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Reviews

Diablo 4 DLC: How To Understand Change Of Level Cap In Vessel Of Hatred? - Speculation & Analysis

Diablo 4 DLC: How To Understand Change Of Level Cap In Vessel Of Hatred? - Speculation & Analysis

In fact, Vessel of Hatred will change the current Diablo 4. Even if it is not a consensus, it is at least a fact recognized by most people. This new DLC of Diablo 4 will not only bring us new content but also new numbers, new level cap and even new Paragon system.

In the past period of time, many games media and Diablo 4 content creator have been able to personally experience new DLC. Most people are concerned about this new class called Spiritborn. We have also had similar news before.

In the official gameplay video, we can feel that this game is well made and straightforward. However, it is very regrettable that it does not touch the changes in game content that we expected. For example, we did not see game-wide systemic changes in new expansion.

The biggest highlight of Vessel of Hatred is the introduction of new classes. Besides this change, what we players are most concerned about is the change in a level cap in Diablo 4. At present, the maximum level that players can reach is 100. Everything we can think of about the game is related to the level, such as the item power distribution, damage scaling, loot curve, monster difficulty.

In fact, maybe many people still don’t know what the level of change means?But we need to know that change of level cap will affect effect and attribute changes of Diablo 4 Items. Maybe we can’t predict it. However, we can look back. In Diablo 3 Reaper of Souls raised the game’s level cap from level 60 to level 70, and the five of the original classes at that time all gained new abilities, which made players upgrade more intriguing for players.

So we are facing the first DLC released by Diablo 4, and we are all looking forward to whether the same effect will appear. The official remained silent on our questions. By changing level cap, many values ​​will be changed, so this will inevitably change gameplay.

There are a lot of signs that we’re heading towards a numbers squish, so level cap is being lowered to make each level more mattering. We can speculate that new level cap is 60 based on speculation from various places, such as Reddit.

For example, the experience bar already shows a character beyond level 50, but puzzlingly, there are no Paragon Point nodes (in current version, these Paragon Point nodes are unlocked at level 50). Instead, there is a new level indicator, which is represented by a number of character level.

So many players are suspecting that this is a new Paragon system, and it looks more simplified and more like the one in Diablo 3. Through this system, we can continue to gain levels, although this level exceeds the basic level cap, but Paragon Board will still be reserved for us.

There are other factors that indicate that 60 is a new level cap. In-game tooltips secretly hint that the maximum level cap has been changed from 1001 to 60 in some places. We can see this from the official display of unique weapon stats, such as the change in armor values. If the maximum level cap remains at 1001, then armour stats should be exactly the same as they are in the current version.

Actually, there are a lot of changes. For example, this level requirements for each stage of Health Potion upgrades for Alchemists class have changed. This is a complete change. This once again proves that level 60 is the maximum level cap.

Lowering the level of the game means that all stats in the game must be compressed. This also means that not only will damage numbers be reduced but also armour values ​​will be reduced. This is not necessarily a bad thing for players. Because it is easier to read in combat. This actually complies with some player requests.

In addition, I don’t think that the reduction in stats means that the player will suffer less damage. I think the value of each damage stage is more in line with the current numbers on the screen.

This is our analysis of the changes to the maximum level, and I hope it will give you an idea of ​​what the changes to the level cap mean. If you are interested in other news about Diablo 4 Vessel of Hatred, you can join our IGGM discord. More information and giveaway channel here.

Diablo 4 DLC: A Brief Introduction To Spiritborn Class In Vessel Of Hatred

Diablo 4 DLC: A Brief Introduction To Spiritborn Class In Vessel Of Hatred

I don’t think I need to go into detail about Diablo 4, as it’s not new to everyone. Many people love this ARPG and have become fans of it. The game has already had seasonal content and updates this year.

After extensive hands-on with the upcoming character class, Spiritborn, I’m very happy with it and I’m going to play it in my free time. This class blends Diablo's ecosystem with varied classes, opening up a whole extra dimension.

On top of that, you can summon a giant spectral gorilla, and you can crush Hulk-smash demons like pink giblets. After exploring Vessel of Hatred’s spooky jungles and dark dungeons, I decided to play Spiritborn class.

Also, I focused almost exclusively on Spiritborn character class in a Vessel of Hatred, and then went into Nahantu region to explore. After entering Nahantu region, I started crafting my build and dismember everything in sight. Although I didn’t see any NPCs there, I just got some Diablo 4 Items while exploring the area.

However, I think I have a good understanding of Spiritborn. As we all know, Spiritborn is an entirely new class in Diablo series. They have their own lores and are closely related to ancient civilization of Nahantu. We should have learned about this in Act 3 jungles of Diablo 2.

The difference between this and other classes in Diablo 4 is that these can delve into a specific fantasy. For example, tanking like a Barbarian, doing mad DPS like a Rogue. But Spiritborn is different, it is more diverse and customizable. The reason is that you integrate four guardian spirits. These four spirits are:

  • Eagle: Attributes are Mobility, Evasion, and Lightning Damage.
  • gorilla: Attributes are Survivability and Physical Damage.
  • Jaguar: Attributes are DPS, Attack speed, and Fire damage.
  • Centipede: Attributes are Poison, Debuffs, and Lifesteal.

My favorite is the last one that you can use these attributes to control the battlefield and feed off your foes’ misfortune.

Each of spirit guardians is represented by a massive ghostly avatar that grants you power and sometimes appears on the battlefield to help you kill your enemies.

For example, when centipede appears, it will spit giant globs of venom at everything in sight. When eagle appears, it swoops in to zap your foes into dust. It’s really cool. The skills and abilities of each spirit guardian are shown in Spiritborn skill tree as color-coded nodes, which you can distinguish based on spectral BFF you choose.

These are four completely different styles, and you can also create different divergent builds. So it feels like Spiritborn is a composite of four different classes. You have to choose a primary patron from one of four spirits, but the most notable feature of this build is that you can combine the strengths of your chosen guardian animals with your size.

For example, your jaguar build is a bit squishy. You can cross the aisle to your gorilla spirit and add its tanky abilities to your Skill Library to make it more durable.

Compared to other specific classes that offer specific fantasies, this is definitely a new direction. At first, I was very worried that this class seemed to have all the stats but could not do anything. But after playing Spiritborn, I no longer have such concerns.

After learning more about centipede-eagle build, I think this build is really good. Centipede-eagle build allows me to fill battlefield with life-sapping poison and help me to dash out of reach if things get out of control.

You might think that this build must have an identity crisis, but if you have played this build, you will know that it definitely does not. This is what the developer said, which shows the strength of this build. And I really think this build is really great. If you haven’t tried it, you should really try it.

I think it’s a good thing if the developer can do the right things well on each route, at least it’s much better than making something that looks good but doesn’t work. I have tried six different builds so far, and I can say that I am very satisfied with this extremely unorthodox class.

I really like the different feelings that each spirit brings to me, and this class is so flexible. I can make different builds based on my current need and flight of fancy. It sounds incredible, but it really exists.

I don’t know if any of these builds or one of them can be compared with the existing five classes. But so far, I have been very satisfied with the results of Spiritborn in all aspects.

The above is all my understanding of this Spiritborn. If there are any additions and updates to Spiritborn in the future, I will update the article again. And you can join IGGM disscord, which has more giveaway channels about this game and more information, so stay tuned!

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