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News Tag: Arc Raiders Blueprints

  • Category: ARC Raiders

    ARC Raiders New Matchmaking System is tracking how aggressive you are based on the style spectrum | Stop believing the rumors!

    Posted: May 21, 2026Views: 190

    Although ARC Raiders is unlikely to release monthly updates within the next six months, the optimization of core game mechanics remains an ongoing priority. So, a developer note regarding adjustments to the matchmaking system was released this week.

    Given the game's inherent PvPvE nature, ARC Raiders player base has historically and organically divided into two camps: those who welcome high-intensity PvP encounters during raids, and those who prefer to avoid them.

    Consequently, to ensure that a wider range of players can enjoy their ideal combat experience, the development team has been continuously refining the matchmaking system, specifically by implementing a mechanism based on player aggression.

    So, what exactly do these latest adjustments entail? And will they succeed in further enhancing your overall match experience in ARC Raiders? Let's take a closer look.

    ARC Raiders New Matchmaking System is tracking how aggressive you are based on the style spectrum | Stop believing the rumors!

    Deep dive into the matchmaking mechanics

    Simply put, the game's matchmaking logic is predicated on your level of aggression, or, more broadly, your playstyle.

    For instance, if you prefer a more casual approach to the game, the system aims to match you with other players who share that same mindset within the same raid session.

    However, playstyle is not a binary, black-and-white concept. In other words, it is not merely a simple dichotomy between pure PvP matches and pure PvE matches; the reality is far more nuanced.

    To account for this complexity, ARC Raiders utilizes a proprietary style spectrum. When you are queued for a match, the system attempts to assemble a lobby of players whose styles closely align with yours, specifically, those who fall within the same specific segment of this spectrum.

    Naturally, this style classification system is primarily categorized based on varying levels of aggression. Broadly speaking, these categories include cooperative players, hybrid players, and PvP-focused players.

    As for how your specific level of aggression is determined, the system primarily evaluates the amount of damage you have dealt to other players across your most recent matches.

    However, this serves merely as a baseline classification; after all, there is no telling when a typically casual player might suddenly decide to go on a rampage. But then again, a little unpredictability is part of the game's charm!

    Therefore, ARC Raiders matchmaking system can essentially be summarized by two core principles: ensuring a high probability of matching you with Raiders who share a similar playstyle, and ensuring that your in-game actions directly influence the matchmaking environment you encounter in future sessions.

    One important caveat to note, however: if there are insufficient players in the lobby to fill a match during your specific queuing window, the system may be forced to broaden its search parameters.

    This could result in you being matched with players whose playstyles do not align as closely with your own.

    Buy IGGM ARC Raiders blueprints to handle any potential enemies you encounter during matchmaking

    What specific changes are being made?

    The recent adjustments to the game's matchmaking system do not involve adding entirely new elements; instead, they focus on optimizing existing features to address known shortcomings.

    First, the system will now more intelligently distinguish whether your aggressive actions toward other players constitute self-defense or an act of provocation.

    This allows the system to assess your level of aggression accurately, ensuring you are not mistakenly categorized as a player who actively seeks out PvP combat.

    This change is crucial because, even in matches with a generally friendly atmosphere, you may still encounter Raiders who enjoy preying on others. It would be truly unfair to be lumped in with such players simply because you had to defend yourself.

    The second adjustment involves reducing the weight assigned to low-activity rounds within your historical gameplay profile.

    These rounds are defined as those involving minimal interaction on the ground, for instance, rounds that end almost immediately due to a quick respawn followed by a surrender.

    Typically, such rounds occur due to unforeseen circumstances or accidents; consequently, if they were given too much weight, they could distort the data and fail to accurately reflect your true gameplay style.

    These changes have already been implemented in the live game environment. Furthermore, based on player feedback, the game plan to release additional updates and refinements to the matchmaking system in the future.

    Addressing matchmaking rumors

    Since mechanics are not tangible in-game objects, unlike ARC enemies or weapons, they are prone to becoming the subject of vague speculation that eventually evolves into full-blown rumors.

    Taking this opportunity to announce the recent optimizations, ARC Raiders would like to directly address several common rumors regarding our matchmaking system to ensure you are not misled.

    The first misconception was effectively debunked the moment we introduced the concept of the spectrum. It is now evident that matchmaking lobbies do not fall into purely friendly or purely hostile, they exist along a continuous spectrum.

    Furthermore, the notion that a single PvP kill will automatically shunt you into a PvP-exclusive lobby is completely false. The matchmaking system's data analysis relies on your performance over a sustained period, not on isolated, instantaneous events.

    A related rumor suggests that the game intends to introduce pure PvE servers. As long as ARC Raiders remains a PvPvE title, such a feature simply cannot be implemented.

    In fact, it is precisely the unpredictability introduced by human players that keeps the game engaging and fresh; a version of Topside inhabited solely by ARC entities would be a dull and lifeless place.

    Also Read: ARC Raiders Patch 1.29.0 Breakdown: New Trader, Rascal Launcher, Weapon Buffs & Stash Upgrade Guide

    Finally, players have expressed concern that the feedback prompts, which appear after every match, might directly influence their matchmaking results for the very next round.

    Please rest assured that this is not the case. The feedback you provide is used solely to help the developers identify general trends and inform future design decisions; it has absolutely no direct bearing on the specific matchmaking parameters for your upcoming games.

    Furthermore, gear rarity determines only your combat power; it does not influence matchmaking. Similarly, simply looting gear from fallen players will not cause your matchmaking to be weighted toward PvP encounters.

    When it comes to team-based matchmaking, the system takes into account the aggressiveness profile of every member of the squad, rather than relying solely on the leader's playstyle.

    Finally, the release of new patches and updates will not trigger a re-evaluation of your playstyle that could alter your matchmaking parameters; nor will your choice to enable or disable cross-platform play have any such effect.

    In short, aside from whether you directly eliminate other players during a match, virtually no other factors will influence the calculation and operation of the matchmaking system, so you can rest assured!

    As the fundamental basis for initiating matches, optimizing the matchmaking system is essential for fundamentally safeguarding the combat experience for a wider player base; therefore, regular updates are indeed a necessity.

    If you haven't yet experienced these changes firsthand, why not hop into the game and queue up for a match in Topside to see for yourself?

  • Category: ARC Raiders

    ARC Raiders New Roadmap confirmed that Frozen Trail Update will release in October | Prepare for the more major features overhaul!

    Posted: May 14, 2026Views: 561

    Remember the rumors circulating widely within the community a few days ago that Frozen Trail would be the next update for ARC Raiders? Regardless of how that information was leaked, it turns out that some of those details were indeed accurate!

    Just yesterday, ARC Raiders development team finally released a new announcement revealing their update plans for the second half of 2026. This announcement officially confirmed Frozen Trail as the next major update, alongside a host of other significant changes.

    If you plan to continue playing ARC Raiders over the coming months, we highly recommend taking a close look at our breakdown and analysis of the new roadmap to help you prepare for the changes and challenges that lie ahead.

    ARC Raiders New Roadmap confirmed that Frozen Trail Update will release in October | Prepare for the more major features overhaul!

    Changes to update frequency

    Since its launch last October, ARC Raiders has consistently released a new update almost every month. While the scope of each individual update has varied, the release frequency itself has remained remarkably steady.

    However, this pattern is set to conclude with Riven Tides update. Moving forward, ARC Raiders will adopt a new strategy: releasing two major updates per year.

    One reason for this shift is that the pace of monthly updates placed significant pressure on the development team, making it difficult to consistently guarantee high-quality content.

    Furthermore, smaller-scale updates were insufficient to support the kind of deep, comprehensive exploration and expansion the game requires to evolve as a whole.

    Of course, to ensure you don't get bored during the intervals between major releases, the team will continue to release patches, new store items, and special events at their current, steady pace.

    More importantly, the two major updates released each year going forward will offer significantly greater depth and richness of content. Perhaps in time, you may even have the opportunity to uncover the truth behind ARC invasion of Earth.

    Frozen Trail will arrive in October

    Due to the shift in update frequency, the next confirmed update, Frozen Trail, will not launch until this coming October, marking a six-month interval since the current Riven Tides update. Subsequent updates are expected to arrive next year.

    Interestingly, the title Frozen Trail matches the name found in the previously leaked documents; this suggests that the other information contained within those documents may also be highly credible.

    The newly released roadmap indicates that Frozen Trail will introduce a new map, new ARC enemy types, new ways to upgrade your Raiders, various new item categories, and a complete reset of the skill tree.

    More specifically, the new map promises to be unprecedented in scale, offering a unique environmental landscape, one unlike anything currently found in any of the game's other maps.

    According to leaked information, the new map features a snowy, frozen setting and contains multiple POIs with highly intricate interior layouts, offering significant value for looting.

    As for the new ARC content, it involves more than just an update to enemy types; more importantly, these new adversaries will appear with visual designs and behavioral patterns entirely distinct from existing enemies, forcing you to devise brand-new strategies to survive your raids.

    Combining these two elements, it is expected that Frozen Trail update will offer you the opportunity to explore the mystery behind the origins of the ARC enemies, knowledge that may prove invaluable in your quest to help all of humanity return to the surface!

    Tackling new enemies and exploring a new map will inevitably require new gear; consequently, the introduction of these new items signifies an expansion of the existing blueprint system.

    Upon the update's release, you will be able to utilize new character progression methods to more efficiently scavenge for additional ARC Raiders blueprints within the new map, thereby allowing you to craft the new gear needed to counter the new enemies.

    Introduction of a new trader

    Unlike Frozen Trail, the new trader is scheduled to arrive as early as next week. Although their name has not yet been revealed, it is confirmed that they will become accessible once you reach Level 25.

    The vendors currently available in the game offer only relatively standard trading options; however, this new Trader will not only sell more unique gear and cosmetic items but will also offer a weekly rotation of special rewards.

    While acquiring these rewards may require you to consume more coins or rare materials, this very requirement serves to provide you with greater motivation to explore the endgame content, rather than simply engaging in the tedious grind of repetitive, low-difficulty combat.

    Furthermore, this new trader offers access to two new perks: additional storage space and Expedition Vault feature.

    The former is self-explanatory; the latter, however, serves a specific function: it allows you to carry up to five items with you into an expedition, designating them as your starting reserve supplies for the run, meaning you no longer have to start completely from scratch, as was previously the case.

    As one of the core mechanics of ARC Raiders, Expedition has historically suffered from lower player engagement, largely because, for casual players, the prospect of having all their hard-earned loot wiped clean in an instant felt like a frustratingly steep penalty.

    However, with the introduction of Expedition Vault, you can now preserve high-tier weapons or blueprints acquired during a previous run, thereby enabling you to get off to a much faster start in your next session.

    It remains to be seen whether this feature will fundamentally alter the original design philosophy behind Expedition system; nevertheless, implementing changes of this nature was undoubtedly a necessary step.

    Further macro-level changes

    Overall, ARC Raiders has implemented the aforementioned plans to free up more time in the future to address overarching issues, such as simultaneously deepening existing features and ensuring that both combat and narrative elements are effectively advanced.

    Furthermore, the development team will now have the bandwidth to focus on and finally resolve the long-standing and heavily criticized issues regarding frequent bugs and cheating, thereby ensuring a fairer and more stable gaming environment for you in the future.

    How do players feel about these changes?

    While the new changes and content are certainly exciting, some players feel that the update frequency, limited to just two major releases, is a bit too low. After all, ARC Raiders is a live-service game; surely there is no need to bundle all new content into a single massive update.

    However, to be honest, if they were to release the content piecemeal, wouldn't that essentially amount to no change compared to the current status quo?

    Therefore, you should place your trust in ARC Raiders, or, at the very least, wait until Frozen Trail is released before passing judgment.

    That wraps up everything we have to share with you this time around. If you are interested in Frozen Trail, be sure to check out our previous coverage regarding the leaked content! We wish you the very best in Speranza!

  • Category: ARC Raiders

    ARC Raiders Expedition 4 requires you to gather materials for the next launch window | Season 4 Week 1 Trials have also begun!

    Posted: May 12, 2026Views: 412

    Just yesterday, the launch window for ARC Raiders Expedition 3, which had been extended by nearly a week, finally came to a close! Did you successfully meet your damage output goals and unlock all the permanent rewards?

    In any case, a new round of adventure has begun. With Speranza reset once again, you must start from scratch to earn coins and gear, while simultaneously gathering materials for Expedition 4 preparation phase.

    Below, we'll provide an overview of Expedition 4, along with highlights of the latest weekly trials that kick off alongside it.

    ARC Raiders Expedition 4 requires you to gather materials for the next launch window | Season 4 Week 1 Trials have also begun!

    Expedition 4 schedule

    First off, Expedition 3 launch window concluded on May 11, 2026, at 07:00 UTC, immediately followed by the commencement of the preparation phase for the fourth expedition.

    Subsequently, the launch window for Expedition 4 is expected to open around June 22. This means you have approximately a month and a half to complete your material gathering.

    As for how long Expedition 4 launch window will remain open, it is currently difficult to say. The standard duration is one week; however, due to changes made to the reward acquisition requirements during Expedition 3, that window was extended to two weeks.

    Some speculate that this extension was necessary because the changes were announced too close to the actual opening date of Expedition 3 window, thereby necessitating that players be granted additional time.

    However, if the majority of players feel, now that Expedition 3 has concluded, that a single week is insufficient to deal 100,000 points of damage, then Expedition 4 window may very well extend beyond one week as well.

    What are the requirements for Expedition 4 preparation phase?

    In this regard, the fourth expedition is no different from its predecessors: you are required to gather and submit specific ARC Raiders Expedition Materials across five distinct stages.

    Only upon fulfilling these requirements will you be granted access to the launch window. Below are all the stages and their requirements:

    Stage Requirement
    Stage 1

    150x Metal Parts

    200x Plastic Parts

    80x ARC Alloy

    15x Steel Springs

    Stage 2

    35x Durable Cloth

    25x Wires

    20x Electrical Components

    4x Cooling Coils

    Stage 3

    4x Light Bulbs

    30x Batteries

    10x Shredder Gyros

    1x Exodus Module

    Stage 4

    5x Frequency Modulation Boxes

    5x Advanced Electrical Components

    3x Ion Sputters

    3x Leaper Pulse Units

    Stage 5

    200,000 Coins worth of Combat Items

    100,000 Coins worth of Survival Items

    150,000 Coins worth of Provisions

    300,000 Coins worth of Materials

    The materials required in the early stages are easy to find and come from abundant sources, including scavenging, trading with NPCs, or waiting for Scrappy units to spawn, as is the case with Metal Parts.

    However, as you progress to the higher stages, obtaining materials becomes increasingly difficult; you must scavenge dangerous locations or eliminate specific ARC units. For instance, Leaper Pulse Units are dropped only after defeating Leapers.

    Although Stage 5 does not specify exact materials, completing it quickly requires exploring high-value maps, which also entails facing greater dangers. Proceed with extreme caution.

    What should you do now?

    The start of a new expedition means that your inventory, workshop, and other assets have all been reset to zero; you must begin collecting and upgrading from scratch.

    To complete the material collection for Expedition 4 rapidly, you need reliable gear. The most critical prerequisite for acquiring such gear is upgrading the various stations within your workshop, as this enables you to utilize ARC Raiders blueprints to craft advanced equipment.

    Therefore, your immediate priority should be upgrading your workshop and striving to acquire weapons with greater lethality.

    You can then use this superior gear to collect expedition materials while fully enjoying the exciting new content introduced in Riven Tides update.

    It is worth noting that following the conclusion of Expedition 3 window, a bug emerged wherein players failed to receive their skill point rewards.

    This issue clearly has a severe impact on the subsequent gameplay experience, and we hope the development team addresses and resolves it as soon as possible.

    May 11-17 weekly trials

    Although ARC Raiders does not feature an explicit season structure, players have adopted the convention of using expeditions as milestones to informally delineate seasons.

    This practice is most clearly reflected in the weekly trials. With this in mind, the launch of Expedition 4 marks the beginning of Season 4 weekly trials. This week constitutes the first round of the season and the 28th weekly trial since the game's initial launch.

    The five trial missions featured this week are:

    • Damage ARC enemies on the beaches
    • Damage Vaporizers
    • Damage Fireflies
    • Search Raider Caches
    • Search ARC Probes, Couriers, and Assessors

    ARC Raiders May 11-17 Weekly Trials

    Damage ARC enemies on the beaches

    This mission must be completed on Riven Tides map, as it is the only location featuring beaches. If possible, be sure to equip Snitch Scanners to improve your efficiency in locating enemies.

    Damage Vaporizers

    These ARC units appear more frequently following the spawn of a Close Scrutiny event. Additionally, Buried City map serves as an ideal battleground for eliminating Vaporizers, as it features numerous concealed areas where you can utilize the terrain for cover.

    Damage Fireflies

    This mission can be completed on any map or during any event; however, Riven Tides and Buried City maps are highly recommended. It is worth noting that the appearance of Fireflies is often accompanied by Wasps and Hornets.

    Search Raider Caches

    To complete this trial mission, simply roam around the map and locate Raider Caches by listening for their distinct ticking sounds. However, to achieve a three-star rating, you will need to collect at least 7 to 8 caches.

    Search ARC Probes, Couriers, and Assessors

    Much like the previous task, this mission simply requires you to explore the map. However, you may encounter other players or attract hostile ARC units while doing so, so remain prepared for combat at all times.

    That concludes our overview of this week's content. We hope you have a smooth start following the reset and return to peak performance in no time! Good luck!

  • Category: ARC Raiders

    ARC Raiders massive content leak reveals next map Frozen Trail, game-changing new boss Frigate, and more!

    Posted: May 08, 2026Views: 665

    Although not much time has passed since the launch of Riven Tides update in April, ARC Raiders players are already looking ahead to new content. Because the previous roadmap only covered January to April.

    Interestingly, over the past few days, whether due to a genuine accidental leak or a deliberate move by the developers, a substantial batch of leaked information has been circulating within the community, and it appears to be quite credible.

    If you don't mind spoilers, feel free to read through this guide to get a sneak peek at these rumors! However, we must warn you: no one can guarantee that this content will definitely make it into the game!

    ARC Raiders massive content leak reveals next map Frozen Trail, game-changing new boss Frigate, and more!

    Source of the leaks

    First, it must be clarified that neither the developers nor the staff behind ARC Raiders have released any official plans or announcements regarding what comes after Riven Tides update. The information regarding potential new content primarily stems from a single discovered document.

    The reason this document is considered reliable is not only because its contents align with the typical scope of ARC Raiders updates, but also because, at the time Escalation roadmap was released, the developers stated that they had already mapped out a development plan spanning the next ten years.

    This implies that documents detailing further update plans likely do exist; furthermore, using accidental leaks to generate buzz for a game has become a fairly common practice in the industry these days.

    New map Frozen Trail

    Among the leaked details, the most noteworthy item is a new map reportedly named Frozen Trail. In fact, the document explicitly labels it as the very next map scheduled for release following Riven Tides.

    Based on preliminary observations, the map features a wealth of POIs, including a central station, a rail yard, an observatory, a radio tower, and more.

    If you've been playing the game consistently, you've likely noticed that most players feel Riven Tides map is somewhat undersized and doesn't quite meet the established design standards for ARC Raiders maps; Frozen Trail, however, appears poised to get things back on track.

    At least judging by the rail yard and central station locations, this map seems likely to emphasize the utilization of vertical space and the strategic use of cover, elements that have been somewhat lacking in the game's existing maps.

    In fact, such intricate map design suggests that the interiors of these potential POIs will serve as excellent battlegrounds. They are likely to feature numerous nooks and rooms where ARC Raiders blueprints are hidden, making them highly valuable locations for farming resources.

    Furthermore, that observatory is well worth keeping an eye on, as it is highly likely to be tied to the game's overarching backstory and may even serve as the catalyst for unlocking a new chapter in the main storyline.

    New ARC enemies

    Perhaps because there is already an abundance of small-to-medium-sized PvE enemies, ARC Raiders has recently shown a greater inclination toward introducing large-scale ARC units; the leaked content is no exception.

    A potential new enemy slated for future inclusion in the game is known as Frigate. It is explicitly described as being designed based on the UFO prototype that appeared during Hurricane map condition introduced in Shrouded Sky update.

    If you watched ARC Raiders trailers released during the first half of the year, you would have noticed that, starting with Shrouded Sky update, nearly every trailer featured a mysterious silhouette hovering overhead. This figure is very likely a reference to Frigate.

    More specifically, Frigate appears set to be introduced as a live event, implying that it will not be a piece of standard content accessible at any time or location.

    Opening a specific hatch may trigger Frigate's spawn; it would then proceed to patrol the map along a predetermined flight path, initiating a multi-stage boss battle.

    Additionally, the leaked files contain data regarding various movement states, including a status labeled Anchored to Point. This suggests that at specific moments, Frigate may become locked in a fixed position.

    When the time comes to board this frigate, you will naturally need to climb. Relying solely on the standard Snap Hook might prove somewhat precarious, suggesting that entirely new mechanics will probably be required to accomplish this task.

    Interestingly, the files also make mention of a vehicle known as Frigate Taxi. This vehicle possesses its own independent movement and docking mechanics, and it is highly probable that this will be the designated method for boarding Frigate while it is in motion high above the ground.

    Regardless of whether the content related to Frigate is ultimately implemented in the game, its operational mechanics certainly subvert existing concepts regarding ARC Raiders enemies and events, offering a highly novel and engaging gameplay experience.

    New map events

    As early as late 2025, rumors circulated that ARC Raiders would introduce a Toxic Swamp-themed map condition, though this feature never materialized at the time. However, it has resurfaced once again within the recently leaked files.

    Other leaked map conditions include Acid Rain, Heatwave, Delayed Departure, and Tube Disruptions. It is not guaranteed that all of these will be implemented; even if they are all authentic, they would almost certainly be rolled out in batches over time.

    Brand-new clan system

    It is anticipated that this brand-new system will serve as ARC Raiders' unique faction mechanism, allowing you to choose from four distinct categories: PvP, PvE, quest-oriented, or any, and engage in in-game social interactions based on your selection.

    Since the game's launch, there has always been an inherent tension between players seeking a purely PvE experience and those pursuing PvP combat.

    This new system, built around the core principle of aligning players based on their preferred playstyle, holds the promise of finally achieving a harmonious balance.

    Furthermore, the inclusion of the special "any" category ensures that even if you prefer not to explicitly align yourself with a specific side, you still have a dedicated neutral option available, thereby guaranteeing that the game's signature sandbox-style freedom remains fully intact.

    The above constitutes our overview of the potential new content for ARC Raiders, based on recently leaked information.

    We must reiterate that no one can say with absolute certainty whether these features will ultimately make it into the game, they certainly give us plenty of reason to look forward to ARC Raiders with renewed optimism!

  • Category: ARC Raiders

    ARC Raiders Patch 1.26.0 officially enter Riven Tides: New Items, Adjustments, Bug Fixes and More

    Posted: Apr 29, 2026Views: 735

    In the previous cycle, ARC Raiders typically released its weekly patches on Tuesdays. However, due to the launch of Riven Tides update on April 28, this Wednesday, Patch 1.26.0 was delayed by one day to coincide with its release.

    Consequently, this patch serves a dual purpose: it officially introduces Riven Tides content into the game while simultaneously implementing significant optimizations to address various systemic issues that existed previously.

    Below, we provide a detailed overview of Patch 1.26.0 to ensure you are fully prepared for your upcoming raids and avoid any pitfalls caused by unfamiliarity with the latest changes.

    ARC Raiders Patch 1.26.0 officially enter Riven Tides: New Items, Adjustments, Bug Fixes and More

    New content from Riven Tides

    We have previously provided a comprehensive preview of Riven Tides update, which covered the new map of the same name, the new PvE enemy ARC Turbine, Beachcombing map condition, and more.

    With the release of Patch 1.26.0, ARC Raiders has also added several items not mentioned in previous announcements: the deployable White Flag, the gadget Dockmaster's Detector, and the new augment, Tactical Mk.3 (Smoke).

    White Flag

    This item can only be obtained through crafting; it requires a specific ARC Raiders blueprint, 10 units of Fabric, and 3 Plastic Parts. It serves no offensive or defensive purpose; instead, it allows you to wave a flag during combat encounters to signal that you have no desire to initiate a conflict.

    Although ARC Raiders is a PvEvP title, there are always players who focus heavily on PvP and adopt a highly aggressive playstyle. If you wish to avoid conflict, attempting to communicate verbally at close range can sometimes prove difficult or cumbersome.

    Now, you can carry a White Flag with you at all times. If you unexpectedly stumble into a PvP situation, simply wave the flag to clearly signal your intention to avoid combat, it's incredibly convenient!

    Dockmaster's Detector

    Currently, this item is available exclusively as a reward for completing Avian Alarm project. It allows you to quickly detect loot hidden beneath the sand during Beachcombing map condition.

    Avian Alarm project consists of five specific objectives. To obtain Dockmaster's Detector, you must complete the first objective: placing a bird trap near a seabed buoy on Riven Tides map. This objective's other reward is 250 Raider Tokens.

    Tactical Mk.3 (Smoke)

    Augments serve to enhance your gear in various ways, for instance, by increasing your backpack storage capacity or boosting your character's maximum carrying weight.

    Accordingly, the function of Tactical Mk.3 (Smoke) is that, should your shield be depleted, it immediately generates a small smoke screen, providing cover for you to make an escape or switch weapons. However, it is subject to a cooldown period and cannot be used consecutively.

    Notably, through the introduction of this augment, the developers acknowledged that the game currently suffers from a lack of variety within specific augment categories, as well as insufficient potency among combat-oriented augments; these issues are slated for gradual optimization in future updates.

    New features and adjustments to the weapon system

    Imbalances within the gear, particularly the weapon system, have long been a significant shortcoming of ARC Raiders. With Patch 1.26.0, substantial corrective measures have finally been implemented.

    Durability changes

    First and foremost, effective immediately, upgrading any weapon will now simultaneously grant it a 25% boost to durability. This change aims to further extend the weapon's operational lifespan and enhance the intrinsic value of the weapon upgrade mechanic.

    Furthermore, while reducing the weapon spawn density in the map's peripheral zones, the development team has lowered the average starting durability of weapons found outside of locked rooms from 50 to 30. This ensures that high-tier resource zones consistently retain their strategic advantage.

    Additional adjustments include reducing the durability loss incurred when firing high-tier weapons (a change accompanied by a corresponding increase in durability retention for low-tier weapons), as well as reducing the durability penalty applied to your weapon upon being downed from 30% to 15%.

    Specific weapon optimizations

    This section primarily addresses adjustments made to Bettina. The weapon has been buffed through improvements to its base damage, damage against ARC armor, and ammo stack limit; concurrently, its fire rate has been slightly reduced to ensure overall balance.

    Existing ARC optimizations

    Patch 1.26.0 focuses on reducing the spawn frequency of Fireflies in Dam Battlegrounds and Comets in Buried City. Additionally, Comets have been completely removed from standard gameplay sessions within Dam Battlegrounds.

    This decision was made because these two types of PvE enemies present a high level of difficulty; their previous spawn rates created significant barriers to entry and enjoyment for new or casual players.

    Gameplay optimizations

    The changes outlined in this section specifically target several pieces of gear that have recently seen widespread popularity. First, adjustments have been implemented to ensure a more uniform distribution of salvageable loot throughout Stella Montis map.

    Additionally, the stack limit for Vaporizer Regulator has been increased to 3. However, the minimum time interval required between detonating multiple grenades has been increased to prevent potential exploitation of the mechanic.

    Given the exceptional efficiency demonstrated by Photoelectric Cloak during Flashpoint events, both its weight and energy consumption rate have now been increased.

    This change compels you to adopt a more strategic and measured approach when planning its usage.

    Massive bug fixes

    As a major milestone patch, Update 1.26.0 delivers a volume of bug fixes far exceeding those of previous weeks. These fixes span multiple areas, including maps, gameplay, items, and the user interface, ensuring you enjoy the smoothest possible experience during Riven Tides update.

    In short, the biggest ARC Raiders update of 2026 has now been released. Jump in now to join the raids, take down new enemies and earn fresh loot!

  • Category: ARC Raiders

    ARC Raiders Radical Trials Overhaul before Riven Tides Drops | New Recon Outfit Rewards and Major Gameplay Shifts Revealed

    Posted: Apr 27, 2026Views: 723

    It appears that, starting with Riven Tides update, ARC Raiders is determined to implement transformative changes across multiple aspects of the game, much like the changes introduced last week regarding Expeditions, this week the focus shifts to trials!

    Although they serve different purposes, both Expeditions and trials are fundamental features of ARC Raiders; as such, they must be designed with sufficient robustness to ensure the game's continued growth and success.

    Below, we will walk you through the comprehensive overhaul of the trials system, ensuring you are fully prepared to continue completing your weekly trials smoothly and efficiently once Riven Tides update goes live.

    ARC Raiders Radical Trials Overhaul before Riven Tides Drops | New Recon Outfit Rewards and Major Gameplay Shifts Revealed

    Trials system overview

    Trials were one of the core mechanics available right from the launch of ARC Raiders. They refresh weekly and typically consist of five specific objectives.

    These objectives reward you with trial points based on your level of completion; the higher your performance rating, the greater the rewards, culminating in the ability to unlock a maximum three-star rating.

    Furthermore, you can earn additional points to climb the trials leaderboard and compete against other players, ultimately unlocking extra loot as you improve your ranking.

    Although ARC Raiders does not feature a strictly defined seasonal structure, players have naturally come to track trials in a season-like manner, aligning them intuitively with the game's expedition cycles.

    Consequently, the game is currently in the final week, Week 8, of Season 3. Immediately following this, and upon the release of Riven Tides update, a brand-new cycle will begin.

    Why participate in trials?

    For every star you earn to improve your trial rating, you unlock a new reward, potentially even earning the chance to acquire brand-new or high-tier ARC Raiders blueprints!

    Moreover, the process of completing trials often requires you to engage in specific combat scenarios; these encounters yield enemy-dropped loot, which may even include rare crafting materials.

    Additionally, if you achieve a high final ranking on the trials leaderboard, you will be rewarded with exclusive cosmetic items unique to the current season!

    What fundamental changes are coming?

    On April 25th, ARC Raiders published an article titled "Trials Season 4: What's on the Horizon", detailing the specifics of the major overhaul to the trials system. We will now walk you through these changes point by point.

    Changes to start times

    During the first two expedition departure windows, weekly trials were previously unavailable; players had to wait until the departure window closed, signaling the start of a new expedition cycle, before they could access the trials.

    However, following the launch of Riven Tides, Season 4 Week 1 trials will commence immediately the very next day, Wednesday, April 29th. Subsequently, they will continue to update on a fixed schedule, refreshing every Wednesday.

    This change appears to stem from a shift introduced during Expedition 3 launch window: the method for earning permanent Skill Point rewards was changed from accumulating a specific value of materials or coins to dealing a specific amount of damage during combat.

    Since this change was announced relatively late, the current window of opportunity has been extended.

    Furthermore, the earlier start to the trials means you can explore the new maps sooner, allowing you to simultaneously complete trial objectives and advance your Expedition progress.

    Changes related to map conditions

    Previously, you could earn double points by completing trial objectives during Major Events that spawned on the map; however, this mechanism has now been removed.

    While this means you will no longer have the opportunity to rapidly catch up on weekly trial progress when time is running short, you will also face fewer restrictions imposed by specific map conditions.

    On a related note, ARC Raiders will no longer feature trial objectives tied to specific map events, such as the previously notorious task of deliberately getting struck by lightning during an Electromagnetic Storm.

    Such tasks not only lacked inherent value but also occasionally created imbalances, as some players were unable to complete them simply because the required events failed to spawn. Consequently, removing them represents a net benefit.

    New trial objective types

    In addition to the changes mentioned above, the development team plans to introduce a wider variety of new trial objective types. These additions will serve not only to fill gaps in the current rotation but also to enhance both the value and the overall enjoyment of the trial system.

    In fact, this is not a onetime occurrence; ARC Raiders plans to continue making ongoing adjustments to the trial system in the future, ensuring that a broader range of players can participate within a fair and balanced combat environment.

    Trials Season 3 & 4 rewards

    Following the conclusion of the Season 3 trials cycle on April 28th, if you have successfully secured a spot on the trials leaderboard, you will be awarded various cosmetic variants based on Torque Set, distributed according to your specific rank tier.

    These rewards, listed from lowest to highest rank, are as follows:

    • Rookie II: Torque Set (Orange Variant)
    • Tryhard I: Jacket Outfit Variant
    • Tryhard III: Headgear Outfit Variant
    • Wildcard II: Shoulder Pad Outfit Variant
    • Daredevil I: Torque Set (Yellow/Grey Variant)
    • Hotshot: Torque Set (Red Variant)

    Furthermore, looking ahead to the conclusion of Season 4, you will receive the base Recon Outfit upon reaching Tryhard I, with additional cosmetic variants becoming unlockable as you continue to climb the rankings.

    ARC Raiders Recon Outfit

    This outfit blends a coastal aesthetic with a tactical camouflage style, exuding a heavily armored look. It features a scout-style cap, a headset, and a uniquely designed mask, making it appear significantly more refined than the rewards offered in previous seasons.

    Finally, it is worth noting that ARC Raiders has partnered with select streamers, granting them early access to the new map. However, the teaser footage ultimately released remains based on previously known information and does not reveal a significant amount of new content.

    Riven Tides officially kicks off tomorrow, marking the definitive end of Season 3 trials cycle. If you still have any unfinished objectives, be sure to make every moment count!

  • Category: ARC Raiders

    ARC Raiders Latest Riven Tides Update Teaser brings more New Map Details | How to prepare for potential content?

    Posted: Apr 25, 2026Views: 679

    Following the images shared in subscriber emails and a standalone Shorts teaser released three or four days prior, ARC Raiders finally delivered a new, 30-second Riven Tides teaser on April 24th.

    Judging by the release schedule for the previous Flashpoint update, ARC Raiders will probably release one final, longer official trailer, showcasing even more details, on the day Riven Tides launches: April 28th.

    In contrast, this latest teaser maintains the vintage film documentary aesthetic seen previously, offering further glimpses of the new map.

    Below, we will provide a detailed breakdown of this latest teaser's content and use it as a basis to speculate on ARC Raiders' future plans.

    ARC Raiders Latest Riven Tides Update Teaser brings more New Map Details | How to prepare for potential content?

    April 24th teaser content

    Although the teaser runs for 30 seconds, the actual footage containing new visuals lasts only about 20 seconds, a common trait among game teasers.

    The video opens with a concise text log in the bottom-left corner, indicating that the subsequent footage is sourced from Scout Report 0057 (echoing a text-based report of the same name previously released by the developers). The log notes the detection of an unknown ARC threat within Riven Tides sector.

    Following the text log, the visuals shift, presented as a flashback, to reveal glimpses of various distinct areas within the map. A common thread runs through them all: a state of decay, yet one where massive ruins silently attest to the glories of the past.

    First, you can spot a flock of birds in the distance alongside a large tower-like structure of some kind; next, a massive concrete edifice comes into view, standing sentinel at the water's edge.

    Additionally, the footage reveals several metallic structures or buildings with a distinct reddish hue. Immediately thereafter, the camera cuts to a close-up of that colossal, distinctly industrial-style building. Finally, you catch a glimpse of the shipyard area.

    Compared to all previous trailers or articles related to Riven Tides, the new footage in this teaser focuses more heavily on showcasing the industrialized sections of the new map, rather than the hotel complex, which is expected to serve as the map's central POI.

    To be honest, this new teaser doesn't offer a massive amount of new information. However, the opening text log does allow us to tentatively confirm that the name of the new map is indeed Riven Tides.

    Furthermore, these industrialized zones, each featuring unique interior layouts, are almost certain to become key battlegrounds in the game moving forward. Buried inside, there may be many rare ARC Raiders blueprints.

    Further speculation on other new content

    Based on the information currently available, save for a few minor details, the general layout of the new map can already be largely pieced together.

    Consequently, the true mystery at this stage lies in the new ARC and map events, regarding which there have been virtually no leaks.

    However, regarding the new ARC, previous trailers allow us to make an initial guess that it will be a flying-type enemy; furthermore, the game's roadmap, released early this year, indicated that it would also be a large-scale ARC.

    It is worth noting that this new enemy should be distinct from Assessor introduced in Flashpoint update. While the latter is also a massive aerial apparatus, it is incapable of launching direct attacks itself.

    In contrast, the new enemy appearing in Riven Tides will, much like Queen or Matriarch, pose a direct, lethal threat to you, with its aerial capabilities potentially granting it additional tactical advantages!

    Among the flying-class enemies currently known in ARC Raiders, aside from a few exceptions with high damage output, most are primarily characterized by their agility and swarm-attack behaviors; however, this new addition may well shake up that dynamic.

    Of course, its massive size virtually guarantees that this new enemy won't be particularly agile; however, it can leverage the vertical distance between the ground and the sky to gain unique advantages. Nevertheless, players will undoubtedly devise effective countermeasures in short order.

    As for the new map events, they will naturally be centered around Riven Tides map; furthermore, we speculate that they may be linked to some form of extreme weather phenomenon.

    The weather conditions that have appeared in various events thus far include cold snaps, hurricanes, and lightning strikes; consequently, the new event may very well be water-related, after all, Riven Tides is a coastal-themed map.

    Given that Raiders are human, and that no ARCs appear to possess deep-diving capabilities, it remains difficult to predict exactly what form these new map events will take; however, one thing is certain: they must offer a fresh and novel experience.

    Potential additional content

    With almost every update release, ARC Raiders tends to introduce content that wasn't originally on the schedule, or new missions that, while never explicitly listed, are consistently added to the game.

    Therefore, beyond the confirmed map events, the new ARC, and the new Expedition Window, we can expect several additional missions to go live alongside this update.

    These missions are typically not difficult to complete, and they may require you to traverse the new map extensively, thereby helping you familiarize yourself with the terrain.

    Furthermore, though the likelihood is slim, we cannot rule out the possibility that Riven Tides will introduce some form of new gadget or device that can be acquired and crafted. Perhaps this will serve as your secret weapon for tackling the new map events!

    What will come after Riven Tides?

    As you may recall, in the roadmap released at the beginning of the year, ARC Raiders, specifically through its Escalation program, only outlined its update schedule for the period spanning January through April; Riven Tides marks the final installment of that initial lineup.

    Now, with a multitude of similar games launching or receiving updates of their own, you might be wondering what new surprises ARC Raiders has in store for you over the coming eight months as we look ahead to 2026.

    Although ARC Raiders has yet to reveal its plans for the immediate future, we anticipate that they will make an announcement once Riven Tides update cycle is roughly halfway complete. After all, if a game ceases to receive updates, it is quickly forgotten by its player base.

    However, given that the first four updates have already introduced a substantial amount of new content, ARC Raiders might instead opt to use these updates to bring the first half of the year to a smooth conclusion, reserving any further update announcements for the end of June.

    That wraps up our breakdown of the new teaser, along with our predictions and speculations regarding future developments for ARC Raiders. We hope this helps you plan your gaming schedule!

  • Category: ARC Raiders

    ARC Raiders Expedition 3 Detailed Damage Numbers you need to unlock Permanent Skill Points | Window duration will be extended!

    Posted: Apr 22, 2026Views: 1217

    As one of the core mechanics of ARC Raiders, the development team is constantly striving to optimize Expeditions in a timely manner, aiming to provide you with the best possible seasonal reset experience.

    With the third Expedition window set to launch on April 28th alongside Riven Tides update, the game released an article on April 17th titled A Triumphant Exit, detailing the changes made to Expedition gameplay for this iteration.

    However, the article left out certain details, specifically the exact damage thresholds required to earn skill point rewards now that the acquisition method has shifted to dealing damage to enemies.

    This understandably caused some confusion and anxiety among players, who worried they might be unable to complete the objectives once the event went live.

    To reassure the player base, ARC Raiders released these previously unspecified statistical requirements via various social media platforms on April 21st and subsequently edited them into A Triumphant Exit. Below, we present the latest information regarding these updates.

    ARC Raiders Expedition 3 Detailed Damage Numbers you need to unlock Permanent Skill Points | Window duration will be extended!

    Specific requirements for earning skill points

    During the first two Expedition windows, you earned various rewards by collecting coins or materials of a certain value. This time around, however, at least regarding skill points, the method of acquisition has changed.

    During Expedition 3 window, you must deal a cumulative total of 100,000 damage to any type of enemy through combat to unlock all 5 available skill points. The specific unlock requirements are as follows:

    • First skill point: 5,000 damage
    • Second skill point: 10,000 damage
    • Third skill point: 30,000 damage
    • Fourth skill point: 50,000 damage
    • Fifth skill point: 100,000 damage

    It is crucial to note that these points function as milestones along a single progression track, rather than being independent of one another.

    For instance, if you deal 10,000 damage in a single burst, you will immediately unlock both the first and second skill points, not need to deal 15,000 damage.

    Based on the development team's internal testing, they estimate that during a sufficiently intense combat encounter, a single Raider can deal a minimum of approximately 8,000 damage.

    Based on this calculation, to be on the safe side, you should aim to complete at least 13 such high-intensity combat encounters during expedition window to successfully reach your goal.

    Of course, if your individual combat proficiency is slightly lower, you can always choose to team up with friends to share the burden. Alternatively, you can tackle a larger number of slightly easier combat encounters solo, relying on sheer volume to achieve your objective.

    Based on testing, dealing 100,000 points of damage is sufficient to destroy 20 Bastions; you can use this benchmark to assess your own capabilities and plan your subsequent combat strategy accordingly.

    Extended window duration

    As per standard procedure, the departure window for ARC Raiders Expeditions typically remains open for about a week; consequently, the window for Expedition 3 was originally scheduled to close around May 4th.

    However, because the comprehensive adjustments to Expedition 3 mechanics were announced relatively late, leaving a gap of only 10 days before the launch, the game developers have extended the closing time to 12:00 AM PT on May 11th to provide you with more time to complete the objectives.

    This means you now have 13 days to fulfill all the requirements for Expedition 3 window and earn your rewards, a timeframe that should certainly be ample for most players who are familiar with the game's mechanics.

    It is also worth noting that the game's weekly trials will remain active as usual throughout this window period.

    This means that if any of the weekly trials happen to include objectives requiring you to deal damage to enemies, you can work toward completing both sets of objectives simultaneously!

    Why should you earn skill points?

    All characters in ARC Raiders feature three distinct skill tree branches: Conditioning, Mobility, and Survival. Unlocking skills within these trees using skill points determines the specific abilities and tactical advantages your character will possess during combat.

    Standard skill points can only be acquired by leveling up, with a maximum cap of 76 points; furthermore, these standard points are reset after the conclusion of each expedition.

    However, if you participate in an Expedition and successfully complete its specific window requirements, you will earn a permanent bonus of 5 skill points.

    If you successfully completed both of the previous Expeditions, you should currently possess 86 skill points; completing Expedition 3 will allow you to boost that total to 91! Even after a seasonal reset, you will still retain 15 permanent points at your disposal.

    This gives you a distinct advantage over players who participated in fewer Expeditions (or none at all), allowing you to unlock foundational skills much sooner.

    By leveraging these early skills to accelerate your leveling and rapidly progress through the skill trees, thereby strengthening your character, you can more efficiently farm for ARC Raiders blueprints you desire.

    Finally, it is worth mentioning that if Expedition 3 marks your second or third Expedition overall, and you previously missed out on skill point rewards because you failed to complete the objectives within the allotted time, you now have an opportunity to make up for those missed points!

    However, this catch-up mechanism for earning retroactive skill points is not achieved by dealing damage; instead, just like in previous Expeditions, you must accumulate coins or stash value, with every 300,000 points earned unlocking one additional skill point.

    More importantly, you must first fulfill the damage accumulation requirements for Expedition 3 before you can begin advancing your catch-up progress.

    Why are these adjustments made?

    In fact, during Expedition 2 window, the game had already lowered the requirements regarding coins and stash value to ensure that more players could complete them in a timely manner. However, it must be admitted that this was merely a stopgap measure that failed to address the root cause of the problem.

    This is because, at its core, this mechanism amounted to nothing more than a pointless activity. You would use your time amassing a vast quantity of items, and while these could eventually be exchanged for permanent rewards, it was difficult to shake the lingering feeling that the effort simply wasn't worth it.

    The current optimization revamps this mechanism, shifting the focus on dealing damage to enemies. This allows you to experience your own impact more tangibly during combat: every single attack you land now contributes directly toward earning skill points.

    Consequently, at least when compared to the past, both the intrinsic value and the enjoyment factor of Expeditions have been significantly enhanced. This should also serve to encourage more players who have yet to try them out to jump in and participate.

    While the ultimate outcome remains to be seen, the team's ongoing commitment to optimization serves as clear proof of the high priority ARC Raiders development team places on Expedition system. We sincerely hope that this game continues to go from strength to strength!

  • Category: ARC Raiders

    ARC Raiders Riven Tides New Map leaked early via exclusive teaser! First look at the massive Exodus Hotel

    Posted: Apr 15, 2026Views: 798

    Although ARC Raiders has released several new map events through monthly updates over recent months, these changes were ultimately temporary alterations to the existing environment, a far cry from the experience of stepping into a brand-new map.

    However, according to the original Escalation roadmap, Riven Tides update, scheduled for release in late April, will introduce a new map. Moreover, it is highly likely to feature a beach-themed setting, distinct from any of the maps currently in the game!

    Typically, ARC Raiders only reveals new content a few days prior to an update's release via short teaser trailers. This time, however, if you are subscribed to their mailing list, you received an exclusive early look at a teaser containing images showcasing the new Riven Tides map!

    But even if you aren't subscribed, don't worry; we're here to walk you through these images and the rest of the email's contents, while analyzing the many hidden details tucked within them.

    ARC Raiders Riven Tides New Map leaked early via exclusive teaser! First look at the massive Exodus Hotel

    Email content overview

    If you received the email, you would have noticed the internal header titled "Field Observation 001." It contains a block of text resembling an operational log, accompanied by two images captioned "Exodus Hotel" and "Interior Wrecked."

    Exodus Hotel image depicts a dilapidated resort named Panorama Azzurro, featuring palm trees flanking its entrance. Extending upward from the hotel's signage is a zipline; its ultimate destination remains a mystery.

    Interior Wrecked image showcases a ruin rendered in a predominantly dark-yellowish palette, with what appears to be a broken robot situated in the center of the frame. On the wall behind it, a large graffiti tag reads "Bardi", it means liar.

    In fact, by cross-referencing this with other information already released regarding Riven Tides, it becomes clear that this new map is likely centered around a large seaside hotel, a concept that aligns perfectly with Exodus Hotel imagery.

    The text log indicates that the observer conducted their search at 6:06 PM, focusing on the hotel's exterior and interior. The grid ref is marked as tagged, and the content of the reporting scout has been redacted.

    Additional details include the hotel's name (Panorama Azzurro), listed with a status of standby, along with a personal commentary from the observer.

    This commentary mentions NPC Shani, notes the current state of utter decay at the old resort, and points out the presence of a nearby tennis court.

    Based on this evidence, Exodus Hotel is likely the designated name for a specific POI on the new map, and perhaps even the map's central focal point. Though it is clearly in a state of decline, it has not yet completely collapsed.

    The image depicting the ruins seems to foreshadow an ominous atmosphere, perhaps serving as a narrative foundation for the game's broader lore, offering you deeper insights into the history of the conflict between humanity and ARC.

    A deep dive into the teaser

    Beyond the content revealed in the new emails, and by cross-referencing it with the descriptions accompanying the previous Riven Tides background art, a detailed analysis allows for some intriguing speculation.

    First, located in the southwest corner of the world map, are several sticky notes. Based on the fragmented information scribbled on them, one can surmise that the landscape showcased in the teaser differs significantly from the area's original appearance.

    Furthermore, some of these notes specifically reference Room 204 of Panorama Azzurro Hotel, while the final note even marks the precise location of the coastline.

    If you scrutinize the background image from the previously released Escalation roadmap, you can also spot several Raiders, a scattering of sand dunes, and a concrete road that appears to have been toppled by the wind, with various metal structures visible in the distance.

    Another source of visual information comes from a concept art piece released recently. It depicts a new layout situated by the sea, a fortified stronghold resembling a small town, which presents a stylistic departure from the earlier background images.

    ARC Raiders Riven Tides

    This discrepancy leads to two potential hypotheses regarding the final appearance of the new map: will it retain its coastal aesthetic, or has it been largely engulfed by sand dunes due to some unforeseen event?

    Regardless, one thing remains certain: Panorama Azzurro Hotel will probably serve as the central hub of the map. Upon release, it is bound to house numerous rare containers and locked rooms, offering ample opportunities to scavenge for valuable ARC Raiders blueprints.

    Further predictions for other Riven Tides content

    Over the next two weeks, leading up to the official launch of Riven Tides, ARC Raiders is expected to release a series of additional official trailers. These trailers will probably not only offer further glimpses of the new map but also introduce other upcoming content.

    As of now, it is confirmed that, in addition to the new map, Riven Tides update will introduce new environmental conditions and massive ARC units, while simultaneously opening the launch window for Expedition 3.

    Given that the development team previously stated this could be the most substantial update ARC Raiders receives in the first half of 2026, the final scope of actual content may extend far beyond these confirmed features; the introduction of new projects or even new weaponry remains a distinct possibility.

    After all, the initial roadmap for Flashpoint update did not explicitly mention the addition of new weapons; yet, the end result allows you to now fully enjoy the unique combat experiences provided by Canto, Dolabra, and Surge Coil.

    New map event may introduce severe weather conditions or environmental hazards, specifically those related to the ocean, depending on the theme of the update and the map itself.

    As for the major ARC, it would ideally feature a style distinct from the existing Matriarch or Queen encounters in order to appeal to a broader player base.

    Regarding potential new projects (should any actually materialize), and drawing parallels with the updates released in February and March, we can begin to speculate on their content once the official Riven Tides trailer is released.

    Naturally, the completion process may continue to involve the phased submission of required materials.

    With just two weeks remaining until the launch of Riven Tides and the opening of the deployment window for Expedition 3, be sure to make haste if you have not yet finished gathering your materials!

  • Category: ARC Raiders

    ARC Raiders All Week 24 Trials | How to complete them and claim the rewards fast?

    Posted: Apr 14, 2026Views: 566

    If you're not just playing the game but also keeping a close eye on every ARC Raiders update, you've likely noticed that the developers have released a teaser for the new map coming in Riven Tides update.

    However, actually getting to experience it is still about two weeks away. For now, your focus should remain on the challenges right in front of you, specifically completing the latest round of weekly trials!

    The five missions in Week 24 Trials are somewhat similar to last week's lineup, most require you to eliminate ARC enemies:

    • Get hit by lightning
    • Destroy ARC enemies in the swamp
    • Damage Bastions
    • Search supply drops
    • Damage Comets

    We've put together a guide for each mission; simply follow along and complete them by Sunday.

    ARC Raiders All Week 24 Trials | How to complete them and claim the rewards fast?

    Trial 1: Get hit by lightning

    This laughably uninspired mission is back again! When it first appeared, the community complained that it was boring and pointless; however, if you want to complete the weekly trials in full, there's simply no avoiding it.

    The mission requires you to wait for an Electromagnetic Storm event to trigger on the map. Once it begins, you must actively seek out the blue circles on the ground, which mark the spots where lightning is about to strike, and stand inside them to get zapped.

    To achieve a three-star rating on this trial, you'll need to keep moving across the map to locate new lightning strike zones and get hit sufficient times.

    Of course, taking a lightning hit will deplete your health, so it's crucial to bring along plenty of healing supplies; otherwise, you might end up dying and being forced to abandon the trial halfway through.

    Additionally, during an Electromagnetic Storm, the enemies on the map become more dangerous, but the loot you acquire, whether through combat or scavenging, also increases.

    So, if you want to make this mission feel a bit more productive, try actively engaging any enemies you encounter while you're hunting for lightning strikes. This way, you can unlock extra loot through your raids while simultaneously earning your Trial rewards.

    Trial 2: Destroy ARC enemies in the swamp

    This mission requires you to enter Dam Battlegrounds map and eliminate ARC bots of any type within the designated swamp area. Once you've taken out a specific number of enemies, you'll achieve a perfect completion.

    The specific zone in question is officially named South Swamp Outpost, located at the far western edge of the map. It's a location that naturally sees frequent spawns of ARC enemies.

    Although the trial doesn't strictly require you to target specific enemy types, prioritizing the elimination of Rocketeers and Leapers will earn you more trial points.

    Rocketeers are flying ARCs; the best strategy for dealing with them is to first find cover to evade their laser attacks, and then focus your fire on their two thrusters. Their exclusive drop is Rocketeer Driver.

    Leapers are ground-based enemies that attack using shockwave pulses. They are extremely agile, so using grenades for direct bombardment is a highly effective tactic. Upon death, they drop materials such as Leaper Pulse Unit.

    Trial 3: Damage Bastions

    This ARC enemy type can appear on any map, though the spawn rate is slightly higher in more hazardous zones, such as Stella Montis.

    Visually, Bastion resembles a bulkier, more massive version of Leaper; it is heavily armored, moves slowly, and attacks using a powerful Gatling gun.

    Before spotting you and opening fire, a Bastion will emit a piercing shriek, followed by a three-second burst of Gatling gun fire. You must find cover in time to avoid this incoming barrage.

    Of course, Bastions are not entirely indestructible. You can focus your fire on their yellow-colored weak points: the knee joints on all their legs, as well as the cylindrical canisters located on their backs.

    Shooting these specific areas will briefly stun Bastion, creating a window for you to land more effective attacks. Furthermore, if the cylindrical canisters are destroyed, the armor plating on the enemy's back will detach, exposing its truly vulnerable internal core.

    To maximize your kill efficiency, we recommend teaming up with friends to complete this mission. This way, you can all earn Trial Points simultaneously, it's a win-win situation!

    Upon being killed, a Bastion drops a wide variety of crafting materials; among these is the exclusive Bastion Cell, which can be used to upgrade your Gear Bench or submitted for specific projects.

    Buy ARC Raiders Blueprints from IGGM to complete Week 24 Trials successfully

    Trial 4: Search Supply Drops

    Every map in ARC Raiders features at least one supply station. Here, you can locate and activate a special flare; within one minute of activation, a supply pod will be air-dropped into the area.

    The objective of this trial is simply to secure and open a sufficient number of these supply pods. However, activating a flare also reveals your location to other players, potentially attracting hostile strangers looking to loot your drop, especially since these supply drops often contain valuable resources.

    If you wish to avoid conflict, you can signal to others that you are merely there to complete a mission objective. However, if you are confident in your combat abilities, your best bet might be to simply drive them all away!

    Trial 5: Damage Comets

    This enemy was introduced to the game via Shrouded Sky update released in February of this year; generally speaking, it is still considered a relatively new enemy type.

    Visually, it resembles a spherical orb. Its sole method of attack is self-destruction; more specifically, once it detects you, it will roll toward you at high speed and trigger its self-destruct sequence once it closes to a sufficient distance.

    Although Comets may appear less sophisticated than most other ARC units, given that they have only one opportunity to inflict damage upon the player, they will actively adjust their positioning prior to detonation to ensure maximum damage output.

    If you spot a Comet approaching early on, you can immediately toss a grenade to shatter its armor. This is particularly effective if Comet has begun charging up, as its outer shell will expand and split open, allowing you to directly target and strike its vulnerable internal components.

    However, if you are unable to prevent Comet from detonating, your only hope is to pray that you are equipped with a Shield and that it is fully charged. Even under those circumstances, your health points will still take a significant hit.

    It is worth noting that Comet's exclusive drop, Comet Igniter, can only be obtained by destroying the unit before it detonates, as the subsequent explosion will simultaneously obliterate the igniter itself.

    That concludes this comprehensive guide for completing ARC Raiders Week 24 Trials. If you don't have any other raids planned for the moment, why not dive in and get started right away?

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