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News Tag: Helldivers 2 Super Credits

  • Category: Helldivers 2

    Helldivers 2 Roadmap 2026 leaks more major Galactic War changes | When will Updates 6.2 & 6.3 release?

    Posted: Apr 09, 2026Views: 4650

    Since the release of Machinery of Oppression, the official Update 6.0, this past February, Helldivers 2 appears to have shaken off its previous irregular update schedule and waning popularity, settling into a much more stable rhythm.

    Building on this momentum, as March began, the game not only introduced new content and further balance adjustments via Patch 6.1, but also unveiled its roadmap for the first half of 2026.

    In this article, we will provide an in-depth analysis of this roadmap and speculate on the potential release dates for upcoming updates, specifically Update 6.2 and even 6.3.

    Helldivers 2 Roadmap 2026 leaks more major Galactic War changes | When will Updates 6.2 & 6.3 release?

    Overview of the latest Helldivers 2 roadmap

    On March 17, the game released an announcement detailing both the new roadmap and Patch 6.1.0. Notably, this marks the very first time Helldivers 2 has published an official roadmap.

    The roadmap begins with a brief summary of the already-released Update 6.0, Machinery of Oppression, before outlining the schedule for subsequent updates: Update 6.1, 6.2, and 6.3, slated for release in March, April, and June, respectively.

    Patch 6.1 overview

    This patch was released on March 20. Building upon the existing Machinery of Oppression content, it introduced new enemies, Illuminate Piloted Constructs (a variant of Watcher), as well as a new sub-faction: Illuminate Appropriators.

    Furthermore, the patch introduced a new mission objective, Destroy Exospire, integrated via a new planet-wide storm mechanic.

    By successfully completing this mission, you can earn Helldivers 2 Super Credits, which can be used to unlock Entrenched Division Warbond that launched simultaneously with the patch.

    Not only Patch 6.1 brought several new usable weapons to the game through this new Warbond, but also included optimizations for various existing pieces of gear. Additionally, the update featured general quality-of-life (QoL) adjustments for the game as a whole.

    Speculated release dates for Updates 6.2 and 6.3

    The roadmap merely indicates that these two updates are scheduled to launch sequentially in April and June; however, no specific dates were provided.

    As of now, one-third of April has already passed, yet no further official details regarding Update 6.2 have been released. Given that Patch 6.1 launched on March 20, it is reasonable to speculate that Update 6.2 will arrive in late April, likely around the 20th of the month.

    As for Update 6.3, its scheduled release is still two months away; consequently, there remain a number of variables and uncertainties surrounding its launch. However, barring any unforeseen complications, they are likely to go live in late June.

    What will these two updates bring?

    According to the roadmap, Updates 6.2 and 6.3 will add the following content to Helldivers 2, respectively:

    Update 6.2:

    • 2 new biomes
    • A new Galactic War campaign
    • New enemy variants
    • A new Warbond
    • Additional QoL improvements and balance adjustments

    Update 6.3:

    • 1 new biome
    • A new Galactic War campaign
    • A new Warbond
    • Additional QoL improvements and balance adjustments

    Overall, the content of these two updates is quite similar; both serve to further expand and refine the game based on the existing content released following Machinery of Oppression update.

    Why is this roadmap important?

    The purpose of a roadmap is not merely to show you what playable content to look forward to over the coming months or the next year; it also helps you plan your in-game resources and schedule accordingly.

    Helldivers 2 has been out for over two years now, yet it had never released a roadmap until now. This previously left players focused solely on immediate mechanics, making it difficult to make any plans for the future.

    The release of this roadmap changes that situation. Furthermore, it signals that Helldivers 2 is set to continue its steady growth for at least the next three months, making it well worth your time and effort to dive in and play right now.

    How can you prepare for upcoming updates?

    While we don't yet know exactly what the newly added enemy variants and biomes will look like, as long as your combat proficiency is high enough, you should be able to handle them with ease after a brief period of adjustment.

    To that end, if you haven't yet mastered your combat skills, you can use the time leading up to the release of Update 6.2 to practice and hone your abilities.

    Beyond your personal skills, having reliable gear is also crucial. Therefore, you should not only acquire the high-tier gear available in the current Warbonds but also proactively farm Super Credits and Medals to prepare for unlocking the new Warbonds.

    If you have already unlocked Entrenched Division Warbond, it actually offers Super Credits as one of its rewards.

    Additionally, while completing missions, you may discover Super Credits at various small points of interest (POIs). If you wish to boost your farming efficiency, consider playing on lower difficulty settings or selecting planets with biomes that are easier to navigate.

    As for medals, they are earned by completing various types of in-game missions; consequently, you will probably accumulate a fair number of them naturally while you are farming for Super Credits. Specific task types include:

    • Major Orders
    • Personal Orders
    • Missions and Operations

    That concludes everything we have to share with you for now. Please stay tuned to Helldivers 2 over the coming weeks to be the first to catch any new updates!

  • Category: Helldivers 2

    Helldivers 2 CQC-20 Breaching Hammer is One-Hit Secret | Is This Melee Weapon the Real MVP of Siege Breakers Warbond?

    Posted: Feb 13, 2026Views: 1819

    Although Helldivers 2 Siege Breakers Warbond was released a week earlier than the latest Machinery of Oppression Update, the latter didn't bring any new Warbonds. Therefore, the various gears in Siege Breakers remain valuable assets in your fight against Cyborgs.

    Undoubtedly, the most eye-catching item in Helldivers 2 recently is Bastion Tank, which allows you to roam freely even in Cyberstan. However, other weapons in Siege Breakers Warbond are equally powerful, such as CQC-20 Breaching Hammer!

    Below, we'll provide a detailed introduction to this hammer to help you defeat new Cyborg enemies.

    Helldivers 2 CQC-20 Breaching Hammer is One-Hit Secret | Is This Melee Weapon the Real MVP of Siege Breakers Warbond?

    CQC-20 Breaching Hammer basic info

    This hammer is a melee weapon in actual combat. Its main effect is to cause explosive damage to enemies upon impact. You can also equip different Ship Modules to provide additional buffs throughout the game.

    Breaching Hammer occupies a support weapon slot in the game. It possesses level 1 anti-tank armor penetration, dealing 2100 explosive damage per swing plus 300 melee damage per swing.

    Currently, it's also the only melee weapon in Helldivers 2 that requires reloading. Each swing consumes the pre-loaded impact charge. Fortunately, its reload speed is very fast, almost instantaneous.

    The game allows Breaching Hammer to equip seven impact charges, dealing a total of 14700 anti-tank explosive damage, only 1300 less than a recoilless rifle. This means that if used properly, no Cyborgs can stop you.

    How to obtain this weapon?

    This weapon is part of Siege Breakers Warbond, located on the first unlockable items page. To obtain it, you first need to buy Helldivers 2 Super Credits to unlock this Warbond, then earn and consume 75 medals.

    In Helldivers 2, medals' farming opportunities include completing Major Orders, Personal Orders, and various other game missions. To further improve farming efficiency, consider the following tips:

    • Set the game difficulty to the highest unlocked level.
    • Carry sufficient ammunition and powerful gear.
    • Focus on completing mission or order objectives; there's no need to force yourself to kill all enemies.
    • To save time, suicide to consume health is a faster method than evacuation.

    Breaching Hammer performance review

    This weapon deals massive damage with each attack, so most enemies, except for super-heavy units, will fall after one hit, at most two. Its extremely fast reload speed is also a significant advantage.

    Regarding magazine capacity, Breaching Hammer holds one impact round at a time, for a total of seven. While the reload speed is fast, if you don't control the speed at which you use the hammer, the impact rounds will run out quickly.

    Regarding its damage output, the hammer does indeed possess astonishing explosive power, but unfortunately, it's only usable in melee combat. Therefore, its effectiveness largely depends on the specific combat scenario.

    However, frankly, considering its reliability against heavy units, having no restrictions might actually disrupt the game balance.

    With melee capabilities guaranteed, Breaching Hammer is applicable to almost all units and galactic battlefields, making it highly versatile. Therefore, overall, the weapon's only weakness is its range.

    What are hammer combos?

    There are four tools in the game that maximize the hammer's effectiveness: LIFT-850 Jump Pack, AX/TX-13 Dog Breath, SH-32 Shield Generator Pack, and LIFT-182 Warp Pack.

    Jump Pack allows you to quickly approach targets while using the hammer or dodge attacks while flying. Dog Breath emits a foul odor that can be detected by any approaching enemy, making it easier to lock onto targets.

    Shield Generator Pack is suitable for situations where you want to gain the upper hand or prefer counter-attacks. Finally, if you want maximum mobility and destructive power, aiming your hammer at enemy weak points, Warp Pack is the best choice.

    Which enemies is Breaching Hammer effective against?

    Theoretically, in close combat, you can use CQC-20 Breaching Hammer to wipe out any enemy that gets close, but it's more recommended for medium to heavy units, depending on the opposing faction.

    In terms of enemy size, this hammer is particularly effective against smaller enemies, including Hive Guards, Devastators, and Overseers.

    However, avoid using it against Bile Spewers and other enemies that can cause accidental explosions. These are better dealt with using weapons with longer ranges.

    For heavy units, Breaching Hammer is practically made for them. For example, War Strider's weak points are its legs or waist. Chargers are slightly more difficult, but attacking their rear or sides will completely destroy them.

    Nevertheless, it's generally not recommended to use the hammer against heavy units occupying high ground unless you have sufficient height to attack their main body.

    As for super-heavy units, you can use Breaching Hammer to attack Impaler's tentacles. If you can reach them, you can also smash Factory Strider's legs or stomach with the hammer, but be careful of their mini-cannons.

    Overall, CQC-20 Breaching Hammer is a commendable weapon in Siege Breakers Warbond. While its melee attribute limits its effectiveness, this is a necessary measure to maintain game balance and give other gear a chance to shine.

    More importantly, compared to other rare weapons in this Warbond, the 75 medals requirement isn't particularly high, making this hammer well worth prioritizing unlocking.

    That's all the information you should know about using Breaching Hammer in Helldivers 2. If you happen to be the kind of player who enjoys the thrill of close-quarters combat, don't miss out on this weapon!

  • Category: Helldivers 2

    Helldivers 2 Cyberstan Combat Guide to New Automaton Threats | The Hidden Weak Points You're Missing

    Posted: Feb 12, 2026Views: 1843

    The spread of Super Earth Managed Democracy on Cyberstan has met with fierce resistance. In just one day, over 20 million elite Helldivers have perished on this battlefield.

    These new enemies are indeed a tough challenge, but through constant sacrifice, we've mastered some techniques to counter them, which we hope will help you achieve Super Victory on Helldiver 2 front lines.

    Helldivers 2 Cyberstan Combat Guide to New Automaton Threats | The Hidden Weak Points You're Missing

    Radicals

    Radicals are the newest enemies you'll encounter most frequently on Cyberstan battlefield. They are always aggressive towards enemies within range. They can quickly charge at you, knocking you down with a kick before unleashing a shotgun blast at close range.

    The smoke they throw will obscure your vision and significantly reduce your movement speed. They will seize the opportunity to close in while you are slowed and blinded. Furthermore, with the close-range burst damage of their shotguns, they can pose a deadly threat in a brief time.

    How to Deal with Radicals?

    How to Deal with Radicals?

    Radicals' weakness lies in their very thin armor, making them reliably killable with light, medium, and heavy armor-piercing weapons. Light armor-piercing weapons, with their high rate of fire and large magazine capacity, are ideal for dealing with these mechanical minions.

    The head is your best target; a single, accurate shot will kill them instantly. If you're not confident in your marksmanship, attacking any unarmored area of ​​their chest will also quickly eliminate them.

    You need to always remember to maintain distance and focus fire before they get close. If you are caught in a smoke screen, immediately dive sideways or lie prone to escape the smoke and avoid subsequent kicks.

    Agitator

    Agitators are the battlefield commanders of Automatons forces. Their presence significantly alters the threat level of a local battlefield. When an Agitator activates command, all nearby robots' eyes will glow yellow, entering an enhanced state.

    Enhancement Effects:

    • Movement speed significantly increased
    • Shooting accuracy significantly improved
    • Overall threat level jumps dramatically

    When you kill an Agitator, all robots that were enhanced by it will be briefly stunned for 1-2 seconds. You can use this brief time to retreat and regroup, or turn it into a counter-offensive opportunity.

    How to Deal with Agitators?

    How to Deal with Agitators?

    Agitators fall between the radical infantry units and Illuminate Overseer in terms of strength. Light armor-penetrating weapons can stagger it, but their armor-breaking efficiency is relatively low.

    Therefore, carry weapons with different penetration levels. First, use medium or heavy penetrating weapons to break its armor, then switch to light penetrating weapons and quickly unleash a barrage of bullets at its face. Its helmet can be broken, exposing its face, and a few bullets will finish it off.

    If you can't hit the head, continuously shooting at the torso will also keep it stunned, preventing it from issuing enhancement commands. Agitator itself is not difficult to kill, but its battlefield buffs are extremely threatening, so it must be prioritized for elimination.

    Vox Engine

    Vox Engine is the most terrifying heavy unit on Cyberstan front, its overall threat level being no less than, and perhaps even surpassing, that of Factory Strider. Vox Engine integrates multiple lethal weapon systems and possesses unique structural weaknesses.

    It boasts twin-mounted laser cannons and two independent sentry turrets, identical to those on Factory Strider. Its rocket barrage launchers pose an instant-kill threat to mechs, tanks, and even infantry in open terrain.

    How to Deal with Vox Engine?

    How to Deal with Vox Engine?

    Destroy Heat Vents

    Vox Engine has multiple heat vents on its back and bottom. Light penetrating weapons can destroy these vents, without the need for heavy firepower.

    You can circle around to the rear of the unit or sneak directly beneath it and attack all visible heat vents. After destroying them all, a small hatch will open on its back. Then, throw a grenade into the hatch to detonate Vox Engine from the inside. This method requires some skill, but its advantage is that it doesn't require specific equipment.

    Using Stratagems

    If you are carrying the following Stratagems, a single hit will destroy Vox Engine:

    • EAT-411 Leveller
    • MS-11 Solo Silo
    • B-100 Portable Hellbomb

    However, Orbital Precision Strike, Orbital Railcannon, or regular airstrikes require multiple hits to be effective without the above Stratagems.

    If your squad lacks heavy firepower, you can assign one member to specifically destroy Vox Engine using grenades and damaging the vents. The remaining members should avoid rocket barrages and avoid direct fire on it in open areas.

    Cyberstan General Combat Tips

    In addition to dealing with new enemies, Cyberstan's unique map environment and mechanics also test Helldiver 2 combat skills. The following suggestions can improve your mission completion rate and earn Helldiver 2 Super Credits more efficiently.

    Orbital Strikes

    Cyberstan is densely covered with anti-air imp places, which will block the call signals of all air strike strategic equipment.

    These imp places are randomly scattered throughout the map. Even if you clear the marked anti-air positions, you may still be unable to use air strikes due to hidden imp places. Therefore, it is recommended that you prioritize carrying orbital strike strategic equipment. Orbital weapons are not affected by anti-air interference and can be called in at any time.

    However, if the current mission includes the side objective: Compromised Automaton Defenses, completing this side objective first will disable all anti-air facilities on the entire map, after which air strikes will be usable normally.

    City Wall Breach

    Cyberstan's urban areas are surrounded by massive high walls. The city gates have extremely high health and cannot be breached by light weapons. Therefore, to enter the walls, you can either find the ventilation ducts at the base of the walls or find the main gate and use wide-range weapons such as Eagle 500kg Bomb or orbital strikes.

    The battle for Cyberstan has only just begun, and Automatons' counterattack is exceptionally fierce. Helldivers, use your weapons to liberate Cyberstan!

  • Category: Helldivers 2

    Cyborgs are Back! Helldivers 2 Socials Hacked by Automatons: Cyberstan Themed Update May Release on March

    Posted: Feb 09, 2026Views: 1431

    It seems Helldivers 2 is gearing up for a big year in 2026. After the release of the stealth-focused Redacted Regiment Warbond and major patch 6.0.1 (including a new Warbond), two brand-new trailers have been released.

    Based on the trailer titles and content, the game is expected to receive a significant update centered around Cyberstan in March. Cyberstan is a planet that appeared in Helldivers 1, covered in thick layers of ice and snow.

    So what new content will this icy planet bring to Helldivers 2? We will provide predictions and analysis based on the released trailers.

    Cyborgs are Back! Helldivers 2 Socials Hacked by Automatons: Cyberstan Themed Update May Release on March

    Trailer content analysis

    Two trailers, March Towards Cyberstan and Attack on Cyberstan, were released on February 8th and 9th, respectively, both focusing on new content related to Cyberstan.

    The trailers show that Cyberstan has been reoccupied by the evil half-human, half-machine creatures, Cyborgs, and Super Earth High Command has found an ideal landing site on Cyberstan.

    All soldiers will then need to fight their way through the cities of Cyberstan, carving out the best route to its capital to defeat Cyborgs.

    Based on this, it can be inferred that the future update will probably include one or two new enemies. One of them is depicted wearing a helmet and carrying a cannon-like weapon in its right hand.

    Furthermore, this creature seems to have four fingers, and its feet are different from humans. In short, it looks very much like a human, but doesn't entirely possess human characteristics. So, this is either an upgraded soldier or the only Cyborg.

    Interestingly, the descriptions of both trailers include a section of binary code. The translated content appears to be an accusation from Cyborgs against Super Earth, but in reality, this is just a "smokescreen" from the evil forces.

    Because in the first game, these dangerous Automatons already demonstrated their ability to deceive you with lies, and now they are trying to make a comeback to deceive the new Helldivers, but their wicked plan is destined to fail.

    What new content might be included?

    First and foremost, it's confirmed that the next major Helldivers 2 update will focus on Cyberstan, expanding the known areas of the planet based on the first game and adding more new cities as specific battlegrounds.

    Building on this, the existing Cyberstan-related storyline will be further developed, and the conflict between Automatons and Super Earth will intensify. As a Helldiver, your job is to keep fighting.

    Of course, a new themed Warbond is also essential, allowing you to consume Helldivers 2 Super Credits to acquire more new weapons to fight against the aggressive Cyborgs, while also showcasing the features of the new update.

    Due to the limited time of the trailer and its focus on the storyline, the above is what we can currently deduce about the possible new content. The final details will only be confirmed when more patch notes or announcements are released.

    What exactly happened on Cyberstan?

    Whether you're a veteran player looking for nostalgia or a new player preparing for new battles, you need to understand the history of Cyberstan.

    Its exact origins are unclear, but it's certain that since recorded history, Cyberstan has been separated from Federation of Super Earth, becoming the territory of Cyborgs, who named the planet Cyberstan.

    Later, Super Earth reconquered the planet and took over Cyberstan's vast foundries and industrial complexes, imprisoning the radical and dangerous Cyborgs.

    But these evil forces did not give up. Later, some of the imprisoned cyborgs launched a spaceship called Vessel 00 from Cyberstan, which is the origin of Automatons.

    Automatons are either descendants of Cyborgs, or perhaps their creations, and they are dedicated to continuing the fight against Super Earth and finding opportunities to rescue the imprisoned Cyborgs.

    In previous games and stories, the conflict between Automatons and Super Earth has intensified without a decisive outcome. This Helldivers 2 update might mean the war is about to reach its climax or conclusion.

    More predictions and analysis

    In the first game, the description of Cyberstan and the battles between Cyborgs and Helldivers was already very detailed, so much so that veteran players have been secretly anticipating the return of these Cyborgs since Helldivers 2 launched, and now it's finally going to happen.

    If the previous Helldivers 2 gameplay was a series of continuous, galaxy-spanning wars, then Cyberstan update is more like a sudden, all-out mobilization that drastically escalates the intensity of the conflict.

    This isn't simply a new map and new enemies; it's a version update that could fundamentally change the pace of combat, player expectations, and even the atmosphere of the player community.

    Even before the release of the two new trailers, the development team had already released various Easter eggs related to Automatons, so when you officially see the battle zone information related to Cyberstan, you might feel more uneasy than excited.

    Therefore, we expect that in the future, Automatons will not only appear much more frequently, but the related mission objectives will also be more focused on long-term suppression and systematic eradication, rather than the hit-and-run guerrilla tactics of before.

    In short, Cyberstan will be the starting point for more exciting content to be released in Helldivers 2 in 2026. If you are interested in and looking forward to this game, be sure to wait for the official update release in March!

  • Category: Helldivers 2

    Better with Friends? Helldivers 2 Patch 6.0.1 Unleashes the Massive Bastion Tank as the Ultimate Destroyer!

    Posted: Feb 06, 2026Views: 1347

    Patch 6.0.1 officially launched on February 3rd, meaning that Helldivers 2 Into the Unjust, since its initial appearance last September, finally brought new content in early 2026 that is enough to reignite players' enthusiasm.

    In addition to regular bug fixes, Patch 6.0.1 also brought several new features, including the new Siege Breakers Warbond, and optimizations for several popular gear and important enemy types.

    Of all the new content, the most anticipated is undoubtedly the new vehicle, Bastion Tank. This is essentially a heavily armored tank destroyer equipped with a 120mm high-velocity cannon and a heavy coaxial machine gun.

    This means you can drive it freely on the battlefield, bombarding enemies and their transport ships while also protecting yourself from damage, provided you know how to drive and resupply ammunition.

    To help you fully utilize Bastion Tank without any worries or confusion, we've created a dedicated user manual for you!

    Better with Friends? Helldivers 2 Patch 6.0.1 Unleashes the Massive Bastion Tank as the Ultimate Destroyer!

    How to obtain Bastion Tank?

    Once your character reaches level 25, enter Hangar section of your Super Destroyer's Ship Management console, find TD-220 Bastion Mk XVI Stratagem, and consume 35,000 Requisition Slips to unlock this new vehicle.

    How to drive Bastion Tank?

    This vehicle requires at least two players to operate simultaneously, acting as driver and gunner, and it's even better if you have enough secondary gunners. While it's possible for one person to handle multiple roles, it's likely to lead to mistakes.

    If you are the driver, you need to enter from the right side of the tank's front and then operate the tank according to the following key settings:

    • Use W/A/S/D to move the tank.
    • Press F to activate the horn.
    • Press Left CTRL for downshift, Left SHIFT for upshift.
    • The gear layout is R-N-D-1-2.
    • Press the spacebar for the handbrake.

    The main gunner needs to enter from the rear of the vehicle, and the secondary gunners (up to two) can enter from the sides of the tank, specifically the top of the turret. All gunner positions can be switched between. The main gunner's key controls are as follows:

    • Press C to switch between gunner positions.
    • Press M1 to fire the main cannon.
    • Press R to reload the main cannon (5-second reload time), during which the gunner cannot leave their position.
    • Hold down M2 to fire.

    The secondary gunner cannot operate Bastion Tank's built-in weapons, but can buy Helldivers 2 Super Credits to unlock available Warbonds, and then acquire powerful gear and throwable weapons to inflict additional damage on enemies.

    Based on these characteristics, it's best to use this vehicle only when you have enough teammates, and it's highly recommended to use real-time voice chat to communicate combat strategies with your teammates.

    This is because in combat, if you are the gunner, you can only slightly move the cannon; you need to verbally instruct the driver to move the tank to find the best firing angle.

    Meanwhile, other secondary gunners need to constantly watch out for and eliminate any lone enemies approaching Bastion Tank, and alert the driver and main gunner. If necessary, they also need to accurately deploy mines to clear the path for the driver.

    More usage tips

    Besides basic driving knowledge, there are some additional tips you need to master, which might save your and your teammates' lives at critical moments!

    First, this vehicle is a Stratagem in the game, and its cooldown time is over 12 minutes, meaning your team can only summon a maximum of three in a single mission.

    Secondly, the main cannon on Bastion Tank needs to be manually reloaded after firing. This process takes a few seconds, and this interval is the best time to use the heavy machine gun to compensate for the damage.

    If you are the driver, you also need to be aware that the vehicle has poor handling sensitivity, a small turning radius, and slow speed and response. In addition, its adaptability to terrain is also poor, so it might feel difficult to control.

    Therefore, if you want to improve driving efficiency and avoid the vehicle being destroyed midway, it's best to slow down and avoid rough terrain.

    However, if you find a dense group of enemies ahead, occasional charging and crushing them is allowed and very effective! This is one of the natural advantages given by Bastion Tank's massive size.

    Finally, if you find that your tank is about to be destroyed, don't worry, there won't be any terrible results like spontaneous combustion or explosion. The system will automatically eject you and your teammates from the vehicle, giving you enough reaction time to escape.

    How to resupply ammunition?

    Like other conventional firearms, the heavy machine gun equipped on Bastion Tank has a limited magazine capacity. This means that if you don't want to be stuck inside the tank like a sitting duck due to a lack of ammunition, you must resupply it promptly.

    There are currently two known methods. The first requires you to first find Confiscate Assets mission on the galaxy map. This mission requires you to collect Fusion Batteries and Platinum Bars, which can be used to resupply the tank's ammunition.

    This mission requires you to first collect a sufficient number of Fusion Batteries and Platinum Bars through raids, then call a Cargo Container and place the supplies inside, waiting for Pelican ship to retrieve them.

    To resupply ammunition, simply collect more these items and then load the remaining items into the rear of Bastion Tank. After seeing a small hatch, press the button as instructed above to interact with it.

    The second method is to use cannon shells or grenades, but be careful not to use too many, otherwise you will be unable to complete the side objectives.

    Is this vehicle worth unlocking?

    As we mentioned earlier, Bastion Tank is more effective with teamwork, so if you prefer to play solo, there's no need to force yourself to drive it unless you are very confident in your skills.

    Even if enough crew members, everyone must practice and improve their driving or weapon handling skills according to the driving requirements and techniques. Otherwise, improper coordination will prevent you from achieving ideal results.

    If this information has made you more interested in Bastion Tank, then quickly call your friends and start your crushing journey in the galaxy!

  • Category: Helldivers 2

    Helldivers 2 Into The Unjust Update Brings New Missions, Enemies, And Rewards

    Posted: Sep 02, 2025Views: 3268

    Helldivers 2 has been incredibly busy lately. At the end of August, not only did it expand to new Xbox platforms, but it also launched a crossover event with Halo: ODST, attracting a large influx of new players.

    Building on this momentum, Helldivers 2 will release a major update called Into the Unjust on September 2nd, adding even more gameplay content to keep this new player base engaged throughout the final quarter of 2025.

    Based on the available information, we'll now introduce the key features of this update.

    Helldivers 2 Into The Unjust Update Brings New Missions, Enemies, And Rewards

    Into The Unjust Release Date

    According to official information, the exact release date for this major update is 9:00 AM GMT on September 2nd, 2025. Time differences in other time zones may vary. The specific times are:

    • 1:00 AM PDT
    • 4:00 AM EDT
    • 10:00 AM BST

    Please note that the new Warbond, Dust Devils, corresponding to this update is scheduled to launch on September 4th. This means you'll have to consume Helldivers 2 Super Credits to unlock this Warbond and receive the new rewards after two days of experience.

    Into The Unjust Update Overview

    Super Earths introduce a brand new combat experience, where you'll descend upon a bug-infested Hive World after surviving a spore cloud.

    Hive Worlds are essentially dry desert planets that may contain massive Terminid structures and numerous interconnected, winding, bug-filled caves.

    For this reason, your new role in this update will also be played within Hive Worlds. You'll need to traverse the map's various drilling sites to escort mobile oil rigs, enter caves to destroy Hive Lungs, and perform other new tactical objectives.

    New Terminids Enemy Type

    One of the most noteworthy additions to this update is the new Terminids enemy, Dragonroach. It's a massive, incredibly deadly flying enemy.

    In combat, it will stray around the battlefield, releasing chemical fire. While the new battlefields introduced in Into the Unjust are mostly claustrophobic tunnels, this enemy will only engage in open combat.

    Helldivers 2 Dragonroach

    Dragonroach will continue to attack until you exert enough pressure to force it back, or manage to break its wings and bring it down. In these ways, it resembles a cross between an Illuminated Leviathan and a Terminid Stalker.

    Based on trailers and other information, you'll need to target specific areas of the enemy's body with small arms fire and rockets to have a chance of killing it; it's unclear whether conventional weapons will be enough to deal with it.

    All Dust Devils Warbond Rewards

    This Warbond was introduced specifically for Into the Unjust update, and unlocking it grants you new gear, titles, emotes, and patterns.

    • Title: Burier of Heads
    • Emote: Raider's Cheer
    • Pattern: Rattlesnake for vehicles and Hellpods

    The gear offered by Dust Devils Warbond is primarily firearms, each with its own unique advantages and suited to different combat scenarios.

    • AR-2 Coyote: The game's first assault rifle equipped with incendiary rounds, providing powerful firepower.
    • G-7 Pineapple: A cluster grenade that instantly shatters enemies upon detonation.
    • S-11 Speargun: Requires reloading after each shot, and the projectile releases a deadly gas upon impact.
    • EAT-700 Expendable Napalm: A rocket launcher that releases a cluster bomb of napalm upon detonation.
    • MS-11 Solo Silo: This small silo houses a powerful missile and a handheld targeting remote.
    • DS-42 Federation's Blade: This armor piece is equipped with Desert Stormer passive ability, which protects you from various types of damage while also increasing your throw range.
    • DS-191 Scorpion: A direct replacement for DS-42 Federation's Blade.

    What Are Warbonds?

    Helldivers 2 typically releases new Warbonds with major updates or special events (such as the crossover with Halo: ODST). Premium Dust Devils Warbond arrived with Into the Unjust.

    Warbonds are essentially like Helldivers 2's battle pass; they never expire and come in two levels: Standard and Premium. Standard Warbonds are usually free, while Premium Warbonds require Super Credits to unlock.

    To gradually unlock rewards within a Warbond, you need to redeem them with medals, requiring a certain number of medals to unlock each page.

    How Do You Obtain Medals?

    Obtaining medals is relatively simple, primarily through the following methods.

    Completing Major Orders

    This order requires you to complete it with other players over a period of one or two weeks, and you can earn approximately 50 medals.

    Completing Personal Orders

    These orders, designed specifically for you, are smaller and yield fewer medals. Each order provides approximately 15 medals.

    Completing Missions And Operations

    As the difficulty and number of missions increase, the amount of medals you earn also increases. Additionally, you can scavenge for them while completing missions.

    How To Obtain Super Credits?

    As rarer items, Super Credits are slightly more difficult to farm, so it's best to wait until your character is powerful enough before farming them.

    Scooping While Completing Missions

    While completing missions, you can earn Super Credits by looting sealed pods, locked containers, and bunkers. Super Credits are always collected in groups of 10 and are added to your account immediately upon collection.

    If you're playing with a teammate, any Super Credits collected by one person will be added to the other's account.

    Unlocking With Medals In Warbonds

    The free Helldivers Mobilize Warbond includes almost 700 Super Credits, and most other Premium Warbonds also offer Super Credits as rewards. However, unlocking them will probably require a significant amount of medals.

    Direct Redemption

    The in-game Superstore offers bundles of Super Credits, so if you'd like to save time and effort, you can opt for this option directly.

    That's all for this update. If you want to earn all the rewards in the latest Helldivers 2, you need to start working on it now!

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