ARC Raiders Expedition 3 Detailed Damage Numbers you need to unlock Permanent Skill Points | Window duration will be extended!
Category: ARC Raiders Posted: Apr 22, 2026 Views: 31
As one of the core mechanics of ARC Raiders, the development team is constantly striving to optimize Expeditions in a timely manner, aiming to provide you with the best possible seasonal reset experience.
With the third Expedition window set to launch on April 28th alongside Riven Tides update, the game released an article on April 17th titled A Triumphant Exit, detailing the changes made to Expedition gameplay for this iteration.
However, the article left out certain details, specifically the exact damage thresholds required to earn skill point rewards now that the acquisition method has shifted to dealing damage to enemies.
This understandably caused some confusion and anxiety among players, who worried they might be unable to complete the objectives once the event went live.
To reassure the player base, ARC Raiders released these previously unspecified statistical requirements via various social media platforms on April 21st and subsequently edited them into A Triumphant Exit. Below, we present the latest information regarding these updates.

Specific requirements for earning skill points
During the first two Expedition windows, you earned various rewards by collecting coins or materials of a certain value. This time around, however, at least regarding skill points, the method of acquisition has changed.
During Expedition 3 window, you must deal a cumulative total of 100,000 damage to any type of enemy through combat to unlock all 5 available skill points. The specific unlock requirements are as follows:
- First skill point: 5,000 damage
- Second skill point: 10,000 damage
- Third skill point: 30,000 damage
- Fourth skill point: 50,000 damage
- Fifth skill point: 100,000 damage
It is crucial to note that these points function as milestones along a single progression track, rather than being independent of one another.
For instance, if you deal 10,000 damage in a single burst, you will immediately unlock both the first and second skill points, not need to deal 15,000 damage.
Based on the development team's internal testing, they estimate that during a sufficiently intense combat encounter, a single Raider can deal a minimum of approximately 8,000 damage.
Based on this calculation, to be on the safe side, you should aim to complete at least 13 such high-intensity combat encounters during expedition window to successfully reach your goal.
Of course, if your individual combat proficiency is slightly lower, you can always choose to team up with friends to share the burden. Alternatively, you can tackle a larger number of slightly easier combat encounters solo, relying on sheer volume to achieve your objective.
Based on testing, dealing 100,000 points of damage is sufficient to destroy 20 Bastions; you can use this benchmark to assess your own capabilities and plan your subsequent combat strategy accordingly.
Extended window duration
As per standard procedure, the departure window for ARC Raiders Expeditions typically remains open for about a week; consequently, the window for Expedition 3 was originally scheduled to close around May 4th.
However, because the comprehensive adjustments to Expedition 3 mechanics were announced relatively late, leaving a gap of only 10 days before the launch, the game developers have extended the closing time to 12:00 AM PT on May 11th to provide you with more time to complete the objectives.
This means you now have 13 days to fulfill all the requirements for Expedition 3 window and earn your rewards, a timeframe that should certainly be ample for most players who are familiar with the game's mechanics.
It is also worth noting that the game's weekly trials will remain active as usual throughout this window period.
This means that if any of the weekly trials happen to include objectives requiring you to deal damage to enemies, you can work toward completing both sets of objectives simultaneously!
Why should you earn skill points?
All characters in ARC Raiders feature three distinct skill tree branches: Conditioning, Mobility, and Survival. Unlocking skills within these trees using skill points determines the specific abilities and tactical advantages your character will possess during combat.
Standard skill points can only be acquired by leveling up, with a maximum cap of 76 points; furthermore, these standard points are reset after the conclusion of each expedition.
However, if you participate in an Expedition and successfully complete its specific window requirements, you will earn a permanent bonus of 5 skill points.
If you successfully completed both of the previous Expeditions, you should currently possess 86 skill points; completing Expedition 3 will allow you to boost that total to 91! Even after a seasonal reset, you will still retain 15 permanent points at your disposal.
This gives you a distinct advantage over players who participated in fewer Expeditions (or none at all), allowing you to unlock foundational skills much sooner.
By leveraging these early skills to accelerate your leveling and rapidly progress through the skill trees, thereby strengthening your character, you can more efficiently farm for ARC Raiders blueprints you desire.
Finally, it is worth mentioning that if Expedition 3 marks your second or third Expedition overall, and you previously missed out on skill point rewards because you failed to complete the objectives within the allotted time, you now have an opportunity to make up for those missed points!
However, this catch-up mechanism for earning retroactive skill points is not achieved by dealing damage; instead, just like in previous Expeditions, you must accumulate coins or stash value, with every 300,000 points earned unlocking one additional skill point.
More importantly, you must first fulfill the damage accumulation requirements for Expedition 3 before you can begin advancing your catch-up progress.
Why are these adjustments made?
In fact, during Expedition 2 window, the game had already lowered the requirements regarding coins and stash value to ensure that more players could complete them in a timely manner. However, it must be admitted that this was merely a stopgap measure that failed to address the root cause of the problem.
This is because, at its core, this mechanism amounted to nothing more than a pointless activity. You would use your time amassing a vast quantity of items, and while these could eventually be exchanged for permanent rewards, it was difficult to shake the lingering feeling that the effort simply wasn't worth it.
The current optimization revamps this mechanism, shifting the focus on dealing damage to enemies. This allows you to experience your own impact more tangibly during combat: every single attack you land now contributes directly toward earning skill points.
Consequently, at least when compared to the past, both the intrinsic value and the enjoyment factor of Expeditions have been significantly enhanced. This should also serve to encourage more players who have yet to try them out to jump in and participate.
While the ultimate outcome remains to be seen, the team's ongoing commitment to optimization serves as clear proof of the high priority ARC Raiders development team places on Expedition system. We sincerely hope that this game continues to go from strength to strength!
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