on the left extension of the base, then add a roof on top. For the walls, simply use regular walls, but don't forget to add a door leading to the single-block balcony.
Next, build another gable roof on the north side of the base, and construct a simple roof structure on the first two blocks. Then, add a ceiling, hatch frame, and a ladder one by one to provide direct access to the hangar.
How To Build The Hangar?
As a place to store vehicles and resources, the hangar's design principle is to be large enough and easy to access. First, build it using regular walls, leaving a space at the back for windows.
If you want to create an open roof, you can use roof panels and half-walls at the back, then finish it flat.
Finishing Touches
At this point, the optimal tax haven base is basically complete, but you need to continue optimizing it to make it more functional.
First, adjust the 2x2 ceiling above the garage on the first floor. Move them down one block, then extend them above the ramp below, and add a window, a door, and a staircase leading to the upper level to create a recessed storage area and a balcony.
If you want more storage space, you can build a storage shelf on the first floor or develop the area under the stairs.
Next, you'll need to place two Pentashields each in the hangar and garage. Note that to reduce fuel consumption and ensure the entire base can run on just one generator, you need to carefully control the size of Pentashields.
It's worth mentioning that to make your storage space look neater and to plan all usable space effectively, you can build shelves made of iron, aluminum, or any other material to store items.
More Tax Avoidance Tips
Now your base is a qualified tax haven! But upon closer inspection, you'll find many details that can further improve tax avoidance efficiency!
Because our goal is to reduce consumption to avoid taxes, no workbenches are placed inside this base to reduce power consumption. However, if you want to use it as a more practical base, you'll need to leave space to add additional generators.
If you do this, remember to turn off some workbenches when leaving the game or having other tasks to reduce overall power consumption. This will reduce the amount of power generation materials you need to store, making your gameplay smoother.
It's worth mentioning that if you're a Harkonnen player, this basic tax haven setup is also suitable; you only need to make minor adjustments - it's a very versatile approach.
In fact, not only for tax havens, but if you don't plan to play Dune Awakening for a while, this base can also maintain its continuous operation while reducing resource consumption, ensuring you don't return to find your buildings completely looted.
That concludes this introduction. We hope it helps you on your following Dune Awakening journey!
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Dune Awakening 1.2.20.0 Update | Base Backup Tool, Vehicle Transport System & Major QoL Improvements Explained
Dune Awakening has released 1.2.20.0 Public Test Client Patch, with the full version expected to go live in November. This update is crucial for both combat and survival in Dune Awakening.
The core of this patch includes two highly anticipated features: Base Backup Tool and improved Carrier Ornithopters transport, along with a series of other optimizations and fixes. These features are still in testing; let's take a look at their effects and performance.

Carrier Ornithopter Vehicle Transport
Players can now use Carrier Ornithopters to move other vehicles from Hagga Basin to Deep Desert, or vice versa. This feature is especially beneficial for solo players, saving significant time traveling between Hagga Basin and Deep Desert.
Towable vehicles include Harvester, Buggy, Assault Ornithopter, and even a Sandbike bike. The only vehicle that cannot be towed is another Carrier Ornithopter. Inventory within the towed vehicle remains intact during transport and is not lost.
Restrictions
Currently, towed vehicles cannot carry passengers. The driver must operate Ornithopter alone, while other players must find their own destination to meet up. However, passenger transport functionality may be added later.
Additionally, after towing a vehicle to Arrakeen or Harko Village in Deep Desert, the vehicle will spawn normally, but players cannot access its inventory at the local CHOAM Exchange.
Base Backup Tool
Base Backup Tool is a new Iron Tier item that requires only 10 Iron Ingots to craft. It allows players to pack and store an entire base building and its internal items into a single tool for easy relocation. Currently, the following areas can be packed:
- Every wall, every workstation, and base.
- Every storage box and all items inside.
- Electrical configurations, plumbing, and all other details.
Base Backup Tool Limitations
Note that only items entirely inside the building will be stored. Items outside the building will not be stored. Additionally, vehicles within the base will not be automatically stored. You can back up the base by taking it apart and placing it in a crate.
Only the base owner can use this Base Backup Tool. Co-owners, regardless of their permissions, cannot use it. Furthermore, when the base is packed and repositioned, all items and crafting queues are perfectly preserved, as if nothing happened; however, permissions are cleared, requiring the player to reset permissions for the base and its internal crates.
Currently, this tool can only be used in Hagga Basin; backing up or placing a base in Deep Desert is not allowed. This is to prevent players from using zone lines to duplicate bases. If it cannot be returned to its original location, the system will attempt to automatically add foundations and support structures to help the base adapt to the new terrain.
Players can place backup bases between different zones on the same server or any Hagga Basin zone on a target server during server transfers. However, if a backed-up base is swallowed by a Sandworm, BBT and your entire base stored within it will be lost.
Each Sub-File console can only use BBT once every 3 weeks. You can back up and store multiple bases simultaneously (without affecting the active base count), but placement is still limited by the total active territory count.
BBTs cannot be traded, stored in banks or storage boxes, and can only be placed in the player's personal inventory. They can be manually destroyed, but this will permanently result in the loss of the base.
UI And Quality Of Life Updates
- A news subscription feature has been added to the main menu, displaying details of developer updates and patches.
- Research UI has been optimized for performance, making keyword searches smoother and more responsive.
- The icons for Fuel Cell items have been updated, with a yellow bar added to align with other menus.
- The UI of the trade pop-up has been significantly improved, aligning colors and icons, and fixing issues such as overlapping price inputs and warnings.
- Spice Wars Symphonics radio station has been added, featuring new ambient background music. Some tracks will also be available on Atreides Radio. Intermittent playback.
- Adjusted controller input for player-to-player trading; preparing to trade now requires holding down the X button instead of the right analog stick.
- Fixed an inconsistent behavior issue with automatic running while walking; now, enabling it allows continuous movement while the map is open, consistent with vehicle behavior.
- When a player's health is full, attempting to use a healing item will display a HUD alert.
Bug Fixes
- Fixed an issue where projectile weapons were damaging incorrect vehicle modules.
- When players do not have enough Dune Awakening Solari, the currency prediction text will be displayed in red.
- Fixed a bug that could potentially restore vehicle component durability.
- Fixed an issue where the laser turret on Buggy remained active after switching seats (but the laser firing position still has a bug).
- Fixed an issue where invisible colliders were generated when using a Carrier Ornithopter to tow a vehicle, preventing Carrier Ornithopter from landing properly.
- Fixed an issue where vehicles destroyed by storms did not have their inventory cleared.
- Fixed an issue where shields pushed vehicles; now, when a vehicle intersects with the shield's placement area, it will show that the placement is blocked by another object.
- Vehicle backup tool's recycling mode UI now clearly indicates that it will consume 15% of the vehicle's maximum durability.
These changes are clearly preparation for future server merges and population consolidation, as server meshing is no longer implemented. After these changes are complete, at least Deep Desert's population may increase again, which should be beneficial for boosting player enthusiasm.
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Dune Awakening Player Decline Explained | PvP Vs PvE Problems And How To Fix The MMO?
Dune: Awakening is undoubtedly in trouble right now. Compared to its initial launch glory, player numbers are steadily declining, averaging only 11,000–12,000 concurrent players. Most servers are underpopulated. The once bustling and chaotic Deep Desert now feels empty, and trade routes are quiet. The world now feels lifeless.
This is a fatal problem for an MMO—no players. As a sandbox game built on tension and survival, it cannot function when the desert itself is lifeless. So what exactly happened to Dune: Awakening? This goes back to the initial problem: the conflict between PvP and PvE.

Why Are Players Leaving?
The key reason for the player exodus in Dune: Awakening is the huge disconnect between PvE and PvP content. In the first few dozen hours, players primarily spent time in Hagga Basin learning base building and resource gathering, which accounted for approximately 90% of their playtime.
However, once the endgame arrives, almost all players are left with only one option: to enter Deep Desert to find the highest-level Dune: Awakening items and equipment. This essentially forces all players who want to continue playing to enter PvP.
The frustration of PvE players stems from being harassed, ambushed, or having their content blocked by guilds when they simply want to progress and enjoy limited content. This frustration is entirely justified.
PvP players, on the other hand, are mostly motivated by challenge, the thrill of real combat, and fair competition, rather than simply causing trouble. They are equally frustrated by the current state of the game.
But the current game framework forces players into this conflict. When the mechanics encourage random encounters rather than meaningful ones, the tension quickly turns into toxicity.
What Do Players Really Need?
PvE Players
PvE players primarily feel they have no choice. While gathering, farming, or completing quests, they are ambushed by groups specifically hunting them, and they are often unprepared for combat. The best rewards and materials are locked in areas guaranteed to see PvP encounters, creating constant anxiety.
PvE players don't want absolute safety; they want meaningful progression without relying on the mercy of others. They need breathing room to focus on crafting and exploration, without fear of every outing becoming a potential ambush.
PvP Players
PvP players primarily feel that combat feels aimless. Dune: Awakening lacks a defined reward system for PvP players; combat is random, and even defeating any opponent doesn't provide much excitement, failing to satisfy either side.
PvP players crave skill-based gameplay, not cheap kills. They want contested areas, meaningful duels, and rewards based on strategy rather than simple ambushes or outnumbered attacks.
Official Solution
Shrinking The PvP Area
The developers made many changes to address this issue, their biggest initial adjustment being to reduce the PvP area by half. This allows PvP players to establish bases in the central PvE area of the map and safely access spice fields, rendering raiding mechanisms ineffective. This change has undoubtedly angered a large number of PvE players, leading to a mass exodus.
Instanced Loot
The official patch 1.2.10.0 added PvP Instanced Loots, meaning every player can obtain items from chests instead of having them snatched first. This is a positive step, effectively reducing the gap between players.
However, introducing this feature after the game population declines will cause S-tier loot locations that naturally attract PvP players to compete for to disappear, significantly reducing the already limited interest of PvP players.
How To Solve This?
Short-term Solution
Since the player population on each server is relatively small, Deep Desert areas could be connected to create a unified environment. This would allow players from different servers to coexist, trade, and fight without losing their progress.
This could revitalize Dune: Awakening, restarting the game world's economy and allowing players to trade items using their Dune: Awakening Solari.
Furthermore, this would rekindle the enthusiasm of PvP players, restoring a sense of danger to Deep Desert and bringing value back to the land.
For PvE players, a larger player base would create more opportunities for cooperation, alliances, and trade.
Long-term Solution
The developers could try dividing the game ecosystem into dedicated PvE servers and dedicated PvP servers, allowing players to choose based on their desired experience.
Players on PvE servers could focus on progress, crafting, and exploration without worrying about their progress being destroyed by PvP players popping up anywhere. This would provide a tense but non-punitive experience.
The developers could also make specific adjustments to the PvP servers, such as faster respawn times, higher rewards, and more realistic objectives. This would separate purposeful warfare from opportunistic hunting.
This approach can be combined with Deep Desert Instanced Loot, allowing multiple PvE servers to share one Deep Desert and multiple PvP servers to share another, ensuring each community has an active world. This isn't particularly complex for the developers, as they've successfully implemented it in their previous game, Conan Exiles.
In short, neither PvE nor PvP players are inherently bad. Both sides want a Dune: Awakening that rewards their time and effort. It's the system design that pushes both groups towards unwanted conflict without providing the structure or incentives to make these encounters meaningful. The real issues to address are the lack of clear objectives, poor reward balance, and the absence of a framework that makes conflict worthwhile.










