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Path Of Exile Items

Server

  • PC Necropolis SC
  • PC Standard

  • Unique Belts

  • Gems

  • 6 Link Weapon

  • 6 Link Chest

  • Unique Flasks

  • Unique Body Armours

  • Unique Helmets

  • Unique Wands

  • Unique Shields

  • Unique Boots

  • Unique Swords

  • Unique Axes

  • Unique Quivers

  • Unique Bows

  • Unique Gloves

  • Unique Claws

  • Unique Staves

  • Essence

  • Unique Amulets

  • Unique Maces

  • Unique Daggers

  • Unique Rings

  • Fossils

From A to Z

From Z to A

Lowest Price

Highest Price

  • Mageblood (4 Flask)
    Mageblood
    Heavy Belt
    Requires Level 44+(25-35) to Strength+(30-50) to Dexterity
    +(15-25)% to Fire Resistance
    +(15-25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    Rivers of power course through your veins.

    Mageblood (4 Flask)

  • Headhunter
    Headhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom

    Headhunter

  • Ascent From Flesh
    Ascent From Flesh
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
    +(75-80) to maximum Energy Shield
    +(10-15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    A single step forward
    Snap free from the prison
    Reborn into freedom eternal

    Ascent From Flesh

  • Auxium
    Auxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.

    Auxium

  • Bated breath
    Bated Breath
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
    10% increased Damage
    +(20-30) to maximum Energy Shield
    20% increased maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.

    Bated breath

  • Belt of the Deceiver
    Belt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.

    Belt of the Deceiver

  • Bisco's Leash
    Bisco's Leash
    Heavy Belt
    Requires Level 30+(25-35) to Strength5% increased Quantity of Items found
    +(20-40)% to Cold Resistance
    1% increased Rarity of Items found per 15 Rampage Kills
    Rampage
    You were always there, by my side,
    whether we sat or played.
    Our friendship was a joyful ride,
    I wish you could have stayed.

    Bisco's Leash

  • Cold Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
    +(300-350) to Armour
    +(30-35)% to Fire Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Cold Damage Leeched as Life
    (20-30)% chance to Freeze during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Cold Doryani's Invitation

  • Dyadian Dawn
    Dyadian Dawn
    Heavy Belt
    Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Ignites you inflict with Attacks deal Damage 35% faster
    Deal no Physical Damage
    With her cold resolve
    And burning sacrifice
    The Eternal twins arose.

    Dyadian Dawn

  • Faminebind
    Faminebind
    Rustic Sash
    Requires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
    20% increased Projectile Damage
    30% reduced Flask Charges gained
    60% increased Flask Effect Duration
    Deals 50 Chaos Damage per second to nearby Enemies
    After the Great Fire, the land lay barren
    and our forefathers grew weak.
    Mother Gull took pity on them
    and gave them grain and water.

    Faminebind

  • Feastbind
    Feastbind
    Rustic Sash
    Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
    +(20-40) to maximum Life
    0.2% of Physical Attack Damage Leeched as Life
    50% increased Flask Charges gained during any Flask Effect
    50% increased Mana Regeneration Rate during any Flask Effect
    Our forefathers danced and drank and ate their fill
    and did not honour the First Ones for their gifts.
    So the First Ones filled the sky with fire.

    Feastbind

  • Fire Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
    +(300-350) to Armour
    +(30-35)% to Cold Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Fire Damage Leeched as Life
    (20-30)% chance to Ignite during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Fire Doryani's Invitation

  • Immortal Flesh
    Immortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    Regenerate (200-350) Life per second
    Regenerate (8-10) Mana per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attack Hits
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed

    Immortal Flesh

  • Lightning Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
    +(300-350) to Armour
    +(30-35)% to Fire Resistance
    +(30-35)% to Cold Resistance
    0.6% of Lightning Damage Leeched as Life
    (20-30)% chance to Shock during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Lightning Doryani's Invitation

  • Maligaro's restraint
    Maligaro's Restraint
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
    100% increased Shock Duration on you
    Shocks you cause are reflected back to you
    60% increased Damage while Shocked
    15% increased Movement Speed while Shocked
    "Our genius will pave the way forward.
    May all who are worthy be improved!"
    - Inquisitor Maligaro

    Maligaro's restraint

  • Meginord's Girdle
    Meginord's Girdle
    Heavy Belt
    Requires Level 8+(25-35) to Strength+25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(10-20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    Kaom's strength was rivaled only by
    the great Meginord of the north.

    Meginord's Girdle

  • Perandus Blazon
    Perandus Blazon
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
    (6-8)% increased Quantity of Items found
    +20% to Fire Resistance
    20% increased Flask Effect Duration
    -2 Physical Damage taken from Attack Hits
    A large enough debt turns even a friend
    into an enemy, and the Perandus family
    had more debtors than anyone.

    Perandus Blazon

  • Perseverance
    Perseverance
    Vanguard Belt
    Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
    +(20-40)% to Cold Resistance
    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
    Melee Hits which Stun Fortify
    You have Onslaught while Fortified
    "Some blows must be evaded. Some blows must be endured.
    The trick is to tell them apart."
    - Daresso, the Sword King

    Perseverance

  • Physical Doryani's Invitation
    Doryani's Invitation
    Heavy Belt
    Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
    +(30-35)% to Fire Resistance
    +(30-35)% to Cold Resistance
    +(30-35)% to Lightning Resistance
    0.6% of Physical Damage Leeched as Life
    25% reduced Enemy Stun Threshold during any Flask Effect
    "You can invite them but you can never be
    sure who will come knocking."
    - Doryani, Queen's Thaumaturgist

    Physical Doryani's Invitation

  • Prismweave
    Prismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
    Adds (10-12) to (24-28) Cold Damage to Attacks
    Adds 1 to (60-68) Lightning Damage to Attacks
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills during any Flask Effect
    Nothing is as vivid as the rage of battle

    Prismweave

  • Ryslatha's Coil
    Ryslatha's Coil
    Studded Belt
    Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
    (30-40)% more Maximum Physical Attack Damage
    (40-30)% less Minimum Physical Attack Damage
    Adds 1 to (15-20) Physical Damage to Attacks
    +(80-100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    All creatures have the potential for greatness or unequivocal failure.

    Ryslatha's Coil

  • Soul Tether
    Soul Tether
    Cloth Belt
    Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
    Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
    Immortal Ambition
    Vaal bloodpriests were among the earliest intellectuals on record.
    It was they who found that a newly freed soul would
    desperately cling to any other source of life.

    Soul Tether

  • Sunblast
    Sunblast
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
    Thrown Traps land in an area around targeted location
    Traps cannot be triggered by Enemies
    +(20-30)% to Fire Resistance
    (50-75)% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.

    Sunblast

  • The Magnate
    The Magnate
    Studded Belt
    Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
    +(20-25)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    Few men cast a longer shadow
    than the Great Meginord of the North.

    The Magnate

  • The Retch
    The Retch
    Rustic Sash
    Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask Effect Duration
    30% reduced Flask Charges gained during any Flask Effect
    200% of Life Leech applies to Enemies as Chaos Damage
    15% increased Movement Speed during any Flask Effect
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    on the flesh of one another.

    The Retch

  • Wurm's Molt
    Wurm's Molt
    Leather Belt
    Requires Level 41+(25-40) to maximum Life+(20-30) to Strength
    +(20-30) to Intelligence
    +(20-30)% to Cold Resistance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    (500-1000)% increased total Recovery per second from Life Leech
    (500-1000)% increased total Recovery per second from Mana Leech
    They say a lifetime of wisdom is carried
    in every skin the great beasts shed.

    Wurm's Molt

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Path Of Exile 3.24: This Harbinger Farming Method In SSF Requires Only Low Investment!

Path Of Exile 3.24: This Harbinger Farming Method In SSF Requires Only Low Investment!

In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies.

Strategy Overview

The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers.

They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb.

To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead.

Harbinger Scarabs

For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking.

The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing.

Atlas Tree Setup

Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment.

I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF.

Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic.

To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary.

Final Thought

I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs.

However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.

Path Of Exile 3.24: How To Harvest The Mageblood Using The New Ritual Scarabs? - A Quick Guide

Path Of Exile 3.24: How To Harvest The Mageblood Using The New Ritual Scarabs? - A Quick Guide

Hi, players! In this guide, I'll demonstrate how to acquire the Mageblood from the Ritual and provide you with the steps to attempt it yourself. The Ritual has become the main source of income for this new Necropolis League in the Path of Exile 3.24, allowing me to get or craft most of the gear I have so far. Without wasting time, let's dive in!

Types Of Ritual Scarabs

As for the types of Ritual Scarabs, this includes having the Ritual on the Atlas Tree, as well as using the new the Ritual Scarabs introduced in POE 3.24. Typically, I use 2 of the Ritual Scarabs of Abundance.

The 2 remaining slots can be used for either the Ritual Scarabs of Selectiveness or the Ritual Scarab of Recognition for more Tribute if your map has unique enemies such as Rogue Exiles, or simply just Blood-filled Vessels for more mobs, a faster spawn rate, and much more Tribute.

Also Read: The Tides Of Time Unique Belt Is Ideal For Pathfinders In Path Of Exile 3.24 Necropolis!

Atlas Tree Setup

On the Atlas Tree, we can now temporarily spec into Immutable Dogma. This no longer lets us roll but grants 100% more Tribute, allowing us to get the expensive Mageblood outright without having to keep deferring over time. It'll need 1 or 2 Divine Orbs to get it to 4 flasks, but other than that, it's great!

However, there are a few Atlas Map nodes which are super important for the Ritual:

  • Voll's Devotion: This ensures that you get four the Ritual Altars each map for more Tribute.
  • Ritual Special Reward Chance: These give us a better chance at the Rituals with either Uniques, currency, or divination card rewards.
  • Profitable Prayers: To allow re-rolling 2 additional times.
  • Sacred Lands & Smaller Ritual Special Reward Chance: With these, we can guarantee the Ritual in every map without a vessel or the map device craft.

How To Get Ritual Scarabs?

There is no guarantee with the Ritual, as typically a lot will revolve around luck, but you can still find a lot of valuable items if you know what you're looking for. In this instance, the Mageblood came from an Apocalyptic Ritual in a map, one of the higher tier types which only offers all Uniques, all currency, or all divination cards.

Combined with 2 of the Abundant Scarabs and some luck, we managed to hit it. It's likely you won't be able to get it outright because of the Tribute cost, but as long as you can defer the item, it'll be secured for a future map and we can buy it later. This is now essentially locked in, and we can go and retrieve it on the next map.

Ritual Special Rewards

So, how do we know when we find one of the rarer the Rituals? They typically have a different POE 3.24 model. All the Altars which are surrounded by a fence like the Sanguin Altar will have the rarer special rewards table. The same again here for the Volatile Altar.

They will also have typically more difficult modifiers to justify the increased rewards. The rarer Altar on the left and the more common on the right. Both can provide good loot. Just the special loot tables will always offer Uniques, divination cards, or even currency.

Conclusion

Ritual is super low investment cost with only vessels or scarabs, otherwise we can now get 100% chance for Ritual Altars on the Atlas Tree. A lot of luck is involved, but you have the chance to get some real valuable items if you know what you're looking for.

After you have your Atlas Tree set up, it's just a case of running as many maps as you can, taking the valuable rewards, and hoping you get lucky. Hope you get lucky with the Ritual, and I'll see you in the next one, Exiles!

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