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  • Category: Helldivers 2

    Helldivers 2 Patch 6.2.3 brings Hive Guard Revert and New Biome | Why do players still feel dissatisfied and concerned?

    Posted: May 07, 2026Views: 877

    Although Helldivers 2 hasn't introduced much new playable content since Machinery of Oppression, aside from the latest Warbonds, the development team remains committed to addressing the issues that have caused player dissatisfaction.

    Patch 6.2.2, released on April 28, introduced balance adjustments to various weapons and enemies; however, the results failed to satisfy the player base. Consequently, the development team quickly responded by releasing Patch 6.2.3 on May 6 at 9:00 AM UTC.

    Below, we will outline the key contents of this patch and analyze their effectiveness.

    Helldivers 2 Patch 6.2.3 brings Hive Guard Revert and New Biome | Why do players still feel dissatisfied and concerned?

    Reverting changes to Hive Guard

    Hive Guard is a medium-sized Terminid enemy that was added to Helldivers 2 last year. They are relatively agile, capable of vaulting over obstacles, and will attack you with their sharp claws at close range.

    Defensively, this enemy adopts a crouching stance when under fire to protect its vulnerable body, as only its front side is equipped with medium armor.

    In the previous Patch 6.2.2, the development team upgraded the armor rating on Hive Guard's head and legs from Medium to Heavy, while simultaneously reducing the armor values for its torso and claws.

    Although the enemy's maximum health was also reduced, the introduction of heavy armor meant that players could only defeat Hive Guards using a select few weapons capable of penetrating heavy plating. Without the appropriate gear, the enemy's reduced health pool made little difference.

    Consequently, in response to strong player backlash, Helldivers 2 has used Patch 6.2.3 to revert the armor buffs previously applied to Hive Guard.

    More specifically, the armor rating for Hive Guard's front legs and head has been reverted to the medium penetration tier, while the armor value for its claws has been further reduced. As a result, the entire front section of Hive Guard now serves as a weak point.

    However, as a balancing measure, the armor value for Hive Guard's main torso has been reverted from 300 back to 500, and the torso's armor rating has been increased.

    This means that, much like in the early days of the game, you must now concentrate your fire on the main torso to successfully take down a Hive Guard.

    Aside from rendering medium-penetration weapons useless against Hive Guards, the very concept of buffing this enemy type in the first place seemed somewhat baffling. After all, prior to this, they hardly qualified as particularly formidable foes.

    Fortunately, Patch 6.2.3 delivered a timely rollback; Hive Guard has now returned to its intended state, and it feels absolutely perfect. Barring any unforeseen issues, they likely won't require any further balance adjustments going forward.

    That said, if you want to easily take down Hive Guards at this stage, a reliable medium-penetration weapon remains indispensable. If you don't have one, it's best to buy Helldivers 2 Super Credits on IGGM to unlock one via Exo Experts Warbond.

    The addition of the beach biome

    Based on their previously released roadmap for the first half of the year, Helldivers 2 announced that Update 6.2 would introduce new biomes. Now, one of those has finally arrived: the beach biome!

    In Helldivers 2, you can simply think of a biome as a large-scale map environment. It dictates a planet's terrain layout, vegetation types, and potential environmental hazards, all of which are inextricably linked to your combat experience.

    Accordingly, the beach biome is characterized by sandy shores, crystal-clear waters, and tropical flora. You'll encounter sun-drenched coastal regions, a stark contrast to the predominantly dark and gloomy aesthetic found in most of the game's previous biomes.

    While that sounds appealing, this new content doesn't seem to have been particularly well-received by Helldivers 2 community.

    This isn't because the new biome itself is poor quality, but rather because players feel that, right now, Helldivers 2 should be prioritizing the fixing of urgent bugs over the introduction of new content.

    Player concerns

    It must be said that since its launch, the public reception of Helldivers 2 has been somewhat volatile. Over the past month in particular, the game has faced heavy criticism for a persistent influx of bugs that have gone unaddressed for too long.

    Consequently, after Patch 6.2.2 failed to truly satisfy the player base, you might have pinned your hopes on 6.2.3. However, aside from the rollback regarding Hive Guard, this patch offered little in the way of substantial new content or meaningful bug fixes.

    Given Helldivers 2 team's consistent track record of delayed responses, you might assume they will eventually release more patches to slowly chip away at the long-standing bugs the community has been discussing.

    However, it appears the development team maintains a long-standing tradition of taking summer vacations. The development team's annual leave is typically scheduled for mid-July.

    Although a skeleton crew may remain on duty during this period, both the game itself and the player community currently face a significant backlog of issues that require urgent attention.

    Consequently, if the development team fails to properly address these matters before their leave begins, players planning to dive into Helldivers 2 this summer may find themselves facing a rather difficult phase.

    Based on the currently published Helldivers 2 development roadmap, the team's immediate focus appears to remain on introducing new biomes and the next Warbond update.

    It seems highly unlikely that they will pivot in the near future to concentrate on fixing progression systems or other core-level mechanics.

    We therefore anticipate that Helldivers 2 will most likely release this new content first, and then immediately transition into its summer vacation mode.

    Which bugs are the most pressing?

    If we were to list them one by one, there are actually numerous weapon-related issues in Helldivers 2 that are in dire need of fixing.

    Here, we will highlight just a few examples that have generated significant discussion within the community (though, in all likelihood, none of them will see any improvement anytime soon!).

    First is an issue that has already been officially acknowledged: the muzzle flash on MGX42 Bullet Storm may not be properly aligned with the weapon's 3D model. Fortunately, however, this bug does not appear to have any major impact on actual gameplay.

    Another issue concerns A/FLAM-40 Flame Sentry and EXO-51 Lumberer mech. Within a range of 9 to 10 meters, flame attacks fail to inflict damage on any enemies surrounding you, unless you back away to a distance greater than 10 meters.

    The final bug worth mentioning occurs when you equip Exo Suit and go on a rampage, trampling enemies in your path; you may find that enemies vanish into thin air without any warning.

    More specifically, the game sometimes grabs a single enemy, or even multiple enemies, and completely wipes them from existence, significantly detracting from the overall gameplay experience.

    In summary, while the content introduced in Patch 6.2.3 is commendable in its own right, the update as a whole simply lacks substance.

    We hope that Helldivers 2 will become more responsive to player requests in the future, rather than rigidly adhering to its predetermined schedule; otherwise, the game risks suffering another significant drop in player numbers once summer comes to an end!

  • Category: Helldivers 2

    Helldivers 2 Machinery of Oppression Patch 6.2.2 Hikes Enemy Durable Damage while Players Receive Scraps

    Posted: Apr 30, 2026Views: 1027

    Helldivers 2 released Patch 6.2.2 of Machinery of Oppression update on April 28. This update drew significant backlash from players because it substantially increased the durable damage of many enemies, making combat more tedious and sluggish.

    We should also acknowledge that this update does contain some enhancements that genuinely improve gameplay and the overall experience. However, since Patch 6.2.2 is a very large patch, we cannot analyze every single change in exhaustive detail. Therefore, we will only look at the parts that have the greatest impact on gameplay and see how players can adapt to these changes.

    Helldivers 2 Machinery of Oppression Patch 6.2.2 Hikes Enemy Durable Damage while Players Receive Scraps

    Balance Adjustments

    Exo Suits Rebalance

    Because players generally felt that Exo suits could take too little damage and were too easily destroyed - especially against Automaton  - the development team made substantial balance adjustments to improve their durability:

    • Main health pool increased from 850 to 1,600. An Exo suit is only completely destroyed when its main health pool is depleted.
    • Vulnerability to acid attacks increased by 50%.
    • Exo suit arm health increased from 350 to 600. Arms now also share the main body's 50% explosive damage resistance.
    • Removed the constitution and bleedout mechanics from Exo suit arms.
    • When both legs are destroyed, Exo suit no longer loses all mobility.
    • Exo suits can now be staggered (stagger intensity 45), but this does not affect their ability to fire.
    • Removed cosmetic parts that do not affect the main health pool to improve performance; these parts can no longer be damaged.

    The health and explosive resistance buffs for Exo suits are excellent and have been needed for a long time. That said, it is hard not to suspect that the developers fixed these issues right before releasing a Warbond that includes two new Exo Suits. The timing makes players question whether the fix was meant to promote the latest Warbond. And these were not complicated problems - just a matter of tweaking some variables.

    Gas Effects

    Gas now also slows confused enemies by 25%. Naturally, the slow effect also applies to you. Large enemies that are immune to the confusion effect from gas - such as Bile Titans and Factory Striders - are also immune to the slow.

    While this change helps TX-41 Sterilizer stand out more, it also makes gas grenades and Dog Breath excessively strong. Take a gas drone or gas grenades into a Terminid mission, and you will see your kill count skyrocket.

    Weapon Changes

    CQC-30 Stun Baton

    • Changes: Stamina consumption reduced from 5% to 3%. Damage increased from 75 to 120. Durable damage increased from 38 to 60.

    This change addresses Stun Baton's damage issues. Another problem remains: when you hit an enemy, it not only stuns them but also causes knockback. This forces you to step forward after each swing to land the next hit, preventing you from fully utilizing the baton's fast swing speed for sustained output.

    CQC-9 Defoliation Tool

    • Changes: Hitbox enlarged to make it easier to land hits. Effective hit window extended. Armor penetration speed doubled. Movement speed reduced when dealing damage to enemies. Stamina consumption reduced from 10% to 5%.

    These changes make Defoliation Tool feel much better to use. Doubled armor penetration might cut your time-to-kill in half, especially against enemies like Chargers.

    SH-20 Ballistic Shield Backpack

    • Changes: Health increased from 600 to 1,000.

    Not many players took Ballistic Shield because it broke easily and had a long cooldown. The developers have already reduced its cooldown several times, and now they have finally increased its health, which should encourage more players to give it a try.

    FAF-14 Spear

    • Changes: Backpack ammunition increased from 3 to 4 rockets.

    Spear's main issue has always been its limited ammo. One extra rocket will not let it replace the recoilless rifle, but it makes Spear a better option - one that no longer feels like a burden to your team.

    A/FLAM-40 Flame Sentry

    • Changes: Range increased from 20 meters to 34 meters. Damage increased by 50%. Panic effect on enemies triggers faster.

    This is undoubtedly a very solid buff. The sentry no longer lasts only a dozen or so seconds. While it might still blow up if left alone against a full swarm, if you stand nearby and help clear enemies, it can easily survive a Terminid breach or an Illuminate assault wave.

    TX-41 Sterilizer

    • Changes: Updated the visual effects of the gas spray to make the range easier to see. Gas now lingers longer and covers a wider area.

    Previously, the problem with Sterilizer was that enemies hit by the gas could still charge at you. With the slow effect, you now have more room to dodge attacks. Thanks to the buffs to gas effects and Sterilizer's own changes, this weapon will become viable as well.

    Enemy Changes

    Bile Titan

    • Changes: Spray explosion radius reduced to match the visual effects - inner radius decreased from 2.25 to 1, outer radius decreased from 3.5 to 2.2.

    This should make it easier to dodge its spit attack by diving, and you will likely avoid taking damage altogether. The improved visual effects are also welcome. An excellent change that prevents you from taking damage for no apparent reason.

    Hive Guard

    • Changes: Armor on the head and legs increased (from medium to heavy). Armor on the body and claws reduced (from light to none). Body health pool reduced from 500 to 375.

    This is the most controversial part of the update, as it forces the player base to rely on a very small set of weapons that can deal with this common enemy (which now has heavy armor). Previously, if you brought a light-penetration weapon, the enemies left standing after a bug breach were often Hive Guards, because you had no medium penetration or explosives.

    Now, even with a medium-penetration weapon, you will still see swarms of Hive Guards. The problem is not that they become too difficult to handle, raising the challenge - they are not fast, and you can easily run away. But you have to circle them repeatedly to take them down, which is extremely time-consuming.

    Durable Damage Increases

    The developers increased the durable damage of the following enemies:

    • Bile Spewers
    • Stalkers
    • Shriekers
    • Scavenger
    • All Warrior variants
    • Hive Lord
    • Charger
    • Impaler
    • Dragon Roach
    • Berserker
    • Devastator
    • Raider
    • War Strider

    In short, this change means your turrets, fortifications, and vehicles will be destroyed much faster. No player will enjoy this adjustment. The developers' decision only forces players to rely on the few stratagems that can still get the job done, making the game unfun if you choose anything else.

    Tank

    All tanks received the following changes to their main body:

    • Health pool increased from 3,000 to 4,000
    • Rear vent health increased from 750 to 1,500
    • Rear vent armor changed from medium to heavy
    • Removed the track destruction zone (damage no longer transfers when the zone is destroyed)
    • Removed the damage cap transferred from tracks to main body health
    • Track durable resistance reduced from 1.0 to 0.7
    • Reduced overlapping damage areas while moving to match visuals; damage lowered

    Tanks were never really a threat to begin with - they are slow and have a low rate of fire. Even after these buffs, dealing with one is not particularly difficult. However, removing the weak point on the rear vent armor takes away an efficient way to handle them. This is a terrible change.

    Heavy Devastators

    • Changes: Shields can now be destroyed and will drop when broken. Shields have heavy armor, 800 health, and 0.7 durable.

    This is a good change. Previously, hitting the shield would show a ricochet marker, making you feel like your attacks did nothing. Now, even if you cannot fully penetrate the shield, you can still damage it and potentially break it.

    War Strider

    • Changes: Leg hip joint armor reduced from heavy to medium.

    They now have a weak point that medium-penetration weapons can exploit. For over a month, players have been complaining that War Striders lacked a weak point suitable for medium weapons. The developers have finally addressed this issue.

    Taken as a whole, Patch 6.2.2 provides far greater buffs to enemies than to players. This forces players to pick only the strongest and most efficient weapons to face the challenges ahead, reducing player choice. For the future of Helldivers 2, that is not a healthy sign.


    Enemies are now more difficult to deal with, and it seems Exo Suits are about to enter a strong phase. If you need to increase damage and acquire stronger Stratagems, you can buy cheap Helldivers 2 Super Credits at IGGM to get the latest Exo Experts Warbond.

  • Category: Helldivers 2

    Helldivers 2 Exo Experts Warbond New Exosuit Mechs | Should you choose EXO-51 Lumberer or EXO-55 Breakthrough?

    Posted: Apr 29, 2026Views: 762

    Players, Helldivers 2's Exo Experts update yesterday introduced two brand-new mechs: EXO-51 Lumberer Exosuit and EXO-55 Breakthrough Exosuit. These two mechs have distinct styles, but both are well-balanced. Let's explore their performance.

    Basic Information

    EXO-51 Lumberer is equipped with a 25-round anti-tank cannon and a flamethrower, serving as a heavy anti-armor unit primarily focused on clearing bugs.

    EXO-55 Breakthrough, on the other hand, features a 69-round flat cannon and a massive ballistic shield. It's mainly used for frontal assaults.

    In the latest version, the durability of all mechs has been doubled. While enemy damage to durability has increased, the overall survivability of the mechs is actually stronger.

    Helldivers 2 Exo Experts Warbond New Exosuit Mechs | Should you choose EXO-51 Lumberer or EXO-55 Breakthrough?

    EXO-51 Lumberer Review

    Performance and In-Game Data

    EXO-51 Lumberer's anti-tank cannon can kill a Bile Titan in just two shots. If it's a Charger Behemoth, two shots are enough to take it down, and dealing with an Impaler is also easy. However, it can't penetrate Bile Titan Bug Hole yet.

    25 rounds of ammunition can kill approximately 12 Bile Titans, demonstrating impressive sustained firepower.

    Its flamethrower has a very ample ammo capacity, making it extremely efficient at clearing bugs, ideal for close-range sustained damage. The flamethrower and anti-tank gun form a perfect combination for single-target elimination of large enemies and clearing out smaller ones.

    Performance Against Bugs

    When fighting bugs, EXO-51 Lumberer can consecutively kill Bile Titans, Impalers, and Charger Behemoths. The mech only started smoking before its flamethrower was used up to half its capacity. Even when ammo is depleted, the mech's stomp damage can crush medium-sized Terminids like Hive Guard.

    This mech's durability is significantly better than the older version, allowing it to withstand heavy fire for a considerable time.

    Faction Suitability Recommendations

    EXO-51 Lumberer is arguably the best choice for dealing with Terminids. It perfectly counters the Bile Titan, its flamethrower is excellent at clearing bugs, and it's basically designed specifically for Terminids.

    However, it's not highly recommended against Illuminates. It's only effective against Harvesters, so its overall efficiency is low.

    It's slightly better against Automatons than against Illuminates, but its flamethrower is less effective against the robots' metallic bodies.

    EXO-51 Lumberer is best suited for high-difficulty Terminids missions and is currently the strongest mech against Terminids.

    EXO-55 Breakthrough Review

    Weapons and Shields

    EXO-55 Breakthrough's flat cannon deals extremely high damage, but requires multiple hits against large enemies. Reloading is also relatively slow; after the magazine is empty, you need to manually reload by pressing the R key. This animation is quite long, so it's recommended to reload early when it's safe to do so.

    The ballistic shield provides additional durability, with its remaining value displayed in real-time on the interface. The shield can also be used for melee hammer attacks, dealing considerable damage.

    Testing shows the shield's total durability far exceeds the mech's normal lifespan, making it virtually indestructible.

    Performance against Automatons

    When facing Hulk, the flat cannon aimed at the enemy's weak point can instantly kill them.

    However, caution is advised when facing Factory Strider. Its cannon turret deals extremely high damage, capable of destroying a full-health mech in one hit. You must either exit the mech and use weapons like Recoilless Rifle to destroy the turret, or prioritize firing at the turret from inside the mech.

    Performance against Illuminate

    Using the shield for melee combat, a single hit can kill an Overseer, with swift and decisive movements. Two shots from the flat cannon are sufficient to kill an Overseer, and it's highly effective against groups of smaller enemies.

    A sustained burst of fire is required against Harvester, but it remains manageable. Overall, EXO-55 Breakthrough is extremely powerful in Illuminate mission. Its shield effectively blocks a large number of small projectiles, and close-range kills of elites are incredibly satisfying.

    Performance Against Bugs

    When facing a Bile Titan with the flat cannon, it takes approximately 6 shots to kill it. Against Charger Behemoth, it takes about 4 shots, with a face shot being enough for a kill.

    Even when ammo is depleted, close-range combat with the shield can kill Charger Behemoth.

    Under multiple Bile Titans attacking simultaneously, the mech started smoking significantly later than expected. Its durability performance was surprisingly good.

    Mech Combat Tips

    The mech's stomp attack is enough to instantly kill most small enemies. Also, although the mech's durability is increased, avoid directly tanking extremely high single-shot damage to avoid unnecessary risks.

    EXO-51 Lumberer is suitable as an anti-heavy armor core, following behind teammates clearing lanes to eliminate Bile Titans at specific points. EXO-55 Breakthrough is best suited as a frontal assault shield, drawing fire and eliminating elite enemies at close range, while teammates provide flank support.

    Additionally, it's recommended that players carry a support weapon next to their mech. When encountering dangerous targets, dismount to eliminate them before returning to the mech.

    Buy Helldivers 2 Super Credits and unlock Exo Experts Warbond

    Mech Comparison

    Comparing these two new mechs side-by-side, EXO-51 Lumberer is better suited against Terminids faction, while EXO-55 Breakthrough is better suited against Illuminate. Both excel at clearing out smaller enemies.

    In terms of ease of use, EXO-51 Lumberer is simpler because of its ample ammo. EXO-55 Breakthrough requires more attention to reload timing and shield orientation.

    EXO-51 Lumberer boasts formidable firepower. However, EXO-55 Breakthrough's melee shield attack mechanism offers a completely different and satisfying experience. Whichever you prefer, the new Warbond is worth unlocking with your Helldivers 2 Super Credits.

    Decide based on your preference. Good luck with the game!

  • Category: Helldivers 2

    Is Helldivers 2 Exo Experts Warbond actually worth your Super Credits amidst growing frustration? Why do players feel disappointed?

    Posted: Apr 28, 2026Views: 1159

    When Helldivers 2 Exo Experts Warbond content was first revealed, you might have been excited about the intriguing Exo Suits and potent new weapons it promised to deliver.

    However, now that the initial novelty has worn off, and with this new Warbond just around the corner, voices of dissent and disappointment have begun to grow within Helldivers 2 community, leaving you perhaps unsure of whether to unlock it.

    Below, we will analyze the inherent value of Exo Experts Warbond itself and examine the connection between that value and the players' current disappointment, helping you make an informed decision.

    Is Helldivers 2 Exo Experts Warbond actually worth your Super Credits amidst growing frustration? Why do players feel disappointed?

    Exo Experts Warbond overview

    This Helldivers 2 Warbond is scheduled to launch on April 28th at 2:00 AM PT. It requires 1,000 Super Credits to unlock and features three pages of content, spanning a diverse range of item types, that can be redeemed using Medals.

    In terms of sheer value, provided you have sufficient Super Credits, the gear included in Exo Experts Warbond is quite solid, and it even includes a vehicle. However, the designs of the various cosmetic items feel somewhat lackluster compared to previous releases.

    Why are players disappointed?

    In truth, the source of your dissatisfaction likely isn't Exo Experts Warbond itself, but rather the continuous cycle of releasing new Warbonds.

    This approach fails to incentivize players to complete more cooperative team missions, which ought to be the defining characteristic of Helldivers 2.

    In other words, you may have noticed that an increasing variety of gear rewards are being funneled exclusively into Warbonds, while the items obtainable simply by playing the game, particularly through Major Orders, receive very few updates.

    Furthermore, while some of the new content in Exo Experts Warbond looks interesting on the surface, it fails to fundamentally address the core needs and desires of the player base.

    For instance, according to the results of a previous survey conducted by the development team, many players expressed a strong desire for modular customization options for vehicles, a feature that has yet to be implemented.

    Also Read: Helldivers 2 Dev Responds: The Truth About Custom Mech, Attachments, and Balance Changes

    Moreover, updates to other combat mechanics within the game have frequently been plagued by a sense of half-heartedness and significant delays.

    For example, the introduction of Bleed-Immune Armor Sets: at the time, bleed damage was inexplicably increased from 1 point to 10 points.

    The awkward irony, however, was that the bleed mechanic itself was bugged; if you had Vitality Enhancement booster equipped, bleed damage would drop directly to zero.

    Another example involves suppressors, which at one point became completely non-functional, generating just as much noise as if they weren't attached at all, and remained broken until they were finally fixed with the release of Redacted Regiment.

    As for melee weapons, specifically those whose effectiveness relies on armor-piercing attributes, the introduction of CQC-20 Breaching Hammer resulted in their stats being forcibly homogenized and subsequently rebalanced.

    Furthermore, various status effects have gradually fallen into disarray, with no remedial measures currently in sight.

    Consequently, the intense controversy recently sparked by Exo Experts Warbond is, in essence, the eruption of long-simmering grievances.

    A dearth of meaningful content, coupled with an update strategy focused almost exclusively on micro-transactions, is causing the game's once-solid core fanbase to erode.

    Inconsistent updates

    Since its launch in early 2024, Helldivers 2 has failed to establish a clear, consistent schedule for updates; moreover, the scope of each update varies wildly. This unpredictability makes it impossible for players to plan their gaming sessions in advance to accommodate new content.

    Furthermore, looking ahead to 2026, the developers announced plans to release updates 6.2 and 6.3 in April and June, respectively. However, as of now, aside from the already-confirmed Exo Experts Warbond, no further details regarding these updates have been released.

    This suggests that the eventual launch of Update 6.2 could be delayed until May (assuming it arrives at all), while the timely release of Update 6.3 remains highly uncertain.

    Should these plans ultimately descend into chaos once again, it would undoubtedly exacerbate the already deteriorating atmosphere within Helldivers 2 community.

    Is Exo Experts Warbond still worth unlocking?

    Admittedly, Helldivers 2 currently faces numerous issues, to the point where its player base is shrinking, and the design of some gear within Exo Experts Warbond is indeed flawed.

    However, if you intend to continue playing the game, the items contained within Warbond remain quite useful.

    For instance, SMG-203 Gallant boasts impressive armor-piercing capabilities, while P-33 Missile Pistol not only features a lock-on tracking function but also delivers formidable firepower.

    How can the existing Warbond mechanism be improved?

    Appropriate microtransactions are an indispensable component of a game's sustainable operation. In the case of Helldivers 2, however, the developers should take a two-pronged approach: on one hand, they should reduce the frequency of new Warbond releases; on the other, they need to overhaul the underlying mechanism itself.

    To that end, we propose the introduction of a customizable gear inventory system. This system would allow players to consolidate the mech-related weapons and equipment unlocked via Warbonds, enabling them to freely mix and match components to create personalized loadouts.

    Furthermore, the resources required to unlock these mech modules could simply be designated as the samples that are already obtainable through standard gameplay.

    This item was originally a shared resource required for ship upgrades, something you could only acquire by successfully completing missions and extracting.

    In the current state of Helldivers 2, if you are the type of player who loves to grind, you might find yourself completely giving up on collecting Samples once you've fully unlocked all available content.

    However, if customization features were to be introduced, they would significantly enhance the value and relevance of the sample system.

    In short, we hope that Helldivers 2 development team, prompted by the controversy surrounding the recent Exo Experts Warbond will begin to prioritize and act upon truly constructive player feedback, rather than continuing down a path of decline.


    If you want to be among the very first to unlock Exo Experts Warbond the moment it goes live, the fastest way to do so is to buy Helldivers 2 Super Credits on IGGM! Our service is always secure and completely trustworthy!

  • Category: Helldivers 2

    Helldivers 2 Exo Experts Warbond Adds Exosuits and Heavy Firepower | But where did all the free major order rewards go?

    Posted: Apr 23, 2026Views: 596

    Attention, Helldivers - new reinforcements are inbound. A fresh trailer for Exo Experts Warbond has just dropped, and come April 28, Super Earth armory will be welcoming a shipment of heavy-hitting new gear.

    This update for Helldivers 2 is absolutely packed, featuring two brand-new Exo Suits, a submachine gun, a secondary weapon, and a wide assortment of cosmetic items. Let's break down what this Warbond brings to the front lines.

    Helldivers 2 Exo Experts Warbond Adds Exosuits and Heavy Firepower | But where did all the free major order rewards go?

    Exo Experts Warbond Contents

    Page 1

    • 100 Super Credits (Currency)
    • SMG-203 Gallant (Submachine Gun)
    • O-3 Free Spirit (Helmet)
    • O-3 Free Spirit (Light Armor)
    • Free Spirited Spangles (Cape)
    • Free Spirited Spangles (Player Card)
    • Mobile White Hellpod (Pattern)

    Page 2

    • 100 Super Credits (Currency)
    • EXO-51 Lumberer Exosuit (Vehicle)
    • P-33 Missile Pistol (Special Secondary)
    • O-2 Heavy Operator (Helmet)
    • O-2 Heavy Operator (Heavy Armor)
    • Watchful Compatriot (Cape)
    • Watchful Compatriot (Player Card)
    • Mobile White Shuttle (Pattern)

    Page 3

    • 100 Super Credits (Currency)
    • Exosuit Certified (Title)
    • EXO-55 Breakthrough Exosuit (Vehicle)
    • MGX-42 Bullet Storm (Support Weapon)
    • Thumb of Approval (Emote)
    • Mobile White Exosuit (Pattern)
    • Mobile White Vehicle (Pattern)

    In terms of raw quality, this Warbond is genuinely top-tier - the weapons and Stratagems look exceptionally potent. It requires 1,000 Helldivers 2 Super Credits to unlock through the in-game store.

    That said, not everything hits the mark. This Bond includes a batch of Mobile White skins and patterns that, in practice, read more as a muted grey. Compared to the bold, thematically rich designs found in previous Warbonds, the color choices here feel uninspired, even a little half-hearted.

    Stratagems

    Let's start with the headliners of this Warbond: 2 Exosuit Stratagems.

    EXO-51 Lumberer Exosuit

    EXO-51 Lumberer is a classic design carried over directly from the first Galactic War. This metal beast is armed with a formidable anti-tank cannon and a flamethrower - a combination that becomes especially lethal with the latest patches.

    Thanks to a recent balance update, all flame weapons now trigger a panic state when they deal sustained burning damage to enemies. That means a Helldiver can hose down a Charger with fire, force it into an uncontrollable frenzy, and then deliver the killing blow with the anti-tank cannon.

    On the suit's rear left, two sizable fuel canisters feed the flamethrower. Their profile closely resembles the tanks found on B/FLAM-80 Cremator, so we can reasonably assume a similar ammunition capacity. As for how many rounds the right-arm cannon holds, that remains a mystery for now. The flamethrower's reach also appears comparable to Cremator - possibly even longer - though its exact performance will need to be tested in the field.

    EXO-55 Breakthrough Exosuit

    EXO-55 Breakthrough is billed as the ultimate close-assault Exosuit. Its most eye-catching feature is an enormous shield. When the melee button is pressed, the suit no longer simply stomps; instead, it thrusts the massive ballistic shield forward and slams it directly into an enemy's face.

    The right arm mounts what looks to be a heavy-armor-penetrating cannon. Developer logs describe it as a flak-based weapon, though finer details are still under wraps. If the shield could eventually be planted into the ground to provide cover for the entire squad, this machine's tactical value would improve even further.

    MGX-42 Bullet Storm

    Like Lumberer Exosuit, MGX-42 Bullet Storm is a returning classic from Helldivers 1. This is a disposable support weapon - once the ammo runs dry, you simply toss it aside like dead weight and move on.

    It fires caseless ammunition via an electronic ignition system cycling through multiple barrels, which means it contains almost no moving mechanical parts and is remarkably simple to produce. According to Helldivers 1 data, MGX-42 carries 300 rounds, more than enough to lay down a ferocious wall of lead.

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    Weapons

    The individual armaments offered in this Warbond are also impressively potent, with a clear focus on dealing with elite enemy units.

    SMG-203 Gallant

    MG-203 Gallant shares some DNA with MP-98 Knight SMG, sacrificing a portion of its magazine capacity in exchange for increased armor penetration. Since Knight is a light-penetration weapon with a 50-round magazine, Gallant likely bumps that up to medium armor penetration while trimming the magazine to roughly 30 rounds to keep things balanced.

    It's worth noting that this is a two-handed SMG - meaning it cannot be paired with a ballistic shield, and handling secondary objective items will be more restrictive. The weapon comes equipped with a standard flashlight, a laser sight, and a reflex optic.

    P-33 Missile Pistol

    P-33 Missile Pistol fires miniature guided rockets and features lock-on tracking similar to Guard Dog Rover drone. It doesn't emit a shrill whistle, but it does deliver a devastating punch. The as-yet-undisclosed ammunition count is likely the only thing keeping this secondary in check.

    Armor

    This Warbond also introduces a brand-new armor passive, along with matching cosmetic options. Both O-2 Heavy Operator and O-3 Free Spirit armor sets come equipped with Oxygenator Armor Passive. It allows the wearer to walk, run, and slide at a modestly increased speed, though the exact boost percentage hasn't been shared yet.

    Why the Controversy?

    While Exo Experts Warbond brings undeniably powerful new tools to the fight, it has also sparked genuine concern among the community. For all practical purposes, this Bond signals the end of Major Order rewards as we once knew them.

    It has been quite some time since players last saw a free Stratagem obtained simply by completing Major Orders. In stark contrast, the store first began featuring secondary weapons locked behind premium Warbonds, then expanded to primary weapons, and now - for the first time - even vehicle-class Exosuits are being placed behind a premium progression track.

    Data mined from the game files already reveals two variant models of Fast Recon Vehicle: one armed with a flamethrower and another configured as a resupply pack carrier. If the current trend continues, it seems highly probable that these vehicle variants will also be bundled into future premium Warbonds.

    While the quality of the new gear in Exo Experts is commendable, placing Exosuits behind a premium wall strikes at the heart of the community's concerns over fairness and how new content is made available to the player base. Compared to the previously released Patriot and Emancipator Exosuit, which were given away for free, this may spark some discussion within the community.

  • Category: Helldivers 2

    Helldivers 2 Roadmap 2026 leaks more major Galactic War changes | When will Updates 6.2 & 6.3 release?

    Posted: Apr 09, 2026Views: 4605

    Since the release of Machinery of Oppression, the official Update 6.0, this past February, Helldivers 2 appears to have shaken off its previous irregular update schedule and waning popularity, settling into a much more stable rhythm.

    Building on this momentum, as March began, the game not only introduced new content and further balance adjustments via Patch 6.1, but also unveiled its roadmap for the first half of 2026.

    In this article, we will provide an in-depth analysis of this roadmap and speculate on the potential release dates for upcoming updates, specifically Update 6.2 and even 6.3.

    Helldivers 2 Roadmap 2026 leaks more major Galactic War changes | When will Updates 6.2 & 6.3 release?

    Overview of the latest Helldivers 2 roadmap

    On March 17, the game released an announcement detailing both the new roadmap and Patch 6.1.0. Notably, this marks the very first time Helldivers 2 has published an official roadmap.

    The roadmap begins with a brief summary of the already-released Update 6.0, Machinery of Oppression, before outlining the schedule for subsequent updates: Update 6.1, 6.2, and 6.3, slated for release in March, April, and June, respectively.

    Patch 6.1 overview

    This patch was released on March 20. Building upon the existing Machinery of Oppression content, it introduced new enemies, Illuminate Piloted Constructs (a variant of Watcher), as well as a new sub-faction: Illuminate Appropriators.

    Furthermore, the patch introduced a new mission objective, Destroy Exospire, integrated via a new planet-wide storm mechanic.

    By successfully completing this mission, you can earn Helldivers 2 Super Credits, which can be used to unlock Entrenched Division Warbond that launched simultaneously with the patch.

    Not only Patch 6.1 brought several new usable weapons to the game through this new Warbond, but also included optimizations for various existing pieces of gear. Additionally, the update featured general quality-of-life (QoL) adjustments for the game as a whole.

    Speculated release dates for Updates 6.2 and 6.3

    The roadmap merely indicates that these two updates are scheduled to launch sequentially in April and June; however, no specific dates were provided.

    As of now, one-third of April has already passed, yet no further official details regarding Update 6.2 have been released. Given that Patch 6.1 launched on March 20, it is reasonable to speculate that Update 6.2 will arrive in late April, likely around the 20th of the month.

    As for Update 6.3, its scheduled release is still two months away; consequently, there remain a number of variables and uncertainties surrounding its launch. However, barring any unforeseen complications, they are likely to go live in late June.

    What will these two updates bring?

    According to the roadmap, Updates 6.2 and 6.3 will add the following content to Helldivers 2, respectively:

    Update 6.2:

    • 2 new biomes
    • A new Galactic War campaign
    • New enemy variants
    • A new Warbond
    • Additional QoL improvements and balance adjustments

    Update 6.3:

    • 1 new biome
    • A new Galactic War campaign
    • A new Warbond
    • Additional QoL improvements and balance adjustments

    Overall, the content of these two updates is quite similar; both serve to further expand and refine the game based on the existing content released following Machinery of Oppression update.

    Why is this roadmap important?

    The purpose of a roadmap is not merely to show you what playable content to look forward to over the coming months or the next year; it also helps you plan your in-game resources and schedule accordingly.

    Helldivers 2 has been out for over two years now, yet it had never released a roadmap until now. This previously left players focused solely on immediate mechanics, making it difficult to make any plans for the future.

    The release of this roadmap changes that situation. Furthermore, it signals that Helldivers 2 is set to continue its steady growth for at least the next three months, making it well worth your time and effort to dive in and play right now.

    How can you prepare for upcoming updates?

    While we don't yet know exactly what the newly added enemy variants and biomes will look like, as long as your combat proficiency is high enough, you should be able to handle them with ease after a brief period of adjustment.

    To that end, if you haven't yet mastered your combat skills, you can use the time leading up to the release of Update 6.2 to practice and hone your abilities.

    Beyond your personal skills, having reliable gear is also crucial. Therefore, you should not only acquire the high-tier gear available in the current Warbonds but also proactively farm Super Credits and Medals to prepare for unlocking the new Warbonds.

    If you have already unlocked Entrenched Division Warbond, it actually offers Super Credits as one of its rewards.

    Additionally, while completing missions, you may discover Super Credits at various small points of interest (POIs). If you wish to boost your farming efficiency, consider playing on lower difficulty settings or selecting planets with biomes that are easier to navigate.

    As for medals, they are earned by completing various types of in-game missions; consequently, you will probably accumulate a fair number of them naturally while you are farming for Super Credits. Specific task types include:

    • Major Orders
    • Personal Orders
    • Missions and Operations

    That concludes everything we have to share with you for now. Please stay tuned to Helldivers 2 over the coming weeks to be the first to catch any new updates!

  • Category: Helldivers 2

    Helldivers 2 Entrenched Division Warbond brings WWI-Inspired gear | History repeats on the battlefield

    Posted: Mar 17, 2026Views: 1065

    While the valiant Helldivers have nearly annihilated 97% of the enemy forces during Major Order, it's somewhat disheartening that High Command has deemed the operation a failure. However, the next wave of enemy offensives is imminent.

    On March 17, Helldivers 2 Entrenched Division Warbond will be deployed, providing weaponry for the next brutal confrontation. These tools of war have an old-school, vintage aesthetic; you might think they drew inspiration from World War II designs, but their origins may stretch back even further. Let's examine the historical prototypes that inspired these arms and equipment.

    Helldivers 2 Entrenched Division Warbond brings WWI-Inspired gear | History repeats on the battlefield

    Armor Sets

    • CPG-48 Sapper
    • CPH-26 Commander

    Both of these armor sets consist of olive drab fabric, knee-high military combat boots, and leather gloves. The style of these uniforms is influenced by the attire of British soldiers during World War I. Of course, there are some key distinctions.

    CPG-48 Sapper features a metal breastplate and knee guards, but its most iconic element is the wide-brimmed helmet. Its prototype is Brodie helmet issued to British infantry units. Nicknamed the tin hat, washbasin, or bathtub for its resemblance to a small pot worn on the head, this helmet is a signature piece. Beyond increased explosive damage resistance, this armor also provides additional grenade slots.

    CPH-26 Commander lacks the metallic armor plates of Sapper variant, as it is a light armor set. Its helmet appears to be modeled on the trench caps, or gore blimey caps, often worn by British officers during First World War.

    CPH-26 Commander grants the wearer enhanced resistance to explosions and gas, along with reduced sidearm recoil. This may reference the first large-scale German chlorine gas attack near Ypres in 1915, which poisoned 15,000 Allied soldiers, making gas protection a critical consideration for frontline troops thereafter.

    SMG/FLAM-34 Stoker

    Helldivers 2 SMG/FLAM-34 Stoker

    SMG/FLAM-34 Stoker is equipped with an underbarrel flamethrower that you can switch to and use at any time.

    This is a weapon with a very rugged firing mechanism; it has few direct prototypes and seems more like a novel creation assembled from various inspirations. However, the flamethrower itself was also first used in combat by German forces at Verdun in 1915.

    P-69 Veto

    P-69 Veto is a sidearm that fires jet-assisted rounds. Even with limited knowledge of firearms, one can instantly recognize its prototype: the famous Mauser C96.

    Production of Mauser C96 began as early as 1896. During World War I, due to shortages of the standard-issue Luger P08 pistol, German military urgently procured approximately 137,000 Mauser C96s. By the outbreak of World War II, over 1.1 million Mausers had been manufactured and deployed across battlefields worldwide.

    CQC-73 Entrenchment Tool

    Previously only available as a pickup item on the map, CQC-73 Entrenchment Tool is now officially an unlockable piece of equipment. It can be used to dig trenches or serve as a melee weapon to decisively crush the skulls of democracy's enemies.

    The shovel's role as a melee weapon stems from World War I, where rifles fitted with bayonets proved too long and cumbersome for close-quarters trench warfare. The entrenching tool, valued for its durability and versatility in both digging fortifications and striking enemies, became one of the most popular cold weapons of trench combat.

    G-13 Giga Grenade

    G-13 Giga Grenade consists of three hand grenades bundled together. This type of improvised grenade, first used by German forces during World War I, was created by wiring several stick grenades (Stielhandgranate) together to inflict greater damage on vehicles and fortifications.

    G-13 Giga Grenade is heavy, so it can't be thrown very far, but one can expect it to be tremendously powerful upon detonation. At least in the preview, it appears capable of destroying enemy tank units—something Helldivers are sure to appreciate.

    Buy cheap Super Credits and Unlock Helldivers 2 Entrenched Division Warbond for hard battles

    AGM-17 Gas Mortar Sentry (Stratagem)

    AGM-17 Gas Mortar Sentry excels at crowd control, as it can disorient large groups of enemies while inflicting sustained damage. This stratagem is a direct reference to innovations from WWI.

    Following Second Battle of Ypres on April 22, 1915, chemical warfare escalated rapidly. In February 1916, French forces deployed artillery shells containing phosgene; by July 1917, German forces used mustard gas shells. Both sides sought to project chemical agents onto enemy positions via artillery. While the intensity of WWI may not have reached the levels of WWII, the brutality witnessed on the battlefields was arguably even more profound.

    B/Flam-80 Cremator (Stratagem)

    B/Flam-80 Cremator is fed by a backpack supply, requiring no reloading. Based on the preview, it appears not only to ignite enemies but also to impede their movement.

    It is inspired by a weapon system first introduced by German forces in 1915. The initial version was the large flamethrower (Grossflammenwerfer), requiring a two-man crew and used primarily in defensive roles. It was eventually succeeded by smaller, man-portable versions (Kleinflammenwerfer). B/Flam-80 Cremator clearly draws inspiration from the larger variant, offering an extended burning range.

    Diplomatic Handshake (Emote)

    Helldivers 2 Diplomatic Handshake

    Entrenched Division Warbond's influence from World War I extends beyond this.The new emote, Diplomatic Handshake, is not a random gesture conjured by High Command; it is based on Christmas Truce of 1914, or All Together Now statue commemorating it.

    On Christmas Day 1914, British and German soldiers along various sections of Western Front spontaneously declared a ceasefire. They laid down their arms, crossed No Man's Land, celebrated the holiday together, and even organized football matches. It stands as one of the most remarkable moments of peace amidst the brutality of First World War.

    Entrenched Division Warbond carries significant commemorative weight, but it may also serve as a hint that the coming battles will be as grueling as those of World War I. Helldivers, set aside your differences, aim your weapons at the true enemies of Super Earth.

  • Category: Helldivers 2

    Helldivers 2 Entrenched Division Premium Warbond is bringing more Trench Warfare and Melee gear to the Galactic front!

    Posted: Mar 12, 2026Views: 925

    In the month following the release of Machinery of Oppression update, both the popularity and discussion surrounding Helldivers 2 have seen a resurgence.

    To ensure you maintain a sense of freshness and excitement in your battles against Cyborgs before the next update arrives, the game will be launching the new Entrenched Division Premium Warbond on March 17th!

    So, what gear does this Warbond contain, and what specific effects do these items offer? We answer these questions for you below.

    Helldivers 2 Entrenched Division Premium Warbond is bringing more Trench Warfare and Melee gear to the Galactic front!

    How to unlock Entrenched Division Warbond?

    This Warbond features a rugged, industrial warfare theme, with most items designed specifically to handle the intensity of trench warfare. Once it goes live, you can acquire it in-game by consuming 1,000 Super Credits.

    If you find yourself short on this special currency, getting Helldivers 2 Super Credits for sale on IGGM can provide the immediate solution you need! You can then instantly unlock the new Warbond and experience a whole new arsenal of weapons!

    Entrenched Division Warbond features a total of three pages of rewards, offering a rich variety of items:

    Page 1:

    • P-69 Veto
    • CPH-26 Commandant
    • 100 Super Credits
    • CPH-26 Commandant
    • Crest of the Unsullied (Cape)
    • Crest of the Unsullied (Player Card)
    • Heritage Olive Hellpod
    • CQC-73 Entrenchment Tool

    Page 2:

    • SMG/FLAM-34 Stoker
    • Heritage Olive Shuttle
    • Dignity of Toil (Cape)
    • Dignity of Toil (Player Card)
    • B/FLAM-80 Cremator
    • 100 Super Credits
    • CPG-48 Sapper (Helmet)
    • CPG-48 Sapper (Medium Armor)

    Page 3:

    • Heritage Olive Vehicle
    • Mudskipper
    • 100 Super Credits
    • Diplomatic Handshake
    • G-48 Giga Grenade
    • A/GM-17 Gas Mortar Sentry
    • Heritage Olive Exosuit

    This collection includes not only gear designed to aid in combat but also Super Credits and various cosmetic items. However, with a focus on practicality, our detailed breakdown below will primarily highlight the powerful combat gear included in this Warbond.

    B/FLAM-80 Cremator

    As a Support Weapon, FLAM-80 is essentially a belt-fed flamethrower, though its main body features no visible fuel lines or tanks actually connected to it.

    To wield this weapon, you must equip its accompanying backpack; furthermore, after pressing the fire button, there is a delay of approximately two seconds before flames actually begin to spew from the muzzle.

    Judging by the trailers, the weapon's effective range appears to be significantly greater than that of similar weapons, such as FLAM-66 Torcher or FLAM-40 Flamethrower.

    Additionally, the back of FLAM-80 Cremator features a yellow progress bar that provides a visual indication of your current remaining ammunition or fuel supply.

    This design offers a more convenient way to gauge your remaining ammo at a glance compared to relying solely on the UI interface.

    SMG/FLAM-34 Stoker

    This submachine gun, equipped with iron sights, features a brand-new flamethrower attachment mounted beneath its barrel.

    Interestingly, unlike standard weapons, it does not offer additional muzzle attachment options; instead, its magazine is visible on the opposite side of the weapon body.

    The effective range of FLAM-34 Stoker appears to be comparable to that of Torcher. While further details remain scarce at this time, given the current state of weapon balance in the game, it would be highly beneficial if this new SMG possessed the medium penetration attribute.

    P-69 Veto

    Classified as a secondary weapon, this firearm utilizes rocket-assisted ammunition; its performance in combat is expected to be similar to that of JAR-5 Dominator. Further information regarding this weapon will not be released until the associated Warbond goes live.

    It is worth noting that JAR-5 Dominator, a highly popular primary weapon, has not received any buffs or improvements for quite some time. The developers should certainly give it more attention.

    Buy Helldivers 2 Super Credits on IGGM to unlock Entrenched Division Premium Warbond instantly

    CQC-73 Entrenchment Tool

    The entrenchment tool, a type of melee weapon long-awaited by the majority of Helldivers 2 players, is finally being officially implemented into the game!

    Even better news is that it does not occupy a Support Strategy slot, meaning you will not have to unequip your primary Support Weapon just to carry it.

    In the past, the only way to equip an Entrenchment Tool was to designate it as a "third weapon," thereby forcing it to occupy your Secondary Weapon slot. Consequently, this change is absolutely fantastic.

    Assuming its attributes remain unchanged, CQC-73 should be capable of dealing 110 points of melee damage, accompanied by a medium pin effect. Furthermore, it would be highly desirable if the development team were to further boost its damage output.

    G-48 Giga Grenade

    Essentially, this is a classic, old-school stick grenade; its mere appearance suggests a devastating destructive potential, one capable of inflicting severe damage upon any enemy standing in its path, at least, judging by the trailer footage.

    Consequently, this grenade is highly likely to enjoy the same level of popularity as the previously released G-123 Thermite, though it lacks the latter's ability to adhere to surfaces.

    A/GM-17 Gas Mortar Sentry

    This is an automated turret designed specifically to fire toxic gas rounds; at present, no further details regarding it have been disclosed. However, if the lethality of the in-game gas were to receive even a slight boost, this sentry would undoubtedly become a highly sought-after asset.

    The above constitutes an overview of Entrenched Division Premium Warbond, along with a summary of the currently available information regarding the standout gear included within it.

    If you wish to determine exactly which weapons best suit your playstyle, be sure to log into the game immediately once this Warbond goes live to review the relevant statistics. And whatever you do, don't waste your medals or Super Credits!

  • Category: Helldivers 2

    Helldivers 2 Best to Worst Backpacks | You Won't Believe Which One Kills Friends Faster Than Enemies

    Posted: Mar 02, 2026Views: 1070

    Managed democracy in Super Earth is facing a grave challenge in Helldivers 2. Now, it's not just Automatons—Terminids have also begun launching their assaults against us.

    Extremely tough battles lie ahead. So, Helldivers, you need to quickly grow into veterans to defend managed democracy. Now, let's take a look at the essential gear that will keep you fighting on the battlefield for extended periods: Backpacks.

    Helldivers 2 Best to Worst Backpacks | You Won't Believe Which One Kills Friends Faster Than Enemies

    14. SH-51 Directional Shield

    SH-51 Directional Shield comes with many limitations. It takes up your backpack slot and requires one hand to hold, and it can only be used with one-handed weapons. If you're not carrying a submachine gun and your sidearm is weak, you'll quickly realize just how terrible it can be.

    Additionally, while it can block a wide area in front of you, it cannot protect you from melee attacks. So, if an enemy charges right up to you, it's best not to stand your ground—otherwise, you'll find out exactly why it's ranked here.

    13. AX/ARC-3 K-9

    AX/ARC-3 K-9 has the advantage of being able to stun multiple enemies at once, much like a standard Arc Thrower, without the risk of arc feedback hitting you. The problem, however, is that this Arc Guard's reload speed is agonizingly slow.

    Besides often being unavailable precisely when you truly need it, it's not entirely useless. At the very least, it can help clear out small groups of minor enemies.

    12. LIFT-860 Hover Pack

    LIFT-860 Hover Pack isn't actually as bad as the previous two. Its main advantage is allowing you to reach high places, scout Points of Interest (POIs), or get a good vantage point over the entire map for a clear field of fire. Plus, its recharge time is a bit faster than the Jump Pack.

    It certainly has its drawbacks, or it wouldn't be placed here. It lets you descend from above for a strike, but the descent isn't instantaneous. Often, by the time you land, you'll find yourself completely surrounded by enemies—and that's never a pleasant experience.

    11. AX/LAS-5 Guard Dog Rover

    AX/LAS-5 Guard Dog Rover provides tactical support, constantly zipping around the battlefield firing its laser. Of course, it's not the smartest tool; sometimes that laser beam might drift onto you. Don't worry, it's not punishing you for disloyalty to Super Earth—just a minor, inconsequential technical glitch.

    A recent patch made it so that it must return to the backpack to cool down when overheated, which makes it exceptionally effective on frozen planets. But remember, it's only effective against lightly armored units and can't penetrate any armor above medium. However, like and Laser drones, it doesn't consume ammunition, which gives it an edge over standard drones.

    10. SH-32 Shield Generator Pack

    This shield generator backpack can block a significant amount of damage, though it won't protect you from a nuclear blast. It's a solid choice for Automaton missions, as it effectively prevents you from being blown away or injured by rockets. It works fine on Terminid planets too—use it as you prefer.

    9. AX/FLAM-75 Guard Dog Hot Dog

    If the laser Guard Dog is lackluster, how much better could a flamethrower-equipped drone be? Actually, it performs reasonably well, proving effective against most enemies. It also seems to fly farther away from you compared to other drones, making accidental self-inflicted damage less likely.

    8. LIFT-182 Warp Pack

    LIFT-182 Warp Pack offers excellent mobility and has an offensive capability to boot. When you warp, the area where you land explodes. Of course, this can also blast your friends, so this backpack is better suited for solo operations.

    However, it only allows for two consecutive jumps before overloading. When the rotating orb is purple, it's safe to use. If it's orange and you force a jump, you'll break a bone. When it turns red and you still dare to use it? No, you'd better not even try.

    7. AX/TX-13 Dog Breath

    Spreading managed democracy with poison gas? It sounds somewhat questionable, but Command permits it.

    It's a fairly reliable weapon, especially against Terminids. It causes these bugs to fall into chaos, turning on their own allies. Its only real drawback is its relatively short operational range.

    6. AX/AR-23 Guard Dog

    This is another automated firing drone. It automatically acquires targets and engages enemies you might have missed. Furthermore, it can penetrate medium armor without the agonizingly long cooldown of the Arc Guard. This is another severely underestimated backpack that you can effectively bring to both bug and robot fronts.

    5. B-1 Supply Pack

    This backpack carries ammunition, grenades, and most other supplies you need on the battlefield. Most importantly, it allows you to resupply your teammates. Who would refuse a buddy willing to carry extra ammo for them on the front lines? Whether you wear it yourself or a teammate does, it's arguably the best backpack on the battlefield.

    4. SH-20 Ballistic Shield Backpack

    The physical shield is far more reliable than its energy-based counterpart. This shield boasts incredible durability. It can withstand sustained heavy fire, endure multiple swipes from Terminids, and even block a Harvester's beam. Every Helldiver who carries this shield is an ultimate defender of Super Earth. Here's hoping more and more players choose to bring it.

    3. LIFT-850 Jump Pack

    LIFT-850 Jump Pack is the best mobility stratagem backpack in the game. Whether you need to reach a location quickly, dive immediately into the heat of battle, or make a hasty retreat, Jump Pack has you covered. Just be sure to jump in open areas and avoid colliding with anything.

    2. B-100 Portable Hellbomb

    B-100 Portable Hellbomb is the ultimate way to demonstrate your loyalty and unwavering dedication to Super Earth. It creates a spectacular explosion that is devastatingly effective against any enemy—and, of course, your fellow divers as well.

    1. B/MD C4 Pack

    If you're low on Helldivers 2 Super Credits, B/MD C4 Pack is the only place where your investment is truly worthwhile. Use it for decapitation strikes or to destroy heavily fortified bases. It can take out tanks, chargers, obliterate anything.

    Also, you can stick all the C4 onto your teammates, turning them into walking nukes. Seriously, you absolutely have to try this tactic.

    That concludes the ranking of all available backpacks. You can try them out for yourself and see just how much fun they can be.

  • Category: Helldivers 2

    Helldivers 2 New Update Plans And Illuminate Leaks | What's Coming May Eclipse Cyberstan?

    Posted: Feb 23, 2026Views: 4071

    Helldivers have just suffered a setback on Cyberstan front. All deployed Helldivers will be subject to ammunition rationing, with supplies reduced by 25%, until further notice.

    However, this does not mean the end of the war. The community has quickly adjusted its strategic direction and sounded the call to counterattack. New targets have emerged, and new enemies are lurking. Super Earth still faces the threat of invasion!

    Helldivers 2 New Update Plans And Illuminate Leaks | What's Coming May Eclipse Cyberstan?

    Galactic Situation And Update Plans

    Helldivers' offensive against Cyberstan has not achieved its intended goals; they are pushing back. This may mean that in the next two to three months, players may face more complete Cyborg units. For example, the mechanical Dogs already present in the game files, and even the massive Death Star they are building to counter our Democracy Space Station and Star of Peace.

    If no other new content is added to this storyline, this chapter may seem rather short and uneventful. Looking back at previous updates, the last major content, Into the Unjust, was released on September 4th last year, primarily introducing the Cave system. While interesting, it offered little beyond new quests. The recent update, however, brought new large factories and Cyberstan invasion.

    Based on the developers' release pattern, the next major story chapter is expected to arrive around June 11th, returning to the theme of Illuminates. The game's update cycle typically follows this pattern: Terminids, Automatons, Illuminates, and so on. Following Illuminate update, another chapter revolving around Super Earth is likely to follow.

    Illuminate Leaks

    There has been a significant amount of leaked information regarding the upcoming Illuminate chapter. Some players have even unearthed models of Illuminate outposts.

    A data miner has also shared an image showing that Illuminate character models are largely complete, while architectural models require further refinement. He also revealed four new mission objective types, two of which were shown in the video:

    • Dismantle Warp Gateway
    • Destroy Laser Obelisk

    He also showcased a brand new mission type called Neutralize Anomalous Artifacts, but the video was quickly taken down.

    It's important to note that this content is currently in a very early stage. For example, the animation of carrying coffins shows clipping issues, and floating objects are an unfinished bug. Another leaker shared new Illuminate outpost prefab combinations. These leaked structures appear to be related to upcoming satellite missions.

    New Illuminate Units

    Now that Illuminate are preparing to use these satellites to summon their main force, it's time to look at the new enemy types that will appear in future patches. The leaker has revealed some new Illuminate units, and while their specific abilities are still unknown, they will undoubtedly be new challenges for Helldivers.

    Fighting Illuminate won't be any easier than fighting in Cyberstan, and might even be more difficult! So you can use Helldivers 2 Super Credits to unlock powerful Warbonds and wreak havoc on these super Earth enemies with the latest weapons.

    Observer

    Observer is an Illuminate reconnaissance unit, a small, hovering robotic eyeball octopus. In the first game, it's completely invisible, only becoming visible and triggering an alarm when the player directly spots it, summoning reinforcements before disappearing again. Judging from the leaked model, it's quite large, hovering and patrolling in the air, and appears to be equipped with a targeting beam.

    Sentinels

    Sentinels are slightly weaker than Harvester, but faster and more powerful. At long range, Sentinels can fire homing missiles called Death Balls. Leaked images also show it carrying a shield and possessing a beam attack similar to Observer.

    Ghoul

    Ghoul is a melee unit that attacks with claws. Early leaks depicted it as a massive monster comparable to the robot Hulk, but it now appears to have been resized to infantry size. The animation suggests it emerges from a portal on the ground, indicating it may have been summoned by Summoner.

    Adept

    Adept is a hovering infantry unit. It possesses some of the mind control abilities of the nanobots from the first-generation Illuminate. It's currently unclear whether it has ranged projectile attacks, but judging from the image of it holding a book and its finger gestures, it likely possesses magical attacks that fire projectiles from its fingertips.

    Outcast

    Outcast is a hooded infantry unit equipped with a Beam Gauntlet. Its appearance is closer to Hunter from the first game than the namesake Outcast. Therefore, combined with its beam weapon and force field, it is likely a sniper unit.

    Summoner

    Summoner is a spellcaster unit tier above Adept. It wields gauntlets inlaid with crystals that can levitate to form whips or fire energy beams. It may be able to summon enemies like Ghoul.

    Council Member

    Council Member is an Illuminate wearing robes and seated in a levitating chair. He is the most powerful spellcaster-type enemy, possessing teleportation, mind control, and various AoE and ranged attack abilities.

    Guy

    Guy is a heavily armored Illuminate infantry unit. He dual-wields weapons, using a staff for ranged attacks and an axe for melee combat. He is presumably an elite infantry unit, similar in status to Automatons' Heavy Devastator or Terminids' Brood Commander. The image shows him wielding an Illuminate Axe and Spear.

    Obelisk

    Obelisk is a heavily armored robotic tank unit that existed in the first game. It can teleport and project shield walls that block its path; any unit hit by the projectile's trajectory is instantly killed. Currently, there is no model of it in Helldivers 2. Based on the model from the first game, it is a massive, round behemoth with heavy armor and a powerful weapon system.

    The battle on Eastern Front in Cyberstan is currently raging, but this is not the end of the war. Illuminate will soon become the next threat to Super Earth, so defend the glory of Super Earth!

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