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EA FC 27 New SBC System and FUT Gallery Breakdown | Scoring, Tags and New Rewards

Category: FC 27

Posted: Aug 29, 2026

Views: 9

EA FC 27 officially invited many players to try out the game. The many changes coming to Career Mode are generally positive, while Ultimate Team has also received quite a few changes.

Not only has SBC system been simplified, but EVO system has also been streamlined, and a new FUT Gallery system has been added. The new SBC system and Gallery mode may feel unfamiliar to players, so let's take a look at how they work.

EA FC 27 New SBC System and FUT Gallery Breakdown | Scoring, Tags and New Rewards

Simplified SBC System

SBC Score

SBC system has not undergone any major changes for many years. The official design made it feel almost like solving a puzzle. You had to select specific players, reach a certain squad Overall Rating, and place players in the correct positions. Sometimes, there were even restrictions on clubs, nationalities, or leagues.

However, Streamlined SBCs in EA FC 27 have completely simplified this system, to the point where it is difficult to even call them challenges anymore.

In UT, every player card now comes with a Score. This value is based on the card's OVR and rarity. Some players may be worth 150 points, while others are worth only 50 points.

Completing an SBC no longer requires you to build an entire squad. Instead, you simply submit player cards to accumulate points until you reach SBC's Target Score.

For example, if an SBC has a Target Score of 2,000 points, you can submit 10 cards worth 200 points each, or two high-score cards worth 1,000 points each, to reach the target.

Of course, not every SBC is this simple. Some SBCs still restrict players by nationality or club, which preserves a certain level of challenge. Even so, they are still much simpler than those in FUT 26 or FC 25.

EA FC 27 SBC Score

Manual Selection and Auto-Fill

The new system introduces two extremely useful functions. Previously, an SBC would usually allow only one version of a particular player to be submitted. Now, you can submit multiple identical player cards to accumulate points.

You also no longer need to complete an SBC all at once. Player cards can now be submitted in batches, with your progress saved by the system so you can return and continue at any time. This makes resource management much more flexible.

You also no longer have to select every player manually. By using a shortcut, the system can automatically select players that meet the requirements. However, it does not automatically provide the optimal solution. It only tries to ensure that the required score is reached, so you may end up with more points than necessary.

After using Auto-Fill, you can manually remove any players you want to keep, and the system will only submit the players you have selected at the end. You can then add more fodder from the market and return later to continue completing SBC.

Problems with the New System

The new SBC system is an excellent change for most players, but it also has some issues.

When you enter the new SBC system, your players are sorted by rating from lowest to highest by default. The available sorting options are Ascending and Descending, as well as Tradable and Untradeable.

When your club contains hundreds or even thousands of players, you can no longer search by exact rating or by a specific player name like you could before.

Suppose you do not want to use Bronze cards for an SBC because they provide too few points and are inefficient for the requirement. If you want to use only Gold cards, however, you have to manually search through a huge number of cards.

I demonstrated how to press X to select individual players manually, or hold X to select multiple players continuously. However, this still cannot make up for the lack of precise filtering.

As a result, with the large number of SBCs expected throughout the year, players may end up consuming large numbers of Bronze and Silver cards simply because managing them is inconvenient, while

Overpaying

Under the old system, using an 85 OVR player to complete an 84-rated squad requirement did not necessarily feel like a major loss. In the new SBC system, however, you can see much more clearly how many points you have gone over the requirement.

For players who are particularly focused on optimization, this could become a minor annoyance. It may push them to search for the most efficient solution possible so that not a single point is wasted.

FUT Gallery

Gallery system looks and feels somewhat similar to SBCs, but it does not consume any of your player cards. As long as a card has entered your club at some point, the system records it and automatically counts it toward the progress of the corresponding collection.

Each card in Gallery also has a score based on its OVR and rarity. The scoring rules for player cards submitted in the new SBC system are exactly the same as those used to complete Sets in FUT Gallery.

You can enter a Set and use the shortcut to automatically fill it with eligible players. If you are missing certain players, you can trade for them through the market to complete the collection.

Scoring System and Tags

EA FC 27 Scoring System and Tags

Your score directly affects the rewards you can receive. Through this system, you can earn Gallery Tokens, kits, club badges, and other rewards. Player Tags can also provide various score bonuses.

However, FUT Gallery appears to be something that can be completed quickly by trading for player cards. This means that if you have a large amount of FC 27 coins, you can directly obtain the required players from the market to achieve a high score and earn Gallery Tokens, which is somewhat of a pay-to-win situation.

Overall, the 2 major new systems in FC 27 Ultimate Team, SBCs and Gallery, bring a completely different experience, but both also have their own strengths and weaknesses. These issues are not impossible to address, and hopefully the official team will resolve them through future updates.

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