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Path Of Exile 3.24: How About This Arc Archmage Hierophant Build In Necropolis League?

Path Of Exile 3.24: How About This Arc Archmage Hierophant Build In Necropolis League?

Fellow exiles, welcome back! This time, I'm excited to introduce you to another build in the Path of Exile 3.24 Necropolis, which is called the Arc Archmage Hierophant. Whether you're a seasoned veteran or a newcomer to the game, there's something valuable to discover in this guide. Let's dive in!

How It Works

Today's guide takes the classic build to another level - the ultimate Arc Archmage Hierophant with the Templar class. This build stacks as much mana as possible to take advantage of the Archmage support gem, which grants up to 19% of your mana as extra lightning damage.

The skill of choice is the classic Arc, which transforms many enemies at great clear speed. To make things more interesting, we're using the Kitava's Thirst and an Anathema ring for a total of 6 curses on our enemies.

Pros And Cons

When discussing the pros of this build, let's begin with its exceptional clear speed. Arc effortlessly chains between many enemies, decimating entire packs with just a single cast - no precision aiming required. Furthermore, the boss damage output is truly remarkable. When facing sizable adversaries, unleashing the power of Crackling Lance delivers devastating single-target damage.

Yet, it's crucial to consider the cons too. To begin, it's important to note that this build doesn't come cheap. It requires a significant investment of Divine Orbs to optimize its performance. Additionally, ensuring that every piece of equipment provides extra mana can complicate the gearing process, adding an extra layer of challenge.

Budget Of This Build

When discussing the budget, as previously noted, this build certainly doesn't come cheap. It necessitates a minimum investment of 10 Divine Orbs to ensure its functionality. There are only 2 mandatory unique items required for this Arc Archmage Hierophant build.

Firstly, there's the Kitava's Thirst helmet, which holds paramount importance. This helmet triggers socketed gems when you expend a minimum of 100 mana in a single cast, automatically cursing our enemies. Secondly, we have the Anathema ring, which aligns our curse limit with our maximum power charges.

Performance Ratings

Clear Speed: When it comes to assessing the clear speed of this build, I'd award it a perfect score of 10 out of 10. The pace at which it operates is simply remarkable. With the Arc skill at its disposal, this build effortlessly dispatches large packs of monsters with unparalleled efficiency.

You'll find yourself effortlessly traversing maps at breakneck speed, swiftly eliminating any obstacle that crosses your path, all without putting undue strain on your GPU.

Boss Damage: When evaluating the boss damage capabilities of this build, it undeniably earns a perfect score of 10 out of 10. The sheer potency of its offensive capabilities is truly outstanding.

Take, for instance, the Crackling Lance skill, which stands out as a testament to its formidable strength. When facing formidable adversaries, this skill shines brightly, effortlessly dismantling even the most imposing bosses.

Survivability: In terms of survivability, I would rate it at 9 out of 10. Not only do you have a big pool of life and energy shield, but also 50% of the damage is taken from mana before life. And, as you know, we have a lot of mana in this build. We also hit enemies so many times per second that the instant leech causes your life to be full almost 100% of the time.

That wraps it up for today! How do you feel about this Arc Archmage Hierophant in the Path Of Exile 3.24? Wishing you an incredible day and remember to keep building!

Path Of Exile 3.24: A Detailed Guide On Detonate Dead Of Chain Reaction Pathfinder

Path Of Exile 3.24: A Detailed Guide On Detonate Dead Of Chain Reaction Pathfinder

Dear Exiles, today I will bring you one of the most satisfying tank builds I have ever played in POE 3.24, which is Detonate Dead of Chain Reaction Pathfinder. Its damage, tankiness, and recovery capabilities are all staggering. In this guide, you’ll learn how builds work, and how to upgrade and craft them. Without further ado, let’s get started!

Main Skill

Our skill of choice is Detonate Dead of Chain Reaction. It targets a corpse and causes it to explode, which deals a percentage of the corpse’s health as fire damage. This will then continue to target other corpses in the area until either it runs out of corpses or 8 corpses are destroyed. Therefore, we will use very high life specters in our Desecrate corpse pool.

Specters

In the new Tier 17 map, we get new spectrums with a very high life percentage. Now Disruptor I’m using has 440% more life, Molten Soul has 420% more life, and Senior Scientist has 420% more life.

You will use these 3 specters, but by default you can only have 2. So we will use Voideye unique ring and socket a level 20 Raise Specter gem.

To target corpses, you need to hold “A” on your keyboard. This will bring up the corpse life bar and search for the specters I mentioned before, and use Raise Specter until you have 3. You can then remove the gems as the game will remember the specters you saved in the pool.

That’s why we need high-life corpses, because we add poison to the mix. The higher the life of specters, the higher the base damage. It’s that simple.

How To Convert Fire Damage?

By default, fire damage does not cause poison. But there is a unique glove that allows us to deal poison damage with fire damage, and that’s Volkuur’s Guidance.

Sadly, you need to get a corrupted one with Temporal Chains on hit. Otherwise, the build will be very clunky and your damage will be much worse than what you see here.

Detonate Dead & Desecrate

Although we cannot cast these two spells, Detonate Dead and Desecrate, at the same time, we will use Arcanist Brand and link to Desecrate. This way your Desecrate will be triggered often and you just need to hold Detonate Dead and wait for the boss’s health to disappear.

You’ll build up a lot of cast speed because the faster you cast, the more Desecrate you have and the more Detonate Dead you have. This is why we chose Pathfinder, because of its ability to maintain cast speed with Silver Flask.

How To Achieve 100% Chance Of Poisoning?

Since this is a poison build, we need to achieve a 100% poison chance.

First, we did 20% with Herald of Agony, another 20% with the glove itself, 25% from the node on the passive tree, Toxic Strikes, and the rest from the tattoo. With all this, we have a 100% chance of being poisoned.

However, our biggest and best multiplier actually comes from the second source. We're going to inflict Wither on the boss, which will increase Chaos damage by 90% by default. In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the opportunity to cause a Wither.

Defense

On the defensive side, we can convert 100% of physical damage into elemental damage. Of that, 50% comes from using Lightning Coil alone, 27% comes from Taste of Hate, 14% comes from our helmet, and we also use Watcher’s Eye so that 10% of physical damage is treated as lightning damage.

Finally, I could use the newest unique belt added to the game, Tides of Time. Thanks to this belt we have 4.2k health regen, so when we take damage we can replenish ourselves immediately.

If you don’t have enough POE Currency budget to buy this unique, we can also easily use Petrified Blood, which allows us to restore more than 50% of life without Life Flasks.

Clear Setup

If all you want is mapping, this build will be a pain to play with. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

So its clear setup is Cast while Channelling Support, Detonate Dead and Desecrate, and its trigger skill is Cyclone. This setup is very nice and comfortable to run.

Not only that, but this build also has enough damage to deal with map bosses and elite monsters. Even the garbage monsters on T17 map are not a problem. You just need to rotate until you complete the map.

Items

Next, let’s give a brief overview of some items needed for this build.

  • Scepter: Woe Roar
  • Helmet: Oblivion Veil
  • Shield: Spirit Bulwark
  • Body Armor: Lightning Coil
  • Talisman: Sorrow Torc
  • Rings: Maelstrom Spiral & Bramble Circle
  • Boots: Hate Road
  • Belt: Tides of Time
  • Gloves: Volkuur’s Guidance

Passive Tree

Finally, let’s highlight some things needed to build on a passive tree.

We took Pathfinder as Ascendancy and adopted Nature’s Reprisal, a node that was a game changer in the early going.

Additionally, we have Nature’s Adrenaline to generate more Flask Charges. And Master Toxicist is a pretty big multiplier for this poison build. Finally, there is Master Surgeon. With this, you can activate your Life Flask even if your life is full.

Anyway, that’s the end of this guide. I hope you enjoyed this guide on Detonate Dead of Chain Reaction Pathfinder. See you next time.

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