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  • Diablo 4 Season 4: Tips You Must Know To Start Running Helltide Reborn

    Posted: May 18, 2024

    As we all know, Helltide Reborn, as one of the core contents of the Diablo 4 Season 4 update, has brought us vast changes. The XP, loot, and materials brought by this Helltide Reborn events change are crucial to the advancement of each player’s game progress, and everyone needs these to successfully reach the level cap.

    Therefore, in this guide, we will talk about how Helltide Reborn event works and share some tips to help you maximize your benefits. Without further ado, let’s get started!

    Why Try Helltide?

    Whether you are currently playing in Seasonal Realm or Eternal Realm, participating in Helltide events and winning rewards is very necessary.

    Killing monsters during these events will earn you a lot of XP and allow you to obtain unique currencies to unlock treasure chests filled with loot and valuable materials. Because of this, Helltide is also the best way to level up in Season 4 Loot Reborn.

    Additionally, some of Diablo 4 Items you get from Helltide events can be used to summon bosses, which drop Uniques and Uber Uniques. You can also earn Murmuring Obols by completing events there, which allows you to gamble at Purveyor of Curiosities. Helltide is the most profitable event in the game, as long as your character can defeat high-level monsters.

    Unlocking Helltide Reborn

    Helltide Reborn event will only appear on your map after you complete or skip Diablo 4 campaign. If you’ve never played Diablo 4 before, you must first complete the prologue of the story until you reach Kyovashad city. You can then skip the campaign on the character selection screen or when creating a new character.

    You can then join Helltide, starting at level one in all World Tiers, though, Nightmare and Torment World Tiers have more monsters and Tortured Gift chests.

    How Does It Work?

    Your goal in Helltide is to collect as many Aberrant Cinders as possible to open Tortured Gift chests and get loot.

    However, Aberrant Cinders you collect are not permanent. You lose 50% of them when you die, and you lose all of them when Helltide event ends. They don’t disappear when you teleport to town, but you can’t keep them in the next Helltide.

    Note that Helltide monsters are always three levels higher than you, but never higher than level 50 in Adventurer and Veteran World Tiers.

    As you defeat them, Threat meter on the right side of the screen gradually fills up. As your threat increases, monsters will periodically ambush you. When Threat meter is full, a series of ambushes will occur, culminating in a confrontation with a particularly powerful enemy, Hellborne. Threat meter will only reset after Hellborne appears or you die.

    Spawn Time

    Helltide Reborn events periodically take over one of five areas of Diablo 4 world map for 55 minutes and fill up with high-level monsters. Then, after the event ends, there’s a short five-minute break before another event pops up in a new area.

    This means you have a limited time to acquire Aberrant Cinders and spend them on treasure chests before they disappear. If you want to know when the next Helltide is, I recommend checking Helltide event tracker ahead of time, so you know exactly when.

    Blood Maiden

    Just like Blood Harvests in Season 2, you can use a new Helltide-specific material to summon Blood Maiden, a new boss that drops a ton of valuable loot.

    To summon Blood Maiden boss, you need to place a Baneful Heart on each pedestal in an Accursed Ritual location. You need three Baneful Hearts total, but other players can also activate pedestals. Anyone who spends the material to summon Blood Maiden will get bonus loot.

    Tortured Gift Chests, Hellborne, and Doomsayers all drop Baneful Hearts, which you can use to perform an Accursed Ritual at locations marked on the map by a white-horned demon icon, which appears orange to indicate it’s activated.

    Blood Maiden generally drops a lot of loot, but she will drop Exquisite Blood specifically for summoning Lord Zir, and has a chance to drop summoning materials for random other bosses in Torment World Tier.

    Farming Aberrant Cinders

    To maximize the benefits of each run of Hellborne, it’s essential to collect more Aberrant Cinders during the process. To achieve this goal, all you have to do is kill monsters, complete events, and interact with various objects in the environment to obtain Aberrant Cinders.

    They’re everywhere and impossible to miss, but there are a few ways you can try to get them as quickly as possible. Next, we’ll talk about the best strategies for farming Aberrant Cinders efficiently.

    To start, focus on killing large groups of monsters and elites, and completing every local and small event you come across while ignoring stragglers. Keep in mind that your farming goals are focused on densely packed parts of the map rather than open areas.

    Click on every glowing Fiend Rose, Forgotten Soul, and Helltide Ore veins you find. Don’t forget to kill the monsters marked with skulls on the map for extra rewards.

    Also, avoid fighting Blood Maiden boss at low levels so you don’t lose too many Aberrant Cinders to accidental deaths. Likewise, avoid the wandering boss in Helltide, Kixxarth, unless you can kill him quickly.

    It’s important to note that you should skip opening chests until the last 15 minutes or so to avoid out-leveling monsters and reducing your XP gains.

    Well-equipped level 100 players should prioritize speed and AoE damage, even if it means you need to switch skills in order to run Helltide.

    That’s all you need to know about running Helltide Reborn in Diablo 4 Season 4. If you want to achieve fast leveling and experience the endgame as soon as possible, then don’t miss it!

  • Diablo 4 Season 4: Top Strategies For Surviving Higher Levels Of The Pit Of Artificers

    Posted: May 17, 2024

    With the Diablo 4 Season 4: Loot Reborn starts only a few days, there are many players curious about how to survive in the newly introduced Pit of Artificers. So, I wanted to make this guide to show you how you can survive in the higher Pit levels, as this will be the new endgame dungeon system.

    Max Armor

    Reaching certain breakpoints and caps in your survivability stats is essential, so let's get started with the armor. The armor in Season 4 of Diablo 4 has been completely reworked, and armor is now working pretty much like physical resistance.

    All you really need to know is that in the endgame, no matter how high level the monster is, you just need 9,230 armor. And this is also much easier now to achieve since it's very powerful if you're the Juggernaut, you can have additional Armor Affixes on your gear.

    But to play the Pit of Artificers dungeon system, it's definitely highly recommended to reach this armor cap again, 85% physical resistance. There is no more monster level scaling. You can fight in the hardest Pit level with 300 monsters, and all you need is 9,230 armor.

    Max Resistances

    The next crucial aspect to consider is your resistances. Maxing out your resistances is imperative, aiming for at least 70% in all resistances. There are various methods to boost your resistances.

    Instead of stacking all resistances, which are less efficient, we focus on stacking a single resistance roll onto each gear piece. We aim to diversify the resistance types, typically focusing on Lightning and Fire Resistance. You can try to incorporate these resistances wherever possible, whether it's on pants, chest, gloves, or boots. Additionally, gems now provide a 45% boost on resistance.

    However, I find pants to be the optimal slot for stacking resistances, as there are usually fewer competing stats. By acquiring double resistance rolls on pants and complementing them with other resistance types like Poison, Shadow, and Cold, you can effectively max out the resistances.

    For instance, the pants have a Fire Resistance roll and a Lightning Resistance roll. With the rework, these rolls have become quite substantial, reaching up to 50 Lightning Resistance. Moreover, you can Masterwork and upgrade these rolls further.

    Furthermore, the Implicit Affixes on items have been enhanced, with amulets providing more all resistance. Additionally, there are some beneficial Paragon nodes available to further boost your resistances. Achieving a 70% resistance threshold is crucial for your survivability in the Pit.

    High HP

    Then, the third thing to pay attention to is your HP. There are numerous ways in the new patch, with the new itemization, to acquire a significant amount of hit points. For example, as a Barbarian player who focused on Thorns, you can have 155,000 health on their Barbarian. And the Masterwork Doombringer provides an additional double Life multiplier, allowing you to reach well over 300,000 Life.

    Therefore, I recommend having at least 50,000 Life, especially if you're tackling very high Pit runs. Prioritize Life on your Diablo 4 Items, particularly on defensive pieces. Additionally, as a Barbarian, you can acquire also Life on your weapons. By stacking maximum Life bonuses on various gear pieces, including weapons, you'll increase your base Life.

    It's crucial to include Life percentage nodes in the Paragon Board because they provide separate multipliers. So, if you have 10,000 base Life with your gear, and you start multiplying it with nodes providing 2%, 2%, and 4% Life respectively, it scales multiplicatively. The more Life percentage you have, the greater the value you derive from it.

    Damage Reduction

    Damage reduction has been significantly altered in Season 4. Previously, players could accumulate various types of damage reduction through armor pieces, but this has been largely removed from rare and Legendary items. Now, substantial damage reduction can mainly be acquired through unique pieces and the Paragon Board.

    Additionally, the Flawless Technique provides CLA damage reduction, and there are further reductions from bleeding enemies. By using your Marshal glyph or other glyphs in range, these damage reduction nodes multiply, making your character significantly tankier - potentially 4, 5, or 6 times as much.

    Moreover, in the endgame, you have the Harlequin Crest, which grants an extra 20% damage reduction. However, since normal damage reduction is now very limited, it's crucial to prioritize damage reduction nodes on your Paragon Boards. If you find damage reduction on your gear, it's highly valuable to Masterwork them as well. The more damage reduction you have, the better your chances of surviving the Pit.

    If you follow these guidelines and stack these 4 different stats - resistances, armor, life, and damage reduction, you can become an unkillable tank in Diablo 4 Season 4!

  • Diablo 4 Season 4: Creating These Five Builds Is Your Best Choice

    Posted: May 17, 2024

    These are the best starting builds for each class in Diablo 4 Season 4.

    This is based specifically on builds that can really come online by the time they’re level 10, 15 or even 25.

    Purchasing more Diablo 4 Gold in Diablo 4 Season 4 will make your builds more perfect.

    Let’s get into it.

    1. DRUID

    The first class I want to talk about is Druid. Lightning Storm Druid is one of the fastest classes I have ever seen coming out the gate. The most important Legendary Aspect that you need for this one is Shepherd’s .

    And that’s because Shepherd’s gives you additional damage for each summon you have.

    So in reality it’s more like Lightning Storm Druid but still this build without any kind of Optimization like stats, or anything like that is able to clear almost literally any content in the game in World Tier 1, World Tier 2 and even World Tier 3 without breaking a Sweat.

    The fact that you’re able to have all of your summons tank for you while also increasing your damage by amount per active summon.

    Now the trick with this build that a lot of people don’t do is you have to actually channel your Lightning Storm in order for it to expand into more Bolts. If you just sit there and click spam it, it’ll spam whatever the most recent channeled up to amount is.

    So it won’t actually generate more Bolts if you sit there and just spam the living shit out of this button. But you can do that after you’ve channeled it up to its maximum amount of Bolts like I said, it gains more the longer you hold the button down.

    So do this when you’re at maximum resource but otherwise this build is very simple, you just use all of your companion cooldowns as soon as they’re off cooldown and you go to Moon.

    2. BARBARIAN

    Whirlwind Barbarian, similar to Lightning Storm Druid, can clear pretty much anything. It starts to suffer a tiny bit on bosses but all in all, it is absolutely one of the fastest and best starting builds that you can choose.

    A couple of the aspects that you want to use to get this off the ground right away at level 25 is whatever the echoing Fury equivalent is here in Season 4. Bold Chieftain on one of your Rings and Dire Whirlwind, all of these aspects can be obtained as soon as you hit Level 25 from various Dungeons just look up where you find them.

    This one plays very simply you just generate your resource based on your shouts and you can use those offensively or defensively. It doesn’t really matter, but then having Lunging Strike as your resource generator and gap closer, you kind of never run out of resource to begin with.

    So if you really wanted to hold the line, you can Unbridled Rage key passive at the end of your talent tree. And you most likely shouldn’t see some slowdowns with a lack of resource, but that does help on bosses where the extra damage is really necessary but in terms of ease of access Whirlwind Barbarian.

    3. ROGUE

    Next up we have Rogue.Twisting Blades Rogue is an absolute marvel of mechanical engineering. It’s really not that deep it’s just everybody that plays one thinks that but in reality it is as simple as moving around the battlefield as fast as you can, casting Shadow Imbuement whenever it’s off of cool down, Shadow stepping to your opponents and then just jamming it as many twisting blades as you can muster.

    Now the description I just gave you is every Rogue that’s ever played this game, but in all seriousness if you get Bladedancer’s aspect as well as Edgemaster’s aspect, you should be able to take out.

    Every single thing that you come across in World Tier 1 and World Tier 2, with a few minor stat changes This absolutely clears World Tier 3 goes into World Tier 4 and can be built into one of the best endgame Builds on the planet.

    In terms of ease of access, this one is a little more complicated, because you do have to factor in where you stab your twisting blades and where you’re going to be at when and they come back to you and Orbit around you. But all in all this build is nuts, and if I do play a Rogue, this is the one that I always go for.

    4. NECROMANCER

    On this list, we have Necromancer. Summon Necromancer is dramatically more powerful than it’s ever been in Diablo 4 short one year history. And this is because your Summons now benefits from most or all of your stats now instead of a fraction or a portion of them and I’m pretty sure I’m right on that feel free to fact check me in the comments that’s totally okay.

    But with this one, the only couple of aspects that you really need are reanimation. That’s going to buff everything and then hulking and that’s specifically for your cooldown. Now, for ease of access, this is a summoner build, how strong they are in this Season.

    Summon Necromancer has no breaks. It doesn’t stop for mobs. It doesn’t stop for Elites and it sure as doesn’t stop for bosses. This is one of the best, if not the best, starting build that you can possibly pick.

    5. SORCERER

    Now last on the list we have Sorcerer. With Sorcerer there’s three or four very good coming out of the gate builds that you can start, although in Season 4 one of the biggest changes is Frozen Orb now explodes where you click so that’s the one we’re going with specifically for Season 4.

    This is shockingly more powerful than it’s ever been before that little change has done wonders for this. The only few aspects you need are normal ones that you get either way and those are Storm Swell and Control.

    The changes this Season make Frozen Orb faster than Chain Lightning ever wishes it could be and I think it’s actually faster than my normal starting which is Firewall Sorcerer some a little bitter about that I may end up playing Frozen orb for starting we’ll see.

    But all in all, this build is very fast at doing pretty much everything, the only time it does slow down just a little is on bosses and that’s only because Mana is a little of an issue starting out. So obviously things like Prodigy and Umbral if that’s still a thing in Season 4 are some of the best moves you can make in terms of your defensive or supporting aspects.

    But I do mean it when I say it this build is extremely fast it actually put up the same amount of testing time exactly down to the seconds as my firewall Sorcerer did. So it’s kind of crazy now. I know this was just a brief rundown of what each class is capable of doing and what you should actually play.

    I hope you like my all analysis about builds in Diablo 4 Season 4.

  • Diablo 4 Season 4: These Details Can Put You Ahead Of Others

    Posted: May 16, 2024

    Hello, guys. Today, I’m going to tell some secrets about Diablo 4 Season 4.

    In addition, recharge Diablo 4 Gold to get more Uniques Items.

    Let’s get started.

    Massive Bonus Experience

    Use your Profane Mindcage for incredible XP. They raise Helltide Monster Level by 10 and increase Aberrant Cinder drop rate plus the Threat meter gain.

    You do get these Mindcage from Hellborn opponents. And Hellborn opponents spawn as your Threat meter goes completely full, then depletes and at the end you kill Lieutenant for Cache.

    Keep in mind that when you die with Cache on and it goes away so avoid Blood Maiden while Cache is running.And as a little bonus if you’re already level 82 in Helltide with a Mindcage. You will constantly drop 925 gear from everything. That is Super Value.

    Capstone Dungeon

    World Tier 2, Cathedral of Light do it at level 35 and to World Tier 4 Fallen Temple at level 55 and there’s a good reason for it because Ancestral Legendary Gear, and the final Gear can already be worn with level 55. As soon as you jump over to World Tier 4, you can straight up put everything on and not only can you put straight up everything on.

    As soon as you get into World Tier 3 and respective four, you can go to Obol Vendor, roll for Items and straight up get 95 item power or even 925, 918, probably 850 as you just entered World Tier then and there. But this works for World Tier 3 and 4 to get a killer weapon straight away.

    Iron Wolf’s Reputation

    Straight up use the Items do not hoard them, do not keep them. Down here, this is going to be a kind of Ancestral until you’re mostly getting sacred things. The cool thing is that the Traces of Maiden and also Iron Wolf’s most dependable did drop me Uniques Items. Straight away in World Tier 3, I already had the Lidless Wall or Mother’s Embrace.

    They even gave me Deathspeakers Pendant and Greaves of the Empty Tomb. Keeping those Caches open will not suddenly with a where to jump, yield your Ancestral Legendaries and Ancestral Uniques you get what’s in the box. And you can’t kind of upgrade them.

    General Helltides Advice

    Don’t waste your time on Blood Maiden. You can kill her in World Tier 1 couple of times, but in World 3 and 4, it’s mostly a bit tedious in the beginning and you’re rather going to go and search for the structures because the structures that shot out fire and Soul Sucking Structures.

    They spawn so many Elites and they fill your Threat meter up so fast, way more time efficient to spend leveling there than trying to wrestle down the Maiden. Especially you might die against the Maiden and lose your Cinders.

    Don’t forget to spend your Cinders beforehand before you actually try to take her down. Otherwise, you’re going to be very frustrated as you get cut down from 500 very quick.

    Especially, as you use Mindcage and a amount of Cinders, you get is incredible. I was 5 minutes in and I already had 300 plus going on. Getting like a thousands of Cinders is not hard with this. And that’s why you want to use it straight up from the very beginning, because it’s just so amazing.

    Nightmare Dungeons

    Don’t waste your time doing them until you can at least do a Tier 41. this is a 52 with Monster level 106. If Monster level is 95 and higher. The Nightmare Dungeons are actually dropping 925 gear, before it’s not worth it. And Tier 52 Nightmare Dungeon already has up to 300 Glyph XP.

    And you don’t want to do Nightmare Dungeons before you actually picked up the seasonal blessing Urn of Nightmares. Boost Paragon Glyph XP Urn in Nightmare Dungeons by another 20%. I got this one up first, then I started doing Nightmare Dungeons and right now this level 86 is mostly done with Helltide because Nightmare Dungeons are very inefficient right now.

    And as I said in Helltide, if you’re level 82 with Mindcages, you’re constantly dropping 925 gear from the boxes as well.

    This might sound like a very simple one, but you’re going to be flushed with boss materials. Living Steels, Varshan, you’re going to have Exquisite Blood. It’s dropping left, right and center everywhere. You want to start using them in World Tier 4 that you’re getting the 925 Uniques but also that the bosses are dropping Shards of Agony, the bonus shackles for Duriel that you can then actually go and summon Duriel and Daryl for those chances for more Uber Uniques.

    But also that you’re already stacking up for tormented bosses. Tormented bosses are five times and the loot for three times the mats. So for 15 Living Steel, I can already get five times the loot and I can really easily kill the tormented boss around with level 95 to100.

    Tempering and Masterworking

    Do you actually temper during the leveling process? The answer is mostly no. Now I’m saying mostly because as I jumped into World Tier 3. I rotted myself a 741 item and I would not find anything better during my time in World Tier 3. So obviously I gemmed it in and already tempered it because Tempering is quite cheap at this point.

    I mean, it’s seven Rocks and four Veil Crystals and I’m at 3,000 Veiled Crystals. I’m not doing anything special. I’m just sitting here with a bunch of these Veil Crystals and don’t have to worry about anything bunch of Forgotten Souls.

    I’m not even picking up yellow Items anymore. I’m just literally just picking up these and if you actually Salvage, a normal item you do get Veiled Crystals which is fantastic so you don’t actually have to Salvage Yellow Items. You can Salvage Legendary Items for Veiled Crystals and then as I get to World Tier 4 and now I start picking up my 925 Items. That’s where Tempering actually begins.

    That’s where I have tempered my weapon, I’ve tempered my gloves, I’ve tempered the helmet and I’ve tempered the ring that I’m potentially planning to Keep for a while. But I’m still not tempering every single item because it’s just simply not worth it. Since they might get just replaced 5 minutes later.

    Greater Affixes Everywhere

    And technically, the next tip on top of that you’re finding Greater Affixes Items like crazy. They used to be rare but you notice Greater Affixes is Greater Affixes is 120% vulnerable damage pretty nice. And I even found a triple Greater Affixes Items. This is 901 item power. Technically, the best thing out there is already on the market.

    That’s insane, so you kind of don’t want to temper a single item that doesn’t have at least one Greater Affixes. Because as soon as you get a Greater Affixes they make you a huge difference. You’re going to replace your item from before. I mean this one right now has 120% vulnerable damage and 152 intelligence.

    Compare this to my Item, which only has 80 vulnerable damage. I mean, it has the same amount of intelligence kind of and the resource generation could be even rolled into a better maximum life. And it’s just the superior weapon because of Greater Affixes and Scythes can never keep up with this. Interestingly enough, though, I am level 86 and the Purveyor of Curiosities can roll 925 Items already.

    I mean it’s 905, 925 and 918 from rolling and it can not only do that, it can give you Greater Affixes Items as well. So if I’m looking for boots now because I’m looking for specific Affixes, a specific aspect I can just roll this stuff like crazy and I might even get one that has one or two Greater affixes.

    Or just give me better aspects like an absolute Maxrolled movement speed to chill enemies which I’ll actually never use. And on the topic of Obols, Urn of Burning Obols, boost the amount of Obols you find in Helltide Chests which contain Obols during this season. Use your Obols, don’t worry you’ll have more than enough because the time you spend in Helltides is tremendous.

    Tips

    Finally, avoid Legion Events like plague. They’re really not worth it anymore. The only reason to go to Legion Events was for the blood for Lord Zir and if you actually get a very good XP multiplier but they’re slow and cumbersome. In the time where Legion Events happen you could kill Bloodmaiden of Helltide already two or three times.

    Open just random chest, kill a amount of Elites there and get yourself the materials like this. These 24 Bloods I got just from Helltiding. Do Helltide. Helltide is everything this season.

    I hope these suggestions are helpful for you. Have a nice day.

  • Diablo 4 Season 4: How To Get From Level 1 To 100 The Fastest? - XP Farming Guide

    Posted: May 15, 2024

    Leveling up your character quickly in Diablo 4 Season 4 is the ticket to most of the new content and endgame, like Pit of Artificers and Tormented Echo Bosses.

    If you are eager to experience these new contents, then please don’t miss today’s leveling guide. Although the game has just started, through PTR, we have already mastered the key to advancing from level 1 to level 100 as quickly as possible. Without further ado, let’s get started!

    Strategy Overview

    Before starting leveling, we need to start a new Seasonal Character as early as World Tier 2 and skip the campaign. Then start Seasonal Quest and progress until you can farm Wolf’s Honor in Helltide.

    You can team up to farm Helltide and its activities, and keep your Cinders at the end of the activity, since the higher your level, the more XP you gain from them. Then, just repeat this process until you can reach at least level 35. Don’t forget to adjust and optimize your gear and complete your class quests during your Helltide break.

    Once you reach level 35, you need to clear Cathedral of Light Dungeon. If you can’t clear it, farm more levels in Helltide first. Please switch to World Tier 3 when finished.

    After level 55, clear Fallen Temple Capstone Dungeon, then switch to World Tier 4. You can then continue farming Helltide until you reach level 65-70. Finalize Nightmare Dungeon to level 100, optimizing your gear along the way.

    The above strategies are based on the experiences of many players in Diablo 4 Season 4 PTR. While the live servers may differ slightly from PTR, the changes the developers made to Helltide are a core component of Loot Reborn and won’t change. This means you can now start farming Helltide at the first level of World Tier 2, which is more recommended than the old dungeon method.

    Additionally, upgrade your World Tier as soon as your build and gear allow it. The bonus XP you earn from higher World Tiers has been greatly increased compared to previous seasons.

    So if you have good gear and a good upgrade build early on, you should be able to clear Cathedral of Light and Fallen Temple faster. This also means you can switch to higher World Tiers sooner and enjoy the greater Diablo 4 Gold and XP bonuses they provide.

    Level 1 To 35

    First, you need to start your Seasonal Character in World Tier 2, so you can instantly gain 50% extra XP by clearing anything.

    Then, you should get Seasonal Quest, as Iron Wolves quests and Honor system will provide you with special seasonal rewards in Season 4. Please follow the quest until you enter Helltides.

    In Helltides, you need to team up with other players, or at least follow them. The new Threat meter mechanic makes it so that the more monsters you kill in Helltides, the more monsters they spawn around you until the meter fills up or the character dies.

    If there are other players around you, their meters will help fill your meter, and vice versa. So make sure you always have a bunch of mobs surrounding your team to gain more XP than you would on your own. Remember to participate in any activities found in Helltides to receive massive XP rewards.

    Finally, save your Cinders and use them during the last few minutes of Helltides 55-minute timer, since these Cinders will give you more XP the higher your level. This means that if you farm for almost an hour and spend them all at the end, you will gain more XP than if you spend it randomly.

    Of course, if you have difficulty clearing mobs, it is also a good choice to spend some Cinders as early as possible to get a power boost.

    After level 35, you should try to clear Cathedral of Light Capstone Dungeon to unlock World Tier 3. Some players in PTR have reported being able to clear dungeons as early as level 35, but if your gear and build aren’t optimized, you may need to get closer to level 45 to complete. Once you clear it, immediately switch to a higher World Tier to get the 150% XP bonus.

    This is also the perfect time to optimize any gear you have. Don’t forget to use Temper Manuals, apply gems, and do whatever you can to improve them.

    Level 35 To 55

    Once in World Tier 3, check that you can farm Helltides effectively immediately, as the adds will reach level 55.

    If you take too long and get stuck, clear some Strongholds first as they will always be achievable for your level and will also give you 150% bonus XP. Once you’re close to level 45 or 50, go back to Helltides and farm it until you’re at least level 55. Or if your build and character are still not ideal, you need to be at least level 60.

    Once above level 55, try clearing Fallen Temple Capstone Dungeon to unlock World Tier 4. As before, if you can’t clear the dungeon too early, farm Helltides for more XP. Once you have a clear goal, immediately switch to World Tier 4 for a 250% XP bonus.

    Level 55 To 70

    Once you reach World Tier 4, you will still need to continue farming Helltides. While you should be close to being able to clear Nightmare Dungeons, you may need a little more time to clear them effectively. This is why it’s generally recommended not to launch them until you’re at least level 70 and have a properly optimized build and gear.

    Level 70 To 100

    Once you start running Nightmare Dungeons at level 70, play the highest level you can clear fairly quickly. You’ll earn more XP per hour than you would by spending half an hour clearing higher-level Nightmare Dungeons repeatedly.

    In summary, you need to strike a good balance between the difficulty and speed of completion provided by the different World Tiers, and then advance your character to level 100. Try it now!

  • Diablo 4 Season 4: An In-Depth Guide To The New Endgame Boss In Loot Reborn

    Posted: May 09, 2024

    Diablo 4 Season 4 has undergone massive overhauls of core systems, such as the itemization system. On top of that, we’re also getting a massive addition to the endgame content, which includes some big changes to the endgame boss ladder from the developers. We will have a new boss that can be farmed to get Uber unique items, and a new boss difficulty called Tormented Echoes, which will be a level 200 Uber boss.

    Diablo 4 Season 4: Loot Reborn is packed with dozens of changes and new content, and Tormented Echoes is one of the most interesting. Because Diablo 4 players have been asking for more endgame activities, the developers have introduced this new challenge for them.

    So, below, we’re going to talk about everything you need to know about this new Endgame Boss difficulty in Season 4 to help you get a head start when you get into the game.

    Boss Ladder Updates

    Before we get started, let’s talk about some of the upcoming changes in the boss ladder, with Andariel becoming part of the new endgame boss roster.

    In Season 4, she will have an enhanced moveset, which differs from the moveset you can fight in the campaign.

    Her position in the boss ladder will be similar to Duriel’s, and she will share the same loot table with him. And the materials needed to summon Andariel will drop from Beast in Ice and Lord Zir, which will make them easier to run. Boss Farming will become even more diverse thanks to these new changes.

    Tormented Echoes Explained

    Tormented Echoes are buffed-up Level 200 versions of every summonable Uber boss in Diablo 4 Season 4. Uber boss grinding has been one of the most important aspects of D4 endgame since Season 2, but players are still clamoring for something more challenging.

    That’s why the developers launched buffed-up variants of Uber boss. So players who are overpowered and find fighting regular Uber enemies boring can have a great time fighting these extremely powerful bosses and get some of the best Diablo 4 items in Season 4: Loot Reborn.

    How To Summon Tormented Echoes?

    To summon Tormented Echoes in Season 4, you’ll need Stygian Stones and all the materials needed to summon the regular variant in its usual summoning location.

    Each summon of Tormented Echoes costs three Stygian Stones. Beyond that, here’s the complete list of materials required to summon each Tormented Echoes in Diablo 4 Season 4 PTR:

    • Tormented Varsahn: 3 Stygian Stones, 5 Gurgling Heads, 5 Blackened Femurs, 5 Trembling Hands, and 5 Malignant Hearts
    • Torment Grigoire: 3 Stygian Stones and 25 Living Steel
    • Torment Zir: 3 Stygian Stones and 45 Exquisite Blood
    • Torment Beast in the Ice: 3 Stygian Stones, 45 Distilled Fear, and 250 Sigil Powder
    • Torment Duriel: 3 Stygian Stones, 10 Mucus-Slick Eggs, and 10 Shards of Agony
    • Torment Andariel: 3 Stygian stones, 10 Sandscorched Shackles, and 10 Pncushioned Dolls

    After collecting these materials, you will be able to challenge the level 200 Tormented Echo version of Uber boss of your choice.

    How To Collect Stygian Stones?

    Note that Stygian Stones are the key here, and it’s very simple to get them in Loot Reborn season. You must join Pit of Artificers and fight monsters and bosses while leveling up.

    Pit of Artificers, much like Greater Rifts in Diablo 3, is a randomized dungeon with a fixed time limit in which you must defeat a certain number of enemies, ending in a boss fight. This would be the infinite scaling content the game desperately needs, and it would allow players to truly test their character’s prowess.

    When first entering Pit, players will receive one or two Stygian Stones per run. And your goal is to collect three Stygian Stones.

    Since you can only get Stygian Stones from Pit, it’s crucial to know how to unlock it first. Players can unlock Pit by reaching World Tier 4: Torment difficulty and interacting with Artificer’s Obelisk in Scosglen Region.

    To enter Pit, players must use Runeshards. You can obtain them by completing Whisper Bounties, Nightmare Dungeons, Helltide Events, and Legion Events.

    Rewards

    As the developer confirmed in the official early patch notes for Diablo 4 Season 4, all items dropped from Tormented Echoes will be Item Power Level 925. What’s more, there’s a good chance you’ll stumble across some extremely powerful Uber Uniques in the game.

    Additionally, after defeating Tormented Echoes, you will receive Resplendent Sparks, which are necessary items for crafting Uber Uniques. Therefore, challenging these Endgame Bosses will also be your best way to craft some of the most powerful items and complete top-tier builds in Loot Reborn season.

    That’s everything you need to know about Season 4’s endgame boss, Tormented Echoes. The game has added so much new content in terms of content and reworks that all players are very excited for the next chapter of Diablo 4. Let us look forward to the arrival of the new season!

  • Diablo 4: Crucial Informations About Season 4 - What We Know So Far

    Posted: May 06, 2024

    The Season 4 of Diablo 4 will arrive in just under a couple of weeks. While we've been aware of many major changes coming to the game for some time, the stream promised some significant reveals. It was expected to unveil the season theme, which was previously unknown, as well as any adjustments based on player feedback from the PTR.

    Season 4 Overview

    First, let's delve into the seasonal theme. The Blizzard have a general theme centered on fire and the forge, which is anticipated to be the primary topic of discussion until the season officially launches. 

    The upcoming season is titled Loot Reborn, a name that may seem somewhat straightforward but also marks a departure from previous season themes. Unlike past seasons, which typically revolved around specific themes, this season's focus is on the changes made to the game itself.

    While there are some season-exclusive elements, there are no distinct season-specific powers, which may disappoint some players. Essentially, the season is built upon the revamped loot system and extensive alterations to Helltide, serving as the foundation for the season's content, despite the Helltide also being an internal realm feature.

    Helltide Changes

    Before moving on to the seasonal bit specifically, we should also talk about changes made to the Helltide since the PTR, which are essentially just changes to drop rates in various ways. The Infernal Loot will drop far more, Pain Warthful Hearts will drop more and more consistently.

    Blood Maidens, the big altar bosses, now just drop far more loot, including summoning materials for Lord Zir and a percentage chance at summon materials for various different endgame bosses too. One final relatively notable change: Helltide chests now take half of the channel time to open, 1 and a half seconds down from 3.

    Seasonal Events

    The seasonal part that won’t be returning in the future, will be the Iron Wolves reputation system and extra events based around the Iron Wolves in Helltide and the new Call of the Wolves seasonal event that all that is contained within because it’s essentially just a name for the questline and reputation system. So essentially, we’re just taking the stuff that they changed as a permanent feature for Diablo 4 and making it the seasonal mechanic.

    Then there is also a new consumable called the Profane Mindcage. This raises the level of monsters in the Helltide for its full duration by 10 and also raises the cinder drop rate during this effect, as well as increasing your threat meter gain too.

    Then we have some Boss Ladder specific changes, most notably that all Uber bosses now have a decent chance of dropping Diablo 4 Items that are Uber Uniques. It was related to us as being slightly lower than Duriel and the Andariel, but that means all the Uber bosses now have a proper chance for Uber Uniques to drop from them as well. The tormented bosses, which is the secondary super high-end tier of the Boss Ladder, now cost 3 times the summoning materials instead of the 5 times that were originally tested in the PTR.

    There have been significant adjustments to both Nightmare Dungeons and the Pit of Artificers. They now yield varying amounts of Murmuring Obols at higher tiers, a crucial development considering the alterations made to the gambling vendor in towns. This vendor will now consistently provide 925 item power items if you're at Level 100, a substantial enhancement.

    Final Thought

    One of the most notable changes from the PTR to the current version of the game, unrelated to player feedback, aims to refine the balancing of deeper and more challenging endgame content. Armor effectiveness offering 85% damage reduction against Level 100 enemies from Diablo 4 Season 4 onwards.

    As well as that, just a number of changes to make performance a bit smoother on some of the results of the new systems to while also increasing power in return where necessary to sort of just even it out. We will see more of when we get the full picture on season release, but the season journey has been adjusted to sort of give each class a full strong build by Level 100.

  • Diablo 4 Season 4: Conquer Endgame Challenges With This Minion-Centric Necromancer Build

    Posted: Apr 18, 2024

    Get ready for a complete guide to the Necromancer build centered entirely on minions for Season 4 of Diablo 4. It's designed to tackle high-endgame challenges, such as the Level 100 Pit featuring formidable bosses. In addition, I've perfected and optimized the gear, integrating a range of special items. Let's get started!

    Gear & Aspects

    Now, I'm going to take you through all the aspects for us to use and some general things to look for in your gear for this minion Necromancer build. Be prepared by stocking up on some Diablo 4 Gold ahead of time.

    Helm: We have the Blood Getter's Aspect. For tempering, you can have an increase in size for Decrepify or Corpse Tendrils, which are the 2 skills you're using. For the other Tempering, I have total armor to help me reach the armor cap.

    Chest: We have the Aspect of Hardened Bones, which can give you and your minions 25% damage reduction. Once again, go for an increase in size for Decrepify or Corpse Tendrils for the Tempering.

    Gloves: We have the Aspect of Frenzied Dead for the increased attack speed, up to 45%, which is key to this build as you want good attack speed for our minions. For Tempering, go for a damage source from minions and then increase the size of either Corpse Tendrils or Decrepify.

    Pants: We have the unique Temerity on to help with the barriers with the interaction with the Blood Getter's Aspect, as discussed earlier.

    Boots: We have the Aspect of Occult Dominion for the increased minions you get. Then just make sure you have a movement speed buff from the Tempering and ideally another size increase from one skill you're using.

    Weapon: We use the Unyielding Commanders aspect for the increased minion damage when it's paired with the Army of the Dead. For Tempering, I would suggest an attack speed buff and then one of the minion damage increases, as discussed earlier.

    Amulet: I recommend using the Ebonpiercer to help with the damage reduction.

    Rings: For the first ring, we have the Ring of Mendeln. This is going to help in a few ways: one with a bit of extra damage, but it also has a good buff to Minion Attack Speed and Max Minion Life, which is a bit harder to get.

    For the second ring, we have the Aspect of Grasping Veins on it to help by increasing critical strike chance and critical strike damage to enemies affected by Corpse Tendrils, which with the size increase, will basically be everyone.

    Finally, I have the Focus on for the cooldown reduction, and I have the Aspect of Reanimation on for the increased minion damage of up to 40%. For the Tempering, I took an attack speed buff and summoning damage, which will affect all my minions.

    Minion Skill Setup

    In terms of skills, one slot will be taken up by your Raise Skeleton, and another by your Golem skill. Although you need to summon your minions with these, you also need to actively use them in battle. The Raise Skeleton skill serves 2 purposes:

    • Trigger the Fueled by Death passive, buffing yours and your minions' damage.
    • For an extra damage buff and, more importantly, for healing purposes.

    The healing is facilitated by the Blood-Soaked Aspect, which empowers you with 70% effectiveness, meaning you receive the damage and healing buff from the summoned Skeleton Priest. For additional healing, we pair this with the unique pants, Temerity, which grants a barrier when healed beyond 100% life, boosting survivability significantly.

    Golem Skill

    For the Golem, you'll use the active skill for extra damage and to direct your Golem. It can also make you unstoppable to escape CC. Corpse Tendrils buffs by applying vulnerability and critical strike chance, complemented by the Aspect of Grasping Veins to group enemies and stun them in place, especially effective when paired with tempering effects to increase the skill size.

    Ultimate Skill Setup

    As for the ultimate skill, we utilize Army of the Dead to boost minion power, pairing it with the Unyielding Commander's Aspect to increase minion damage by 100%. We also use the Decrepify for enemy slow and damage reduction, with a chance to stun enemies and reduce cooldowns.

    The Blight provides a bonus of 20% damage when enemies are within its area, complemented by the Ebonpiercer amulet for damage reduction and applying Shadow damage over time.

    Book Of The Dead

    For the Book of the Dead, we choose the Reapers to generate corpses and Shadow Mages for increased damage. The Golem is equipped with the Blood Golem for damage absorption.

    Paragon Board

    Now, for the paragon board, I'm not going to go through it fully, but I will quickly list the boards and glyphs I'm using. I recommend having the following 6: a starter board, Cult Leader, Scent of Death, Hulking Monstrosity, Wither, and Flesh-Eater. In terms of glyphs, you can use Warrior, Deadraiser, Golem, Mage, Darkness, and Control.

  • Diablo 4 Season 4: These Changes And New Features In The PTR Are Quite Eye-Catching!

    Posted: Apr 11, 2024

    As the Public Test Realm (PTR) for Diablo 4 Season 4 is going well, I’ve noticed some major improvements and new content coming to the game. Now, we’ll delve into 5 outstanding things that illustrate the game’s impressive advancement as we continue.

    Pit Of Artificers

    The first notable addition is the introduction of the Pit of Artificers, essentially the upgrade of pits from Diablo 3. However, it’s not something you can jump into at Level 1 or World Tiers 1 and 2. You’ll need a fairly powerful character, ample playtime, and a solid build before venturing into these rifts, as they start at Level 100.

    Your proficiency and familiarity with the game will dictate how early you can tackle these challenges. It remains to be seen whether any adjustments will be made to this system. While you don’t receive many items as rewards, you can obtain valuable crafting materials, enhancing your items through Masterworking.

    This is primarily an endgame system, but it’s precisely what Diablo 4 has needed. Once you reach Level 100 and accumulate significant playtime, the game can feel somewhat lacking in content. The tiered system, possibly extending to Tier 200, provides players with substantial content to engage with.

    Overall, the randomly generated maps, diverse monster encounters, and unique background settings make the rifts a fantastic addition. However, they may become accessible earlier in the game, to provide more players with engaging content as they progress towards World Tier 3.

    New Crafting System

    The next fantastic addition coming is the crafting system called Masterworking. Upgrading gear before in Diablo 4 wasn’t particularly exciting, it just slightly improved stats. But I think the fact that now we’ve got the tempering system, and the tempering will affect how the items interact with your build. This adds a bit of variety and that’s available throughout Diablo 4 Season 4.

    When you enter the pit and engage in pit runs, gathering materials allows you to masterwork your items.This is a little similar to the old style upgrading, where it just kind of improves that. On the tempering system, you’re going to have to find your greater affix gear. You’re going to have the crafting system to roll on the correct thing.

    I think this endgame is for loot chasing, perfecting your build, can take a lot of time and even Diablo 4 Gold. Going back to the fact that the pits combined with this crafting system, I think it’s going to be really nice to give people a real endgame build target to really chase.

    The Expansion Of Helltides

    One significant change that will affect every player diving into the game is the expansion of Helltides into World Tiers 1 and 2. Players are eagerly awaiting World Tier 3 because of the appeal of Helltides compared to dungeon runs.

    The Helltides in Season 4 serve as an excellent leveling method, offering abundant experience points and enhanced density. The revamped experience includes a plethora of monsters and items, albeit with a slight reduction in item quantity. Nevertheless, it remains an efficient method for progression.

    The new update Helltides also featuring numerous events and challenging adversaries spawned, adds an exciting risk-reward dynamic. Playing on World Tier 2, which presents increased difficulty, further heightening the excitement.

    Collecting Cinders throughout the Helltide prompts a strategic choice: should one save them for a substantial XP boost at the end or utilize them to open chests along the way? It is recommended to target farming gear, whether weapons, armor or jewelry, by opening treasure chests.

    Item Changes

    The last outstanding thing is the general item change. Fewer items drop overall, which is enjoyable as it reduces the need to constantly check the inventory. Coupled with the improvement of the axes, they’ve been made more powerful and easier to handle. Combining this with the Codex change is powerful.

    Now when you salvage legendary items, it upgrades your Codex. It’s like a progression system where finding higher-level Codex of Powers or Legendary items improves your Codex over time. This allows players to jump into the game at level one with the Helltides without the pressure to acquire all the Codex from dungeons.

    Boost On Minions

    There are still a lot of improvements that could be made in Diablo 4 Season 4. The minions have been greatly improved and there could still be improvements to it. During the initial stages of Diablo 4, minions were actually quite powerful.

  • Diablo 4: Is Iron Wolves The Central Theme Of Season 4? - An In-Depth Analysis

    Posted: Apr 10, 2024

    We've recently come across additional leaks regarding the seasonal theme for Season 4 of Diablo 4. One significant aspect revealed is the Iron Wolf faction, rumored to be found in Helltides. So in this guide, we'll be diving into all this information surrounding the Iron Wolf faction.

    Some elements of this faction were visible in the PTR within Helltides, but further datamined information includes their emblems and in-game symbols featuring the distinctive leaf motif, indicating that it is indeed seasonal content. The complete reputation reward track has been datamined, revealing a wealth of unique rewards.

    Introduction To The New Elixir

    Now, we’ve learned of a new elixir both from data mining and from people now being able to obtain it on the PTR that we’re going to be getting this new elixir that buffs up Helltides. This is called the Profane Mindcage.

    This is a rare elixir that last for 60 minutes. It increases the Helltide monster level by 10 and increases your Cinder drop and threat buffs gain. So, this elixir is a way to juice up Helltides to get better rewards, increase their monster levels, and just get more Cinder drops. It increases your threat and threat, which is very important for Helltides.

    We've gathered information about this from both data mining and actual gameplay on the PTR, where players could obtain it from a seller, adding an intriguing layer to the discussion. However, it's uncertain whether these elixirs stack.

    Connection With Iron Wolves

    A fascinating possibility could be stacking multiple elixirs to significantly increase enemy levels, Cinder drop rates, and threat gain in Helltides, resembling the mechanics of maps in PoE. This would enhance the challenge while yielding substantial loot rewards.

    This elixir appears to be linked to the Iron Wolf faction, which seems to play a role in Season 4, either as a central theme or as part of an event later in the season. The connection between the Iron Wolves and the Iron Wolf reputation, obtained in Helltides, is evident.

    The PTR players may assist Iron Wolves within Helltides, further solidifying their association with this area. The introduction of this new elixir adds another layer to the already complex ties between the Iron Wolves and Helltides.

    Iron Wolf Reputation Rewards

    Datamined reputation rewards from the Disgusting Dox include Profane Mindcage, indicating that reputation with the Iron Wolves provides access to these items. Players have already obtained Profane Mindcage, suggesting the possibility of infinitely farming them for Diablo 4 Gold.

    Despite the additional content tied to Iron Wolves in Diablo 4 Season 4, it remains unclear whether they are the main seasonal theme or an event added later. The Iron Wolf faction appears to be significant and multifaceted, with ongoing information reinforcing its importance.

    Stack The Profane Mindcage

    I highly recommend you stacking the Profane Mindcage. If you’re able to stack them, you’re going to make Helltides as difficult as you want and as rewarding as you want if you’re willing to go against that increased difficulty. It’s this open-world Helltide.

    So, this could be a very interesting experiment because if you’re able to stack these up, you’re just going to have people running around facing ridiculously hard groups of enemies in Helltides. And this will basically just allow you to juice up multiplayer maps.

    Final Thought

    Something that’s really interesting with this compared to most other ARPGs is that this is an open-world piece of content. You’ll see tons of other players in Helltides. All of data mining and things being found in the Season 4 PTR is definitely making players much more interested in the seasonal theme for Season 4.

    We’re already getting so much new content and changes with all the massive overhauls. And it seems likely, based on all of this information and data mining, that we are still getting something pretty substantial and interesting with the seasonal theme.

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